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Virtual Reality: Game changer or passing fad? Adam Forrester Associate Director, English Language Centre The Hong Kong Polytechnic University Asia TEFL International Conference 2019

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Page 1: Virtual Reality: Game - pCloud...Watch real TV shows in virtual reality COLOSSE 'COLOSSE' is a real-time virtual reality storytelling experience Becoming Homeless: A Human Experience

Virtual Reality: Game changer or passing fad?

Adam Forrester

Associate Director, English Language Centre

The Hong Kong Polytechnic University

Asia TEFL International Conference 2019

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Virtual Reality: Game changer or passing fad?

Impossible

Counterproductive

Expensive

Dangerous

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Virtual Reality: Game changer or passing fad?

Outline

• Background – AR, VR and MR

• Background - VR Project

• Studies supporting use of VR

• Results of VR Project

• Conclusion

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Virtual Reality: Game changer or passing fad?

What is AR, VR and MR?

AR: Augmented reality (AR) adds

digital elements to a live view

often by using the camera on a

smartphone. Examples of

augmented reality experiences

include Snapchat lenses and the

game Pokemon Go.

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Virtual Reality: Game changer or passing fad?

• Virtual reality (VR)

• a complete immersion experience that shuts out the physical world

• use VR devices such as HTC Vive or Google Cardboard

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Virtual Reality: Game changer or passing fad?

•Mixed Reality (MR) experience

• Combines elements of both AR and VR

• Real-world and digital objects interact.

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Virtual Reality: Game changer or passing fad?

Project Background: University Funded Grant

Interactive Virtual Job Interviews with Self-Reflection for Logistics Students

• Computing, Logistics, and Shipping

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Virtual Reality: Game changer or passing fad?

The project has created:

(1) VR job interview simulation on PC platform available in university's independent language learning centre

(2) VR job interview simulation on mobile Android and iOS platforms

(3) Self-reflection materials for post-interview personal improvement

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Virtual Reality: Game changer or passing fad?

Students will be able to:

a) improve their language skills

b) enhance their job interview skills

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Virtual Reality: Game changer or passing fad?

VR and Language Learning

Taiwanese tertiary students

• improved their phonology, vocabulary, grammar and syntax knowledge (Chen, 2016)

3D immersive and interactive virtual English classroom

• promoted a positive student attitude and interactive learning experiences (Shih & Yang, 2008)

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Virtual Reality: Game changer or passing fad?

Reflection and Language Learning

Self-set goals and reflection

• Learners focus on specific language functions and vocabulary to complete communicative tasks successfully (Lozano Velandia, 2015)

Limitations in novice learners ability to reflect effectively

• provide learners with a practical framework of initial support (Power, 2016)

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Virtual Reality: Game changer or passing fad?

How can VR be used in education?

Virtual Fieldtrips

Prepare students for:

•Overseas Service Learning

•Overseas exchanges – campus visits

• Immersion in new environments

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Virtual Reality: Game changer or passing fad?

How can VR be used in education?

Skills training

• The coffee experiment

(MacGillivray, 2017)

Page 14: Virtual Reality: Game - pCloud...Watch real TV shows in virtual reality COLOSSE 'COLOSSE' is a real-time virtual reality storytelling experience Becoming Homeless: A Human Experience

Virtual Reality: Game changer or passing fad?

How can VR be used in education?

VR + Game-based learning

• goal-oriented and rule-based

• engage players through consequence

• system of rewards for achievement

• negative repercussions

• engage learners within the digital environment

• promote progress within the game experience

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Virtual Reality: Game changer or passing fad?

Interactive Virtual Job Interviews with Self-Reflection for LMS Students

• Android and iOS versions ready for download

• VR room with desktop version in University’s Independent Language Centre

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Page 19: Virtual Reality: Game - pCloud...Watch real TV shows in virtual reality COLOSSE 'COLOSSE' is a real-time virtual reality storytelling experience Becoming Homeless: A Human Experience

Opening Questions

• Small talk

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Opening Questions

• General generic questions• If your application is successful, what do you think would be your biggest challenge when

taking on this job? (link)

• Specific Discipline questions• Suppose you are a data scientist for a supermarket chain, how would you find out the

items for a special offer? (link)

• What do you know about the use of low sulphur fuel for ships coming to Hong Kong? (link)

• What do you think of Hong Kong’s potential for development as a cruise shipping hub for the region? (link)

• Closing• Do you have any questions for us? (link)

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VR R

oom

in A

305

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Virtual Reality: Game changer or passing fad?

ELC VR Job interviews

Looking for an interactive way to practise and rehearse for your next interview? You're at the

right place! This app is for you!

Google Earth VR

Explore the world from totally new perspectives. Stroll the streets of Tokyo, soar over Yosemite, or

teleport across the globe.

Allumette Allumette tells the story of a young orphan girl

who lives in a fantastical city in the clouds.

Littlstar VR Cinema

Movies, Video, VR, and more. Available in one seamless app

The FOO Show Watch real TV shows in virtual reality

COLOSSE 'COLOSSE' is a real-time virtual reality

storytelling experience

Becoming Homeless: A Human Experience Interact with your environment to attempt to save your

home and to protect yourself and your belongings as you walk in another’s shoes

The Stanford Ocean Acidification Experience Stanford researchers have produced a virtual

underwater ecosystem to allow you to observe firsthand what rocky reefs are expected to look like by the end of

the century if we do not curb our CO2 emissions.

Page 24: Virtual Reality: Game - pCloud...Watch real TV shows in virtual reality COLOSSE 'COLOSSE' is a real-time virtual reality storytelling experience Becoming Homeless: A Human Experience

Virtual Reality: Game changer or passing fad?

ELC VR Job interviews

Looking for an interactive way to practise and rehearse for your next interview? You're at the

right place! This app is for you!

Google Earth VR

Explore the world from totally new perspectives. Stroll the streets of Tokyo, soar over Yosemite, or

teleport across the globe.

Allumette Allumette tells the story of a young orphan girl

who lives in a fantastical city in the clouds.

Littlstar VR Cinema

Movies, Video, VR, and more. Available in one seamless app

The FOO Show Watch real TV shows in virtual reality

COLOSSE 'COLOSSE' is a real-time virtual reality

storytelling experience

Becoming Homeless: A Human Experience Interact with your environment to attempt to save your

home and to protect yourself and your belongings as you walk in another’s shoes

The Stanford Ocean Acidification Experience Stanford researchers have produced a virtual

underwater ecosystem to allow you to observe firsthand what rocky reefs are expected to look like by the end of

the century if we do not curb our CO2 emissions.

Page 25: Virtual Reality: Game - pCloud...Watch real TV shows in virtual reality COLOSSE 'COLOSSE' is a real-time virtual reality storytelling experience Becoming Homeless: A Human Experience

Virtual Reality: Game changer or passing fad?

Game changer in education?

Page 26: Virtual Reality: Game - pCloud...Watch real TV shows in virtual reality COLOSSE 'COLOSSE' is a real-time virtual reality storytelling experience Becoming Homeless: A Human Experience

Virtual Reality: Game changer or passing fad?

Impossible

Counterproductive

Expensive

Dangerous

(Bailenson, 2018).

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Challenges / Future

• Collect data• Introduce game element • Investigate possibilities of hand and finger tracking• Explore speech recognition

• Tailor questions depending upon response• Extend VR to other areas

• Presentation skills• Service learning• Teacher development

[email protected]

tiny.cc/AdamF

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Download the app!

VR app - Android VR app - iOS

http://tiny.cc/VR_android http://tiny.cc/VR_ios

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References

Bailenson. J. (2018) from Gillies, M. (2018, Apr. 28). Jeremy Bailenson, Medium, https://medium.com/virtual-reality-virtual-people/jeremy-bailenson-

b783f5e7d897

Chen, Y. L. (2016). The Effects of Virtual Reality Learning Environment on Student Cognitive and Linguistic

Development. Asia-Pacific Education Researcher, 25(4), 637–646. http://doi.org/10.1007/s40299-016-0293-2

Lozano Velandia, S. A. (2015). Goal-setting and Self-reflection to Enhance Learners’ Interaction in an ESP Context. Latin American Journal of Content &

Language Integrated-Laclil, 8(2), 131–160.

http://doi.org/10.5294/laclil.2015.8.2.4

MacGillivray, I. (2017). Daydream Labs: Teaching Skills in VR. Google. https://www.blog.google/products/daydream/daydream-labs-teaching-skills-vr/

Power, J. B. (2016). Has this begun to change the way they think? Moving undergraduate learners’ level of reflection from where it is to where it needs to

be. Teaching in Higher Education, 2517(May), 1–14. http://doi.org/10.1080/13562517.2015.1136278

Shih, A. Y., Yang, M.T. (2008). International Forum of Educational Technology & Society. A Collaborative Virtual

Environment for Situated Language Learning Using VEC3D. Published by : International Forum of Educational Technology & Society. Educational Technology &

Society, 11(1), 56–68.