virtual reality: imagining the future
TRANSCRIPT
VIRTUAL REALITY: IMAGINING THE FUTURE
Chris M. CollinsUniversity of Cincinnati
Chris M. Collins | @fleep
Center for Simulations & Virtual Environments Research (UCSIM)UCIT Research & Development,Division of Innovation & Partnerships, UC Office of Information Technologies University of Cincinnati
[email protected](513) 556-3018http://ucsim.uc.eduIT@UC
UC Information Technologies
SESSION OVERVIEW• What is Virtual Reality• How the tech works• Now & Future uses• Career opportunities• Student devs @ UC• Next steps
FUN FACT: Facebook bought Oculus VR for $2
Billion in 2014.
IMMERSIVE TECHNOLOGIES
Immersive technologies blur the lines between
the physical world and the digital world, creating a sense of immersion or
presence.
IMMERSIVE TECHNOLOGIES
VIRTUAL REALITY
IMMERSIVE TECHNOLOGIES
VIRTUAL ENVIRONMENTS
IMMERSIVE TECHNOLOGIES
AUGMENTED REALITY
IMMERSIVE TECHNOLOGIES
GESTURE INTERFACES
IMMERSIVE TECHNOLOGIES
HAPTIC INTERFACES
WHAT IS VIRTUAL REALITY
VIRTUAL REALITYis technology that simulates physical presence in a virtualenvironment YOU!
HOW DOES IT WORK?TRICKING THE EYE
Head-MountedDisplays (HMDs)like the Oculus Rifttrick your eyes intoseeing 3D by usinglenses and screens.
Image Credit: Oculus VR. “VR Sickness, The Rift, and How Game Developers Can Help”.https://www.oculus.com/blog/vr-sickness-the-rift-and-how-game-developers-can-help/
HOW DOES IT WORK?TRICKING THE EYE
Most HMDs are constructed very similarly – the difference is in the quality, price, and complexity of components.
Image Credit: MIT Technology Review. “10 Breakthrough Technologies”.https://www.technologyreview.com/s/526531/oculus-rift/
HOW DOES IT WORK?TRICKING THE EYE
The software on the display can be optimized to make the experience comfortable – or nauseating!
Image Credit: MIT Technology Review. “10 Breakthrough Technologies”.https://www.technologyreview.com/s/526531/oculus-rift/
HMD PRICE OPTIONS
GOOGLECARDBOARD
$10 - $20
DIY or KIT
SONYGEAR VR
$99
Must use aSamsungPhone/Tablet
OCULUS VRRIFT (CV1)
$650
Pre-Order now available
HTCVIVE
$700????
Pre-Order starts Feb 29th
WHY USE VIRTUAL REALITY?
Virtual Reality is exciting because it can take us
any whereany when
any place we you can imagine.
ENTERTAINMENT
Image Credit: Vice. “How to Get Back Into Video Games”.http://www.vice.com/read/how-to-get-back-into-video-games-000
ENTERTAINMENT
Image Credit: Vice. “How to Get Back Into Video Games”.http://www.vice.com/read/how-to-get-back-into-video-games-000
ENTERTAINMENT
Image Credit: Virtual Reality Reporter. “Will Cinematic VR Disrupt the Film Industry?”.https://virtualrealityreporter.com/virtual-reality-cinema/
SCIENTIFIC VISUALIZATION
EDUCATION
TRAINING
Image Credit: NASA
HEALTH CARE
VR A GROWING INDUSTRY
Image Credit: KZero. “Consumer Virtual Reality market worth $5.2bn by 2018”.http://www.kzero.co.uk/blog/consumer-virtual-reality-market-worth-13bn-2018/
VR A GROWING INDUSTRY
Image Credit: Cornerstone Media. “Augmented & Virtual Reality to Change How Business Operates”.http://www.cornerstonemedia.com.au/blog/augmented-virtual-reality-to-change-how-business-operates
CAREER PATHSVirtual Reality will touch all disciplines.
VR requires science AND art.
SKILLS & MAJORS
COMPUTER SCIENCE ENGINEERING IT & PROGRAMMING MATH
FINE ARTS GRAPHIC DESIGN ARCHITECTURE MARKETING
UCSIM STUDENT DEVELOPERS
UCSIM STUDENT DEVELOPERS
UCSIM STUDENT DEVELOPERS
UCSIM STUDENT DEVELOPERS
UCSIM STUDENT DEVELOPERS
NEXT STEPS• Get a VR HMD • Graphic Design & Textures:
PhotoShop or GIMP• 3D Modeling: Blender• Audio Engineering: Audacity• VR Applications: Unity
VIRTUAL REALITY: IMAGINING THE FUTURE
Chris M. CollinsUniversity of Cincinnati