virtual reality lab

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Virtual Reality Lab Colin Welch – Head of Production, Brightwave @colinwelch Iestyn Lloyd – Creative Technologist, Lloyd Digital @yezzer Tim Fleming – Executive Producer, Future Visual @futurevisual1 brightwave.co.uk @brighttweet

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Page 1: Virtual Reality Lab

Virtual Reality Lab

Colin Welch – Head of Production, Brightwave@colinwelch

Iestyn Lloyd – Creative Technologist, Lloyd Digital@yezzer

Tim Fleming – Executive Producer, Future Visual@futurevisual1

brightwave.co.uk@brighttweet

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Agenda:

•What are VR / AR?

•Applications in learning

•HAVE A GO!

•Workshop your ideas

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VR & AR Technologies

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Gear VR

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Google Cardboard

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Oculus Rift DK1 / DK2

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Some predictions

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Consumer Virtual Reality market worth $5.2bn by 2018

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VR in learning?

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Let’s start by acknowledging the obvious…

VR is NOT appropriate

for the majority of

learning needs

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Towards a hypothesis for VR in learning:

IF…

some learning requires more than just doing, but also feeling at a physical or emotional level…

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Towards a hypothesis for VR in learning:

AND…

VR hardware such as Oculus Rift can give such feelings of ‘presence’…

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Towards a hypothesis for VR in learning:

THEN…

VR can, and should, be considered the best way to deliver training that requires learners to feel presence in an environment.

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“So what’s ‘presence’ and why does it matter?”

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Presence is:

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Presence is:More than immersion.

Immersion is when you feel surrounded by a virtual world. Presence is when you feel part of that virtual world.

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Presence is:…even when you know you’re in a demo VR environment, you can’t help reaching out to touch an object…ducking to avoid a low beam…feeling uneasy due to a large object overhead.

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Presence is:

Unique to VR, and also fundamental to it’s success.

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So – VR can work in learning when…

• A sense of presence is important

• When real environments are hard or dangerous to access

• When real environments or products don’t exist yet

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Examples

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Fire safety:

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Aviation training:

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Biology / Chemistry:

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Performance support (AR):

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Performance support (AR):

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SHUT UP AND LET US HAVE A GO THEN!!

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Think about…

•Existing learning you have that could benefit from VR / AR•Upcoming projects that could use VR / AR•Any other ideas for applications

Tell us…

•Why VR would make it more effective for the learner

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Thank you

brightwave.co.uk