virtual worlds and vles for schools

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Virtual Worlds and Virtual Learning Environments Glow, Teen Second Life and More Daniel Livingstone SICT-DG Presentation, 25 th Jan 2008

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Presentation for SICTDG, 25th Jan 2008, on MUVEs and integrating MUVEs and web-based e-learning environments.

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Page 1: Virtual Worlds And VLEs For Schools

Virtual Worlds and Virtual Learning EnvironmentsGlow, Teen Second Life and More

Daniel LivingstoneSICT-DG Presentation, 25th Jan 2008

Page 2: Virtual Worlds And VLEs For Schools

Welcome to Adventure!! Would you likeinstructions?>no

You are standing at the end of a roadbefore a small brick building.Around you is a forest. A smallstream flows out of the building anddown a gully. In the distance there isa tall gleaming white tower.>

Page 3: Virtual Worlds And VLEs For Schools

Groups

Noticeboard

Discussions

Documents

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Synchronous Activities in Glow

Chat

IM

Whiteboard

VideoConferencing

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Runescape

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World of Warcraft

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Etc…• City of Heroes (and Villains!)• Star Wars Galaxies• Eve Online• Yohoho! Puzzle Pirates• Pirates of the Burning Sea• APB• Lord of the Rings Online

– Etc., etc., …

• World of Warcraft– Over 10 million subscribers alone

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Learning in Games• Team building & management

– Corporations and guilds

• Numeracy and Literacy– Despite visual emphasis, a lot of

information is communicated in text– A lot of number crunching

• Are these skills transferable?– Informal learning in games

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MUVEs• A range of 3D virtual worlds are

more ‘general purpose’– Not games per se, more social– Active Worlds, There, Second Life /

Teen Second Life, Kaneva, Croquet / Kwaq, Project Wonderland (MPK20), HiPiHi, …

• Media Grid/Immersive Education

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Second Life• Any - and every - user is able to create

content– Buildings, Furniture, Scenery– With scripts – pets, vehicles, guns– Avatar clothing, skins, custom avatars

• A user-created world• With IP rights and freely convertible in-

world currency (L$)• Social platform: Engaging with other

‘residents’ is the core experience

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Seriously Engaging

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Web Interoperability

• Scripts running inside SL can communicate with the internet– Email– XML-RPC (must be initiated

externally)– HTTP Request (incl. GET/POST)

• Streaming audio/video

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Real Life Businesses

• Increasing number of real-life businesses creating presences in SL– IBM, Dell, ABN AMRO, Sun, Amazon,

O’Reilly, Wired, C|Net, BBH, Vodaphone, BBC, Adidas, Nissan, Sony Ericsson, Fox Movies, …

• Is this significant for education?

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Resident Run Education Programmes• Academy of Second Life• New Citizens Inc.

– Resident run enterprises which teach a wide range of SL skills

– From navigation and ‘user’ skills to advanced content creations

– Initially encouraged by payments from Linden Lab

– Now some classes supported by commercial sponsors

Page 20: Virtual Worlds And VLEs For Schools

The International Spaceflight Museum

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Real Life Educational Programmes• Mainly tertiary level

– Some RL-Education activity on TSL– Come to that in a moment!

• Digital cultures, ethics, law in the internet age, rhetoric, game-development, programming, AI, business, collaborative virtual environments…

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What Happened When I taught with SL…• Virtual world too open-ended, lacks

obvious goals, rich social & technical environment

• Students need support and direction• Tutors need to be familiar with the

environment too to provide this support• Not universally enjoyed – but students

enjoyed it more than blogging or using wikis!

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Education Applications• Simulation• Collaboration• Business projects with ‘real’ customers• Role-play

– Facilitating discussion

• Machinima– Using game technology for movie making

• Constructionist projects– Let the students make the project!

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Education Projects in TSL• Schome www.schome.ac.uk• Suffern Middle School rampoislands.blogspot.com• Global Kids www.holymeatballs.org/second_life/• Eye4You Alliance• British Council• …

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Sloodle

• Project to bridge SL & the Open Source Moodle VLE to provide additional support for learning (and for learning management) to SL

• Funded and supported by Eduserv

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Chat: Web-Intercom

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UI Integration

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Where next?• Virtual worlds growing in

popularity across all age groups• Growth in educational use• Avatars everywhere

– Why not 2D avatars in Glow?• To reach educational potential,

and for teacher/learner support, MUVEs can be integrated with VLEs

• What MUVE is best fit for purpose?– What do you want to do with it?

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• Daniel Livingstone,School of ComputingUniversity of the West of Scotland, Paisley Campus

[email protected] Buddy Sprocket in SL

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Getting Started in SL• Create a free account

– www.secondlife.com– Or via http://sl.nmc.org/join/

• Download client– Windows, Mac, Linux

• Explore Orientation Island– Basic skills

• Explore Help Island– More skills practice, some free items to get

you started

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Then what?• The next bit is the hard part…

– You get dumped onto the ‘mainland’ where you’ll meet a random collection of mostly equally new (and confused) residents

• What do you do now?– Some people randomly explore a bit,

fail to find anything interesting then log off never to return

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I hate Second Life!• There is no inherent goal…• Take time to explore and see a variety

of places• Talk to a variety of people

– Ask what they find interesting in SL; ask if they can help you find stuff that interests you

• If at first you hate SL – you aren’t alone!– But exploration and time might reveal depths

you can’t see at first