virtual worlds - presentation to ontario university technologists
TRANSCRIPT
Second Life and Education
What will the Future Bring?
Modern MUVEs have:
• 3D isometric/third-person graphics • Are accessed over the Internet• Allow for some dozens of simultaneous users to interact • Represent a persistent virtual world
What is a MUVE?
Are you “inworld?”... Which world?
2006/2007: Higher Ed Takes Notice
By 2011 80% of all active internet users will have a second life style virtual experience, most likely not
Second Life. - Gartner Inc
Desktop Virtual Worlds Revolution
The Skeptic
Get a First Life
The Believer
Harvard Law CyberOne
The Evangelist
Loyalist College
Loyalist College in Second Life
For Education Virtual Worlds…
•Expand the classroom•Enhance experience•Augment materials•Accelerate learning
Virtual Worlds Extend Campus
Queens University Faculty of Education
Kelley School of BusinessIndiana University
Second Life and Education
• Collaboration and Community Building• Symposia, Conferences, Research• Marketing and Recruitment• Immersive Learning Experiences
Symposia, conferences, research
Metaverse U – Stanford University Conference
Symposia, conferences, research
SL Best Practices in Education in-world Conference
Marketing and recruitment
Case Western Reserve University
Marketing and RecruitmentStudy in Canada
Collaboration and Community BuildingUS State Department/Polish Student Event
Collaboration and Community Building
OSMOSA Gallery – Brown U, Loyalist and the SL Community
Collaboration and Community Building
Leadership Exercise – Child and Youth Workers – Loyalist College
Immersive Learning Experience
Loyalist College Canadian Border Simulation
“Our virtual identity is not separate from our physical identity.”
Jeremy N. Bailenson
April 4, 2008 Chronicle of Higher Education
Experience Designed to Practice Skills
Port of Entry Process
Canadian Border Thousand Islands
Second Life Border Simulation
4 Hours Training – 12 Hours Simulation
Simulation on Screen
Identification Process
Vehicle Details
Travel Documents
Secondary Search
Traveler Team
QuickTime™ and a decompressor
are needed to see this picture.
“More realistic than traditional role plays.”
“Interview questions stuck.”
“As close as it could be to real life.”
“Learned from watching classmates.”
“Seeing hearing doing…we were actually there.”
28% Better Result
0%
20%
40%
60%
80%
100%
Interview Skills
InterviewSkills
58% 86%
2007 2008
URL
Digital Natives
Virtual World Natives
Club Penguin
Barbie Girls
Teen Second Life
Global Kids Second Life
Educators and Students Create the Future of Education Together
Recommendations
• Join the SLED List• Identify your planning, development and admin
team• Identify your budget• Identify 2 to 3 “early adopter type” faculty• Evaluate internal skills available• Focus lesson plan for doable outcomes• Virtual World Behavior Guidelines