virtual worlds, web. 2.0 and online learning
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Virtual Worlds, Web. 2.0 and Online Learning. Thomas N. Robb Kyoto Sangyo University, Japan trobb@cc .kyoto-su.ac.jp http://tomrobb.org/weihai.ppt. Purpose. To define and clarify the relationship between Online Learning, Web 2.0 and “Virtual Worlds” What do they have in common? - PowerPoint PPT PresentationTRANSCRIPT
Virtual Worlds, Web. 2.0 and Online Learning
Thomas N. Robb
Kyoto Sangyo University, Japan
http://tomrobb.org/weihai.ppt
Purpose
• To define and clarify the relationship between Online Learning, Web 2.0 and “Virtual Worlds”
• What do they have in common?
• How are they different
• How can they complement each other?
How Many Do You Know?
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Brief ExplanationsBlackboard - a for-fee course management systemBlogger - a site for posting your own blog (or your students’)Flickr - a place to upload your photos and have others comment on themGmail - The best free e-mail siteGoogle - the premier web search engineMoodle - a for-free course management systemPodomatic - for creating and publishing podcastsQuia - create customized educational software online (quizzes, and more)Secondlife - a virtual reality environment/communitySkype - free telephone service, cheap computer-to-land service, too.Tappedin - for text chat, meetings with others for teacher professional developme
ntWordchamp - provided rollover translations of words from one language to anothe
rYahoo - for categorised information and many other servicesYoutube - upload your own videos and comment on those of others
Web 2.0 - What is it?
• Tim O’Reilly
Schmooze University
Schmooze navigation
Second Life
“Real” Politics on SL
Language Study Groups on SL
Similarities between SU & SL
• Users can go to specific spaces within the world and interact with the other users who are there.
• They can interact either in text or with various types of "emoting" -- nodding the head "yes", yawning, etc. although in SU these are only text-based, while in SL, they are portrayed realistically.
• There are objects that can be given, taken and shared among people.
• Since both involve real-time interaction, there are many opportunities for "speaking", using and being exposed to new vocabulary and grammar, asking for clarification, etc.
Differences between SU & SL
• More visual – more opportunities for interaction
• Game-like atmosphere is motivating
Web 2.0
What Web 2.0 and Virtual Environments do not do
• Paul Nation• Meaning focus input -- 25%• Meaning focus output -- 25%• Deliberate study -- 25%• Fluency development -- 25%
Real-life Problems
• 1. Slow Internet connections at 4Mbps or less.
• 2. Many sites blocked, including Google in one school that I visited in the West Midlands of the UK. In fact Google was blocked by thewhole of the local education authority.
• 3. Downloading of MP3, AVI and MPG files blocked.
• 4. Use of plug-ins such as Flash Player blocked.
• 5. Social networking sites such as MySpace blocked.
• 6. YouTube blocked.
• 7. Filters that respond negatively to sites containing words such as "cocktail".
(Graham Davies, on [email protected] May 26, 2007)
Conclusion
• The Web is wonderful for self-study but...
• web-based material is not graded and...
• many, if not most, of our students still require a teacher as a guide and task-master.
There is still a place for us, the teachers!
References - 1Autonomous Technology-Assisted Language Learning, Available: http://e
n.wikibooks.org/wiki/ATALL.Au, W. J. (2006). The Second Life of Governor Mark Wagner. New Worl
d Notes (August 31). Available. http://nwn.blogs.com/nwn/2006/08/the_second_life.html.
Campbell, A. (2007). Motivating Language Learners with Flickr, Available: http://e-poche.net/flickr.
Chappelle, C. (1998). Multimedia Call: Lessons To Be Learned From Research On Instructed SLA. Language Learning & Technology, 2,(1), July 1998, pp. 22-34. Available: http://llt.msu.edu/vol2num1/article1/index.html.
Davies, Graham (2007). Re: What is Web 2.0 ? Posting on [email protected], May 26, 2007).
e-Tandem. Available: http://www.slf.ruhr-uni-bochum.de/Tandem/etandem/
References - 2O'Reilly, T. (2005). What is Web 2.0, Availalble: http://www.oreillynet.c
om/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html.Peterson, M. (2000). SchMOOze University: A virtual learning environm
ent. TESL-EJ, 4.4, Available: http://tesl-ej.org/ej16/m2.html.Robb, T. (2006). CALL and the Non-autonomous Learner: Build It, But
Will They Come? in E Hanson-Smith & S Rilling, Learning Languages through Technology, Alexandria: TESOL, pp. 69-76.
Schmooze University (Current version), http://schmooze.hunter.cuny.edu/.
Schmooze University (Original version), http://schmooze.hunter.cuny.edu/test.html.
Stevens, Vance (2006), Second Life in Education and Language Learning, TESL-EJ, 10.3, Available: http://tesl-ej.org/ej39/int.html.