virtually real
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Catalogue for the exhibition 'Virtually Real' at the Stanley & Audrey Burton Gallery from 1 March 2011 until 21 May 2011. Essay by Dawn Woolley and James Moore.TRANSCRIPT
virtuallyreal
virtuallyreal
Petros Chrisostomou
Bruce Ingram
Grant W Miller
James Moore
Suzanne Moxhay
Jamie Tiller
Julia Willms
Simon Woolham
Dawn Woolley
Virtually Real
First published in 2011 to coincide with the exhibition
Virtually Real, 1 March 2011 21 May 2011 The Stanley & Audrey Burton Gallery, except where otherwise stated
All images The Artist 2011
ISBN-13 978-1-874331-44-5
EAN 9781874331445
All rights reserved. No part of this publication may be reproduced, stored in a re-
trieval system or transmitted in any form or by any means, electrical, mechanical
or otherwise, without first seeking the permission of the copyright owners and of
the publishers.
The Stanley & Audrey Burton Gallery
University of Leeds
Parkinson Building
Woodhouse Lane
Leeds LS2 9JT
Front cover Image: Bruce Ingram, Thousand Years III, 2008Back cover Image: Dawn Woolley, Interloper (fence), 2008/9Designed by James Moore and Dawn Woolley
Printed by the University of Leeds
virtuallyreal
In these angles and corners, the dreamer would appearto enjoy the repose that divides being and non-being. Heis the being of an unreality Gaston Bachelard1
FROM the origins of spatial realism in paintings to the
flattened planes and spaces of modernism, the illusion of
space has been a central aesthetic concern within the
canon of art history.
In a visual culture where photography and CGI create
facsimile spaces that are disposable and instantly
digestible, this exhibition aims to bring together work that
subverts the representation of space. Each work contains
an element of trickery that confounds rather than confirms
our expectations of reality. The artists ask the viewer to be-
lieve in the integrity of their scene, inviting them to look
closer and explore the fiction of the space they have
depicted. Like Bachelards being of an unreality, the
spectator must allow themselves to inhabit a space that
is situated between reality and the imaginary.
The title words Virtually Real form a somewhat oxymoronic
concept. Philosophical ideas of the term virtual reveal it
to be something that has the properties of an actual thing;
something that can issue real effects. We take virtual to
mean not real, but displaying qualities of the real.
Following that definition the other title word real, is
characterised as a confirmation of truth, of a physical
existence. It is perhaps best described by Philip K Dick,
1. Bachelard, Gaston. ThePoetics of Space, Boston,1994, p145
when he wrote Reality is that which, when you stop
believing in it, doesnt go away2. This draws our attention
to subjective and objective realities, and describes an
unmistakable definition of the objective real.
Objectivity is highly problematic when you try to define it or
pin it down. Art works are always subjective to the artist
who created them, offering a unique vision or interpretation
of reality. Works of art are embedded with the intricacies of
the individuals who produced them and the training,
discourse and cultural experience that they have undergone.
In this exhibition, the artists play on our assumptions
of objectivity. The art works appear to represent reality but
on closer inspection we apprehend a certain feature or
detail that stops us believing in the initial interpretation
and the subjective nature of the work comes to the fore.
This inevitably leads to a group of works that display some
traits of surrealism and the uncanny.
Philosophical explorations into an individuals understand-
ing of the real run at least as far back as Plato. One of
Platos main concepts was that we dont live in a world
where things are, but in a world where things seem. In
his work The Republic3, written around 360BC, Platodescribes a theoretical experiment called The Parable of the
Cave. In the parable, we are asked to imagine a group of
people that are held captive inside a cave, and have been
there for their entire life. The captives are held in a fixed
position so they can only see one wall of the cave and
2. Dick, Philip K. How toBuild a Universe ThatDoesnt Fall Apart TwoDays Later, The ShiftingRealities of Philip K. Dick,Selected Literary AndPhilosophical Writings,Ed. Lawrence Sutin, NewYork, 1995, p261
3. Plato, The Republic,Trans. Desmond Lee, London, 1955
cannot move from that viewpoint. Behind their position is
a blazing fire casting light onto the cave walls. In-between
the captives and the fire is a walkway, along which the
captors move, holding up objects so that they cast their
shadows in view of the captives. The only visual experience
that they have is these fleeting shadows moving across the
wall in front of them, and their perception is reinforced by
their discussions amongst themselves about what they are
seeing.
The experiment moves on with one of the captives being
released, initially to explore the cave, revealing to them the
world outside their line of sight. They gain understanding
that the shadows theyve been looking at are not real. The
freed person is then released from the cave into the world,
where they see the fullness of reality.
In the parable the captives inside the cave represent
ordinary people who live in a world of illusion, where the
visible world that they focus on in everyday experiences is
imperfect. The freed person is able to attain the most
accurate view of reality in a constantly changing world. They
are the only one with a concept that there is anything
beyond the reality of the cave wall. They naturally return
to the cave to explain their findings to the other captives,
but face rejection and ridicule from them. As a group the
captives exist in a consensual virtual reality. It is thought
that Plato intended the freed person to signify a philoso-
pher, in particular Socrates, his famous teacher who was
killed by the Athenian state for his philosophical views.
The idea Plato cogitates on in the parable, that people
understand reality based on data that agrees with their
perception, education and shared experience, is central to
many philosophical fictions. A well-known example is TheTruman Show4, in which the central character TrumanBurbank lives a staged life inside a TV show a fact which
is entirely beyond his comprehension. From his subjective
point of view, reality is the world of the small town he lives
within. A chain of events allow doubt to creep into Trumans
world, and the closer he looks at the surface of his
surroundings and the relationships with his friends and
family, the flimsier it all seems. The story climaxes with
Trumans desperate attempt to break out of the fake that
he has become convinced he is living within. The TV shows
creator, acting as the captor from Platos cave, and as a
kind of God that oversees Trumans reality, is convinced that
Truman prefers the fake cell that he lives within to the
rough, unsafe real world outside of the studio. The choice
of whether or not to remain inside a known fiction - a
virtual reality - is central to the films conclusion.
In this exhibition we hope the artworks ask the viewer to
question their perception of reality. The artists play the role
of the captors in Platos cave and The Truman Show. Theaudience is imprisoned by the apparently straightforward
reading of the works, but then becomes aware of the
constructed nature of the scenes. Like Truman, or the
4. The Truman Show, Dir.Peter Weir, ParamountPictures,1998The plot of this film iswidely acknowledged asbeing influenced by PhilipK Dicks novel Time out ofJoint although it is not adirect adaptation.
released captive from the cave, the spectator is unable to
return to belief in the original illusion.
*
Invented architectural space forms the basis of James
Moores work, where subject matter is constructed inside a
computer modelling programme. The paintings Sea Walland Railings are derived from a collage or model thatis built from small sections of hand painted paper, which
are in turn scanned into the computer rendering applica-
tion. A virtual snapshot is taken of the scene and the
resulting image becomes reduced back to the realm of
painting. The work City 17 is the result of a different process it is a reproduction from a computer game. Moore explores
these environments with the eye of a photographer, moving
around the levels ignoring the intended flow of the game,
instead looking for a good virtual photo opportunity. The
snatched stills are then used as a basis for an oil painting
on canvas pulling the hi-tech dynamic virtual space back
to the archaic realm of painting. By presenting these virtual
spaces in the form of paintings, a relationship to reality is
implied. Its not immediately apparent that the paintings
arent depicting real places; it could easily be believed that
they are normal landscapes