visual storytelling storyboard.pdf

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    Visual Storytelling:

    A Crash-Course in Filmmaking and Storyboarding

    ART/CSC/FST 320: Computer Animation E. Patterson

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    I think one of the biggest problems

    that we have in our business is theinability of people to visualize... The

    visual, to me, is a vital element in this

    work. I dont think it is studied

    enough -- Alfred Hitchcock

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    All about directing

    attention!Montage

    Mise-en-scne

    The Cabinet of Dr. Caligari (1920) Wiene

    Lev Kuleshovs experiment.

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    Mise-en-scneSetting

    Decor

    Staging/Blocking

    (planar, depth, multi)Framing

    Composition

    Lighting

    Focus/Depth-of-fieldCamera Movement

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    Montage

    Transitions: cut, dissolve, fade

    Rhythmic pace of shots

    Temporal relationship

    Kuleshov effect

    Graphic relationship of frames

    Parallel action

    Continuity

    Cut on the action

    Establishing shot

    Master shot

    Reaction shot

    Shot/Reverse-Shot/Framing-distancePOVs, Cutaways/Inserts

    Match Cuts

    Jump Cuts

    Bridging sound

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    Its also about perception -- using film grammarwith the tools of mise-en-scne and montage to

    construct time and space for the audience.

    Some spatial tools:

    the line -- 180-degree rule

    eye-lines and eye-line matches

    screen direction30-degree rule/jump cuts

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    eye-lines and eye-line matches

    Amlie (2001) Jeunet

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    screen direction

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    the line

    180-degree rule

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    jump cuts

    Breathless (1960) Godard

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    Compositionis all about directing the viewerattention to key realizations, decisions, and

    storytelling objects.

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    composition

    staging (planar & depth)

    positive/negative space

    contrast

    value

    texture

    depth cues: scale, overlap,

    form, perspective

    focus and depth-of-field

    color versus black-and-white

    symmetry, asymmetry, balance,

    series, random

    framing devices: shapes such

    as circles, squares, arcs

    rule of thirds, rule of fifths

    diagonal or other lines in frame

    to direct attention

    proxemics, distance, height,angle of camera

    Visual mediums have a long history: drawing,painting, photography, comics, animation, and

    film use similar tools.

    Seek inspiration in these.

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    composition

    Famous Artists Course

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    composition

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    composition

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    basics of camera/lens movement

    pan

    tilt

    (roll)dolly/track/truck

    jib/crane

    hand-held

    swish pan

    steadi-cam

    motion controlrack focus

    zoom

    zolly

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    basic shot terminology

    extreme close-up (ECU)

    close-up (CU)medium shot (MS)

    American / Hollywood(knees up)

    Full

    Long Shot (LS)Wide shot (WS)

    single

    two shot

    insert

    high-angle

    low-angle

    aerial/birds-eye

    worms eye

    high hat

    3/4 shot

    profile

    frontal

    over the shoulder (OTS)

    canted/dutch

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    storyboardingUsing the tools of filmmaking discussed, tell the story in a series of

    frames that use primarily composition and sequence to reveal the

    narrative elements as mise-en-scne and montage will in the final film.

    Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation by Francis Glebas

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    Create each board to be visually specific for a shot.

    scale (frame to object)

    angle (camera and object) camera movement

    blocking of character, vehicles, etc.

    (possibly contrast/lighting cues) all of the previous filmmaking ideas

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    Useful tools for drawing.

    1, 2, and 3-pt perspective.

    Scale, overlap, foreshortening.

    Using basic shapes in perspective.

    Human proportions.

    Gestures first.

    Build volumes using scale, overlap, and lines.before shading for form.

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    one-pointperspective

    Use for looking straight into rooms or straight at buildings.

    Choose the horizon line. Horiz/vert stay; other lines vanish.

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    Use for viewing from an angle.

    two-point

    perspective

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    Extension of two-point for more extreme angles.

    three-point

    perspective

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    gestures: pose and action come

    first with simple lines

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    ... then build form over gesture using

    scale, overlap, shape, shading

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    human proportions

    Andrew Loomis

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    Resources Begleiter, M., From Word to Image: Storyboarding and the Filmmaking

    Process, Michael Wiese, 2001.

    Vineyard, J. and Cruz, J., Setting Up Your Shots: Great Moves Every

    Filmmaker Should Know, Michael Wiese, 1999.

    Directing the Story: Professional Storytelling and Storyboarding Techniques

    for Live Action and Animationby Francis Glebas, Focal Press.

    Thomas, F. and Johnston, O, The Illusgcc

    ion of Life: Disney Animation, Walt Disney Productions, 1981.

    Lee, S. and Buschema, J., How to Draw Comics the Marvel Way, Fireside,

    1984.

    Simblet, S.,Anatomy for the Artist, Doring Kindersley, 2001.