visualizing gameplay: visual techniques for guiding players through 3d environments

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VISUALIZING GAMEPLAY Scene design techniques for guiding players through a 3D environment Brian Pelletier - Creative Director, Games Learning Society

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This Presentation is about using composition, form, lighting, color and arches to create visual understanding of the intended player path. Compositions create lines pointing you in the right direction. Lighting, contrast and color draw your attention. Archways are architectural elements used to draw people through spaces. Screenshots from 2 games are used as examples. This small talk was given at the GLS 2012 Conference.

TRANSCRIPT

Page 1: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

VISUALIZING GAMEPLAY

Scene design techniques for guiding players through a 3D environment

Brian Pelletier - Creative Director, Games Learning Society

Page 2: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

Game Art is

Game Play Visualized

Page 3: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

Art Reinforces the Game Design

Action areasWhere enemies are coming from

Page 4: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

Art Reinforces the Game Design

MoodWhat the player is feeling

Page 5: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

Art Reinforces the Game Design

Puzzle areasSteps needed to overcome an obstacle

Page 6: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

Art Reinforces the Game Design

TraversalWhere player needs to go

Page 7: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

Techniques to visualizeTRAVERSAL

Composition

Form

Lighting

Color

Arches

Page 8: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

2009

Examples from:

Page 9: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

Composition and Color

Page 10: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

High Contrast area

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Compositional Lines and Archways

Page 12: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

Foreign Shapes draw attention

Page 13: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

Exit door is not the focal point

Page 14: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

This is.

Page 15: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

Use of Lines…

Page 16: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

…and arches to guide you

Page 17: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

2010

Examples from:

Page 18: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

Lines and arches

Page 19: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

1 exterior light fixture used guide player

Page 20: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

3 pathways all draw your attention

Page 21: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

Composition and Color

Page 22: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

Side paths lead to center

Center lines and high contrast shapes lead eye to doorway

Page 23: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

Techniques to visualizeTRAVERSAL

Composition

Form

Lighting

Color

Arches

Page 24: Visualizing Gameplay:  Visual techniques for guiding players through 3D environments

VISUALIZING GAMEPLAY

Scene design techniques for guiding players through a 3D environment

Brian Pelletier - Creative Director, Games Learning Society

THANK YOU