vrbumper cars - i.e. park · 2020. 1. 30. · figure belowshows the schematicstructureof a h...

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VRBUMPERCARS

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Page 1: VRBUMPER CARS - I.E. Park · 2020. 1. 30. · Figure belowshows the schematicstructureof a H olodeck VR system. The boththe optical and the radio-basedsystem are integratedwith the

VRBUMPER CARS

Page 2: VRBUMPER CARS - I.E. Park · 2020. 1. 30. · Figure belowshows the schematicstructureof a H olodeck VR system. The boththe optical and the radio-basedsystem are integratedwith the

“ VRBUMPER CARS INTRODUCTIONWe are proud to offer full turn-key VR Bumper car, for the first time, guests will also drive their own fantastic vehicle. Developed and provided in cooperation between VR Coaster and SPREE interactive, this ground breakingattraction brings immersive multiplayer gaming to a totally new level. Delight guests with a new attraction or enhance your existing Bumper Car set up -either way VR Bumper Cars are guaranteed to draw a crowd

How does the VR Bumper Car system work?The SPREE Interactive VR Bumper Car system uses a hybrid tracking system to detect the players and cars within the game zone. This is a combination of low latency, high-speed motion capture cameras and data fusion algorithms.Infrared light at a high refresh rate emitted from the cameras is being reflected by the unique positioned round markers which are attached to each players headset and the cars and then captured back.The technology merges all the available positioning data from the cameras and headsets to calculate each players movement and viewing direction in realtime, thus providing an outstanding, untethered multiplayer VR experience -which is fun and simple to operate.Smart Wall includes 2 operator touchscreens as well as charging and safe storagefor required number of headsets, a Wi Fi network to control the headsets and 2 high performance servers, one for the operator frontend as well as tracking/position of the players and another to host the games

Page 3: VRBUMPER CARS - I.E. Park · 2020. 1. 30. · Figure belowshows the schematicstructureof a H olodeck VR system. The boththe optical and the radio-basedsystem are integratedwith the

A NEW LEVEL

OF

IN THE BUMPER CARSWORLD

Page 4: VRBUMPER CARS - I.E. Park · 2020. 1. 30. · Figure belowshows the schematicstructureof a H olodeck VR system. The boththe optical and the radio-basedsystem are integratedwith the

“ COMPONENTS

The SPREE Interactive VR Bumper Car systThe VR BUMPER CAR system consistsof the following components:

a) Optical tracking system

Camera-basedtracking process. Markingsrecordedon the user are processedby the camerasto determinethe position of the user ProvideHolodeckVR server in VR.

The low latency, high-speed motion capture cameras installed in the truss above observe the complete play area in realtime.

Infrared light at a high refresh rate emitted from the cameras is being reflected by the

unique positioned round markers which are attached to each players headset and the cars and then captured back.

Page 5: VRBUMPER CARS - I.E. Park · 2020. 1. 30. · Figure belowshows the schematicstructureof a H olodeck VR system. The boththe optical and the radio-basedsystem are integratedwith the

“ COMPONENTS

b) HolodeckVR tracking sensors

The tracking sensorsare eitherreflectiveMarkingsthat are clearlyrecognizablefor the camerasor aroundone Combination of a radio-optical technology. Anyvariant of trackingsensorsare attachedto the HMD and wornon the user'shead. Eachvehiclepreparedfor VR isprovidewith 5 markers and a reartarget consistingof 4 markers, asshownbelow.

0

Page 6: VRBUMPER CARS - I.E. Park · 2020. 1. 30. · Figure belowshows the schematicstructureof a H olodeck VR system. The boththe optical and the radio-basedsystem are integratedwith the

“ COMPONENTS

c) HolodeckVR softwareThe HolodeckVR software consistsof the applicationsthatrunon the central servers runaswell from the apps and tools on the headsets, respectivelyPCs.Figure belowshows the schematicstructureof a HolodeckVR system. The boththe optical and the radio-basedsystem are integratedwith the HolodeckVR server connected. Thisprovidesthe positions via a wireless local area network (WLAN) devices available. If required, the HolodeckVR Server can alsobe usedwith the Internet connectedto exemplifya multiplayer experienceacrossmultiple holodecksto realize.

Page 7: VRBUMPER CARS - I.E. Park · 2020. 1. 30. · Figure belowshows the schematicstructureof a H olodeck VR system. The boththe optical and the radio-basedsystem are integratedwith the

“ COMPONENTS

c) Headset

The game full immersion isdue to veryperformingheadsettypePico G2 pro (64GB)

On each headset are fitted round markers, their signal is captured back from VR System 0

Page 8: VRBUMPER CARS - I.E. Park · 2020. 1. 30. · Figure belowshows the schematicstructureof a H olodeck VR system. The boththe optical and the radio-basedsystem are integratedwith the
Page 9: VRBUMPER CARS - I.E. Park · 2020. 1. 30. · Figure belowshows the schematicstructureof a H olodeck VR system. The boththe optical and the radio-basedsystem are integratedwith the

“ STANDARD ITEMS PROVIDED WITH THE GAME Truss for camera support (to be defined based to scooter location) Cameras (# variable, depending on system size and location requirements ;for every 50m2 of play area, 8 cameras are

required)Type: MiqusM3 from Qualisys, low-latency, high-speed motion capture cameras with 2MP.

2x displays, 2x speakers, microphone 2 operator touchscreens 2 headsets (for each car) , charging, servers, networking (WiFi) infrastructure, trashcan,

Headset Specification : 3k resolution, 1440x1600 for each eye, 60Hz refresh rate, FOV: 101°, ppi 615, weight 268g. Additional

weight is added by the tracker on each headset.Qualcomm® Snapdragon™ 835 OctacoreCPU, 64GB ROMType Pico G2 Pro (64GB) headsets.~3hrs non-stop operation, is it advisable provide double amount of headsets for continuous play & charge

Page 10: VRBUMPER CARS - I.E. Park · 2020. 1. 30. · Figure belowshows the schematicstructureof a H olodeck VR system. The boththe optical and the radio-basedsystem are integratedwith the
Page 11: VRBUMPER CARS - I.E. Park · 2020. 1. 30. · Figure belowshows the schematicstructureof a H olodeck VR system. The boththe optical and the radio-basedsystem are integratedwith the

“ SAFETY FEATURES OF THE SYSTEM

When the player is close to the edge of the play area or is about to leave the play area,

our system provides a multi-step safety protection:

The players will find themselves within the experience, as long as they sit in a car. Putting on the headset outside of the car gives them the instruction to go to a car.

The operators can stop the experience from the operator screen and switch all headsets see through cameras on in case of a safety situation

2) In any other unforeseen case (network error, damaged computer, loss of electricity etc.) the headsets see through cameras will switch on the player can "see-through" the headset into the real-world environment.

Page 12: VRBUMPER CARS - I.E. Park · 2020. 1. 30. · Figure belowshows the schematicstructureof a H olodeck VR system. The boththe optical and the radio-basedsystem are integratedwith the
Page 13: VRBUMPER CARS - I.E. Park · 2020. 1. 30. · Figure belowshows the schematicstructureof a H olodeck VR system. The boththe optical and the radio-basedsystem are integratedwith the

“ TECHNICAL PRE-REQUISITES NEEDED

4kW power for the total system

(This in addition of bumper cars power supply (one KW for each bumper cars)

Internet connection 16Mbit

6 X power plugs on the ground, 4 X in the Truss

Free 5GHz Wi Fi channel

No direct sun or daylight (because the infrared light interfers with the cameras).

Height min recommended: 4,29m, max. recommended: 6-8m

Players min recommended: 4 players, maximum 20 (depends on available space as well)

Page 14: VRBUMPER CARS - I.E. Park · 2020. 1. 30. · Figure belowshows the schematicstructureof a H olodeck VR system. The boththe optical and the radio-basedsystem are integratedwith the
Page 15: VRBUMPER CARS - I.E. Park · 2020. 1. 30. · Figure belowshows the schematicstructureof a H olodeck VR system. The boththe optical and the radio-basedsystem are integratedwith the