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    *Star Wars: Knights of the Old Republic: FAQ/Walkthrough* by ATestaVersion 1.7, Last Updated 2005-03-06 View/Download Original File

    Hosted by GameFAQs Return to *Star Wars: Knights of the Old Republic (PC) FAQs & Guides*

    Liked this FAQ? Click to recommend it to other GameFAQsusers.

    ===============================================================================-------------------------------------------------------------------------------

    Star Wars: Knights of the Old Republicfor the Xbox

    FAQ/WalkthroughVersion 1.7

    Last updated 03/06/05

    Written & Compiled by [email protected]

    This file is Copyright (c) 2005 Andrew "TestaALT" Testa. All rights reserved.

    -------------------------------------------------------------------------------===============================================================================

    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+T A B L E O F C O N T E N T S

    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

    1. Author's Forward

    1.1 - Version History1.2 - Introduction1.3 - Dedication

    2. Basics2.1 - Story2.2 - Controls2.3 - Overview

    3. Light Side Walkthrough3.1 - Endar Spire3.2 - Taris3.3 - Dantooine

    3.4 - Tatooine3.5 - Kashyyyk3.6 - Manaan3.7 - Leviathan3.8 - Korriban3.9 - Unknown Worlds3.10 - Star Forge

    4. Dark Side Walkthrough4.1 - Endar Spire

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    4.2 - Taris4.3 - Dantooine4.4 - Tatooine4.5 - Kashyyyk4.6 - Manaan4.7 - Leviathan4.8 - Korriban4.9 - Unknown Worlds4.10 - Star Forge

    5. Walkthrough Lists5.1 - Quests (Light Side)5.2 - Quests (Dark Side)5.3 - Romance Options

    6. Appendices6.1 - Quest Items6.2 - Equippable Items6.3 - Utility Items6.4 - Shop Lists6.5 - Characters6.6 - Vehicles6.7 - Worlds

    7. Frequently Asked Questions

    8. Footer8.1 - Credits8.2 - Legal Disclaimer8.3 - Contact Information

    Quick Navigation================

    Five easy steps to jumping to the section you want.

    1. Highlight the section name and letter (as seen above).

    2. Press Control and C.3. Press Control and F.4. Press Control and V.5. Press Enter.

    You should now be at the section you desire to be at.

    ===============================================================================---------------------------

    1. Author's Forward---------------------------

    ===============================================================================

    Skip the introduction and dedication.

    ===============================================================================-------------------------------

    1.1 - Version History-------------------------------

    ===============================================================================

    Version 1.7 (03/06/05): Added JPaterson's Item Guide to make this guidemuch more thorough.

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    Version 1.6 (02/05/05): Walkthrough and appendices are completed!

    Version 1.5 (02/03/05): Just Korriban, Unknown Worlds, and Star Forge leftwalkthrough-wise.

    Version 1.4 (02/02/05): Walkthrough before Krayt Dragon on Tatooine.

    Version 1.3 (02/01/05): Started (and finished) Korriban sidequests.

    Version 1.26 (01/30/05): Sidequests up to Manaan complete.

    Version 1.25 (10/16/03): Added a lot of Dark side things to the guide.

    Version 1.23 (08/08/03): Put in some descriptions in the basics section.

    Version 1.12 (07/25/03): Did a snippet of Dantooine's walkthrough, and allof its quests. Also did 10 FAQs.

    Version 1.11 (07/24/03): Finished Taris walkthrough and quests, at the verybeginning of Dantooine.

    Version 1.01 (07/24/03): Middle of Taris's Black Vulkar walkthrough.Changed guides format and table of contents.

    Version 1.00 (07/20/03): Initial version of document. Up to Taris on thewalkthrough, no appendices done.

    ===============================================================================----------------------------

    1.2 - Introduction----------------------------

    ===============================================================================

    Welcome all to my Star Wars Knight of the old Republic FAQ/Walkthrough. I needto get back to writing the walkthrough, hence I don't have time to give you aproper introduction. This guide is incomplete, and if you have anything you

    wish to add please, don't hesitate to email or AIM me. Email address:[email protected] and AIM: TestaALT. So, without further ado, I bring you thisvery incomplete guide!

    ===============================================================================--------------------------

    1.3 - Dedication--------------------------

    ===============================================================================

    To... episode IV, V, and VI, for being very enjoyable. And Deflux, for helpingme with that damn puzzle in the sith trial. I would of never got it with my lowIQ (130). He also made perhaps the best FPS guide ever made. Just take a

    glimpse at his Metroid Prime guide. It is a very good piece of work. Now he isgoing to make a guide for KOTOR that will own mine... Oh, and Trace, just foryou to know, this was a pathetic attempt to make these sections look lesslazier. ;)

    ===============================================================================-----------------

    2. Basics-----------------

    ===============================================================================

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    Basics of the game. If you don't know how to read, this section is for you!

    ===============================================================================---------------------

    2.1 - Story---------------------

    ===============================================================================[As taken from the instruction manual]

    A long time ago in a galaxy far, far away...

    Four thousand years before the rise of the galaticempire, the Republic verges on collapse. DARTH MALAK,last surviving apprentice of the Dark Lord Revan,has unleashed an invicible Stih armade upon anunsuspecting galaxy.

    Crushing all resistance, Malak's war of conquest hasleft the Jedi Order scattered and vulnerable ascountless Knights fall in battle, and many more swearallegiance with the new sith master.

    In skies above the Outer Rim world of Taris, a Jedi

    battle fleet engages the forces of Darth Malak in adesperate effort to halt Sith's galactic domination...

    ===============================================================================------------------------

    2.2 - Controls------------------------

    ===============================================================================[As taken from the instruction manual]

    Left Thumbstick...Controls movement of the selected character.Right Thumbstick..Camera control. Press LEFT or RIGHT to rotate camera.

    ..Click for free look.

    Directional Pad...Use to cycle through action menu.A Button..........Default action.B Button..........Cancel.Y Button..........Delete action from action queue.X Button..........Add action to action queue.Black Button......Cycle through characters.White Button......Combat pause.Start Button......Access in-game menu.Back Button.......Toggle solo mode/Left Trigger......Cycle through targets or cycle through menus.Right Trigger.....Cycle through targets or cycle through menus.

    ===============================================================================

    ------------------------2.3 - Overview

    ------------------------===============================================================================

    Star Wars: Knights of the Republic has a pretty basic battle system. I am toldthat it is a 'd20' system, which is what they used in the Dungeons and Dragonsseries. To most people, who happened to come across this video/board game, youwould already know how the system plays. Basically, the roll of the dicedetermines how much your attacks hurt. It is very rare that someone gets a high

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    roll. Anyways, you do not see these rolls because they are "under the hood."Meaning, if you press start you will go to the pause screen menu. From here, ifyou go to one of the tabs it will tell you all about your rolls, how much wassubtracted, gained, lost, et cetera.

    This system may seem boring, and when I bought the game I had my doubts. I wasnever really into the D&D system. In fact, I did not even know much about D&Dat the time (and still don't), just the fact that some "tranced" students in myclass played it incisively. At any rate, I don't want to list all of the basicslike other guides; I learned how to play the game by myself. The manual seemslike good information. Hey, it is! I should of *used* it. Hehe, I think mypoint has been made. ^_^

    ===============================================================================---------------------------------

    3. Light Side Walkthrough---------------------------------

    ===============================================================================

    Now it is time for the meat of this guide; the walkthrough. I will try my bestto walk you through the game. If you bought the Prima strategy guide, and foundout it was a complete waste of trees, this walkthrough should do you good. Iwill attempt to find the easiest way to defeat enemies, as well as the bosses.Quests will be listed IN THIS WALKTHROUGH AS WELL AS IN THE APPENDICES. This is

    to help you, the reader, find your way to whatever quest you like quickest. Ifany of you fellow writers think I am a "KB whore," go load up JChris'sStarCraft walkthroughs. And, without further ado, start walking!

    This walkthrough will cover the light side. It will tell you to make decisionsthat will give you light side points, along with how to talk to other people(ei; don't act elitist to other people, et cetera). These walkthroughs weresplit because it would be easier. If you want to be on the light side, readthis walkthrough.

    ===============================================================================---------------------------

    3.1 - Endar Spire

    ---------------------------===============================================================================

    You start off at the character generation class screen. Choose whatever classyou want from the three. Scoundrel is a stealth-heavy character, and does theworst out of the three in battles. It also has low vitality points, and I seeno reason at all to choose the scoundrel unless you want to make the gamedifficult. Going further along, the scout is the even of the two, he can gointo stealth mode and can fight. This would be a pretty good class if the gameplayed right, but usually, you want to fight the monsters to level up. Thisbrings us to my favorite class, soldier. As a soldier, you will not be able togo into stealth mode or open things greatly and whatnot. Of course, your partymembers are able to things like that. A soldier is fighting heavy, and is great

    on his attacks. He is for beginners, hence the game is pretty easy if you usehim correctly. Note that the gender *does* matter. There are romance quests,and if you are a female, you will have to lug around a pretty useless characterto advance. For this, I advise you become a male, and this walkthrough willcover your male romance.

    After picking your race, you will be at the character generation main screen.From there, you *can* just press quick character and the game will make one.However, it is unadvisable. The computer is not a living human being, and itmakes crappy recommendations sometimes. If you do decide to create your

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    character customly (which I highly recommend), go through the face you wantyour character to have. The first time through I picked a face that I did notlike, and restarted the game. After you are done picking, press the A button toaccept what you have done.

    Now, go to the attributes screen. You will see 6 attributes, and they will have8 points each. The game gives you 30 points to deplete among the 6 attributes.Now, you *could* split it evenly, but some of the attributes are not worth it.You also could hit the recommend button (Y), and they will give you goodnumbers for all of the attributes. I also advise you do this, as the game makesit even for your class (I think).

    So, after you get your attributes done press accept and go to skills. You willsee that there are a lot of skills here, but only a handful of points. Justpress the recommend button (Y) and it will through all of your points intotreat injury. Likewise, you will almost never use any other skill, hence yourteam can do a better job because the game leveled them up to do it. This maysound confusing, but it is correct.

    Hit the A button again to accept and you will go to feats. The game gives youtwo feats to begin with, but they are just armor. Please, DO NOT LET THE GAMEDECIDE WHAT FEATS YOU GET. It is practically suicide. The game usually givesyou feats for blasters, which does not make any sense at all. It is a very badidea to go through this game with a blaster, because it does not compare to a

    lightsaber. Therefore, I want you to choose this. I will tell you which feats Iwant for every level, so do not worry. Pick the toughness feat, it will be oneof the ones on the bottom. Press X at this feat then press A to accept.

    After this, you have to think of a name. Now, I have been browsing the boardsand there is not "good" way of doing this. I just put my first and last namein. You can do whatever you want with this, just make it a respectable name(ie; no slang/cussing) because you will have to stick with it throughout over60 hours of gameplay, not to mention if you are slow at RPGs (^_^). Anyways,hit the accept button. If you like everything you choosed, then hit the Abutton again to start playing. However, if you are having second thoughts,press the B button to go back to where you want to. After the class is takencare of, it will be time to play!

    The classic Star Wars opening, where the letters are floating away. Please,READ THIS. The story is beautiful, and you want to understand everything, don'tyou? In the next screen, you will see a ship taking a heavy beating byfighters, and you are in that ship. Then, you will wake up and Trask will walkthrough the door. He will tell you everything you need to know about Bastilaand the story, for now. He will tell you how to get your gear and equip it;just go over to the footlocker behind you, open it and take all the items. Hewill tell you how to equip it.

    Equip the shortsword and clothes. You will be the melee man, while Trask shootshis blaster from behind. Just remember, if you are low on health, heal yourselfwith a medpac! Then, walk back to Trask again and there will more tutorial

    talk. After you learn how to open doors, go up to the only one in this room andattempt to open it. It will be locked, and you will have to switch to Trask toopen it. So, press the black button to be Trask. Then, walk over to the door.You will see a small blue circle on it. This is what you use to know whichobject you are highlighted on. At any rate, this should be the door. If not,then redirect yourself so you are facing the door.

    Now, go to the D pad and press right once. On the bottom the screen you see 6boxes, the second to last one going right is where you should be. It will say"security" above these boxes. Press the A button and Trask will unlock the

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    door. From here, he will tell you to take the lead. Then, walk down the hallwaya little ways. The screen with change to Carth, who will tell all hands to goon deck. He was contacting you via the communicater. If you do not know how toroam about the screen, say to Trask that you need to know how to get to yourjournal. Then, walk down this hallway to the following door. Walk up to it andpress A to try'en open it. Trask will say that he does not have the codes tounlock this door, but he might be able to slice through it. So, switch toTrask, then go to the security box and press A. The door should now be open.

    The screen will change to a republic soldier firing at two sith soldiers. Thesith soldiers will fire back and kill him. Then, Trask will yell "For therepublic!" and you will be in fight mode. For your first fight, press A toengage. Then, go up to one of the sith. Kill him. If you are having troubledoing this, try to use one of your feats. Press the D pad to the right once andyou will be on a red blade. This is a feat and special attack that you can usean infinite of times. Press A and you will use this special attack, whichshould take a big chunk of the sith's life. Then, fight the other one the wayyou did the first.

    Trask will start to talk to you again, so, if you are low on health, use amedpac. Don't know how? Trask will give you the option to find out how.Afterwards, open to the door to the far end of the hallway. You will see twosith, and you will lock onto the one of them. The good part about this room isthat the other sith will be to occupied by Trask to fire at you. So, kill the

    soldier you are dueling with. Then go around behind the others back. Then, usethe special attack to kill the sith from behind. After this, go around the roomhighlighting things. You should be able to get items from: A republic soldier,a metal box, and a footlocker. Remember to *always* check the entire room,looking for things to loot. If you cannot use it then you can definantly sellit.

    Go through opposite door. The screen will change to republic soldiers fightingthe sith. The sith will kill all the republic soldiers, which is bad. Thescreen wil change to you. Now, heal if you have not already. Then, walk aroundthe corner to the sith. Through a frag grenade at them. To get to your frags,press the D pad left until you find it. There should be a couple soldiers leftfrom that blast. The ticket here is to follow Trask over to the soldier he is

    fighting. Then, use the special feat to kill the soldier. Trask is good cover(^_^). Kill the remaining two sith soldiers, using the special feat to thefullest extent. Then, loot all of the remains. You will find a lot of items offthese men.

    Walk down the north path to the door. You will see the droid blow up, which isbad. Take some parts to the right on the ground. Then, walk back to thefour-way split. Go to the path to the left. Walk down the hallway to the door.You will start to hear lightsabers. Open the door to see a Jedi and a dark Jedibattle it out. The light side one will kill the dark, but then die from aexplosion. Of course, you *could* of possible aimed your blaster at the darkJedi to get him distracted. But, Trask said to get out of the way. Two sithsoldiers will then walk up to where the Jedi were. Kill them both, then loot

    them, along with the two Jedi. After this, walk east to a door.

    Open it and kill the two sith soldiers. They will be a piece of cake. Then,Trask will tell you Bastila is not on the bridge, meaning she already escapedto the escape pods. He then tells you that, with Bastila gone, the sith candestroy the Endar Spire at any time. So, get moving! By the door you walkedthrough will be a backpack. Look inside to find a blaster pistol. Then, switchto Trask and go to the menu. Switch to the equipment screen, using the triggerbuttons. Then, unequip Trask's blaster for a short sword. Trask will be leavingus shortly, and we want to sell the blaster for more money!

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    Walk over and around the control desk. You will see a door. Try to open it andTrask will tell you to level up. He will tell you how, so do as he says. Pressthe start button, then toggle through the menus using the trigger buttons. Onceyou reach a menu that has your full body in it, stop. You will see all of yourstatistics, along with how you are with the light/dark side. You will be at parnow, because you have not done anything to make the game give you points yet.You will see "A LEVEL UP" over your character. Press A and you will be back toa character generation screen, but, it is now the level up screen. You do notget to choose every option again, hence the game tries to make it harder. Go toskills and put them in treat injury. Then, go to feats. Scroll down until youfind "empathy." This will boost your persuade, awareness, and treat injuryskills by one. Press X and you will now have the feat. Then go to accept andyou will be done!

    After this, get out of the menu. Then, open the door ahead of you. This willbring you to a semi-hallway leading to *another* door. Open it and Trask willrun to the door ahead of you. He will open it, only to see a dark jedi. Trasksacrifices himself for you, going through the door with your short sword toface a dark jedi. It is basically suicide, and we all know it. After this, golook back and you will see a door. Open it and go to the starboard section.Carth, talking from the communicator, will tell you that Bastila's escape podis away, and that you are the last remaining crew member. Walk down the hallwayuntil you hit a sith. Kill him, using the special feat power attack to your

    advantage. Then, take the upper path to a door. Open it to find two sithguards. Kill them both. Run up to one of them, and before he takes his swordout use the power attack feat on him. This will severely hurt him. Then, killhim using a regular attack. Go over to the other sith guard and do the same tohim, using the power attack quickly so it inflicts damage while the sith stillhas his blaster equipped.

    Carth will come up on the communicator again, and tell you that there is awhole sith team on the other side of the door. And that you will have to thinthere numbers somehow. He suggests you reprogram the droid or slice through thecomputer terminal by the door. I *always* choose using the droid, becausecomputer spikes are somewhat difficult to come by, and you will not reprogram adroid for a long time. This droid is combat, which is very good. Before you

    reprogram him, loot the sith guard and the footlocker. Then, walk up to thedroid, and press A. You will now be at another screen, which has a coupleoptions on it. Choose droid repair tutorial to find out a little aboutrepairing droids. Then, hit reactivate droid. Then use eight repair parts tofix the droid. There should be two options, both with four parts. Press A andyou will fix them, costing you the repair part.

    The droid will now walk around, so it is time for you to open the door. Open itwhile the droid is near the door. You will be asked to engage in the battle,but press the pause button to continue and not fight. The droid will be at thedoor. He will take out his blaster rifle and kill all the sith in that room.Walk inside the room and loot all the remains. There should be four or fivetroops that have items to give you.

    After this, open the door to the west. You will see Carth, and you guys won'texactly have a chance to chat it up. Instead, he will introduce himself andtell you there is only one escape pod left. Walk up to it, it should be thesecond pod when you walk forth. Go up to it and press A. Then choose that youwant to use the escape pod. From here, the escape pod will shoot out and rightafter the endar spire will blow. Why does it always have to blow up rightafter? ^_^

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    ---------------------3.2 - Taris

    ---------------------===============================================================================

    ===========Main Quests===========

    1. Getting to the Lower City2. Gadon's Deal3. Getting to the Under City4. Zaalbar in the Sewers5. Black Vulkar Base6. Back to Gadon7. Swoop Race8. Rescue9. Canderous's Deal10. Sith Base11. Davik's Mansion12. Ebon Hawk

    ===========Side Quests

    ===========

    1. Rapid Transit System2. The Duel Ring3. Pazaak Rules4. Dia's Bounty5. Largo's Bounty6. Selven's Bounty7. Matrik's Bounty8. Bendak's Bounty9. Infected Outcasts10. Rakghoul Serum11. Rukil's Apprentice

    12. The Promise Land

    ===================M a i n Q u e s t===================

    ============================1. Getting to the Lower City============================

    The next time you see your character he will be on a bed and will be thrashingabout. He will then change to a dream (which might be something else, but nospoilers here) of a women and a man fighting with lightsabers. Interesting.

    Anyways, Carth will come in and ask you a few questions. Tell him about the"dream," or "vision," and he will tell you that you took a major blow to thehead in the escape pod. He will also tell you that he was conscious, and hetook refuge at this abandoned apartment. Talk to him more, learning more aboutyourself along with your mission here on Taris. Walk to the door and apartmentdoor and open it. The game will automatically put Carth into your party.

    Once you are outside you will see three sith soldiers raiding aliens. He killsone of the men with his blaster, and then realizes that you are behind him. Hethen tells his troops to attack. Time to fight. Change who are going to attack

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    by pressing the right or left triggers. This will lock onto one of the sithsoldiers, instead of the sith leader. This is better because the other alienwill beat down the leader while you take care of the other two soldiers.Dispatch of the two soldiers, using your jump attack to kill them. The alienwill kill the leader. The alien will then speak to you. Tell him you are gladto help, and he will respond that he will take care of the bodies.

    It is now time to level up. In skills, choose putting all your points in treatinjury. This will only be one point. Next, is feats. Choose to the flurrytechnique. This is a great special attack, that will soon override your powerattack special. After you choose flurry, accept the changes. Then, loot thebodies for some blasters. Now it is time to loot every apartment in this area.Start going down the apartment circle until you see a low security door. Changeto Carth and use his security ability to open the door. You should see a womeninside the room. Her name is Dia. If you wish to do Dia's quest, look in thesidequest "Dia's Bounty." Anyways, loot her apartment. There should be a bag bythe entrance of her little room. Open it to find 18 credits, a computer spike,and a medpac. Take the items, then continue down the apartment circle.

    You won't go long before a merchant stops you and talks about his shop. Bepolite, and ask everything you can to him. After this, don't buy anything. Hisprices are not the best. Continue going down the apartment circle. You will seeanother low security door. Change to Carth and have him open it. There will bea Twi'lek in the room. Just go past her and to a bag on the ground. Take

    everything that is inside of it, which should be 16 credits, a part, and amedpac. From here, go down to the next door. This will be the entrance to theupper city. Do not go through the door, instead go past it and to the nextsecurity door.

    Open this door with Carth's security skill. There will be a Ithorian in thisroom. Loot the bag by the door to find some credits and parts. Follow thisapartment circle more to a little droid room. There will be nothing there, socontinue onto the next room. Again, use Carth's security skill. There will notbe anybody in this room but a footlocker at the oppposite end of the door. Openit, take everything, and continue onto the next room. The next room will beyour apartment. Go inside there to regain all of your health. To the oppositeend will be a footlocker that has some medpacs and computer spikes. Take them,

    then leave again with Carth.

    From here, go down to the upper city door that is the most southern door in thecircle. Now, go to the menu and use the triggers to find a map. This map willhave "Return to Hideout" on the bottom. You will also see the X button by it.This means that if you press X now, you will return to the hideout. Do so, andyou will complete the Rapid Transit System Quest. Then, walk back out to uppercity south. Walk straight over past the water fountain circle. The game willtell you to speak to Carth. Just choose the nice guy options, and learn moreabout Carth.

    After this, continue north until you find the equipment shop. You should gonorth until you hit a wall with computer screens on it. From here, go right and

    you will see a door. Open it and you will be at the equipment shop. Sell yourPrototype Vibroblade, two regular vibroblades, two blaster pistols, one adrenalstamina, and one of your blaster rifles. You should now have around 300credits. Buy one Vibrosword, then leave the shop and go back to the main areawhere the water fountain circle is.

    Walk down the huge walkway due east. You will come up to another water fountcircle. Walk around it to the northeast to come up to two bounty hunters tryingto get money out of a poor old man. They will talk to him, and the bountyhunters will decide to kill him. Before they do, though, they see you, and see

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    that you are a witness. You can now talk, and talk you will. Tell them to leavethe man alone, or they will have to deal with you. The bounty hunter's won'tlike that, and you will be in a battle. Kill both of the bounty hunters usingyour flurry technique. They are pretty weak, and one flurry combo will takecare of them. You will gain light side points by killing them. Then, the oldman will thank you, but still say he owes Davik money and that more BountyHunters will come until he is dead. Say that maybe you can help, and give him100 credits. He will be very thankful, and run off to pay Davik. You will gaineven more light side points for doing this, and is a bargain for a mere 100credits. Plus, after you loot both of the bounty hunters, you get your 100credits back. ^_^

    Walk down from where you killed the bounty hunters and you will come up to amedical facility. Open the door and look for Zelka. Talk to him about theRakghoul disease, and ask if there is a cure. Then say that maybe you could aserum from one of the sith guards. Then tell him that you will get the serum.Start to leave the medical facility and one of the people in there will stopyou. He will tell you that Davik wants his hands on the serum, also. Just tellhim that you want to give it to Zelka, so he could help more people. Then youwill be on your merry way.

    Walk north of the medical center to upper city north entrance. Go through andyou will be at an almost same place, but with different shops and whatnot. Walkdirectly north to a standard door. Open it and go inside the apartments. Go up

    the apartment circle, looting the first two apartments for item. Walk up moreand you will see a sith by the door. The sith will tell you to move along, butwhen do you ever listen to the sith? You will see another sith inside theapartment interrogating a alien. He will ask about sith uniforms, and the alienwill say he doesn't know what he is talking about. Ask what is going on there,and the sith soldier will *again* tell you to move along. Just continue theconversation, being subtle, telling the sith soldier that maybe the alien doesnot know anything. The sith will start to get mad, and tell you to stay out ofit if you know what is good for you. Say that you won't let them kill adefenseless prisoner. You will then start a fight, where you will have to killthree sith. No worries, dispatch of them. Then the alien will tell you that hereally did steal the uniforms, and he also gave them to Gadon. Well, isn't thatsomething?

    Just ask about Gadon and he will tell you that he is undercity. From there,leave him be and he will run out of the apartment. Loot the bodies for a sithuniform amongst other things. You will also see a locker, which is anotherthing you should loot. Continue your looting spree until you come to aapartment with Largo in it. Talk to him, and he will tell you about his bounty.Do not kill him, instead tell him that you are not going to hurt him. Then givehim 200 credits, and you will gain lightside points.

    Walk back outside to Upper City North. Then, walk west on the walkway over tothe end. Go north and you will be at an elevator. This elevator will bring youdown to the lower city. Walk up to the elevator and the sith guard will stopyou, stating that you have to be a sith to go down the elevator. Pause the game

    and go to your equipement screen. Change your body armor to the sith armor. Theguard will now let you pass.

    Once you get down the elevator change back to your regular combat suit, andgive Carth the armor for the time being. Walk out to the walkway and you willsee a gang fight. The Vulkar's verse the Bek. The Vulkar's will take care ofthe three Bek's easily. They will then see you and start attacking. Kill allthree of them, they should not be that tough. Use your flurry like you areaddicted to it. After, loot all there bodies. Change Carth's uniform back toclothing. Then walk down the walkway due west.

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    Go inside the Cantina, it will be the first door to your left. Once inside youwill see a powerful display of Calo Nord. Walk around the Cantina to seeMission Vao talking bad to some aliens. The conversation ends when she gets herwookie friends over to the aliens. They then leave. Talk to her to learn alittle about her, then they will leave. Go outside the cantina again, and walknorth to the Bek base.

    ===============2. Gadon's Deal===============

    Talk to the guard. Tell her that you need Gadon's help. Then tell her that youcould be an ally against there enemies. She will then let you in. Go inside,and open the standard door. Then walk north to a desk with a man behind it.This man is Gadon. When you walk near him his body guard will stop you, butGadon will fend her off. Talk to Gadon about the escape pods, and continue theconversation. He tells you about Bastila, but stay calm. Ask him what happenedto her. Continue this pretty long conversation, learning about how Bastila is aprize in the Swoop Race.

    Ask for his help, and he will tell you to find Mission Vao. She is in the UnderCity, and can get into the Black Vulkar base. Tell him you have a sith uniformto disguise yourself, and he will tell you that the guard by the Under City

    elevator means business, and you will have to get papers. Luckily, Gadon hasthem. Trade your Sith uniform for the papers. Then you are done here, next stopis the elevator.

    ============================3. Getting to the Under City============================

    Walk down the walkway, killing the Vulkar's as you go along. They should be alittle threat at first, but that will change. Just remember to loot them afteryou kill them. On the way you will see one of Davik's agents get money from oneof the Vulkar's. You will then see Canderous come in and Vulkar's will give themoney right up. Canderous is powerful, and he will be your ally later in the

    game. Once you get to the end you will see a sith guard. Talk the guard andtell him you have your papers. He will then let you use the elevator.

    Once you are down the elevator two outcasts will tell you that you have to pay5 credits to use the elevator. Give them 20 credits, and you will get a lightside bonus. They will run off, and another outcast will run up to you. She is awoman, and is very kind. Just continue the conversation, trying to be nice toher. Talk about the promise land and everything else. Walk over to the northand Igear will stop you. He will ask if you want to buy something. Be nice tohim and ask him about his store and whatnot. Then go over to the north eastpart of the village, where there will be a gate.

    A woman and a man will be arguing. The Rakghouls would come in and kill

    everyone, the gatekeeper says. The woman will then ask you for help. Do so byhaving the gatekeeper open the gate long enough for you to come out. Fromhere, fight off the Rakghouls. You won't gain any light side points for doingthis, but it is the right thing to do and it will boost your prestige among thegatekeeper.

    Walk around the little village and talk to people. Namely, talk to Gendar andRukil. They will both be very kind. Gendar will tell you about mission, and howthey wander the sewers. He will also tell you to go through the gate to get tothe sewers. Rukil will talk about the promise land, and how is apprentice is

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    lost. Tell him you will find his apprentice. Then walk back over to the gate.Igear will stop you, and tell you if you give him the journals that he willreward you. It is not worth giving the journals to Igear, and you get dark sidepoints if you do give the journals to Igear. So, just don't, m'kay?

    Once you are at the gate, open it and go out. After walking a couple stepsmission will come running over to you, stating that "they took him." Find outMission's situation, and she will agree to help you get into the Vulkar base inexchange for you getting Zaalbar. Equip Mission with a blaster rifle, and youwill be set. From here, go north east and wrap around the village walls. Youwill see Canderous with his men, again. Ask who he is, and one of his men willsay he is Canderous. The conversation will go on until an unwelcome group ofRakghouls decides to join in.

    Help the soldiers kill the Rakghouls. Once all the Rakghouls are gone Canderousand his men will walk off. From here, you should now be at a new level. So, gothe the level up menu. From here, give a point to strength. In feats, go toToughness and get the second level of it. Then, fight off all of the Rakghoulsto the northwest of you. There will be a lot of them, but they are good forleveling up and practice. Walk over to the light in the northwest. Kill theRakghouls there (if you already haven't). By the light pole is a outcast body.Take the items in it. Namely is the promise land journal! This is what the oldman was looking for.

    Go back inside the village and over to Rukil. Tell him about the apprentice,and he will tell you that you now have to continue the promise land quest. Thisis a quest, obviously. Go south to the a cage and women. She will tell you thatthe outcasts keep people that are infecte by the disease in this cage. Ask forhealing, then go north to Igear. On the way to Igear, talk to Carth more. Hewill talk about how you were a last minute pick to be on the Endar Spire, andthat you just happen to be one of the survivors. Don't get mad about hissuspitions, just answer them calmly. Then, go over to Igear. Igear will tellyou that he will buy the journals off of you. Don't listen to him, because ifyou do give him the journals, you will gain dark side points and only gain 100credits.

    From here, go outside the gateway. Go east of the gateway to some sith. They

    will tell you that it is a restricted area. Tell them you have there papers,and he will tell you about a patrol that they lost contact with. He will saythat they were in the south area. Could this be a hint? Could those dead sithhave a Rakghoul serum? You bet! What I want you to do now, though, it walk thisarea and kill EVERY Rakghoul. Why? You get good experience for it. Mission andCarth should level up. Just press the recommend button for them, as the onlyperson you care about is yourself. I am so self-centered sometimes... ^_^

    You will find a lot of things around this area. Namely, there are a lot of deadbodies. If you go to the southeast corner by the sewer entrance that is locked,there will be a sith soldier that is dead. You will find the serum in his body.Now, go back over to the undercity town. Mission and Carth will start talking,and soon the talking will turn into arguing. Just tell them to settle down and

    do not take sides in the matter. Go back over to the cage where the healer is.You now need to use the serum on the people that are infected.

    Go inside the cage, ignoring the healer. Once inside, a couple of the peoplewill turn into Rakghouls. Kill them. Then go over to the two remaining infectedpeople. Talk to them and give the serum to them. They will be healed! You getlight side points! And, better yet, you have enough left for the medical doctorto make the serum for every person who gets the disease!

    Have the healer heal your disease, then walk back over to the gate. Talk to

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    Mission, and ask about her life and whatnot. Be kind and sensitive. Now, gooutside the gate position yourself so you are directly northwest. You will comeup to the sewer entrance, go inside.

    ========================4. Zaalbar in the Sewers========================

    Walk down the railing a little ways and, sure enough, there will be a mineplanted right in the middle of the path. Switch to Mission, and have herdisable the mine. This will happen a lot, so get used to it. Switch back toyour main character, and open the door. There will be five Rakghouls that wantto mingle with you. Kill them, using your flurry attack. Then, look around fora skeleton body. Get the credits, and use the door by the body. This shouldbring you to a room that goes southwest. Walk down this room and the path willchange north.

    Once it does, you will see a Gamorrean Patrol. Kill it using flurry. Then, openthe door to the right. There should be a couple Gamorrean's in this room. Killall of them. They might be a little tough, so heal when neccesary. If you diewhen you fight them, go down the path where you killed the Gamorrean and openthe door. This will bring you to a centered area with a lot of enemies. Killall of them. Keep going to different places until you level up. When you dolevel up, hit the recommend button for skills. When you get to feats, go down

    to improved furry and add it. Then go back into the room with the Gamorrean'sagain, and show them who is boss.

    Go over to the doors. At one of them, Mission will tell you that it is a oldlock, and she knows how to open it. Once she opens it, Zaalbar will be insidethe locked door. They will talk, and then you will introduce yourself. Justtalk about the lifedebt kindly, and tell him that you honored to accept thevow. Continue the conversation, learning about how there is a rancor guardingthe Black Vulkar base. Don't worry, though, I got a way that can get you passedhim easy.

    Add Zaalbar to your party and take Carth out. Then, equip him with a BlasterRifle. From here, walk back to the entrance of the sewers, to the first middle

    room. You most likely do not know what I am talking about so here are thedirections. Go out of the center room where Zaalbar was back to the longwalkway. Then go north up the walkway. It will turn northeast and you will beat another room. This is the room you started at!

    Take the only door you have not explored yet. This door will be at thesoutheast of the room. Open it and you will see a mine. Switch to Mission andhave her disable it. Then go over to the force field's controls. They will beright ahead of the mine. Mission will then tell you that she has the codes forthe force field. She will turn off the force field. Now, go through the doorthat the force field was blocking. This will bring you to the upper sewers.

    Now, open the door to the circle room. There will be a lot of enemies.

    Specifically, four Rakghouls and two Gamorrean's. The Rakghouls will befighting the Gamorrean's. Just ignore this, and kill everything in the room.Then, take the northeast door. Go down the walkway and kill the Gamorreans.Open the door at the end to find yourself at another circle room. Kill therobot in this room. Pass the mine along the way. Keep hacking at it with flurryuntil it is done for.

    Now, take the door to the southeast. Switch to Mission and disable the mine.Then follow the walkway down to the end. You will lock onto a severed arm onthe ground next to the door. Get the synthesized odor in it. Then, open the

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    door and run over to the dead bodies on the ground. Lock onto one and take theitems. Then, lock onto it again and look to see what is in it. There won't beanything. Press X and you will choose from your items. Go down to thesynthesized odor you just picked up. Put that and a frag grenade in the body.Remember to put the frag grenade in first, as when you put the synthesized odorin, it will go the cut-scene automatically. Alternatively, you can just throwyour grenades at the beast until it dies.

    After it is gone, go through the door at the end of the room that Rancor wasguarding. Kill them both using flurry. Then, open the door to the elevator anduse it. You will now be inside the Vulkar base.

    ====================5. Black Vulkar Base====================

    This is where the fun begins! Walk over to the door and open it. Kill thepatrolling robot. You will now be able to level up Zaalbar and Mission. Iadvise you do. Just mash the recommend button for them. After this, explore thethe two doors to the north. They will have items in both of them. One of themwill have a mine, but Mission can take of that. After raiding both of the northrooms, go through the middle room facing south. There will be two patrollingdroids and one Black Vulkar in this room. Take care of them, and take thestandard door to your right. Inside there will be a patrolling guard. Take him

    out, and take the items in the footlocker beside him. Then go into the littleroom to the north to find the Black Vulkar's chef. Make mice meat out of him,then go back into the room you were just in. You will see a person. Talk to herto find out that she is a prisoner. Be kind to her and find out informationabotu Bastila and the swoop engine. Then, let her leave. You will gain lightside points for doing this.

    Go through the door she went through, and take out the two guards. Then go westto a huge room. Take out the Vulkar to the south, then go around the littleroom in the center. There will be two droids there with guns. Kill both ofthem. Change to Mission and have her use her lock picking skill to pick thedoor they were guarding. Inside will be some good equipement. Equip yourselfwith the military suit, and give mission the heavy combat suit.

    Now, go back out of this little room and head east. You will see a securitydoor soon enough. Open it, and hit the Black Vulkar in there a couple times. Hewill surrender. Ask him who he is and he will tell you that he is part of theBlack Vulkar gang but he hates Brejik. Tell him you will let him live, and hewill run off. Go over to the desk he was at. Beside the desk is a locker. Openit to get some grenades and a medpack. Now, go back outside and open the doorby the one you just were in. You will have to kill 5 or 6 Vulkars in this room.They are not that tough, so just hack away with flurry. After they are alldead, loot all of there bodies. One of them will have a very handy passcard.Take it, and backtrack all the way back to the kitchen.

    Now, your main character should be at a level up. In skills, press the

    recommend button to add one point to treat injury. In feats, add two-handedweapons level one. The two handed weapon feats are great investments, as whenyou get your lightsaber, you can use two with a small penalty. Now, from thekitchen, go out east and follow the hallway until you hit a security panel. Adoor will be next to it. Press A at the security panel to log on. From here,insert the passcard. The turrets will automatically log off. Don't know aboutthe turrets? Open the door by the security panel to see three turrets lined upagainst the wall. You would of been toast if you didn't turn them off. Take theelevator to the right.

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    You will now be on the second floor. Walk west past the swoop racers, and youwill engage with a sercurity droid. Run up to it, dodging his blaster, and hackaway with flurry. Then, walk past the loading deck and go down the stairs tothe west. Kill the two enemies that are at the hallway near the stairs. Then,walk west back up the stairs and take care of the garage head and the twoVulkars. Then, walk back over to the stairs and walk down the hallway. Switchto Mission and have her disable the two mines. Take care of the Vulkarwelcoming party, then go east until you hit a door to your left. Open it andtake care of the two Vulkar guards. Try to open the door at the end of the roomand you will find out that it is locked. This means that you will either haveto find a passcard, or you will have to find a computer terminal. Go back upthe hallway and stairs to the swoop racer room.

    From there, take the most southeastern hallway. This will bring you to twostandard doors. Take the first one, and kill both of the Vulkar's. Get theitems out of the footlocker then open the door to the north wall. This willbring you to an empty room. There will be a desk in front of you and a computerterminal to your right. Get the items out of the desk. Then, go over to thecomputer terminal. You will see a barrel next to the computer. Take the itemsin that, also. Then, log onto the computer.

    Now, slice into the computer using two computer spikes. Then go to commands andthree options will come up. The first one should say "Open all security doors.(3 spikes)" Choose that option, using three spikes. Then, log off the computer

    terminal. From here, go all the back over to that locked door. You will need togo to the main room. Then, walk down the hallway in the south part of thisroom. Take a left at the fork, then another left inside a room. At the end ofthis room will be the locked door you tried to open before. Heal yourself ifyou need healing; you are in for one heck of a fight. After you got everythingyou need ready, open the door.

    There will be a lot of Brejik's men in this room. They will start theconversation. You will continue is sanely, not starting a fight. After a while,Brejik's men will ask you to join the Black Vulkar's and kill Gadon. Refuse, asit is dark side points. They will get frusterated and attack you. This will beone hell of a battle. Take out the bodyguard first. Then take out the greenalien that you talked with. He will be the toughest, hence he is hard to hit.

    After you take care of those two, the rest of them should be a piece of cake.

    Once you are finished with them, loot the body of the bodyguard and the greenalien to get some good stuff. Then go over to the mine at the other side of theroom. Change to Mission and have her disable it. Passed the mine is theprototype accelerator; your ticket to victory.

    ================6. Back to Gadon================

    Now that you have the prototype, backtrack all the way to the elevator you cameup from. If you forgot where that was, look on your map. Once you are at the

    first floor, go all the way to the huge room with the armory. If you godirectly around the armory and look south you will see a hallway. Go over to itto find the exit from the Black Vulkar base. Take it back to the lower city.

    Now that you are back to the lower city, it would only be fitting that you getattacked by the Vulkar guards. Kill both of them, and the three other Vulkar'sthat decide to play. Now that you are back to the Lower City, run on over tothe Hidden Bek's base. You will fight more Vulkar's along the way, but don'tworry; they cannot match your strength anymore. Once you get to the HiddenBek's door, walk on in.

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    Go over to Gadon and tell him the good news. He will then say he will let youuse the prototype. Of course, somebody cannot be that nice unconditionally.Gadon will say that, with the prototype in the racer, it might blow up. Don'tworry, though, it won't. Or at least, I hope not. Anyways, Gadon will let youspend the night at the base. When mourning arrives, one of Gadon's men willbring you over to the swoop track.

    =============7. Swoop Race=============

    An Ithorian will talk to you about the swoop bike. Just continue theconversation to learn that the bike will most likely not explode. Also, learnall the basics of swoop racing from him. When you are ready to go, walk over tothe desk in the front. Tell the alien that you want to race one of your heats.He will then let you.

    The next screen will be of a swoop bike. This is you. There will then be threelights, red, yellow, and green on the top of the screen. When the green lightlights up, hold A to accelerate. Now, I *would* tell you try your best here.However, if you do good you will have to top your own time again. Therefore,just stay in the first gear and try to hit all the accelerator pads. Do notbeat the 36 second time. Doing bad is good, so for your second heat you will

    not have to beat your first time.

    After the first heat, go on over to the alien again. Ask him to race on yourheats. When the light turns green, go! Try to hit as many pads as you can.Switch gears when, on the bottom of the screen, it says so. With no luck atall, you should be able to beat the small time of 36 seconds. Just remember tohit the pads, and don't hit any items other then that in your path. Once youare finished, you will go back to the Ithorian and he will tell you that no onewill beat that time. Now all you have to do is wait to claim your prize!

    =========8. Rescue=========

    You will be at the winner's circle, where Brejik will come up to you. You willbe awaiting your prize. When you hear Brejik tells you that you "cheated," youbetter tell him he is a liar! Then, Bastila will open her cage and kill theguard! She will take the sword that that guard had, now ready to fight! Brejikwill tell his guards to kill you and Bastila, but you both know that is bettersaid then done. Take out the guards by Bastila's cage, first. Then go over andhack on Brejik with flurry. It won't be long before he keels over in agony anddies. After the onslaught, search Brejik and his guard's bodies for items andsuch. Then go over and talk to Bastila. She will tell you that you cannot takeher as a prize. She will then figure out that you were somebody from therepublic fleet. Try to be modest when you talk to her, not saying that you fullout saved her. Then, tell her about Carth and she will start to act better. The

    next scene will be of Bastila and Revan fighting. Bastila will yell out an ohso boring "You cannot win, Revan!" I just had to say that, because if the actorcould of put a LITTLE more emotion into it, I might of gotten into the moment.Well, in the following scene you will be in an apartment, where Bastila startsto berate you and Carth. Just tell her the truth, and be modest about it. Carthwill do all the debating for both of you, and he is right. Bastila will thenask if something is troubling you. Tell her about the vision you had. She willsay you are force sensitive and whatnot. Just be modest and tell her everythingyou can, m'kay? Now, leave the apartment, and take Carth and Bastila with you.

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    ===================9. Canderous's Deal===================

    Once outside, an alien look-a-like of Padon will come running over to you. Hewill ask if you were the one who won the swoop race. Say yes, and he will tellyou that someone named Canderous wants to meet. He will be in the Upper CityCantina; your next stop. Now, pause the game and go to the character level upmenu. Switch to Carth and mash the recommend level up. Bastila is a differentstory, however. She is a jedi, and will be used throughout the game. Therefore,you will have to level her arse up properly. For now, however, just hit therecommend button for all of her skills, feats, powers, and whatnot. Once thatis done, go to the equip menu for Bastila and equip her lightsaber. Then equipher the cardio-regulator belt. After this, go to your main character menu, andequip Brejik's belt, arm band, and gloves.

    After all this is done, go over to the Cantina. Along the way you will havenumerous conversations, one between Carth, and one between Carth and Bastila.Just try to keep the peace, m'kay? If you do not know where the Cantina is,walk straight out from your apartments. Pass the equipement place and go up tothe doors a little ways further. You will now be there. Once inside, go past thelong table and into the center room. There, you will meet Canderous, the toughmandolorian. Continue the conversation to learn that he wants you to get thesuith quarin-blah codes. The deal is, you get him those codes and he will get

    you a ship to get off this rock. He will tell you to go to the droid shop toget a droid. After the conversation with him, it is time to break into a highlylucrative base.

    Before you go to the droid shop, you will two thousand credits to buy the damndroid. Talk about a lot! I advise you do some of the quests. Dueling pays good,as does bounty's. And remember to take back that serum. Once you have 2000 bigones, go over to Janice's droid shop. On the way there Carth and Bastila willhave a conversation about her escape pod crash. Just be polite to Bastila andall war won't break out. Also, there will be a conversation between you andBastila. She will tell you about everything you have done on Taris. Just bemodest and tell her that you had a lot of help. She will then tell you that aJedi could of done what you did, but only drawing heavely upon the force.

    Continue the conversation, learning that you are to old to become a jedi. Soonenough, she will tell you that the counsel will decide if you are old enough,and that you should get back to your mission. Continue on to the droid shop.One there, Tell Janice about Davik's droid and she will offer you 2000 creditsfor it. Persuade for 1500 credits and she might agree. If not, agree anywaysand switch T3-M4 in for Carth. Equip the droid with blasters and whatnot. Then,go over to the elevator that you used to get to the Lower City. If you go onpassed the elevator you will hit a door. This is where the sith base is. Thisdoor wil be locked. Switch to T3-M4 and he will open it for you. Remember tolevel up T3 if you haven't already. Then walk inside the Sith base.

    =============10. Sith Base

    =============

    You will be at the main office where the secretary will tell you what you aredoing here. Bribe her 50 credits and she will keep her mouth shut. Then, gothrough the door behind her. Walk down the hallway, ignoring the first door toyour left. For the second door to your right, open it and destroy the twodroids. Then, disable the mine that is in the way to the computer panel. Afterthis, switch to T3-M4 and have him log onto the computer. Go to camera and thento the elevator camera. Have T3-M4 use 10 computer spikes to: disable theassault droids shield and open the elevator. Now that that is over with, go

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    back to the hallway and open the door at the end. You will find two droidsready to fire at you. Deactivate them both permanently by slicing away withflurry.

    Once that is done, look right to see yellow tubes. This is a torture tube, andone of the alien's you helped out is in it. He will beg that you help him, sodo so. The panels behind you all need to be to red "off." This is very simpleto do and does not need explanation. Well, if you really must know then I willtell you. The middle panel, the one that is in the middle, needs to be turnedto red. This will put the two on each side yes or "on." From here, go to theends of the each of the panels and turn them off. This will turn all of them tored and the alien will be free. You will gain lightside points for doing this,also.

    After you do that, take the door to the east. Open it, destroy the droid, andwalk down the hallway until you come up to a door to your right. Open it anddestroy the two droids. You should now be leveled up! Do recommend foreverything except feats. In feats, choose the second level for two-handedweapons. Then, walk back out to the hallway and go south to the door. Heal ifyou need to, you will have to fight that huge droid. Open the door to find thedroid in the center of the room. Go up to it and use special attack on it. Thiswill inflicted about 15 points of damage. Keep doing this until it is history.Bastila should take care of the turrets. If she doesn't, after you are donewith the big droid take the two turrets out. Now that this is over with, take

    the elevator to the second floor.

    At the door, get ready for a big battle! Have Bastila use cure do heal you andher. Then, open the door to see the sith governer. He will start by saying thatyou interrupted him, then he will say that you are a force adept. Tell him toturn away from the dark side but he won't listen. Instead, he will say that hewill get a lightsaber for killing you. The battle with him might prove to betough. Run up to him and hack away with flurry and special attack. He mightstun you, at that point you cannot attack. Just hope that he doesn't do that.When you get low on health, heal yourself. Also, he heals himself when he lowon health. So, if he is low, try to finish him off quickly.

    After the battle, check his remains for the Taris launch codes amongster other

    things. Take all of that, then loot the two strong boxes at opposite ends ofthe room. After you get the codes, leave the sith base and go over to the LowerCity elevator. From here, talk to the guard and tell him you have yourauthorization papers. He will let you through. From here, walk over to theLower City Cantina. Go insider to meet up with Canderous.

    Canderous will tell you that he knows it was you who got the codes and that youtwo can work together. Canderous can get you into Davik's estate, where hisproud smuggling ship the Ebon Hawk is. Before you say that you two are going tojoin, make sure you have done all the sidequests you want. Then, say you wantto join and there will be a little more conversation. Namely, near the endBastila object's the plan, and Canderous says "why Davik is checking you out."Now, he was saying that to you, but it seemed like he was saying it to Bastila

    (^_^). Canderous will join the party along with Bastila.

    A cutscene will occur where Malak's ship will fly over Taris. Malak will thentalk to a admiral, and Malak will tell him to destroy the entire planet. Wow,looks like you are going to have to leave faster then you thought...

    ===================11. Davik's Mansion===================

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    Conversation will occur with Davik and Calo. Just tell Davik that youinterested in joining Davik's exchange. Then Davik will give you a tour of thewhole estate. Of course, you will just skip to the Ebon Hawk, where Davikreveals some information about it. Then the next place you will be at is theguest area, where Davik gives you a nice goodbye (^_^).

    Now that you are in and have control of your character, walk out of your roomand turn right to the standard door. Open it to be in the main area. From here,walk to the northwest corner of the room to see a door. Open it and kill thebounty hunter that is walking around in the hallway. Check his remains, thenwalk down the hallway north until you hit a standard door. Open it and destroyboth of the security droids in that room, they should not be that hard. Theonly bad part is there flamethrowers. After they are done for, there will be atorture tube at at the northeast corner of the room. At the northwest cornerwill be a cage release control panel. Press A at it to release the torture cageso the guy in there can get out. Be kind to him and tell him that you will notkill him. In return for you being kind, he will give you the security codes forthe Ebon Hawk's security door so you can get into its hanger.

    After you have acquired those, go back to the main center room. From here, takethe door on the south wall. Go down the long hallway to another door. Open thisand kill the three guards in this room. After they are done for, go over to thesecurity panel at the north end of the room. Log on using the acces card youfound, and go to commands. Then, go down to disable hangar security. This will

    disable the security and you will be able to get to the Ebon Hawk!

    Log out and open the standard door in the south part of the room. Once thisdoor is open, turn left to the hangar bay door. Before you proceed, make sureyou have full health. Then, open the door to the hangar. There will then be ascene where Davik and Calo are walk around the hangar, and have a conversationwith you. Davik will then tell Calo to take care of them. You will now beengaged in a battle. Lock onto Davik and run up to him. Then, hack away withflurry and special attack. That might miss and if it does, use your regularattacks on him. Heal when you need to. After Davik is done for the Calo willwhip out a thermo detonator and say that he is bringing you all with him. Atthat moment, part of the hangar will fall on Calo. If you are lucky, you willbe able to get to Davik's remains to get his equipement. Then, go over to the

    Ebon Hawk and board it!

    =============12. Ebon Hawk=============

    The next couple of scenes will show Taris get blown up to bits. Then, the EbonHawk will fly off and dodge Malak's fire. Six fighters will come out and startto attack the Ebon Hawk. Bastila will tell you to man the gun turrets. You willthen run over to them. The next scene will be of the fighters coming out. Then,they will fly over the ship. Don't let them just fly over the ship shooting youthe first time, fire at them. I atleast destroy three fighters while doingthis. The other remaining fighters always come back firing at you after a

    while. Shoot them why they are doing this for a easy win. Then, you will be onthe Ebon Hawk and will have ploted a course for Dantooine. Bastila will saythat even the sith would think twice before destroying Tatooine like they didTaris. Carth will object. I would go with Bastila on this one. Then, Bastilawill say that she needs to learn about "recent developments." This means you,bub!

    =====================S i d e Q u e s t s=====================

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    =======================1. Rapid Transit System=======================

    Once you are outside you will see three sith soldiers raiding aliens. He killsone of the men with his blaster, and then realizes that you are behind him. Hethen tells his troops to attack. Time to fight. Change who are going to attackby pressing the right or left triggers. This will lock onto one of the sithsoldiers, instead of the sith leader. This is better because the other alienwill beat down the leader while you take care of the other two soldiers.Dispatch of the two soldiers, using your jump attack to kill them. The alienwill kill the leader. The alien will then speak to you. Tell him you are gladto help, and he will respond that he will take care of the bodies.

    It is now time to level up. In skills, choose putting all your points in treatinjury. This will only be one point. Next, is feats. Choose to the flurrytechnique. This is a great special attack, that will soon override your powerattack special. After you choose flurry, accept the changes. Then, loot thebodies for some blasters. Now it is time to loot every apartment in this area.Start going down the apartment circle until you see a low security door. Changeto Carth and use his security ability to open the door. You should see a womeninside the room. Her name is Dia. If you wish to do Dia's quest, look in thesidequest "Dia's Bounty." Anyways, loot her apartment. There should be a bag by

    the entrance of her little room. Open it to find 18 credits, a computer spike,and a medpac. Take the items, then continue down the apartment circle.

    You won't go long before a merchant stops you and talks about his shop. Bepolite, and ask everything you can to him. After this, don't buy anything. Hisprices are not the best. Continue going down the apartment circle. You will seeanother low security door. Change to Carth and have him open it. There will bea Twi'lek in the room. Just go past her and to a bag on the ground. Takeeverything that is inside of it, which should be 16 credits, a part, and amedpac. From here, go down to the next door. This will be the entrance to theupper city. Do not go through the door, instead go past it and to the nextsecurity door.

    Open this door with Carth's security skill. There will be a Ithorian in thisroom. Loot the bag by the door to find some credits and parts. Follow thisapartment circle more to a little droid room. There will be nothing there, socontinue onto the next room. Again, use Carth's security skill. There will notbe anybody in this room but a footlocker at the oppposite end of the door. Openit, take everything, and continue onto the next room. The next room will beyour apartment. Go inside there to regain all of your health. To the oppositeend will be a footlocker that has some medpacs and computer spikes. Take them,then leave again with Carth.

    From here, go down to the upper city door that is the most southern door in thecircle. Now, go to the menu and use the triggers to find a map. This map willhave "Return to Hideout" on the bottom. You will also see the X button by it.

    This means that if you press X now, you will return to the hideout. Do so, andyou will complete the Rapid Transit System Quest.

    ================2. The Duel Ring================

    Time for some fun! The duel ring is a place where two combatants duel it out.What would the prize be? Money, of course! Talk to Ajuur in the Upper CityCantina about dueling. He will hook you up with the first fight. Your name will

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    be... well, Ajuur thinks of a weird one that you have to choose. Once you areready, tell him you want to duel. Ajuur will then place you against Dead-eyeDuncan.

    Dead-eye Duncan---------------

    Dead-eye gets his name because he acts worse then a blind man in the ring! Runup to Duncan, dodging his blaster shots. When you get up close and personal tohim, mash away with improved flurry. This is an extra easy way to win againstDuncan. Only one flurry shot will bring him down! Boy was this a short fight.When I did my flurry, 10 points of damage inflicted on him did it. After youare done with the battle, go over to Ajuur to get 100 credits, chump change!

    Gerlon Two-Fingers------------------

    He gets his name because of a critical accident in the ring, where he lost hisfingers! But he is still here, and he won't leave the duel ring until he loseshis hands! Gerlon is another easy one. Run up to him, avoid his blaster shots.Once up to him, hack away with improved flurry like you did Duncan. Afterinflicting 30 points on Gerlon, he will be done for. Go over to Ajuur again toget 200 credits.

    Ice---

    She gets her name because her blood is stone cold! She is tough, she is fierce,and she comes to kill. Ice is no pushover, but, then again, she isn't reallytough at the proper level. Start off by running up to her and hacking away withflurry. This is the usual choice for almost every fight because of it's power.She will actually survive a couple hits of flurry, so mix it up with your jumpattack if you like. Fifty points of damage will leave cooling off on theground. Ajuur will give you 300 credits for this one.

    Marl----

    Marl is a nice guy, but he is getting pretty old at this. You will have to showhim that the newer generation will prevail! Start off by running over to him,dodgin his blaster shots. Then, hack away with improved flurry like yourprevious three fights. Marl will go down after 80 points of damage. Ajuur willpush over 400 credits for this victory.

    Twitch------

    "Shoot first! Shoot last! Party with me, we'll have a blast!" This is alwaysTwitch's motto, and he just very well might be crazy. Twitch is the champion inTaris, and you have to dethrone him. Twitch is a fast freak, and you will

    actually have to do different strings of attacks to kill him. If you just mashaway with improved flurry, you will miss. Therefore, do a regular attack andthen flurry. Then repeat the proccess until 100 points of damage is taken awayfrom him. Then he will fall to the ground, making you the victor. Run on overto Ajuur and get your 500 credits. Now all you have to face is BendakStarkiller, but he left the ring ages ago.

    ===============3. Pazaak Rules===============

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    Talk to the old Pazaak player in the Upper City Cantina. One of the otherplayers will forward him to you, saying that he wants to sell his deck. Talk tohim, and he will sell his deck for some credits. After the sale, ask him toteach you Pazaak. Learn the ways of this money-making game and this quest willbe completed.

    ===============4. Dia's Bounty===============

    Talk to Dia in the upper city apartments. She will tell you that she slashedHoldan with her Vibroblade, and now he has a bounty on her. Light side pointswill be gained if you tell her that you will try to take care of it. By takecare of it, I mean go over to Holdan and bribe him 200 credits. That's right,go over to Holdan in the Upper City Cantina. He will tell you that he will nottake the bounty off of her unless you slip him some dough. Two hundreds will dogood. Then go over to Zax to get your 300 credits back for completing thebounty. So you have a net-gain of 100 credits, not bad for gaining light sidepoints.

    =================5. Largo's Bounty=================

    Largo is located in the Upper City apartments. You will have to pick a door toget to him. Once inside, tell him that you will not kill him, and instead helphim. He will say that there is no way to help him unless you have 200 extracredits you can give away. Give the credits to him, and he will go over toDavik to pay him back. You will gain light side points for this. Better yet, goto Zax and lie about Largo's bounty and you will get 300 credits. You won'tgain dark side points by doing this, and you will have a net-gain of 100credits

    ==================6. Selven's Bounty==================

    Selven killed many people in her days, so it is right for you to kill her. Sheis located in the Lower City apartments. You will have to pick a door to get toher. Once you do, she will ask you to leave or you will have a sword throughyour head. Tell her you will not leave, and you two will fight. She is rathereasy, just hack away with flurry. Get the remains in her body and report backto Zax. He will give you 300 credits for you deed.

    ==================7. Matrik's Bounty==================

    Matrik is located at the Lower City apartments. Pick the door and talk to him

    to learn how he has a bounty on his head for no good reason. Tell him that youwill help him by stagin his death. He will have you go back to the equipementshop in Upper City to get a Permacrete detonator. Go back up to the shop andget it for a mere 50 gold. Then go back down to Matrik and he will geteverything ready. He will set everything and both of you will run out. Thebombs will then explode and his death will be stages. From here, he will thankyou and run off. Now it is time to go back to Zax and claim the bounty. Lie tohim to get it. You will gain light side points for doing this. You will alsoget 250 credits.

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    ==================8. Bendak's Bounty==================

    There is no way to get Bendak's Bounty unless you want to gain dark sidepoints.

    ====================9. Infected Outcasts====================

    You will find a lot of things around this area. Namely, there are a lot of deadbodies. If you go to the southeast corner by the sewer entrance that is locked,there will be a sith soldier that is dead. You will find the serum in his body.Now, go back over to the undercity town. Mission and Carth will start talking,and soon the talking will turn into arguing. Just tell them to settle down anddo not take sides in the matter. Go back over to the cage where the healer is.You now need to use the serum on the people that are infected.

    Go inside the cage, ignoring the healer. Once inside, a couple of the peoplewill turn into Rakghouls. Kill them. Then go over to the two remaining infectedpeople. Talk to them and give the serum to them. They will be healed! Andbetter yet, you have enough left for the medical doctor to make the serum forevery person who gets the disease!

    ==================10. Rakghoul Serum==================

    After you get the serum from the above quest, go over to the medical place andtalk to Zelka. Give him the serum and he will say that it is enough to make ita full-fledged antidote. This means that anyone that gets the Rakghoul diseasecan now be cured for a mere 50 credits! Refuse the reward Zelka gives you togain light side points.

    ======================11. Rukil's Apprentice

    ======================

    Rukil is the oldest man in the Undercity, and he wants you to find hisapprentice, Mayla. She will have a promise land journal. So, walk out of thegate and go northwest. At the wall in the northwest area will be someRakghouls, kill them. Look in the outcast body near the pack of rakghouls tofind the promise land journal. The weird part is that if she died by theRakghouls she would of turned into one. Isn't that weird. Anyways, go back toRukil and tell him the bad news. He will then bring you to another quest forthe other two promise land journals. See below for that quest.

    ====================12. The Promise Land

    ====================

    Now Rukil wants you to find two more promise land journals. Both Journals arein the sewers. The first is in the room across from where Zaalbar was held.From the entrance, take the southwest path. The first door to your left shouldhave a pack of Rakghouls in it. Kill all of them, and explore the outcast bodyto find one of the journals. For the second journal, from the entrance, takethe southeast path down to a circle room. Kill all the enemies and open thedoor to the room to the east. Once here, there will be two rooms. One has asome Gamorrean's and the other has some Rakghouls. Go inside the Rakghoul one,

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    disable the mine, and kill the Rakghouls. Then look in the other body to findanother journal. Now that you have done all of this, go back to Rukil. Handover the journals and he will say he now knows where the promise land is! Thewhole Undercity will leave for it tonight. You will gain lightside points forthis, but no credits. -_-

    ===============================================================================-------------------------

    3.3 - Dantooine-------------------------

    ===============================================================================

    ===========Main Quests===========

    1. Meet and Training2. Jedi Code3. Constructing a lightsaber4. Corruption in the grove5. Fighting Juhani6. Star Forge in Ancient Ruins

    ===========

    Side Quests===========

    1. Mandalorian Raiders2. Missing Companion3. Murdered Settler4. Dead Settler5. Sandral/Matale Feud6. Crystals in the cave

    ===================M a i n Q u e s t===================

    ====================1. Meet and Training====================

    The next scene will be of Bastila telling you to come with her to the Jedicounsel. Carth will object, but Bastila will get her way. Follow Bastila allthe way to the Jedi Enclave. Once you reach the center room, a Jedi will stopyou, asking why you do not wear the customary robe of the Jedi. She thinks youare a Jedi. Tell her that you are not a Padawan, and that you are not a Jedi.Then say that you are not a Jedi, again, because the Jedi thinks it is a joke.

    After this, go left around the tree and walk down the east room. Turn left once

    down the hallway to see Carth. He will tell you that the Jedi counsel iswaiting for you. He will point to where the counsel is. Walk over to it, andthe counsel will start talking. They will introduce themselves. Just go withthe flow, and continue the conversation. Soon enough they will start arguingabout Revan, the dark lord, and they will ask you to go back to your ship. Thenext scene will be of Revan and Malak, at an ancient ruin. They will talk aboutsomething called a Star Forge, and Revan will open the door. They will continueon the room, and finally, the screen will change back to you and Carth.

    After the short conversation with Carth, you will have to select party members.

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    I advise you choose Carth and Zaalbar, as they are the strongest. Level themboth up if you need to. Then, go back to the counsel room. The conversationwill start about the dream you just had. Tell the truth about what you saw.Continue the conversation, learning that you and Bastila share a special bond.Just don't lie in the conversation and you will do good. Once it is over, youwill learn more about the Sith, and the Jedi counsel. Then, the counsel willaccept you for training and tell you that you will go to the ancient ruins thatRevan and Malak went at, it is here on Dantooine, and see what corrupted them.Just don't lie in the conversation, m'kay? End the conversation with agreeingwith the masters. The next couple of scenes will be of you training on how tobecome a Jedi. Soon enough, you will master your training, and be fullyaccepted. Now all you have to do is three trials to become a full blownPadawan, the lowest rank among the Jedi.

    ============2. Jedi Code============

    Walk over to Zhar, who is located adjacent of the big center room with thethree Jedi Masters. He is in the training room to be exact. Once there, talkto him and agree to take the first test. He will prompt you with a statement,and you have to complete it. Here are the answers:

    There is no emotion...

    There is peace.

    There is no ignorance...There is knowledge.

    There is no passion...There is serenity.

    There is no chaos...There is harmony.

    There is no death...There is the force.

    ============================3. Constructing a lightsaber============================

    Now that you know the Jedi Code, it is time to construct a lightsaber. Runback over to the center area with the three Jedi Masters and talk to MasterDorak. He will talk a bit about the different lightsaber colors and thereeffect on the character, then you will get to answer a series of questions.If you want to be a Guardian, choose all the aggressive options such as"Smash the Door" and "Attack The Thugs." Do the same for the other two, ifyou want to be them.

    It doesn't really matter, however, because you will get to choose what typeof Jedi you want to be, anyway. After choosing, you'll have a level up. It'sno different then before, besides the fact that you have to choose forcepowers now, too. Just choose the most useful powers of your alignment. Afterthat, walk back over to Master Zhar and converse with him. Choose toassemble the lightsaber and converse with Zhar again. The two of you willtalk about lightsabers for a minute, and then he'll tell you about thecorruption in the grove.

    ==========================

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    4. Corruption in the grove==========================

    It seems that the Jedi Masters have no guidance for this quest; you are togo to the grove and find out for yourself. So, go to the central area withthe tree and over to the droid in the eastern hall. Talk to him and he'llopen the door to the courtyard; enter through it. Once outside, walk eastand then north up the stone path. Soon, you will reach Jon, who is a sidequest. Just keep the conversation as per your alignment, being blunt ornice.

    After the conversation, go east of Jon and you will be on grass. Follow thegrass southeast a little ways and a pack of Kath Hounds will decide toattack you. These Kath Hounds should be *extremely* easy to defeat. Afterthe battle, go south and east the first chance you get. After going east alittle ways, you should see another pack of Kath Hounds with a couple Hornones, too. They shouldn't be very tough to defeat, and this is goodexperience.

    After the fight, go east and over to some rocks. In those rocks lies a lotof Kath Hounds. They shouldn't be very tough to defeat, however. Justremember to face them with all three characters and not just you, so theKath Hounds won't gang up on you. After that, continue east and, at thefirst chance you get, go south and into the Matale Grounds.

    When you first enter, the game will pause because Kath Hounds will be near.They should be easy to defeat, however, because there are only two of them.Just Flurry your way through and things should work out. After that, killthe lone Kath Hounds north up the hill and the Horned Kath Hound to theeast. Your other characters should automatically attack these enemies,however, so just follow their lead.

    Once this part of the area is rid of monsters, go to the south part of itand into the Grove. In here, there are a lot of monsters and hills blockingthe way. Just hack your way through and it shouldn't be very tough. Afterthe battle, only heal yourself because the other two characters you broughtalong won't participate in the upcoming battle.

    ==================5. Fighting Juhani==================

    Anyway, go to the most eastern part of this area. If you look south, youshould see a little shrine of pillars. Walk over to them and you will meetJuhani. She will stun the other characters you brought along and it will bea one-on-one battle. Juhani isn't very tough; use Power Attacks to defeather quickly. After about eight-tenths of her life is gone, the battle willstop.

    Juhani will start conversing with you. It is advisable that you KEEP THE

    CONVERSATION NICE, EVEN IF YOU ARE A DARK PLAYER. This is because if you arenice to Juhani she will join your merry band. And Jedi joining the party israre, so take this opportunity to have her join. Here are the options (inorder) that you should choose:

    "Who are you?""You embrace the dark side? Why?""You sley Quatra, your master?""I was sent by the Council to cleanse the taint from this grove.""I do not hold anger torwards you, Juhani. I wish you peace."

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    "The first step on the path of true knowledge is knowing that you areignorant.""Even in death, the Force will allow her to live on.""Anger? Show them that you have freed yourself of this base passion.""Your inner peace and harmony will show them your sincerity."

    After the conversation, Juhani will run off to the Jedi Enclave, leaving youhere. It is now time to loot the two Mandolorian corpses around this smallshrine. After that, choose to return to the Ebon Hawke via the map screen.Back at the Enclave, walk to the round area with the three Jedi Masters. Inhere, go to the adjacent training room area and talk to Zhar.

    ==============================6. Star Forge in Ancient Ruins==============================

    He will talk about how great you are, blah blah blah, and he promotes you toPadawan. Go over to the three Jedi and talk to Master Vandar. He will tellyou about your next quest, and you can quiz him on everything now. Do so ifyou want to learn a little more, and then Mr. Matale will enter. After theconversation he has with Vandar, the Jedi Master will assign you to thatquest, as well.

    It's time to rock 'n' roll. Leave the Jedi Enclave to the Courtyard (the place

    outside). Once there, follow the grey path as it swings north. At Jon, turnright and follow this small path to grass. From here, walk east across thisentire map. Soon, you will reach what looks to be ruins. Enter the strangeruins through the door.

    Inside, head south down to the door and open it. Walk a little inside andmingle with the droid for a little while. Just go with the flow and learn aboutthe Star Forge and this place. Afterwards, pilfer both items off of Nemo'sbody, which is located in one of the corners of this room. Once that iscomplete, enter the west door and it will time to fight.

    Make sure you equip an ion rifle on one of your fighters before you enter.Don't put it on your character or Bastila, obviously - put it on the third

    character, which will probably be a mix of ranged and melee. Once that iscomplete, start hacking away at the droid with flurry. He will go down slowlybut surely. After the fight, use