war of the monsters battle faq

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War of the Monsters Unlockables Unlockables Unlockable How to Unlock Volcano level acquire 45,000 battle tokens Mini Baytown level acquire 65,000 battle tokens Capital level acquire 85,000 battle tokens UFO level acquire 105,000 battle tokens Big Shot minigame acquire 65,000 battle tokens Crush-O-Rama minigame acquire 85,000 battle tokens Dodgeball minigame acquire 105,000 battle tokens Raptos acquire 200,000 battle tokens Zorgulon acquire 200,000 battle tokens Agamo's fourth costume (Mecha- Sweet Tooth) Have a Twisted Metal Black save on your memory card where you have beaten the game with Sweet Tooth Mecha Sweet Tooth-PAL/UK version To unlock this character in the PAL version of the game, amass at least 200000 battle tokens and purchase Agamo's 4th costume in the Unlocks menu. Unlockable How to Unlock Mecha Sweet Tooth Collect 200000 battle tokens. Making of...War Of The Monsters-PAL version only This is a short 8-10 minute feature which shows interviews with the developers of the game and the ideas behind the characters and features that make up War Of The Monsters. To unlock this, you need to complete Aventure Mode with Raptros or Zorgulon. NOTE:This only works in the PAL version. Unlockable How to Unlock Making of War Of The Monsters Finish the game with

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Page 1: War of the Monsters Battle FAQ

War of the Monsters UnlockablesUnlockables

Unlockable How to Unlock

Volcano level acquire 45,000 battle tokens

Mini Baytown level acquire 65,000 battle tokens

Capital level acquire 85,000 battle tokens

UFO level acquire 105,000 battle tokens

Big Shot minigame acquire 65,000 battle tokens

Crush-O-Rama minigame acquire 85,000 battle tokens

Dodgeball minigame acquire 105,000 battle tokens

Raptos acquire 200,000 battle tokens

Zorgulon acquire 200,000 battle tokens

Agamo's fourth costume (Mecha-Sweet Tooth)

Have a Twisted Metal Black save on your memory card where you have beaten the game with Sweet Tooth

Mecha Sweet Tooth-PAL/UK version

To unlock this character in the PAL version of the game, amass at least 200000 battle tokens and purchase Agamo's 4th costume in the Unlocks menu.

Unlockable How to Unlock

Mecha Sweet Tooth Collect 200000 battle tokens.

Making of...War Of The Monsters-PAL version only

This is a short 8-10 minute feature which shows interviews with the developers of the game and the ideas behind the characters and features that make up War Of The Monsters.To unlock this, you need to complete Aventure Mode with Raptros or Zorgulon.NOTE:This only works in the PAL version.

Unlockable How to Unlock

Making of War Of The Monsters Finish the game with Raptros/Zorulon

*------------------------------* War of the Monsters Battle FAQ Written By: Angelo Heartilly Latest Version: 1/25/05 - 1.02*------------------------------*

~ Table of Contents ~

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==============================1. Introduction==============================1.1 Disclaimer, Copyright Info1.2 Contacting Me1.3 Using the Search Function1.4 Version History

==============2. Monsters==============2.1 Togera2.2 Preytor2.3 Congar2.4 Robo 472.5 Agamo2.6 Ultra V2.7 Magmo2.8 Kineticlops2.9 Raptros2.10 Zorgulon

============3. Stages============3.1 Midtown Park3.2 Gambler's Gulch3.3 Rosdale Canyon3.4 Metro City3.5 Century Airfield3.6 Atomic Island3.7 Baytown (before earthquake)3.8 Baytown (after earthquake)3.9 Club Caldera3.10 Tsunopolis3.11 UFO3.12 Capital3.13 Mini Baytown3.14 Volcano

===================4. Basic Actions===================4.1 Movement4.2 Weak and Strong Attacks4.3 Combos4.4 Energy Beams4.5 Dive Attack4.6 Climbing4.7 Weapons4.8 Throwing Monsters4.9 Blocking4.10 Long Range Specials4.11 Nukes

======================

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5. Advanced Actions======================5.1 Catching/Batting5.2 Uppercut5.3 Shove5.4 Launcher5.5 Stun5.6 Dashing5.7 Bluffing5.8 Interrupting5.9 Air Recovery5.10 Rage

============6. Energy============6.1 The Energy Bar6.2 Energy Management

============7. Flying============7.1 To Fly or Not to Fly?7.2 Flying Techniques

=============8. Weapons=============8.1 Projectiles8.2 Clubs8.3 Spears8.4 Heavy Weapons

=========================9. Long Range Specials=========================9.1 Togera - Plasma Breath9.2 Preytor - Leech9.3 Congar - Sonic Roar9.4 Robo 47 - Missile9.5 Agamo - Tiki Head9.6 Ultra V - Rocket Fist9.7 Magmo - Volcanic Eruption9.8 Kineticlops - Chain Lightning9.9 Raptros - Fire Breath9.10 Zorgulon - UFOs9.11 All Monsters - Nuke

============================10. Environmental Hazards============================10.1 Electricity10.2 Fire10.3 Volcano Eruption (Club Calderia, Volcano)10.4 Reactor Ventation (Atomic Island)10.5 Earth Quakation (Baytown)10.6 Steam Venting (Baytown)

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10.7 Water Tsunamination (Tsunopolis)

====================11. Miscellaneous====================11.1 Frequently Asked Questions11.2 Glitches / Weird Stuff11.3 Stuff to do When You're Bored

==============12. Closing==============11.1 Credits11.2 Last Words

*===================* 1. INTRODUCTION *===================*

Welcome to my second FAQ ever made! Looking at the guides that GameFAQs has,you will notice that most everything important has been covered for this game.Everything except combat itself. Knowledge is power in War of the Monsters andthats what this guide is for. We will try to expose every helpful piece ofinformation for you gamers out there to use to your advantage. And for thepeople just starting out the basic actions are explained so you know when touse what. Here is a quick list of things you can find in this FAQ.

Stuff you WILL find in this FAQ: - Useful weapon and powerup locations. - Monster and level descriptions. - Description of all of the abilities your monster has, some obvious and some not so obvious. - Descriptions of the environmental hazards you can find in a level and how you can use them to your advantage. - Other stuff in the miscellaneous section that is about pretty much whatever.

Stuff you WON'T find in this FAQ: - A list of each specific combo. The other guides already cover this and I recommend just checking Rockwarrior's awesome Combo FAQ at GameFAQs. - Anything to do with the Adventure Mode. That is not what this FAQ is about and if you are looking for information about the Adventure Mode I point you to ZoopSouls excellently well done FAQ.

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- Just straightforward information. I don't know about you guys but I hate it when someone makes an FAQ and describes a weapon or something with a huge paragraph and then doesn't even say whether they think it is useful or not. I try to always express how fun/useful/entertaining/ugly/etc something is when I go into detail about it.

So lets get on with the FAQ, eh? Keep in mind that this is just the firstversion and as I make changes and recieve input from other more talented WotMplayers it will hopefully improve. And the point of this guide is to gather theknowledge of all WotM players so email me anything you don't see in my guideand you will recieve credit.

#------------------------------# 1.1 Disclaimer, Copyright Info #------------------------------#

This document is Copyright 2004 Tommy "Angelo Heartilly" Chambers. You are freeto use this FAQ in any way as long as you don't make a profit off of it. If youwant to use this FAQ on your site, then please email me [email protected]. Just so long as your site's name doesn't happen tobe Cheat Code Central and as long as you don't expect me to go to your site todo my updates. I'm lazy and I ONLY do my updates at GameFAQs.

-End of disclaimer-

This FAQ can currently be found here:www.gamefaqs.comwww.ign.comwww.supercheats.com

#-----------------# 1.2 Contacting Me #-----------------#

My email is [email protected]. If you want to email me about anythingthat has to do with the guide then go for it. If you want to point out anerror, ask a question, give a suggestion, or compliment/bash my guide that isfine. Also please notify me if somebody has used my FAQ without my permissionand I will bring my golden hammer of justice crashing down on their buglikeheads. There are just a few rules to follow when emailing me:

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1. Be sure to put something about the WotM FAQ in the subject so I don't delete it. Put something like "I have a question" and I will delete it and laugh maniacally at your ignorance. 2. Refer to me as Angelo. Not as some name you made up like "FAQ d00d" and don't call me by my "real" name or you will be e-slapped. 3. Keep the content clean for my young eyes. I'm only 16! I'm too impressionable and can't be hearing these horrible cuss words like "dang" and "stupid." And don't email me any spam or viruses or I will send out rainbow colored ninjas to assassinate you.

#-----------------------------# 1.3 Using the Search Function #-----------------------------#

When you are looking for something specific push ctrl + F to bring up the findwindow. Type what you are looking for and click "Find Next". This will let youfind information quickly.

#-------------------# 1.4 Version History #-------------------#

1/25/05 - Added a bit of information.

8/15/04 - Added a couple of sites where this can be found.

8/12/04 - I typed the rest of the stuff real fast. I was motivated by the fact that I really screwed up when I submitted the first version. I sent Cjay the wrong file which was my rough draft so to speak and had notes in a few parts and errors in numerous parts like the section titles being misnumbered or some such. It was also missing vital parts like a credits section (ACK!) and more. Cjay must have thought it was funny to embarrass me and he went ahead and posted the guide anyways despite the fact it was the biggest piece of jumbled up crap on the net. Anyways... now that any chance of having a good reputation as an FAQ maker has been shattered here is the rest of the information. Sorry for the mistake. This version has most everything I planned to include. I will add in a few more sections and update as

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people send stuff in but this is most of the guide. Enjoy!

8/10/04 - First version is up. I got done with the monsters, stages, and then I skipped over a lot of sections and put in my things to do when you're bored section. The rest should be coming in a week or two.

*===============* 2. MONSTERS *===============*

First you have to pick your poison. All of the monsters have their strengthsand weaknesses and you can decide whether you want a slow powerful ogre or aspeedy yet weak beast. There are several things to think about when pickingyour monster.

Speed - Faster moving monsters can pick up powerups faster.Power - Stronger monsters can deal more damage.Defense - Monsters with more defense can take more hits before they die.Jump - Monsters who can jump higher can get to higher ground faster.Attack Speed - Monsters who attack slowly are more likely to get interrupted.Energy Beam - The monsters each have their own special energy beam and you need to decide if you want a quick weak shot or a slow powerful burst.Long Range Special - Each monster has a unique LRS that does different things.Coolness - Come on, you have to admit it is just a lot more fun swinging a sword around and doing flips with Ultra V than it is to lumber around like a big idiot with Magmo.

#----------# 2.1 Togera #----------#

Description: Basically Godzilla, only cooler. He has spikes in various parts of his body that he can make pop out and retract at will. Overall one of the coolest monsters, especially his purple costume.

Long Range Special: Plasma Breath - Togera breaths green crap on the enemy.

Energy Beam: Togera has an all around average EB. It has a normal rate of fire and does average damage. It also has some real long range but that

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doesn't do a whole lot of good. The speed is pretty high so dodging is difficult.

Togera is an all around average monster. As far as I know there aren't any weakpoints to Togera unless you consider averageness itself a weakness. Whenplaying as Togy I usually find myself using his launcher a lot since it seemsto send the enemy flying further than other launchers. Togera has a good stunhit as well but I don't use it a whole lot (just call me a weirdo).

#-----------# 2.2 Preytor #-----------#

Description: Giant preying mantis. Need I say more?

Long Range Special: Gross Leech Thing - A disgusting creature chases down the the targeted monster and latches on and sucks their life away slowly.

Energy Beam: Preytor's EB has a high rate of fire and homes in on the enemy but it is slow and weak and it drains energy rather fast. It is most effective in close range firefights.

Preytor is a very quick and agile monster and is one of the only two monsterswith the ability to fly. Unfortunately her flying sucks compared to Raptros andit costs a lot more to keep her in the air so I usually just glide with her anddon't flap her wings much. Preytor is awfully weak so you have to use hit andrun tactics with her. If you are good at guerilla warfare then Preytor is rightfor you.

#----------# 2.3 Congar #----------#

Description: Big scary monkey.

Long Range Special: Sonic Roar - Congar bellows at the enemy and a wave of air hits everything in front of him. Goes through walls/buildings.

Energy Beam: Congar's EB is good all around. It moves at a normal speed and it tracks the enemy a tad bit.

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Congar is one of the better monsters to choose from. He has damaging yet speedycombos and he doesn't have any real weak points. Good choice for beginners.

#-----------# 2.4 Robo 47 #-----------#

Description: Old robot that can morph its claws into hammers or spikes.

Long Range Special: Missile - Robo 47 turns his head into a missile and fires it for huge damage.

Energy Beam: Blazing fast chain gun that doesn't do a whole lot of damage but is good for keeping the pressure on your enemies. Just be sure to watch your energy as Robo's EB drains energy fast.

Robo is a decent monster. He is pretty fast moving and has a high jump thanksto his jetpack. But some of his attacks are rather slow to come out. A funmonster to use overall.

#---------# 2.5 Agamo #---------#

Description: Giant stone statue.

Long Range Special: Tiki Head - Agamo takes off his head and makes it all big and can now use it as a weapon.

Energy Beam: Agamo has a horribly bland EB where he shoots boulders at the enemy. Nothing really good about it but nothing horribly bad either.

Sadly Agamo ends up as one of the weaker monsters. His attacks come out slow sogetting an entire combo on an enemy is difficult. You can still use himeffectively but someone like Ultra V can kick his ass without much trouble.Agamo's LRS is fun and powerful if you use it right. In levels where therearen't a lot of powerful weapons like the UFO it is great. Agamo is also by farthe coolest looking monster. His second skin owns you.

#-----------# 2.6 Ultra V

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#-----------#

Description: Super cool anime robot.

Long Range Special: Rocket Fist - Ultra V shoots his arm off and grabs an enemy and drags them back to him, stunned.

Energy Beam: Rapid firing eye lasers. Like Robo's it is good for pestering enemies that are fleeing from you.

Ultra V is simply kickass. He is quick and has a really high jump and hisattacks come out at a good enough speed. And everything about him is justpretty cool. He does a frickin' kick flip for his launcher! Ultra V also has agreat LRS and it is great in one on one duels.

#---------# 2.7 Magmo #---------#

Description: Four armed monstrosity. Kind of looks like a volcano with legs...

Long Range Special: Volcanic Eruption - Magmo spews balls of lava at an enemy and juggles them in the air.

Energy Beam: Magmo's EB is crazy powerful but it is really slow and has a low fire rate. It homes in on the enemy though, that makes it good for fire fights out in the open.

Magmo is a tank. He takes very little damage and can dish it out like crazy.Obviously he is going to be very slow though.

#---------------# 2.8 Kineticlops #---------------#

Description: Body is made entirely of electricity, huge eyeball in the middle.

Long Range Special: Chain Lightning - Kineticlops zaps the hell out of all of the monsters around him.

Energy Beam: Slow sparks of electricity that are pretty much impossible to dodge unless you get a building between you and it. Has a high rate of fire so watch your energy.

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To start things off Kineticlops is very resilient against energy beams. So whenbattling against losers who like to run away and blast you Kineticlops is agood choice. Kineticlops has about average running speed and some of hisattacks are kind of slow to come out. He has good range with them though.Overall not a bad choice.

#-----------# 2.9 Raptros #-----------#

Description: Big Dragon.

Long Range Special: Fire Breath - Raptros breaths fire on the enemy and does damage and catches the enemy on fire for a short time.

Energy Beam: Moves pretty fast, does good damage and tracks the enemy rather closely. One of the better EBs.

Raptros is a decent fighter but he was obviously meant to be used as a flyingmonster. If you are a frequent flier and you are good at managing energyRaptros is a good monster, otherwise I suggest using another monster.

#-------------# 2.10 Zorgulon #-------------#

Description: Alien that looks like something you flush down the toilet.

Long Range Special: UFOs - Zorgulon summons some UFOs that shoot the hell out of one monster for a short time.

Energy Beam: Very quick but it doesn't follow the enemy hardly at all. It does decent damage as far as EBs go.

Zorgulon has attacks with a really big range that pack a punch. Unfortunatelythey are also painfully slow to come out. If you can get around the slow startup on his attacks and can use him properly then good for you, I however hateZorgulon.

*=============* 3. Stages *=============*

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The battlegrounds in War of the Monsters are all quite varied. There are hugecities loaded down with weapons and small arena type places for straightforward fighting. This section will list points of interest and the locationsof weapons and powerups.

#----------------# 3.1 Midtown Park #----------------#

Midtown Park has a small open area that is surrounded by a ring of buildings.The level is pretty small and the buildings aren't very tall so there isn't anyplace to run and the action gets pretty intense at times. And the helicoptersthat fly around don't really have a purpose as they don't attack you. They justare there to get destroyed. Humorously enough though I was once able to raminto one when I was dashing. It actually makes your monster stop like he justrammed a building or something.

I use the four skyscrapers that are in each of the four corners of the stage tolocate powerups. Player 1 starts on top of the skyscraper that says Apcomm onit. Going clockwise around from Apcomm you have "TL International", "lesbancorp", and then "World Icon."

- There is a Health +100 powerup in the center of the stage. - You can find two Energy +50 powerups on small buildings in between the skyscrapers. The first one is between the two skyscrapers that say "Apcomm" and "World Icon" on them in red letters. The other one is straight across on the other side of the park on top of another short and wide building. - Health +25 powerup in one corner of the stage, diagonally from the Apcomm skyscraper. - There are two special powerups, one is right next to the Health +25 powerup on top of the taller of those two short buildings. The other is between two of the skyscrapers les bancorp and World Icon.

- There are six gas tankers parked or driving around outside of the park. - Except for les bancorp, the other skyscrapers will all fall over when destroyed and you can use them to try and crush your opponent.

#-------------------#

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3.2 Gambler's Gulch #-------------------#

Ah, Gambler's Gulch. This place is so interesting I recommend you play a twoplayer match with no CPU controlled monsters just so you can explore the placeand see all of the weird sights to see.

This is basically WotM's version of Las Vegas. All of the buildings are weirdlooking and have a feature that makes them stand out a lot, be it giantskantily clad women made out of metal sitting on top of casions or dragons breathing fire on the side of pagodas. My personal favorite place would be thepirate themed building with the giant skull as its entrance. Uber cool.

Gambler's Gulch is home to a lot of unique weapons and I will cover the usefulones below. As a side note, I don't think the giant globe that you can knockdown from the top of one of the buildings has much use. If it falls on top of amonster it will do a little damage but I don't think you can run over othermonsters with it. It could make a decent shield I guess.

- At the very tip top of the pagoda with the huge lizard on it is a Health +100 powerup. - Across from the castle where the sword is there is sort of a palace looking place. On top of it there is an Energy +100 powerup (you have to destroy the tower thing around it). - On top of the castle place with the giant sword in front of it are a bunch of towers. Destroy the biggest one and inside is a cloak powerup. - On top of the building directly behind the giant cowgirl statue thing there is a special powerup. - At one end of the stage on top of the building across from the chapels and right next to the construction zone is a Health +25 powerup. - At the other end of the stage is a building with a giant blue tower on it. Behind this building is a string of 7 Health +5 powerups. - Across from the giant blue tower is the pirate themed hotel (I think). On top of this building is a row of 9 Energy +10 powerups.

- Three gas tankers, one is behind the casino with the devil chick on it, another is behind the parking lot that is behind the pagoda, the last is hiding behind the construction site.

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- In front of the pirate themed building is a monument or something of a pirate ship. Walk into it and you will destroy it. Now you can use the two chunks of pirate ship as indestructible weapons. - The giant sword in front of the castle can be broken loose with a couple attacks. Then you can smack the crap out of the other monsters with it. - If you destroy the pagoda the lizards head will fall off. It is about the same as a gas tanker when thrown at an enemy monster. - Next to the pirate place is a building with a really tall tower thingy on top of it. Destroy that tower and the stone head gets dislodged and you can use it as a weapon.

#------------------# 3.3 Rosdale Canyon #------------------#

One of the more boring levels you have to admit. Basically just a small openarea with three pillars. Battle mostly focuses on the monsters fighting for theindestructible boulder as it is one of the only weapons. The only other weaponsare seven parked helicopters and a water tower in one corner of the map. So tryand get your hands on that boulder and if another monster gets ahold of it keepyour distance from them. If/when they throw it at you try and catch it or stepout of the way. You can also use the pillars as shields. This stage is probablyTHE stage to fight in if you want to have just a straightforward combo-a-thonwithout having to worry about powerups or anything.

- Health +25 powerup on top of the pillar that is farthest away from the bunker like structure. - Energy +50 powerup directly in front of the bunker on the ground. - Indestructible boulder on top of the same pillar as the big health powerup.

#--------------# 3.4 Metro City #--------------#

The granddaddy of all levels, this place is HUGE. You could fight in this placefor half an hour and there would still be a ton of buildings standing. And italso has several skyscrapers, one of which is so tall that you can jump up and

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hit your head on the top of the level with some characters.

Unfortunately only one on one fights can happen here. Why? Its due in part tothe hugeness of it I'm guessing. Also unlike other big cities like Baytown,Metro City features a working traffic system and it has a lot of cars movingas well as some trains. Those probably use up some of the PS2's power. Still,you should be able to have at least three way battles considering you have onein Adventure Mode and no problems arise. Oh well though.

Anyways, this can be a frustrating level to play on. There are powerupsabsolutely everywhere and the second your opponent gets down to yellow healthhe will make a run for one of the several big health powerups. When they startmaking a run for it look around for a gas tanker or a spear to stop them. Ifyou can't find anything then use a dash attack or better yet if you have oneavailable your Long Range Special. I usually use Ultra V here and keep his LRSready for fleeing monsters. But then again I'm in love with Ultra V... I justsuggest that you don't use a slow monster here because you will likely findyourself being pwnenized.

Metro City is big and it doesn't have a whole lot of defining features. I willdo locations of big health and energy powerups to the best of my ability but Ican't really help you with gas tankers and stuff like that.

- Player 2 starts on top of a building. Straight across from that building is another one the exact same height except it has a destructible tower thing on it that will be destroyed when you jump on it. After you destroy this part a Health +25 powerup will appear on top of the building. - From the Health +25 powerup position turn so you are facing out away from the other three tall buildings and you are staring towards one corner of the level. Jump down to the train track and you should see an Energy +50 powerup lying on the track. - Stand on top of the tallest building with the other tall buildings to your back and look to the corner nearest you. In the corner of the stage you should see the train track curving and inside this curve there are nine

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small buildings in three rows of three. Destroy the building in the middle to reveal a Health +100 powerup. - Stand on top of the second tallest building and look towards the closest corner of the stage and down a bit. You should see the Health +25 powerup out in the open by the fountain. - Right in the center of the stage on the ground between the four tall buildings is an Energy +50 powerup. - From Player 2's starting position turn your monster so that the Health +25 powerup building is directly to his back. You should be able to faintly see the Energy +100 powerup between two buildings.

#--------------------# 3.5 Century Airfield #--------------------#

Century Airfield is by far the most explosive level. It is a small place but itstill manages to pack more exploding weapons than most of the giant cities. Enjoy this place guys, nowhere else can you satisfy that urge to blow the hellout of something better.

The airplanes that are continuously entering and leaving don't serve muchpurpose. Destroying them won't cause any damage to your enemies but it is stillfun to shoot them down as they are coming in. Its just too bad you can't ridethem for very long before they blow up. =(

And if you don't like having the two indestructible chunks of airplane beingused on you over and over you can grab it and chuck it off into the watersurrounding the airport. The water will cover it up and conceal it, as long asit doesn't point upwards and stick out a little bit. Guaranteed once you hidea weapon in the water like that it will take a lot of luck to find it back.

- On top of the taller of the two towers (the one that you can see its framework, ya know all of those bars) is a Energy +100 powerup. - On top of the shorter tower is a Health +25 powerup. Yay! - Standing on the Health +25 powerup tower facing out towards the water there are two sections closed off from the rest of the airport. To the right is the parking lot with a Cloaking Powerup. To the left is a special powerup, I'm not quite sure what that area is supposed to be.

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- Over by the Energy +100 powerup tower there are three hangars. Destroy the middle one to reveal another special powerup. - On each end of the runway there are powerups. On the end where planes touch down at is a group of 8 Energy +10 powerups. On the other end is a Health +100 powerup.

- The two immobile airplanes can be destroyed and the remaining chunks of them can be used as indestructible weapons. - The row of small planes in front of the parking lot are effective weapons, they are like gas tankers but don't catch the enemy on fire. - There are two gas tankers in the parking lot area, one on each end. - There is another gas tanker at the end of the row of the small planes. - Another gas tanker over by the area where the big planes park for a short period of time when they fly in. - Yet another gas tanker right in front of the Energy +100 tower. - One last gas tanker down at the end of the runway by the Health +100 powerup - There is a white gas tank next to the runway down by the same end as the previous gas tanker. It is basically the same thing as a gas tanker.

#-----------------# 3.6 Atomic Island #-----------------#

Basically what you would expect a giant nuclear plant to be, a deathzone.Electric fences and an extremely deadly environmental hazard are your tools fordestruction here. Special powerups are also all over the place so the actioncan be quite explosive at times. Energy powerups are almost nonexistant though.

To start things off, most of your weapons are over in the residential sectionof the level. You have all of the throwable weapons you could want here, as allof the houses can be picked up and hurled at the enemy. There isn't a whole lotwhen it comes to swinging weapons though. Those four silos around the edge ofthe inner part of the reactor will leave behind a girder and a spear for eachone you destroy. So if you want a little added punch to your attacks then checkthe rubble in those areas or just go and beat the crap out of one of the silosyourself.

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Electrifying your foes doesn't do a whole lot of damage but it will knock themdown long enough for you to put some distance between you and them. Theradioactive goo you can release is one of the most deadly things in the gamethough. To release it look for an object that looks like it could be used as abutton on the structure that rings around the one big silo in the middle. Thebutton looks like a vent shaft and on either side of it are two thin and tallsmokestacks. Do a dive attack on the button and the basin in the middle willfill with orange stuff. It doesn't take a brain scientist or a rocket surgeonto know that this stuff is harmful to your health. If you fall in you haveabout five seconds before it takes you from full health down to no health.Yeah, its scary powerful. If you get knocked down in the basin area keepjumping until you get out to lose as little health as possible.

The giant silo in the middle can be destroyed to reveal a glowing core thatemits a beam of light out from the top. Stand on top of it and your energy willquickly be recovered. You might think this is the perfect place to launchendless salvos of energy blasts it isn't really, you are stuck out in the openwhere enemies can pound the crap out of you. Mostly all you want to use thislittle thing for is emergency energy boosts or to quickly fill up your energybar to use a long range special.

Oh and before I forget, Ultra V rules in this level. Release the radioactivegoo and then jump in the middle and lock on to an enemy and use your long rangespecial. They will be dragged into the goo and will die before they can evenget undizzied. You get a kill and your energy fills back up to full so you canget another monster. You can easily rack up three kills against the computer inabout 20 seconds this way. If playing against a friend who is trying to abuseUltra V's rocket fist get the hell behind something, preferably a chunk of thelarge structure around the basin that is indestructible.

- Over by the residential section there is one building with two smokestacks on it and some pipes going into it. In front of this building is a Health +25 powerup.

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- Next to the button that releases the orange goo there is a small section of electric fence. By the fence is another Health +25 powerup. - One more Health +25 powerup down in the basin like area next to the big silo - There is a special powerup in the residential section. It is inside the building that looks like a church or maybe an old fashioned schoolhouse. Just walk into the building to expose it. - Another special powerup is floating rather high up in the air above those six pipes connecting the small building to the main plant. - Another special powerup sits alongside the road where it runs past the button that unleashes the toxic goo. - Across from the button on the other side of the basin is a building with a number of smaller structures around it. Destroy the building to reveal yet another special powerup. - On one end of the level there is a dome like structure. Explodenize it to find a cloaking powerup.

- The only noteworthy weapons are the four gas tankers by the building with two smokestacks next to the residential section.

#-------------------------------# 3.7 Baytown (before earthquake) #-------------------------------#

Welcome to Baytown. Probably the biggest level available for 4 way fights inthe game. Unfortunately many of the buildings can't be knocked down forwhatever reason and it leaves me slightly disappointed that I can't explodenizethis level down into the ground. But it is sort of nice since it allows you tokeep fighting in this level for pretty much as long as you want without gettingtoo bored.

There's not a whole lot of interesting things to mention here. The huge whitebuilding near the water is awesome to have a showdown with a friend on. Itsreal fun just getting launched in the air from up there and then soaringthrough the sky for about 10 minutes (exaggeration) before crashing into theground below.

And personally I think Ultra V kicks ass here. His dash is the best as far as Iknow and you can dash off the tops of buildings or off the side of the cliff up

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by the lighthouse or even ramp up the streets as super fast speed. By dashingaround you can get to powerups fast and you can make high speed escapes if youneed.

You can also create an earthquake here which is super cool. It totally changesthe landscape of the level which is why I cover it by itself below. To causethe earthquake one of the monsters (basically you since you can't depend on thecomputer monsters to destroy things) has to get a certain amount of destructionpoints. You get points for destroying buildings, trees, and billboards and youneed a lot more than you might think and if you don't move fast enough theother monsters will destroy too much and nobody will be able to get enoughpoints.

Its not TOO hard since I have done it several times with three computersrunning around being a nuisance. You just need to work fast and know where thebig points are. The buildings down by the boat dock give you a crapload ofpoints. As do the trees around the lighthouse in the upper right hand corner.And in the upper left hand corner you can destroy the pillars and such easily.Then head down the street from the upper left hand corner and destroy the smallpockets of trees you see on either side of the street. After you have taken outthe stuff on the ground get on top of the buildings and do dive attacks. Itworks better using dive attacks since enemy monsters will have a more difficulttime getting at you and you can destroy billboards on top of the buildingsbefore you take them out.

You will know you did enough damage when the screen starts shaking. And thatswhen all hell breaks loose.

- The old structure that Player 1 starts on in the upper left hand corner of the screen has a Health +25 powerup on it. - Down by the boat dock at the end of the longest dock there is another Health +25 powerup. - Climb to the very top of the tallest building and destroy the top part of it. A Health +25 powerup will be revealed on top of the remaining part of

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the building. - Down in the lower left hand corner of the city there are two tall, indestructible buildings of the same height standing by eachother. On top of them is Energy +50 powerup. - On top of the lighthouse in the upper right hand corner is an Energy +100. - One building to the left of the tallest building is a somewhat weird shaped building with a special powerup on top of it. - On the cliff below the lighthouse is another special powerup. - One last special powerup is at the very back of the level on top of a short building. - Theres a short white building with a pointed top sort of like the White House. Destroy the pointy top to reveal *gasp* a cloaking powerup!

- There are 2 gas tankers in the upper left hand corner where Player 1 starts. - Two more gas tankers are down in the dock area off to the side. - Four more gas tankers are parked around the city area, can't really explain where they are though.

#------------------------------# 3.8 Baytown (after earthquake) #------------------------------#

After the earthquake rips through the city the landscape changes drastically.Two chunks of the ground sink into the earth, one large square where the hugewhite building was before and then a huge upside down L shaped chunk. Smallbits of land are still standing in the middle of these gaping holes but if youfall down into the holes you will take decent damage and then respawn on thebattlefield. This opens up loads of fun, you can combo an enemy and send themflying into the earth for added damage. Or you can knock them in using prettymuch whatever you want. You can dash and ram them in, use a knockback attack,grab them and jump in with them for fun, etc.

If you fall in yourself try and get to one of the sides so that you can grab onand climb out. Also don't try and kill an enemy by throwing them down in ahole. They will die but you won't get the kill.

There is actually another environmental hazard you can make in this level. Inthe upper left hand corner where the structure Player 1 starts on, the

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structure now looks suspiciously like a button. Dive attack on it and steamwill pour out of pipes around the city and if you stand in it you will takedamage. This really isn't too useful as you have to stand still in the steam toeven take a decent amount of damage. Still fun to activate though.

Many of the powerups that appear after the earthquake are on the small sectionsof land on the left side of the city that go upwards and then turn right nearthe top and take you to the lighthouse. Heres a crude map of them.

Land --------- | (3) (4) (5) (6)| Lighthouse | (2)

(1)----------------------Ocean

- The old structure that Player 1 starts on in the upper left hand corner of the screen has a Health +25 powerup on it. - Down by the boat dock at the end of the longest dock there is another Health +25 powerup. - Between platforms (4) and (5) a Health +25 powerup hovers down inside the hole a little ways. - On the map above, the (1) platform of land has a Health +100 powerup on it. - Down in the lower left hand corner of the city there are two tall, indestructible buildings of the same height standing by eachother. On top of them is an Energy +50 powerup. - On top of the lighthouse in the upper right hand corner is an Energy +100. - Between the (3) platform and the section of land above it hovers an Energy +50 powerup in midair. - One building to the left of the tallest building (well, where it was) is a somewhat weird shaped building with a special powerup on top of it. - Between the (3) and (4) platforms a special powerup hovers. - Against the back wall at the top most part of the level a special powerup sits on a small damaged building. - On the map above, the (2) platform of land has a Cloaking powerup on it.

- Most of the gas tankers are still there but some of them can't be reached

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because of the holes.

#----------------# 3.9 Club Caldera #----------------#

Welcome to Club Caldera, stop by the Brisa del Mar to get some expensive ashell rooms for your nights stay, check out the Friendly Tiki and buy yourself acouple nice sombreros or even pick up a couple ladies at the La Playa. Justwatch out for giant 100 foot monsters warring in the area and you will be fine.

Club Caldera is a nice little exotic looking city on the edge of an ocean witha great looming volcano behind it. Its a good median between giant cities likeBaytown and barren battlefields like Rosdale Canyon.

Interesting things, besides the city itself, include the giant ship out in theocean and the volcano. The cruiser can be destroyed into two indestructiblechunks. These can be thrown at your opponent to cause decent damage or be usedto level the city in a matter of minutes. The volcano is fun to have four waybattles inside but you can also make it erupt, although actually watching it ispretty underwhelming. It just releases a number of fireballs that hit the city.You can activate the volcano by dive attacking the vent shafts inside of it orby dive attacking the thing that looks like a button right next to the volcano.The fireballs barely harm the city and if some monsters are rampaging aroundthat area they might take minor damage as well. Not really worthwhile.

I'd also like to mention there are just a ton of powerups hidden in thebuildings here. My descriptions below are kind of confusing, but if you wantpowerups just grab a chunk of the destroyed cruiser and toss it into a group ofbuildings. About half of them have strong powerups in them.

- Smack dab in the middle of the volcano is a Health +100 powerup. - There is a triangular shaped building on the right side of the city that says Brisa del Mar on it. Destroy it and reveal a Health +25 powerup. - On top of the Puesta del sol building is a Health +25 powerup. The building isn't very tall and is sort of in the middle of the city at the waters edge.

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- Behind the building mentioned above are three more buildings. Two tall ones with a short one inbetween. Destroy the right one that says Mantaplaya on it to reveal an Energy +50 powerup. - You know where that button thingy is on the outside of the volcano that can erupt it? Go there and then walk off the edge down to the next sort of step of the volcano. Here you will find an Energy +50 powerup by some tiki heads. - On top of the Brisa del Mar (which is on the far right of the city) if you jump from the top of the building towards the volcano you can grab another Energy +50 powerup. - On the left side of the city there is a building with loro colorido on it and a small pool in front of it. Destroy this building to reveal an Energy +50 powerup. - To the right of the building with the Health +25 powerup on it is another large building. It has a cool ass flamingo sign in front of it that says el flamingo. Destroy this building and you will reveal another Energy +50 powerup. - Behind the Del Mono building (far left side of the city) is a special powerup. - On one of the volcano's levels on the right side there is another special powerup with some tiki heads around it. - Behind the volcano are a few small healing powerups and a special powerup sitting along the beach. - Out in the water in front of the city there is a special powerup almost completely submerged in the water. You can still see its red glow though. - Behind the building with the Health +25 powerup on it there are three more buildings. Two tall ones with a short one in between. Destroy the short one to reveal a special powerup. - On the right side of the city there is a cylinder shaped building that has a cool sign on it that says Dominguin. You know whats coming. Destroy the building and you will reveal a cloaking powerup.

- Sadly there are only two gas tankers in this level. One is driving around and one is parked behind the La Playa building on the far leftern edge of the city.

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- The giant cruiser can be broken apart and you can use two giant chunks of it to beat the crap out of your foes. - The building where you find the cloaking powerup falls over sideways towards the ocean. Lure an enemy in there and then smash the poor bastard.

#---------------# 3.10 Tsunopolis #---------------#

Tsunopolis is a good sized Japanese city with a lot of big buildings for you toknock down. I usually like to traverse around the rooftops armed with a radiotower or some such, the buildings are packed pretty close together so its hardfor monsters on the ground to hit other monsters above.

You might have noticed the spooky alien spaceship hovering on one edge of thecity. Its not there just to freak you out, pick up a turbine or some otherweapon and then face the spaceship and throw. When the alien ship is hit with aweapon it shoots the ocean with a laser thingy and creates a huge (and I meanhuge in relation to your monster, its probably 2 to 3 times taller than yourmonster) tidal wave. It does decent damage and it looks cool as hell. Be sureto be on a tall building or else it will hit you too. The tsunami will alsokill every last one of those thousands of annoying humans who run around likeidiots and it will make all of the moving traffic stop.

The spaceship also electrocutes anything that touches it. So don't bothertrying to ride on it with Raptros. I believe if you stand directly under it andthrow a monster upwards you can get them electrocuted as well. But its notworth it and you will only end up losing a ton of energy trying to aim thethrow.

- On top of the tallest building (it is sort of near the center of the city) is a Health +100 powerup. This building has a bunch of different colored flag things on its sides. - Standing on the buildings that is closest to the floating alien ship, turn your back to the spaceship and fall down between the two buildings on the street here you can find a Health +25 powerup.

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- From the position of the Health +25 powerup, simply climb up the other building (the one you weren't on before) and theres an Energy +50 powerup. - On the other side of the level there is a medium sized building that sort of looks like it has stairs for you monster to jump up. On top of this building you will find a special powerup. - Destroy the building that the Energy +25 powerup is on to reveal a cloaking powerup.

- There are only a couple gas tankers in this level. You can find them along the perimeter of the city. - There are four buildings in this area that can be pushed over to crush your opponent. Can't really describe where they are... but they are on the outer portion of Tsunopolis.

#--------# 3.11 UFO #--------#

The UFO is good for straightforward fights with a bit of an interesting twist.There are two levels that are pretty well separated from eachother. The lowerlevel is where most of the fighting takes place and where all of the weaponscan be found. The upper level has only a small amount of area to walk on sobattles tend to fall down to the lower levels even when they start up there.But the upper level is where you find your major (and practically your only)health and energy powerups.

There are three ways to get to the upper level. You can use the slow ass liftsthat constantly go up and down. Or you can jump on the railing on one of thewalls and then from there jump up to the second level. That lets you get upthere a lot faster but its a little difficult to land on the walls. Flyingmonsters can also fly up to the second level.

Your only weapons here are a bunch of chunks of rubble. You get them by walkingthrough the raised portions of the floor and by beating on the gray siding.

Not much else to say here... this is pretty much just a straight up beatathon.

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Despite the fact there's not a lot of powerups or weapons this level is stilla fun one to play on because it has a cool design. Unlike a certain boringlevel *cough*ROSDALECANYON*coughcough*

- Health +100 and Energy +100 powerups on the top floor. - Special powerup right in the center of the bottom floor. - Only other powerups in the level are on the lifts.

#------------# 3.12 Capital #------------#

This is the place where you fought Cerebulon. Notice how all of the boss levelsare kind of boring when played in a regular fight? This place isn't TOO bad, ithas a couple of interesting features. But I still don't find myself fightinghere much. It is basically a small area with an open space in the middle and aring of buildings around it and a small wall of electricity to throw yourenemies into.

Not bad for one on one duels I suppose but theres more interesting places tobattle.

- Slightly elevated above the road on the right side of the level is a Health +25 powerup. - Destroy one of the buildings on the left side to reveal a Health +25 powerup. Its the one with a pointy topper thing on it but NOT the pointy topped building that has an Energy +50 on top of it. Yeah... confusing. - Slightly elevated above the road on the left side of the level is an Energy +25 powerup. - On the left side of the level on top of the buildings there is a little pointy structure on one of the buildings. Walk into it to destroy it and reveal an Energy +50 powerup. - At the back of the level there is a building with a big pointy top on it. Walk into it to destroy it and reveal a very embarrassed special powerup. - At the top of that really tall tower near the front of the level is another special powerup. The only way to get to it is to destroy the tower first so that it falls down. A flying creature could fly up to get it also. - On the right side of the level on top of the buildings there is a little

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pointy structure on one of the buildings. Walk into it to destroy it and reveal a cloaking powerup.

#-----------------# 3.13 Mini Baytown #-----------------#

The name says it all. Mini Baytown is like the city portion of Baytown andwithout the ocean or the cliff or the lighthouse. It is actually kind ofboring to me... I'd much rather just fight in Baytown since it is bigger andhas a more interesting landscape.

Not much interesting to note here. This is basically a good sized city thatslopes upwards pretty steep. You can't cause an earthquake here unlike Baytown.

The locations of the powerups here are taken from the point of view of amonster standing at the lower end of the level and looking uphill.

- The tallest building in the level which is located in the inner part of the level has a Health +25 powerup on top of it. - Behind the Health +25 building there is a street full of screaming people and then on the other side is another, shorter building with an Energy +50 powerup on it. - Standing on the building with the Energy +50 powerup, turn to your right and walk off the edge onto a short building. Here there are two special powerups side by side. - On top of one of the buildings along the left edge of the level is another special powerup.

- There are three gas tankers parked on the lowest street.

#------------# 3.14 Volcano #------------#

The volcano level is pretty much Club Caldera without the city and with thevolcano twice as big. Its a fun level, inside the volcano you can have somecrazy four way battles and on the outside there are small throwing weaponssprinkled all over for your entertainment.

Theres another cruiser out in the ocean here as well. Break it apart and you

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can knock around the other monsters with the indestructible chunks of ship. Youcan also erupt the volcano like before. Its a little more useful here I thinkbut not too much. You can do some good damage if there are other monstersinside the volcano with you.

- On top of one of the smokestacks inside the volcano is a Health +25 powerup. - Out in the water there is a Health +100 powerup. It is partially hidden underneath the water so spotting it is a little tricky. You should see the green glow though. - On top of one of the smokestacks inside the volcano is a Energy +50 powerup. - On the rim surrounding the inside of the volcano there is an Energy +100 powerup. - Floating in the air between the two smokestacks inside the volcano is a special powerup. - On the rim surrounding the inside of the volcano there is a cloaking powerup.

- Out in the ocean there is the big ship for you to destroy and use its parts as awesome killing machines.

*====================* 4. Basic Actions *====================*

Here we are. I wasn't too sure what to include on the list and what was basicand what was advanced so if you see something you don't like email me. And allof these descriptions are assuming you are using the default controllerconfiguration.

#------------# 4.1 Movement #------------#

Pushing up on the Dpad or left analog stick will make your monster move forwardwhile pressing down will make him move backwards. Pushing left or right rotateshim and L1 and R1 makes him strafe side to side, which is how you should avoidincoming attacks. The right analog stick lets you look around a level. Jumpingis done with the X button.

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#---------------------------# 4.2 Strong and Weak Attacks #---------------------------#

Your most basic of attacks. Push triangle to do a slower but stronger attackand square (when close to the enemy) to do a faster attack.

#----------# 4.3 Combos #----------#

Pressing square or triangle several times will make your monster do a combo ofhits on an enemy. Unlike other fighting games combos in WotM can be made up ofa lot more things than just punches and kicks. A slightly more advanced combohas your monster mixing in Up or Down + Square or Triangle moves. You can addin weapons or send your enemy flying into buildings to do more damage. You canmix in your long range special also. The results are pretty much endless andyou can come up with some deadly combos.

#----------------# 4.4 Energy Beams #----------------#

Pushing square while not near an enemy will shoot your energy beam. This isyour basic long range attack and it is good to use on fleeing enemies. Eachmonster has a little different energy beam from the others so check themonsters section to get details on each individual one. Energy beams also drainquite a bit of energy so don't overuse them.

#---------------# 4.5 Dive Attack #---------------#

While you are jumping up press Up + Triangle. Your monster will stop in midair,gather energy and then smash into the ground below. This does pretty gooddamage and it will knock an enemy down if they are hit. This move is prettygood for catching enemies off guard.

#------------# 4.6 Climbing #------------#

Press O when near a building to grab onto it. You can also jump at a building

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and then grab on to the side to climb it a little faster. While climbing abuilding you are vulnerable to attacks so don't dawdle. You can move up, down,left or right on the side of a building and pushing X or O will make yourmonster let go. If the building you are holding onto is destroyed or damagedyour monster will be thrown off. Also if you are hit by a weapon or anothermonsters attack your monster will let go but you can grab back on.

#-----------# 4.7 Weapons #-----------#

When you stand over a chunk of rubble or a girder or something it will glowgreen. That means you can press O and pick it up. Weapons can be thrown with O,used to hit enemies for more damage with square and triangle, and if you blockwith one it will increase your blocking. Check the weapons section for moreinformation.

#---------------------# 4.8 Throwing Monsters #---------------------#

Press O near a monster and you will pick them up. Then you can press O tosimply throw them, square to hit them and take off a little health (you can dothis a few times) or press triangle to punch them and send them flying.Whatever you do do it quick because the enemy is constantly struggling in yourgrip and will drain all of your energy in a matter of seconds. You can throwmonsters into other monsters, into buildings, into hazards or pretty muchanything else. Not really good because you will lose all kinds of energy evenif you only hold onto the enemy for a second or two. It looks cool and it can'tbe blocked though...

#------------# 4.9 Blocking #------------#

R2 blocks. This will prevent too much damage being done to your monster and itwill keep any enemies from knocking you into the air. There are a few thingsthat block won't protect against though. You can still be picked up while

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blocking, a stun hit goes through blocks, knockback doesn't hurt you as muchbut it stills pushes you back, and impale type weapons will still impale you(grrr...).

#------------------------# 4.10 Long Range Specials #------------------------#

Press circle and triangle at the same time to unleash your monsters long rangespecial. You have to have a little red flashing x up by your character'sportrait though. Long range specials are mostly pretty deadly and each monsterhas a different one. Check the Long Range Special section.

#----------# 4.11 Nukes #----------#

These are all the same I think except for looking different. Press square and Xat the same time and your monster will hit any monsters near it for gooddamage. Good way to give yourself some breathing room when two or threemonsters are beating you and you are invincible for a few seconds while you doit which can be very helpful.

*=======================* 5. Advanced Actions *=======================*

These are the things I think take a little bit more practice before you getused to them but they are vital to becoming a master WotMer.

#--------------------# 5.1 Catching/Batting #--------------------#

If a weapon is coming at you (not an energy projectile though) you can pressthe circle button right before it hits you and catch it. Then you can throw itright back at your enemy. Its a little difficult to get the timing down butvery valuable in a long range battle. If you are holding something like agirder that can be swung you can hit back small objects that are thrown at you.I just prefer to catch them myself... you can only hit back things like carsand that.

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#------------# 5.2 Uppercut #------------#

Down + Square. This sends your opponent almost straight up into the air andgives you a bit of a chance to juggle them. Its ok but some of the monsterscan't recover from their own attack fast enough to hit the monster again. ButPreytor can string together four or five of Uppercuts easily.

#---------# 5.3 Shove #---------#

Up + Square to do this one. Your monster hurts the other monster a little andpushes them a ways away. This gives you a chance to run away and block won'tprotect from the enemy from it. You can also push the enemy into somethingdangerous like an electric fence.

#------------# 5.4 Launcher #------------#

Down + Triangle makes your monster hit the other monster hard and knock themaway. I like using this all the time to smash opponents into buildings or such.Its also a good attack to use when you meet another monster in midair. You canreally send them flying if you nail them in midair. Some monsters have betterlaunchers than others. Small ones like Preytor can barely get the opponent offthe ground.

#--------# 5.5 Stun #--------#

Up + Triangle. This is a slow attack that when it hits your opponent it willstun them and their monster will sway on his feet dizzily for several secondsopen to any attacks. It also goes through block which makes it good forfighting against turtles.

#--------# 5.6 Dash #--------#

Tap up twice to use dash. Your monster will run forward while their energy

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drains. While dashing you can press triangle to ram an enemy. Dash lets youclose gaps between you and your opponents quickly and it lets you hit them hardwhen they might not be expecting it. But dash becomes much more important asyou fiddle with it. Using dash you can shoot across levels at high speed andwithout losing a lot of energy.

If you see a small pile of rubble or any short elevation that you can walk upyou can ramp it. Dash towards it and push (and hold) triangle as you hit asmall bump or reach the top of a hill or something. Your monster will go up inthe air and depending on the steepness of the thing you ramped you can reallyget some major air time. You can also dash off the tops of buildings. Somemonsters are better than others when dashing around though... Ultra V inBaytown for example is untouchable. He can just zoom practically anywhere inthe level if you stay on top of the buildings. Just remember to hold triangleas you take off to get as much distance as possible and if you are about to hitsomething let off triangle. Other than that go scouting for cool things toramp.

You can also have your monster dash the second he hits the ground. If you jumpyou can tap up and hold it the second time and the second you land your monsterwill dash. This saves you a second or two if you have an enemy on your ass. Youcan also do this trick when you run out of energy and are waiting for yourenergy to refill.

Dash is hard on your energy and ineffective until you get good at the controls.Keep practicing though and it becomes one of the most useful moves in yourrepertoire.

#---------# 5.7 Bluff #---------#

Blocking can also cancel attacks your monster is doing. If you are standing bya blocking enemy you can do a stun hit and if your enemy unblocks to attack youand stop the stun you can press R2 in the middle of the animation to turn your

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attack to a block. You can also say to stun, then block and then immediatelya weak attack. Kind of play a few mind games with your enemy.

#-------------# 5.8 Interrupt #-------------#

When blocking you can press square and triangle and your monster does a sort ofweird looking movement with its arms. If you push square while blocking rightbefore an enemies punch or kick connects you will interrupt the attack and stunthem for a second or two and leave them open to your attacks. Very useful ifyou get good at it.

#----------------# 5.9 Air Recovery #----------------#

Find it annoying when an enemy sends you skyward with a combo and you end up onthe other side of the level? Whenever you are sent careening into the air youcan do an air recovery, where your monster balances out and lands safely on hisfeet instead of being slammed into the ground. To do an air recovery push R2when your monster is standing upright in mid-air, basically when his head ispointing up and his feet are pointed down at the ground. This saves you from abit of damage and allows you to launch a counterattack, not to mention it isjust damn cool.

#---------# 5.10 Rage #---------#

In order to activate Rage your energy bar has to be flashing purple. To get itflashing purple you have to fill it to the max. After your energy bar has beencompletely filled up press select and your monster will do their taunt and thentheir hands/claws/tentacles will glow.

After you go into Rage mode your energy bar will slowly drain and none of youractions will make it drain any faster. So you can dash all over or fire off afew thousand chain gun shots with Robo without it affecting your energy. Your

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energy will continue dropping until it gets down to the normal blue bar andthen you go out of rage mode.

Although I said differently in Zoopsoul's guide (that was a long time ago,which is evident by my obvious jackassness in the email) I think it is fine ifyou use Rage. If you aren't in a desperate situation then go for it. Basicallyif you score multiple hits on an enemy each hit does more and more damage. Theproblem is that you have very little time to get a combo in on the enemy beforeyou run out of energy. You can always grab energy powerups to prolong Ragethough. Overall it could be helpful but you don't need to be a master of theRageness to be able kick your opponents ass.

*=============* 6. Energy *=============*

Energy can be a strategic twist to battles or a pain in the ass depeding on howyou see it. Most of your offensive actions take energy to use and if you runout of energy then you can't do any actions until you regain some back.

#------------------# 6.1 The Energy Bar #------------------#

Your energy is the bar by your portrait that is blue at the start of thebattle. The different colors mean different things. I'm not sure if there areany official names for these but I came up with my own terms.

All blue bar - Full energyPartially full blue bar - Partially full energyPartially pink bar - Overfull energyWhole bar is flashing purple - Max energyPart of bar is flashing purple - Charged upEmpty bar - No energy

I will use these terms below...

#------------------------# 6.2 Managing Your Energy #------------------------#

You don't really have to worry about your energy much unless you are using dash

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or energy projectiles too much or if you try to throw an opponent. If yourenergy does hit zero you can't do any actions that use energy until the barfills back up to about the halfway point.

You can accumulate 100 energy total, the blue bar is about 70 energy I thinkand then 30 more energy will make your energy bar flash purple. If your energyfalls below 70 it will slowly increase (as long as you aren't jumping orflying) until it hits 70 again.

There is a reason to get to 100 energy besides just because the flashing barlooks cool. If you hit 100 energy you will earn a special if you don't alreadyhave one waiting to be used. If you use a special while above 70 energy yourenergy bar will fall down to 70. You can also use Rage if your energy bar isflashing purple.

#--------------------# 6.3 Regaining Energy #--------------------#

There are several ways to restore energy. Heres the important ones:

Regeneration - As long as you stay on the ground your energy will slowly restore up to 70.

Powerups - They are blue and restore 5, 25, or 100 depending on their size.

Using weapons - Throw or swing a weapon and hit a monster or a building and you will regain a little energy. Weapons can also be used when you have no energy left, so grab 'em and swing away!

Killing another monster - If you score the killing blow on another monster your energy will go up to 100. So its a good idea not to let the enemy take your kills...

*=============* 7. Flying *=============*

There are two monsters in this game that have the ability to fly, Preytor andRaptros. Flying takes a bit of practice to get good at but once you become a

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good flier you will have a pretty big advantage over your opponent. Thissection will cover the advantages and disadvantages to flight and also thedifferent tips and tricks to get you started out.

#-------------------------# 7.1 To Fly or Not to Fly? #-------------------------#

Flying has its good and bad points and being able to fly in some levels won'treally be of benefit but flying is still a good skill to know how to use.

Advantages: - Get to some powerups faster. - Get to some places that other monsters can't even reach. - Have a bird eyes view of the action and know most of what is going on. - You movement isn't limited by the environment. Like if they basin at Atomic Island was full you could go right over it instead of having to run around. - Flying is faster than walking once you get good at it. - Its just plain cool to glide around in the sky and zoom above streets brushing past buildings.

Disadvantages: - Big drain on energy if you aren't careful. Preytor is a lot worse than Raptros, I think it takes her like twice as much energy to flap her wings. You also don't regain energy while in the air so you can't just glide around and expect your energy to fill back up for more flying. - Some levels like Rosdale Canyon have few reasons for you to take to the air. - Flying monsters have a crappy jump and so so ground fighting skills. - Flying can leave you wide open to projectiles. If you are flying around in open air theres not a whole lot you can do about energy projectiles and thrown weapons coming your way. - Flying really isn't beneficial until you become good at it and the rest of the game.

Ultimately either a flying monster or a ground monster can beat eachother, itjust depends on your overall WotM skill. When fighting a flying creature youwant to ground him with a strong weapon or a LRS or just pound him with energyprojectiles to cause some good damage. If you are a flying creature you want toperform hit and runs on your enemy and get most of the powerups using your

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increased maneuverability but you don't want to run out of energy or get caughtout in the open.

So you can be equally successful with a flying type or a ground type but as Isaid, knowing how to fly is always a good thing and it will probably make you abetter WotMer no matter which monster you use.

#---------------------# 7.2 Flying Techniques #---------------------#

There are only a few techniques to flying but they take a little work to getgood at them.

Flap your wings - While in the air press X and your monster will flap its wings and gain a little altitude. This uses up energy so flap as little as possible.

Glide - Hold X while in the air to glide in the air. Your monster will slowly fall towards the Earth while gliding but won't lose any energy. You can point downwards towards the Earth to fall faster but pick up some speed and you can pull back on the analog stick to make your monster sort of rear back and lose most of its speed but fall slower. While gliding you can still lock on to an enemy to glide towards them and you can shoot energy projectiles.

Running start - This is a good way to start flying at high speed. Stand on top of a building and dash towards the edge. Hit triangle right before you hit the edge and then immediately push in and hold X. If you did it right your monster should be gliding very fast through the sky and you shouldn't have lost much energy. This is a very important ability to make use of as you can really move fast with it and get to places before your enemy.

*==============* 8. Weapons *==============*

Weapons are a vital part of this game. When attacking enemies with them you can

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do more damage, you can throw them to hurt monsters or destroy key structures,and you can block with them to take even less damage. There are two main typesof weapons, those meant for swinging and those meant for throwing. Most weaponsyou can do either with but using a car to punch an opponent isn't as effectiveas using a girder. From the two main types of weapons the list branches out, tome there are four very distinguished weapon types though.

Weapons break after a certain number of hits. Their endurance depends on whatkind of weapon they are. In most of the cities there are weapons EVERYWHERE.Just destroying a single building can give you numerous pieces of rubble andgirders. There are also turbines and water towers littered on rooftops and carsdriving along the streets. Whenever you don't have an enemy on your ass Irecommend grabbing a weapon and prepare yourself for a little self-defensin'.

#---------------# 8.1 Projectiles #---------------#

These are smaller objects like cars that don't really help much when used inclose range combat. They can be thrown to do decent damage though. Just lock onto an enemy and launch it at them. There are a couple more useful projectiles:

Gas Tankers - In the city levels there are usually a few of these lying around. They are your ultimate tools to destruction. Throw them at the enemy and a big explosion will blast them onto their asses and a fire will burn where the gas tanker hit. Step in it and you will recieve damage.

Power Generators - On top of some buildings there are these weapons. Throw them at an enemy and if it hits them it electrocutes them and throws them up into the air. Great way to stop the enemy from escaping the wrath of Agamo or some such.

#---------# 8.2 Clubs #---------#

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Any longer weapons like girders that don't have a pointy end on them are goodclubs. These are good for beating your enemy upside the head with. They canalso be thrown but whats the fun in that? These weapons are pretty durable, youcan do a couple full combos with them before the weapon finally breaks.

#----------# 8.3 Spears #----------#

These are probably the best weapons in the game and they are just plainannoying as hell. Spears are like radio towers on top of buildings or pointylooking poles left behind when you destroy a building. Lets see... where tobegin. When you throw them at an enemy the enemy will be impaled and has tomash the buttons on his controller to pull the weapon out. This takes severalseconds to do and leaves them wide open to attacks. They are very difficult tododge also. Since they are thin and come at you pointed straight at you youprobably won't even see them before they hit you. If you do see them thendodging to the side probably won't save you because they track you and theymove very fast, they don't have to arc upwards like a car they just go straightat you. Your only chance is to catch the spear and throw it back.

Personally I hate these weapons. There needs to be a lot less of them, whenplaying in Tsunopolis against four computers on hard you won't be able to gomuch more than a few seconds at a time before being impaled. But they area asuseful as they are annoying, whenever you see a spear grab it and impale yourenemy. This can keep them from getting powerups or just give you a chance totake off a huge chunk of their health.

#-----------------# 8.4 Heavy Weapons #-----------------#

These are the one of a kind indestructible weapons like the boulder at RosdaleCanyon. They can only be thrown but there are two ways to throw them (one ofwhich is completely useless but whatever) and you can block with it whichincreases your blocking power and it won't get destroyed. Since these weapons

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are indestructible you can use them over and over. It moves pretty slow thoughso there is a good chance your enemy might catch it or dodge out of the way.Still fun to use though, it shakes the whole screen when you hit something nearyou. O button throws it but if you press Up + the O button your monster willuselessly through it straight up and it will land a little ways in front ofhim. This can still hit the enemy but it is much more intelligent to throw theweapon at their face. Here is a list of all of the heavy weapons you can find:

Rosdale Canyon - Boulder sitting on top of one of the pillars.Century Airfield - Destroy the parked airplanes to get two chunks of them.Club Caldera - Destroy the big ship out in the water and two chunks of it will stay behind for your destroying pleasure.Volcano - Destroy a similar looking ship (actually its the same one, its fairly brave) out in the water to get two chunks of it to smash your opponents.

*==========================* 9. Long Range Specials *==========================*

Long Range Specials are an important part of fighting. If you are losing abattle you could grab a special powerup and using a Special move you couldreally turn the tide of the battle. What Special a monster has should be one ofthe more important things to consider when picking a monster for a battle. Someattacks are more useful in some levels than others.

As you should already know, pushing circle and triangle activates your longrange specials.

#--------------------------# 9.1 Togera - Plasma Breath #--------------------------#

I don't like this one too much. Its called a Long Range Special but you have tobe standing right by a monster to do damage! Basically Togera breathes greencrap all over the enemy and damages them pretty good. If you are caught in

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Togera's breath you will be damaged and your monster slows down so you can'trun out of the breath. Togera is vulnerable while doing the attack but oddlyenough you can block and although Togera stops breathing the green stuff on theenemy the game will still act like he is doing to attack and nearby enemieswill still take damage. So this special is ok in my book.

#-------------------# 9.2 Preytor - Leech #-------------------#

Ew... Leech really isn't that useful I don't think. It tracks the enemy andwill go around buildings in pursuit of your enemy but it moves SO SLOW! If theenemy monster sees it he can just run away or he can shoot it down I think. Ifthe leech latches on it will suck away some life but the monster it is attachedto can run around and attack freely so it really isn't that useful. It shouldgive some of the health sucked from the enemy to Preytor or something like thatI think.

#-----------------------# 9.3 Congar - Sonic Roar #-----------------------#

Heh... want to see something cool? Go to a place where there are a lot ofhumans running around like at Mini Baytown. Stand facing them and aim down alittle and then use Sonic Roar. Instant one thousand human deaths! Awesome!

Anyways, this is a good special. Congar sucks in his breath for a second andthat bellows out a large gust of air. That will hit any enemies in front of youfor good damage. It can also go through solid surfaces like buildings so thatonly makes it more useful.

#---------------------# 9.4 Robo 47 - Missile #---------------------#

The Missile is very powerful but it is a bit more difficult to use. Push circleand triangle and CONTINUE TO HOLD THEM. A missile will appear where Robo's headwas and until you let go of circle and triangle you can move Robos body about

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freely until you decide where to shoot. You can aim wherever you want in frontof Robo using the left and right analog sticks and I think you can also cancelthe missile by blocking. If you lock on to an enemy you can shoot at them butyou should probably wait for a few seconds for the missile to lock on to them.You should hear a beeping noise when the missile is locked on and then you canfire a heat seeker at them. When the missile hits it creates a pretty big blastthat will hit other enemies and buildings close by.

The Missile is useful at medium range and if there is a group of monstersfighting a close (but not too close) distance away it can really cause somedamage. It leaves you kind of vulnerable though.

#---------------------# 9.5 Agamo - Tiki Head #---------------------#

Agamo's special is really cool. He pulls his head off and makes it bigger sothat he can use it as a weapon. And the weapon has all of the properties of anormal weapon too, you can hit enemies and regain energy (and maybe even createan endless chain of Tiki Heads if you are good) and you can throw it at the UFOin Tsunopolis to cause the tidal wave.

When you hit an enemy with Agamo's head you will knock them flat on their assesand do some good damage. The head will explode after a little time has passedor if you hit people with it too many times. You can also make it explode onyour own. Push circle and triangle while the head is still out to make itdetonate. So if you lose the weapon and an enemy grabs it you can have the lastlaugh and detonate it right in his hands and hit him with the explosion. Or youcan use it like a grenade and throw it at an enemy and then detonate it rightbefore it hits.

Tiki Head probably isn't the best Long Range Special but it is definitely funto use and it is useful.

#-------------------------# 9.6 Ultra V - Rocket Fist #-------------------------#

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Rocket Fist is one of the best specials, it looks cool and it is very useful.Ultra V will shoot his right hand off with a wire attached to it and if hegrabs an enemy he will pull them back to you and have them dizzy, open to anattack. This is a great way to stop an enemy from getting to a powerup and itdoes good damage since you can beat their asses when you pull them towards you.

Rocket Fist also allows you to pull the enemy into hazards, most importantlythe toxic goo at Atomic Island. You can even hold a weapon like a gas tankerand use Rocket Fist to do more damage.

I tried having two Ultra Vs rocket fist eachother at once but it seems the onethat hits first will cancel out the other rocket fist and the Ultra V that getshit gets his special back. I can also unofficially answer the question as towhat happens if you use Rocket Fist while Ultra V's fist is in the air (whichis actually impossible to do I think unless you get to Rocket Fist glitch). Itseems the fist will go towards the place that you aimed from its currentlocation, which kind of messes it up. Check the glitches section below for moreinformation about the Rocket Fist glitch if you don't know about it.

#-----------------------------# 9.7 Magmo - Volcanic Eruption #-----------------------------#

This special wins the award for being most destructive. When Magmo does thisattack he will spit out a ton of lava balls at the enemy. If you stay locked onto the enemy you can juggle them up into the air and do a lot of damage. Evenbetter if you get them up with their backs against the wall you can use thisspecial and continuously slam them into the wall and do twice as much damageand take off around 1/3 of their health!

I haven't tried it but I assume if two Magmo's did this special on the samemonster they could really rack up the damage and send them flying.

Volcanic Eruption is perfect for those looking to cause mayhem. Just bewarethat Magmo is left wide open for attacks from the back and sides as he spits

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lava balls at the enemy.

#---------------------------------# 9.8 Kineticlops - Chain Lightning #---------------------------------#

Kineticlops charges up and then shocks the hell out of any enemies nearby. Itdoes good damage, looks cool, and its an all around good special. I just wishit had more range...

#-------------------------# 9.9 Raptros - Fire Breath #-------------------------#

This is like Togera's breath attack only Raptros spits out flames that willcatch enemies on fire. I think that makes a bit more useful than Togera's ToxicBreath attack but it mostly shares the same strengths and weaknesses asTogera's. Unfortunately the flames caused by Raptros' special don't last aslong as those cause by gas tankers.

#--------------------# 9.10 Zorgulon - UFOs #--------------------#

This is a cool special but not very effective. Zorgulon will fire this littlespinning object thing and it will either hover over an enemy and a bunch ofUFOs will come out and fire on that enemy or it will just float in the middleof the level and anybody that comes close the UFOs will fire on. Its prettyneat having a fleet of spaceships fighting alongside you but they don't do awhole lot of damage. Their target can run away or destroy them pretty easily.If Zorgulon intervenes and stuns the enemy though that will leave them open toa beating from the UFOs.

#------------------------# 9.11 All Monsters - Nuke #------------------------#

Ok, ok so this section is titled Long Range Specials. I just thought I'd put inNukes here as well. Push square and X to use a nuke. This will surround yourmonster with a blast that hits any enemies standing by you. Good for clearingout enemies that are ganging up on you. It also offers temporary invincibility

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while the explosion is going off. You can use a nuke to avoid a powerful attacklike a Long Range Special or something like that. Very useful.

*=============================* 10. Environmental Hazards *=============================*

While fighting you are bound to run into hazards in the level. These come inthe form of hazards you activate or could just be something in the level. BelowI list the environmental hazards in the game and how you can use themeffectively.

#----------------# 10.1 Electricity #----------------#

There are two stages where you will have to deal with electricity, AtomicIsland and Capitol. Getting electocuted by itself really isn't a big deal. Ittakes off like 1 point of health. But your monster will get thrown back and ifyou hit any other monsters while you are covered with electricity you will takemore damage as well as damage them. So I don't often find a use for it besidesjust messing around.

In a two player battle player one seems to have an unfair advantage when itcomes to electricity. If you pick up player 2 and run into an electricfence/wall you will take a little damage while player 2 takes a lot of damage.If player 2 tries this same trick he will still take more damage than player 1.Odd but useful for player 1 sort of. You can pick up player 2 next to a placewhere there is electricity and run right into it to do good damage.

#---------# 10.2 Fire #---------#

Fire is caused by Raptros' special or left behind by destroyed gas tankers. Itsnot a big deal, it slowly drains your life until the fire goes out whichdoesn't take too long. If you touch an enemy while being on fire he will alsocatch on fire which is pretty cool.

If you catch on fire and you are worried about your health you can get rid of

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the fire. Just walk into some nearby water to cool off or if you dash it willput the flames out right away.

#----------------------------------------------# 10.3 Volcano Eruption (Club Calderia, Volcano) #----------------------------------------------#

You can cause this to happen by dive attacking the button on the outside of thevolcano or by dive attacking one of the smokestack thingies on the inside. Thiswill shoot off some lava balls at the enemy that will do ok damage if they hit.Not really that great.

#--------------------------------------# 10.4 Reactor Ventation (Atomic Island) #--------------------------------------#

To vent the reactor you have to do a dive attack on that button that has a thinsmokestack on either side of it. This will fill the small town down in themiddle with deadly goo. This stuff rocks your socks. It will kill a fullhealthed monster in just a few seconds.

As I said, Ultra V rules at Atomic Island. Stand in the middle reactor and usehis long range special to pull enemies into the goo. Each one you pull in is aguaranteed kill pretty much and then you refill your energy to do it again. Youcan really rack up kills fast this way.

If you get knocked in then keep jumping until you get out. You will still losea crapload of life but you will hopefully still live. After about 27 seconds orso the goo will disappear.

#------------------------------# 10.5 Earth Quakation (Baytown) #------------------------------#

To cause the earthquake one of the monsters (basically you since you can'tdepend on the computer monsters to destroy things) has to get a certain amountof destruction points. You get points for destroying buildings, trees, andbillboards and you need a lot more than you might think and if you don't movefast enough the other monsters will destroy too much and nobody will be able toget enoughpoints.

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Its not TOO hard since I have done it several times with three computersrunning around being a nuisance. You just need to work fast and know where thebig points are. The buildings down by the boat dock give you a crapload ofpoints. As do the trees around the lighthouse in the upper right hand corner.And in the upper left hand corner you can destroy the pillars and such easily.Then head down the street from the upper left hand corner and destroy the smallpockets of trees you see on either side of the street. After you have taken outthe stuff on the ground get on top of the buildings and do dive attacks. Itworks better using dive attacks since enemy monsters will have a more difficulttime getting at you on top of buildings and you can destroy billboards on topof the buildings before you take them out.

You will know you did enough damage when the screen starts shaking. And thatswhen all hell breaks loose.

After the earthquake there will be holes all over. Fall in and you take somepretty hefty damage. You can have some fun knocking your enemies in or grabbingthem and jumping in with them for a little kamikaze style attack. Just makesure you don't kill an enemy by throwing them in a pit because you won't getthe kill.

#----------------------------# 10.6 Steam Venting (Baytown) #----------------------------#

After you have caused the earthquake in Baytown you can cause another hazard togo off there. Go to the upper left corner and that building Player 1 starts onat the beginning of the battle will now be destroyed and look suspeciously likea button. Dive attack it and steam will pour out from pipes all over the level.This isn't really that effective since you have to stand in the steam forseveral seconds before the damage really starts adding up. If you are in thearea though its worth doing.

#-------------------------------------# 10.7 Water Tsunamination (Tsunopolis) #-------------------------------------#

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Throw a weapon at the UFO floating eerily in one corner of the level and topiss it off. It will shoot a green energy beam that creates a giant tidal wave.To avoid the tidal wave climb a tall building. The tidal wave looks badass andit does good damage. It also sweeps away all of the people running around onthe ground and it stops the moving traffic. Very cool hazard.

*=====================* 11. Miscellaneous *=====================*

Heres some stuff that doesn't really belong anywhere else in the FAQ (orprobably in the FAQ at all) so I gather it in one spot so you can ignore it allif you want.

#-------------------------------# 11.1 Frequently Asked Questions #-------------------------------#

Not really frequently but eh... you get the picture.

Q: Why can't I play with more than two monsters at Metro City?A: Who knows. Incog thought it would be funny to piss us off I guess.

Q: Who is your favorite monster to use?A: I'm without a doubt best with Ultra V but Agamo is just so much cooler.

Q: Favorite stage?A: What are you writing a biography? Anyways, I don't really have a favorite. I enjoy almost all of the levels. I guess Volcano, Tsunopolis and Centruy Airfield stick out from the others for me though.

Q: Why don't you list things like the different skins and that?A: Other guides do that already and besides, it doesn't have anything to do with combat.

Q: Have you found any hidden jokes in the game or anything like that?A: Not really... I did do a bit of billboard and advertisement hunting in some of the cities and all I found were a few mildly funny movie advertisements. I also found a phone number on one billboard advertisement but I'm too scared to call it.

#---------------------------# 11.2 Glitches / Weird Stuff

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#---------------------------#

There are a few glitches in this game worth mentioning. If you have any othersthen send them in through email or on the message boards.

Rocket Fist glitch - This is probably the weirdest one. When you start a fight as Ultra V sometimes theres a weird wire stretching across the level that will appear and disappear depending on where you are looking at it. It gets weirder. Use Ultra V's Rocket Fist and then his hand will appear frozen at the end of this wire looking very eery. So now theres this hand floating in midair with a wire attached to it. Also Ultra V is walking around without his right hand. It gets even weirder. Use Ultra V's rocket fist again and whatever you target the fist will point that way and the attack will come from that direction (you will see a little red laser shoot out of the fist). What the hell could cause such disturbing problems? I guess the game messes up sometimes when it loads the level with Ultra V and the wire from his Rocket Fist is stretched across the level. I've had this happen twice in Baytown and Tsunopolis, using Ultra V as player 1 and Raptros as player 2.

Electricity glitch - When player 1 is holding player 2 and runs into something that shocks him they both will take damage but player 2 will take more. If you reverse the positions player 2 still takes more damage than player 1.

Falling into buildings - I've only had this happen once. It was in Metro City and I was dive attacking one of the really tall buildings. It started to sink into the ground and my monster fell inside of it. I just walked out, no freaky graphic glitches or anything.

Getting caught in the wall - I was playing with a friend in Midtown Park and I finished him (Agamo) off and knocked him into the barrier. He got caught in between the barrier and the ground sort of and his monster kept acting like it was falling. After a few seconds he fell completely and died. Thats the only time I've had it happen.

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Weird 2 player stuff - It seems player 2 doesn't get sound effects, only player 1 gets to hear explosions and stuff. And when you enter monster vision as it is called and you have one camera looking at both monsters your get more control over your monster. You can spin them in circles real fast.

#----------------------------------# 11.3 Stuff to do When You're Bored #----------------------------------#

I'm sure several of you have seen me on the WotM board at GameFAQs claiming Icould makes mini-games ten times better than the ones they came up with in thegame. Well... here they are. Except they might not exactly be as amazing as Ihyped them to be. Still fun though.

There's a 1 and 2 player version of most of these games. 2 player is obviouslyfunner. If people show any enthusiasm towards the idea I might put in a highscore list for the 1 player thing. Basically whoever has the highest times getsput in.

{--- Rooftop Rumble ---}

1 Player: Try and keep from touching the ground for as long as possible.2 Player: Try and get your opponent to touch the ground first.

The point of this game is to stay the hell away from the ground. You choose astage depending on how easy or difficult you want it to be. A place likeBaytown could take forever for somebody to emerge victorious while playing thisgame in Rosdale Canyon could take just a few seconds. You can add in computerenemies to serve as a sort of hazard too if you want. I have a few rules, addin your own or take these out if you please:

1. You can fire at your enemy to try and mess them up but you can't repeatedly fire at them until they die.2. Long Range Specials banned. Half of them are useless and the other half are pretty much instant wins.3. Flying creatures can't fly or glide, so they are pretty much useless here.4. I will let you use your better judgement as to what is touching the ground or not.

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{--- Monster Dance Off ---}

2 Player only.

Not actually a game but who cares? Well in case you haven't noticed when twomonsters get close to eachother and you get that side view of their fight themonsters seem to get more nimble. You can spin the left analog stick quicklyand the monster will spin around like a psycho. You can have Togera do a cooltailspin or have Ultra V do flips in the air. You can also use the right analogstick to make your monster nod his head up and down to the beat of the musicplaying in the backgorund. And if you really get your groove on then pushselect and do a badass taunt. Basically a fun thing to do if you are drunk orjust plain insane.

{--- Monster Derby ---}

1 Player: Run Time trials.2 Player: First across the finish line wins.

One of my favorites. Basically you decide on a route through one of the levelsand you and a buddy race through it and try to be the first to the end. You canadd in computer controlled enemies to be hazards if you want. Rules:

1. No intentionally killing your enemy. You can fire at them to annoy them or something but don't hit them until they die.2. You can place weapons along the track if you want but it is kind of a tedious process. Have one monster pick a weapon up and then stand where the monsters will run through. Have the other monster hit them away with Down + Triangle and they will drop the weapon there.3. You have to stay along the path, no shortcuts. And flying creatures can't use their extra abilities.4. If you leave or get knocked off of the path you are racing on you have to reenter near that same area. If you get knocked off a building and you are supposed to be racing across the buildings you have to climb back up the building you got knocked off at.5. No real restrictions when attacking eachother. You can dash, ram eachother, throw weapons, just whatever. Just remember not to hurt eachother too much.

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6. My policy on jumping, don't do it unless you have to or are jumping over an enemy or something. Don't jump to shave off a second or two on corners. You can allow jumping if you want but I think it ruins the fun a bit.7. Making different tracks to race on is easy enough but here are a few examples.

Location: Volcano, Name: The Twister

Both monsters start at the base of the smokestack that has the health powerupon top of it. They run clockwise around the inside of the volcano, around theother smokestack and back to where they started. They jump at the wall andclimb up and you should appear right by the Energy +50 powerup. Don't grab it.Run around this small ring clockwise and when you get back to the Energy +50powerup drop down to the small ledge that is barely big enough for your monsterto stand on. Run clockwise around this one as well until the giant cruiser shipis visible a second time. Drop down to the sand and run around the volcano onelast time and then run towards the ship. Be the one to destroy it to win.

Location: Tsunopolis, Name: Roof Race

You start on the building with the Energy +25 powerup on it facing the alienspaceship. From here you jump to the building in front of you and then turnright and continue jumping around the outer perimeter of Tsunopolis goingclockwise. You probably want to do two or three laps since this is prettyshort. Oh and you have to touch the roof of every building as you go so don'ttry and skip over one. When you get to the finish you have to throw somethingat the spaceship and piss it off to win.

Location: Baytown, Name: Uphill/Downhill Racing

You start on the far left side at the bottom of the city facing uphill with theleftermost street in front of you going up. When you start off run up thestreet and then when you hit the first three way intersection go right. Youwill soon come to a four way intersection and then go left from there. Followthis street up to the lighthouse, run AROUND it and then jump off the cliff.

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When you land head right, back to the starting position. I recommend two orthree laps here. On the final lap when you get back to your starting positionclimb up the tall building that you are running towards and the winner is thefirst person to grab the large energy powerup on top of the building.

Location: Metro City, Name: Twistie Turnie

Start anywhere on the train track. You can use one of the bigger powerups asa marker or destroy a piece of the track to be your finish line. Just runaround, its pretty obvious where you need to go. Two or three laps is goodhere.

{--- Fly-A-Thon (yeah, bad name) ---}

1 Player: Stay in the air as long as possible.2 Player: Stay in the air longer than your enemy.

Both players use a flying monster (preferably Raptros) and then you both havethe same energy. You both take off at the same time and flap your wings andglide to stay in the air. If you land you lose. And no grabbing energy powerupsin the air.

1. Go ahead and try and shoot at eachother if you want. HAHA! Just remember that your projectile attacks drain from the same energy bar as your flying.

{--- Target Practice ---}

1 Player: Destroy all four helicopters as fast as possible.2 Player: Try and destroy more helicopters than your opponent.

Kind of a dumb game. You are at Midtown Park and when the battle begins you tryand take down the most helicopters. If two players break even with heli killsthen it goes to sudden death. Go grab a gas tanker and the first to hit theother player with a gas tanker wins. If you run out of gas tankers beforesomebody gets hit it is a tie. This game would actually have been fun in themini-games section, you and your opponent would stand on top of a building andalien saucers or helicopters would move around you firing and whoever destroyedthe most after 30 seconds or so would win.

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{--- Firefight ---}

2 Player only

You can only use long range attacks to hurt eachother. Throwing weapons,shooting energy projectiles, and long range specials are allowed. No healingyour health, if you land on a small health powerup you have to stand still forfive seconds and without blocking while the other person gets some free hitsin. If you grab a +25 health powerup or higher you automatically lose.

{--- RAGED! ---}

1 Player: Stay in Rage mode as long as possible.2 Player: Stay in Rage mode longer than the other player.

Both players get up to max energy and press select at the same time. Then youtry to stay in Rage the longest by collecting energy and using weapons andstuff like that. Again, no pounding on your enemy until he is dead.

*===============* 12. Closing *===============*

Here we are, end of the FAQ. Did everybody have fun?

#------------# 12.1 Credits #------------#

- Incog for making a great game. - The sites who posted this FAQ. GameFAQs, IGN and Supercheats. - Ultra V and Raptros, I used these two monsters to scope out all of the stages and find all the powerups and stuff. - The guys at the WotM board. Well... they aren't really there anymore. That board is deader than a dead person. But thanks anyways! - Typhoon Soldier 7, Mr Floppy and monkeyagain. We had a few good times on the WotM board. Haven't seen monkeyagain for a while though... - Kyle Hicks, pointed out I somehow missed the Air Recovery in my moves section.

#----------------# 12.2 Final Words #----------------#

Well thanks for reading my second FAQ, I hope you had as much fun reading it as

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I had making it. The great thing about War of the Monsters is the open endedgameplay and tons of different ways you can engage the enemy. Hopefully you canutilize the tips and information in this guide and win many battles againstyour friends and the computer AI.

~~~~<>~~~~~ Angelo ~

- thEnd -

GameFAQs FAQ Of The Month (February 2003) Award Winner

"On the loose, I'm a truck, the rolling hills I'll flatten them out...

#@#@@##@! @@@@@ @ #! !@ @! @ #! # O F @@@ @@ !@ # # !! @#@@@@ !@@ @#@ @ @ @! # @ # T H E @@@ !@! # @! @! # @! @ !@ # !@ @! # @ @! @ # @ @ @! # @@ @ @@@#@! @ #@ @ @ @ ! # # @!@! # @@ #@#@@!@ @@!# !@# @ # # # ##@ @@@@! @# @@ #@@ @##! # # @ # @ @@@ @@@@@#@@ !@##@ #@ @@ @# !#! @@@ # @ @!###!@@### @@! @@ @! # @@ @@ #@ @# !!@ @ @ @! !@##@ !@! @ @@ !###!# ###@ # !@ @### # @@##@@@ @ @@@ @ ## @#@## # # @ @! @@ #@! @! @@ @ @#@ @ @####!@@@#@ !@ @ @@ # !! # @@# @ @! @@ @ !@@ @@ !# @@ #@@@ @ !@ ## #@# # !# #! # !# #@! @ @ #@ #@ ## ## @! @ #@@ # # # !@ @@@# @ # @ # @!! #@# @! #@ @@ !# #@ # ## @ @ #! # @ @@##! @#@! !@@@! @ @ @@ !@ #@ ! # @#@@ @ @ !@ ##@@@@ !# @@ !# @# # # @ @# @ # @! #! @ @@ !@ ## ## # # @@ @ @#@@! @ @ @ @! !# @# @@ # # @ # @ ## #! @@ @# #@## !@@#! @ !@ @@ #@ @!#!@##!# !@ @@ !@@##@### !@ # # #@ !@#@! #@###

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...It's herd behavior... It's EVOLUTION, BABY!" - Pearl Jam

===============ASCII Art by Atom Edge ===============

War Of The MonstersPlayStation 2written by: David "Zoop" McCutcheone-mail: [email protected]: 8.0date: 10/01/03

this document is Copyright 2003 David McCutcheon.

~ NOTE ~ Due to new regulations, this document will ONLY BE HOSTED BY GAMEFAQS.COM, FFMILITIA.COM, NEOSEEKER.COM AND IGN.COM! Do NOT e-mail me to ask if you can host my FAQ, and do NOT post it without my permission. I DEFINITELY WILL TAKE LEGAL ACTION, as my lawyer is one of the BEST IN THE STATE OF MISSOURI. Thank you.

~ Revision History ~

~ 8.0 ~A LOT of updating done from May through October. My sincere apologies for not updating for so long. Enjoy.

~ 7.0 ~Added more stuff throughout the guide. Yes, it won FAQ Of The Month! I am happy that people, including Ceejay, understood and appreciated the running theme I gave the FAQ. I thought some people would think it was stupid, or not even get it, but you did, and I am pleased that you all enjoyed it so! Thanks!

~ 6.0 ~Added odds and ends. Enjoy.

~ 5.0 ~Added to the FAQ Section, and added more strategies.

~ 4.0 ~Added FFMilitia.com, and Neoseeker.com to host this guide. Also reformatted the guide. Woo! Added more to the boss strategies, too.

~ 3.0 ~COMBOS GALORE!!! Massive amounts of thanks goes to Claw. Check the credits for his awesome site! Also added more tips for Adventure Mode, and the Boss Section.

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~ 2.0 ~Spell checked. Updated Combos, and added more to the FAQ section.

~ 1.0 ~Whoooaaa... This will take an awful lot of time. But if you're reading this, I guess it was worth the time spent, eh? Keep in mind that the guide is pretty incomplete, but I'm trying hard to make it better. And for those who're fans of my previous work, you know I will make it as best as I can.

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* T A B L E o f C O N T E N T S*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

~!~NOTE~!~If you need to find a certain something in the guide, press and hold Control (Ctrl) and press the F key. Type out the word you are looking for, and search. If you're too lazy to do this, don't bother e-mailing or IMing me. Thank you.

Table of Contents:I. Introduction Ia. Contact MeII. StoryIII. Game Overview/Gaming TipsIV. TogeraV. PreytorVI. CongarVII. Robo*47VIII. AgamoIX. Ultra VX. MagmoXI. KineticlopsXII. RaptrosXIII. ZorgulonXIV. Adventure Mode WalkthroughXV. Boss GuideXVI. UnlocksXVII. FAQXVIII. CreditsXIX. Disclaimer

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~~~~~~~ I. INTRODUCTION ~~~~~~~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

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Hello, and welcome to my very homely everything-you-need-to-know guide for the amazing game, War Of The Monsters. Believe it or not, this was my very first projected FAQ/Walkthrough, way before I wrote my infamous Ratchet & Clank FAQ. This was the game that got me into writing these walkthroughs, and I hope that a certain game will inspire future FAQ writers to do the same. As always, I hope that you will find this FAQ as satisfactory as that of a player's guide.

The basic layout is a bit more complicated for this game compared to my other guides: The Game Overview/Gaming Tips contains the Controls, the common "What does this item do?" section, and the Gaming Tips section, in which I give a few pointers for those struggling Monsters players. The characters have their individual sections, like my Twisted Metal Black guide, and they will include the selected character's Ending (This IS a SPOILER ALERT. I WILL give away the ENDING for each character at the bio, as they are the Origins of each character), Extra Costumes, Advanced Moves, and Special Moves. The Adventure Mode Walkthrough will give you tips on how to defeat the enemies on each stage, including the bosses, and will denote special items to use in each stage, such as locations of Health/Energy Icons, and certain pieces of rubble that will do more damage to your opponent than the casual car. The Boss Guide will basically feature the same strategies as the walkthrough, with the slight exception that I will add user feedback to this section. The Unlocks section will feature the prices for every single unlockable item on the menu. The FAQ section, as usual, covers everything else.

If you have any questions, suggestions, compliments, or quarrels, please feel free to e-mail me. Thank you, and enjoy the guide.

-David

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ~~~~~~~~~~~~~~ Ia. Contact Me ~~~~~~~~~~~~~~*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

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If you need me for anything whatsoever (as long as it has to do with the guide. Sorry, but I don't feel like hearing about how cute your kitten is if I don't really know you, yanno? Actually, kittens are cute..), You can contact me via e-mail, or sometimes IM. I check my e-mail several times a day; so don't hesitate if you have a question!

E-Mail address: [email protected]: Zoop NOVA

Please only e-mail me if it's something you do NOT see in the guide. Try to look for it; If it's not there, feel free to e-mail me. NOTE: Do NOT e-mail me descriptions of the costumes. I plan to finish this section MYSELF. I do, however, need combos desparately. If you see any big Icons in stages that I may have missed, please note them to me. Thank you.

If you don't know how to e-mail me, just simply bring up a new, unwritten mail (this varies with different services. It should say "Write Mail" on the button, though) and write out my e-mail address. For the subject, type WoTM FAQ. In the body of the mail, write whatever you like, even hate mail! I don't care what you send, but positive feedback is always nice. But if you're into the hate mail thing, I can dig that, too.

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~ II. STORY ~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

The game's storyline is kind of simple and quite funny; Aliens attack Earth in the 1950's, with their flying saucers and laser beams blasting! However, we are smarter than them, as scientists figure out how to stop them. The flying saucers fall from the sky in American glory, we exterminate the aliens, kids grow up wanting to be astronauts, and yada yada yada. But wait... What's this? Ooze and slime are coming from the saucers! Oh no! It pollutes our waters, sewers, and much more! And the result? Mutated creatures that wish destruction upon Earth! This is the (duh-duh-duuuuun!) WAR OF THE MONSTERS!

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Simple story, isn't it? Now, onto the Basics...

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ III. GAME OVERVIEW/GAMING TIPS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

***************************************( CONTROLS )***************************************

D-Pad = MovementX = JumpO = Pick Up Item/Enemy. Press again to throw item/enemy.[] = Medium Attack / Launch Projectile/\ = Heavy AttackR2 = BlockSelect = TauntStart = Pause/MenuL1 + R1 = Lock-Onto enemy[] + X = Nuke Special/\ + O = Advanced SpecialUP + /\ = Dive AttackUp + Up = Dash

***************************************( ITEM PICK-UPS )***************************************

~!~BLUE ENERGY BALLS~!~The Blue balls that you will find scattered around the areas (and no, I will not list their locations, as it'd be near impossible) will restore your Energy. To do attacks, and zoom around the stage, you will need Energy. This is indicated by the Blue Bar on the left hand side of the screen.

~!~GREEN HEALTH BALLS~!~The Green balls that you will find scattered around the areas (and no, I will not list their locations, as it'd be near impossible) will restore your Health. Your Health is needed to survive, and it may be mention by other people as "Life." If you lose enough Health, you will die.

~!~RED SPECIAL BALLS~!~The Red Special Balls that you will find amongst the rubble, or rooftops, contains the ability to fill up your Energy bar to the point that you will instantly be on your special. If you already have your special full, you will NOT pick this item up.

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~!~BLUE ENERGY ICON~!~Just like the Blue Energy Balls, the Blue Energy Icon will fill up anywhere from 25, 50, or 100 on the Energy bar. I WILL denote their locations in the Adventure Mode Walkthrough.

~!~GREEN HEALTH ICON~!~Just like the Green Health Balls, the Green Health Icon will fill up anywhere from 25, 50, or 100 on the Health bar. I WILL denote their locations in the Adventure Mode Walkthrough.

~!~CLOAKING DEVICE~!~The Cloaking Device is quite a nifty... well, device. It is the White Icon that you will find now and then. What it does is exactly what you probably think it does: Cloaks you. You will become invisible, so no one can lock-on to you. Keep in mind that while you're invisible, you can still be attacked.

~!~QUESTION MARK~!~This is something that you will see from time to time in several stages, and even though it can't help you in a battle sense, it will give you quite a few nice and dandy tips along the way. My girlfriend wanted me to cover all of the tips in my guide, but that's way too much work that will be of no use, considering you can find them yourself very easily in all of the stages.

***************************************( TIPS AND HINTS )***************************************

* When you run out of Energy, pick up items, such as cars, rubble, and stones, to throw at your opponent until your energy regains at half *

* Another tactic to use when running low on Energy, provided it is ready, use your Special Move *

* When your opponent is running away, shoot projectiles at him/her! *

* When you are crowded between 2 to 3 monsters, use your Nuke Special ([] + X) to clear the path *

* When facing more than one opponent, take it one opponent at a time! If you attack them all at once, it leaves them in the open to go collect health! *

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* When in an area with a weakened monster, collect as much health in the area as possible so the enemy monster cannot get it! *

* If you need to destroy a building, pick up a car, or another object, and throw it at the building. This works better than your fists! *

* Reader Lee Daub sent in this noteworthy note: "I was reading your FAQ, and didn't see anything on the glowing hands phenomenom. After defeating an opponent, press the taunt button as they expire. Your character's hands will glow a bright yellow. It doesn't last that long, and I am not sure if it allows you to do more damage, but I thought it was noteworthy." Thanks Lee! *

* Reader Angelo Heartilly sent in this lengthy explanation of the above which is worth the read. Thanks Angelo! "First of all, id like to compliment you on your FAQ. WAY TO GO, IDAHO! Now that thats out of the way i will get into what im emailing you about. I noticed that under your tips section near the top of the FAQ someone had mentioned the "glowing hands phenomenom". Im giving myself the pleasure of relating to you all i know about this "phenomenom". I apologize in advance if you have already recieved this information. The state where your characters hands glow is called Rage, you can use it when your energy meter is filled completely up and im pretty sure you can use it any time after that as long as your energy meter is still in the upper half. As for abilities you get from Rage: its timer based, so any attacks you use will not cost energy but it is constantly decreasing(a good way to take advantage of this is to use someone like Ultra V who can really open up on someone with his eye lasers), you do more damage with each strike(although i think the damage modifier resets with each combo and it doesn't work with energy blasts), and I'm pretty sure your speed increases slightly. The Rage lasts until your energy goes down to the halfway point, but you can keep it going longer if you pick up energy power ups while in Rage. My final impression on Rage: Not very useful. You have the potential to do some nice damage but it just runs out too fast, your better off keeping that energy and using it for

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wiser purposes." *

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~~ IV. TOGERA ~~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

THE AWAKENING OF... TOGERA!Under the deep blue sea, a creature so big, so destructive, and so full of anger that it is snoring, lies beneath, awaiting a certain something to awaken it from its long sleep, so it can wreck havoc on the innocent... At this moment, a UFO crashes into that very same part of the sea, and the gas zooms into Togera's nose... Above, a lookout ship is searching for the UFO, when suddenly, Togera comes up from the water and screams with vengeance! AHHH! IT'S GODZILLA!

COSTUMES!*First Costume: Much like I stated above, the first "skin" for Togera looks much like Godzilla!*Second Costume: This is the awesome purple/green skin. Really cool.*Third Costume: A very bad-ass looking version of Togera, Mecha-style!*Fourth Costume: One of the absolutely MUST OWN skins in the game, this Red Satanic version of Togera is a must-see!

SPECIAL MOVES!Up + /\ = HeadbuttDown + /\ = Tail WhipUp + [] = Blade ThrustDown + [] = Blade Uppercut!

COMBOS![], [], [], /\, [], [], Up + [], [], [], /\, [], [], Up + []/\, [], [], /\, [], [], Up + [], [], [], /\, [], [], []/\, [], [], /\, [], [], Up + [], /\, [], /\, [], [], /\/\, [], [], /\, [], [], Up + [], [], [], []/\, [], [], /\, [], [], Up + [], /\, []/\, /\, [], /\, /\, [], [], [], /\/\, [], [], /\, [], [], Up + /\[], /\, [], /\, [], [], /\[], /\, [], /\, [], [], [][], [], [], /\, [], [], []/\, /\, [], Up + [], Up + [], /\, /\[], [], Up + /\, /\, /\[], [], [], [][], /\, []

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Reader littledude87 sent this one... "square(3) triangle square triangle(2) then use acid breath ( triangle + circle) "

If you have a combo not seen here, please e-mail me at [email protected]

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~~ V. PREYTOR ~~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

THE ORIGIN OF... PREYTOR!Locked away inside a cold laboratory, a mad scientist decides to play God with an unsuspecting Preying Mantis... Contemplating his decisions, the scientist looks towards the toxic can containing poison toxins extracted from the recent UFOs that have fallen... He removes the eye-dropper from the toxin and feeds it to the poor Preying Mantis... Did I say poor Preying Mantis? What I meant was poor scientist, as the Preying Mantis enlarges to GHASTLY PROPORTIONS! The Mantis falls out of the scientist's hand, as it becomes too large to fit, and according to the shadows presented on screen, Preytor then EATS THE SCIENTIST ALIVE! Tasty.

COSTUMES!*First Costume: Green. Looks like your basic, gigantic Preying Mantis.*Second Costume: Red. This costume looks like a fire ant, much like the ones that you fight in Stage 3 of Adventure Mode. Coincidence?*Third Costume: Mecha Preytor! Very cool looking robot mantis!*Fourth Costume: A Queen Bee! Pretty cool looking, if I do say so myself. Stripes and all.

SPECIAL MOVES!Up + /\ = Claw Jab!Down + /\ = Hatchet ClawsUp + [] = HeadbuttDown + [] = High Kick

COMBOS![], [], [], [], /\, [], /\, /\, [][], [], /\, [], /\, [], /\, /\, [][], /\, /\, [], /\, /\, [], [], /\[], /\, /\, [], /\, [], /\, /\, []/\, [], /\, [], /\, /\, [], [], /\/\, [], [], [], /\, [], /\, /\, []/\, /\, [], [], /\, /\, [], [], /\[], [], [], [], /\, /\, [], [], /\

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[], [], [], [], /\, /\, [], [], Down + []/\, /\, /\, Up + /\, Down + [], Down + []/\, /\, [], [], [][], [], [], [], []/\, /\, /\, [], [][], /\, /\, [], []/\, [], [], Down + [], Down + /\[], [], [], [], []/\, [], [], /\[], /\, [], []/\, /\, /\, /\[], /\, [], /\/\, [], /\, /\

If you have a combo not seen here, please e-mail me at [email protected]

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~~ VI. CONGAR ~~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

THE ORIGIN OF... CONGAR!Congar was original NASA space monkey. Yup, he was an honorable monkey, whose brave heart had gone into space to take on the unknown! Sadly, like a bad space mission, Congar's spaceship was hit by an enemy UFO, and very quickly was he launched into space... literally! Like a fireball from the sky, Congar was lucky enough to land back on Earth... But to much surprise, Congar had grown to 50 times of his original size! Talk about your BIG SURPRISES! Ha ha ha! Ha... ha... he... heh... um?

COSTUMES!*First Costume: This is your basic huge ape. Most known for making the cover art.*Second Costume: ABOMINABLE SNOWMAN! Actually, this is exactly what Congar's second costume looks like.*Third Costume: Mecha Congar! This is the Congar you see in Stage 4.*Fourth Costume: ICED CONGAR! This is one of the coolest skins in the game, according to everyone and their Grandmother. A big, icy Congar. Coo', foo'.

SPECIAL MOVES!Up + /\ = Head BasherDown + /\ = Bigger Swinging Uppercut!Up + [] = Somersault SwingDown + [] = Swinging Uppercut!

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COMBOS![], [], /\, [], /\, [], /\, [], /\, [], /\[], [], [], /\, [], /\, [], /\, [], /\[], /\, [], /\, [], /\, [], /\, [], /\/\, /\, [], /\, [], Up + [], Up + [], /\, [], /\/\, /\, [], /\, [], Up + [], Up + [], /\, /\[], [], [], /\, [], /\, [], /\, [][], [], [], /\, [], /\, /\, []/\, /\, [], /\, [], Up + [], Up + [], [][], [], [], /\, [], Up + [], /\, [][], [], [], /\, [], Up + [], [][], [], [], /\, Down + [], [][], [], [], Down + [], Down + /\[], [], [], /\, /\[], [], [], []/\, /\, [], [][], /\, Down + [], Down + /\[], [], Up + [], []/\, /\, Down + [], Down + /\[], [], /\[], /\, /\/\, /\, /\Down + [], Down + /\

If you have a combo not seen here, please e-mail me at [email protected]

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~~~~ VII. ROBO*47 ~~~~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

THE AWAKENING OF... ROBO*47!Locked away in a lone station on military grounds, a huge robot sits, lifeless and dusty... The robot represents the failure of a military experiment. Right outside, however, lays a recent-crashed UFO... The air looms with poison gas, as it slowly creeps through the cracks in the station... Surrounding the dusty robot, the poison air sinks into the metal, and the robot LIGHTS UP! The robot springs forward, busting through the roof of the station, and looks around... What's this? The robot is looking straight at you? A missile comes out from the top of it's head and... And... RUN!!!

COSTUMES!*First Costume: A big silver military robot. That's the best way to describe Robo*47.*Second Costume: Robo*47's second costume is one of two that you fight in Stage 7 of Adventure Mode, Silver with Blue Trim.

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*Third Costume: The second of the two Robo's you go up against in Stage 7, this one is Silver with Red Trim.*Fourth Costume: AWESOME! It looks like a homemade robot from the 50's! Electricity electrifies the top of its head, as well!

SPECIAL MOVES!Down + /\ = Twist And ShoutUp + /\ = Hammer TimeDown + [] = Uppercut!Up + [] = Sword Jab

COMBOS![], [], [], /\, /\, [], [], []/\, /\, [], /\, /\, Down + [], /\, /\[], /\, [], /\, [], [], [][], /\, [], /\, [], [], Down + [][], [], [], /\, [], [], Down + [][], [], [], /\, [], Down + [], Down + []/\, [], [], /\, [], [], []/\, [], [], /\, [], [], Down + []/\, [], [], Down + [], [], [], Down + [][], /\, [], /\, [], /\[], [], [], /\, [], Down + /\/\, [], [], /\, /\, /\/\, [], [], /\, [], /\[], /\, [], /\, Down + [], Up + /\[], [], [], []/\, [], [], []/\, /\, [], [][], [], /\, Down + /\/\, /\, /\, Down + /\Up + [], Down + /\

Reader littledyde87 sent in this one... "triangle(2) square triangle(2) square(2) then lock on (hold L1 + R1) then use atomic rocket ( triangle + circle)"

If you have a combo not seen here, please e-mail me at [email protected]

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~~~ VIII. AGAMO ~~~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

THE ORIGIN OF... AGAMO!Deep within the Amazon, a tribal worshipper is shown, praising the Agamo statue of peace... But what's this? It seems as if the tribal member has different intentions of presenting this God with a gift, "ancient goo," I suppose. The UFO radiation is poured into the fire boiling atop the Agamo's head, and instantly, Agamo comes ALIVE!!! The villager falls from Agamo as he

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stretches, then, in a SQUASHING GOOD TIME, Agamo steps on the villager as he runs away, and the villager is stained on Agamo's foot! SMASHING, BABY! Ha... ha ha... ha... heh... hm...

COSTUMES!*First Costume: A stone-mossy looking creature that tends to roll his detached head on his shoulders.*Second Costume: A pure mossy-looking skin! Totally tubular!*Third Costume: More statue grey-colored than anything, with a tad bit of acid-yellow. *Fourth Costume: This is the infamous Mecha Sweet Tooth costume. You can unlock this COOL costume for free if you have a Twisted Metal Black save file on your memory card.

SPECIAL MOVES!Up + /\ = Crushing BlowDown + /\ = Big Swing!Up + [] = Swift RightDown + [] = Heavy Uppercut!

COMBOS!/\, /\, /\, Up + /\, /\, /\, /\[], [], /\, [], [], [][], [], Down + [], [], [], [][], [], Down + [], [], /\, []/\, /\, /\, [], [], []/\, /\, /\, [], /\, []/\, [], /\, [], [], [][], [], /\, /\/\, /\, /\, /\/\, [], /\, /\[], [], []/\, /\, [][], Down + [], Up + Up + /\[], Up + /\, Down + /\/\, [], []/\, [], /\Down + [], Down + /\

Littledude87 sends us this one! "square(2) triangle square(2) triangle(stuns) then Tiki head (triangle + circle)"

If you have a combo not seen here, please e-mail me at [email protected]

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~~~ IX. ULTRA V ~~~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

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THE BIRTH OF... ULTRA V!Deep away, somewhere in Middle Japan, and deep inside an underground laboratory, hundreds of scientists roam around, getting in place for the wonderful "injection" they've placed upon their work. A gigantic robot is seen, dead and lifeless, just waiting for the "injection" to take place... The "injection," you ask? The toxic gas from the UFOs. With the UFO attached above his head, the green toxin pours into Ultra V's head, and his eyes LIGHT UP! The scientists celebrate with their success... But what's this? The robot is OUT OF CONTROL!!! He destroys everything in his way as he rockets through the ceiling and into the sky...

COSTUMES!*First Costume: The version of Ultra V from the cover. Looks like a cool toy, Blue with Red trim.*Second Costume: Silver with Blue Trim.*Third Costume: Silver with Red Trim.*Fourth Costume: Female Ultra V! Purple and pink with a different jetpack!

Some notes from friendly reader Samurai824 about the costumes of Ultra V...

"The 3rd costume(skin) is as you describe it, and almost certainly(you can find pictures to back this up) an homage to a legendary Anime-mecha named 'Getter Robo' :) The 4th costume was possibly inspired by Neon Genesis Evangelion and the series' robots called 'EVA-units'"

Notes from Matt (Wolf451)

"One thing though, at one point you say that Ultra V's name is actually Ultra 5. Something samurai824 should have pointed out to you, Ultra V's first costume is actually a huge rip-off of an old anime mecha Mazinger Z. See how the end of the names sound alike ;-)"

SPECIAL MOVES!Up + /\ = Up-Top JotDown + /\ = Kick FlipUp + [] = Slide PunchDown + [] = 360 Armageddon

COMBOS![], [], Up + [], /\, [], [], /\[], [], [], /\, [], [], Down + /\

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[], /\, [], /\, [], [], Down + /\[], [], [], /\, [], /\, /\[], [], [], /\, [], /\, []/\, /\, [], /\, [], /\, /\[], [], [], /\, [], /\, /\[], [], [], /\, Up + [], Up + Up + /\[], [], [], /\, [], []Up + /\, [], [], Up + /\, Down + /\[], /\, [], /\, /\/\, /\, [], /\, /\[], [], [], /\, /\[], [], [], Down + [], Down + /\Up + /\, [], [], Up + /\, Down + /\/\, /\, /\, Down + /\/\, /\, Down + [], Down + /\/\, [], /\, Down + /\[], [], /\, Down + /\[], /\, /\, Down + /\

Reader littledude87 sends this one... "(Triangle circle) square(3) triangle square triangle square triangle"

If you have a combo not seen here, please e-mail me at [email protected]

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~ X. MAGMO ~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

THE BIRTH OF... MAGMO!On a hot day in the blazing Amazon, a UFO has been struck down. Several miles away from the site of where the UFO was struck, a volcano awaits, boiling from the blistering heat. The wounded UFO soon comes into the scene, slowly crashing straight into the magma of the volcano! The green poison gas slips into the lava, creating a ghastly evolution of the magma within the Volcano... MAGMO! And boy, is he HOT!

COSTUMES!*First Costume: Dark colors mixed with red and orange to give it the "Molten Lava" look. Really cool.*Second Costume: Magmo's second costume looks extremely bright orange. This is a REALLY cool skin.*Third Costume: Potbelly stove Magmo! This version of Magmo features a "fire-eater" in his tummy. Throw some charcoal on it!*Fourth Costume: Looks much like his second costume, only on FIRE!!! Yes! On FIRE!

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SPECIAL MOVES!Up + /\ = Double StrikeDown + /\ = Double UppercutUp + [] = One Foot SmashDown + [] = Swaying Uppercut!

COMBOS![], /\, [], /\, [], [], [], /\, /\[], [], [], /\, [], /\, [], /\, /\/\, /\, [], /\, /\, [], [], /\, /\/\, /\, Up + /\, /\, /\, [], [], /\, /\/\, [], [], /\, [], [], [], /\, /\/\, [], [], /\, /\, [], [], /\, /\[], [], [], /\, /\, [], [], /\, /\[], /\, [], /\, [], [], [], [][], [], [], /\, /\, [], [], [][], [], [], /\, [], /\, [], []/\, [], [], /\, [], [], [], []/\, [], [], /\, /\, [], [], [][], [], [], /\, [], [], [], [][], [], [], /\, [], /\, /\[], /\, [], /\, [], [], /\[], [], [], /\, /\, [], [][], [], Down + [], Down + /\[], [], [], [][], Down + [], Down + /\[], /\, /\/\, /\, /\/\, [], /\

Reader littledude87 sends in this combo... "square(3) triangle square triangle sqare triangle then use eruption(triangle+circle)"

If you have a combo not seen here, please e-mail me at [email protected]

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~~~~~~~ XI. KINETICLOPS ~~~~~~~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

THE ORIGIN OF... KINETICLOPS!A security guard for a local electric company, the human form of Kineticlops was last seen desperately searching for something... A way out, I suppose? And whilst searching under a few electrical towers, LIGHTNING STRIKES! The lightning hit so hard that, mixed with the chemicals from the UFOs in the air; Kineticlops absorbed the lightning, and awkwardly transformed himself into a gigantic eyeball surrounded by electricity! SHOCKING!

COSTUMES!

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*First Costume: Pink electricity surrounds this huge eyeball to give him his own appearance.*Second Costume: AWESOME Green electricity surrounds that pretty little eyeball.*Third Costume: An awesome black with "Blacklight Blue" Eyeball!*Fourth Costume: A GIANT IGUANA LOOKING SEA MONSTER! What this has to do with an electric eyeball, I haven't a clue, but wow, is it COOL! Light green with yellow curves are the colors, and an awesome mouth, to boot.

SPECIAL MOVES!Up + /\ = Electric ChairDown + /\ = Electric Uppercut!Up + [] = Electric JabDown + [] = Electric Avenue

COMBOS!/\, /\, /\, Up + /\, /\, /\, [], [][], [], [], Up + /\, /\, [], [], [][], [], [], Up + /\, /\, /\, [][], [], [], Up + /\, /\, /\, /\[], [], /\, Up + /\, /\, /\, /\/\, /\, /\, Up + /\, /\, /\, /\[], [], [], Up + [], /\, /\, /\[], [], [], Down + [], Down + [], Up + /\[], [], [], Up + /\, [][], [], /\, Up + /\, []/\, /\, /\, Up + /\, [][], [], [], /\[], [], /\, /\[], [], /\, [][], /\, [], []/\, /\, /\, /\[], [], [], []

Reader littledude87 sends in this combo... "square(3) square + down square + down triangle + up then use electric bolt (triangle + circle) "

If you have a combo not seen here, please e-mail me at [email protected]

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~~~~ XII. RAPTROS ~~~~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

NOTE: Raptros does not have an ending, sadly.

COSTUMES!*First Costume: Your generic dragon. The same one found on Stage 5 of the Adventure Mode.

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*Second Costume: Purple and Green mix together to make Raptros' second costume one of the most awesome looking creatures in the game. Bee-yootiful.*Third Costume: Green with Brown Wings.*Fourth Costume: A Skeleton!!! This is one of my personal favorites skins, and it's one of the cheapest in the game. For those of you wanting a big skeleton for the sequel, this is your best bet!

SPECIAL MOVES!Up + /\ = Dizzy DizzDown + /\ = Backflip JuggleUp + [] = Snap!Down + [] = Neck-Connect-Uppercut

COMBOS!/\, [], [], /\, [], [], /\, [], [], /\, [], [], /\, /\, /\/\, [], [], /\, [], [], /\, [], [], /\, /\, /\/\, /\, [], /\, [], [], /\, [], [], /\, [], [][], /\, [], /\, [], [], /\, [], [], /\, /\, /\/\, /\, [], /\, [], [], /\, [], [], /\, /\/\, /\, [], /\, [], [], /\, /\, /\/\, [], [], /\, [], [], /\, /\, /\/\, [], [], /\, [], [], /\, /\, /\[], /\, [], /\, [], [], /\, /\, /\[], [], [], /\, [], [], []/\, /\, [], /\, [], [], []/\, [], [], /\, [], []/\, [], [], /\, /\, []/\, [], [], /\, /\, /\/\, [], [], /\, /\, []/\, /\, [], /\, /\, /\/\, /\, [], /\, [], /\[], /\, [], /\, [], /\/\, [], [], /\, /\, /\[], [], [], /\, /\, /\/\, /\, [], Down + [], Down + /\/\, [], [], []/\, /\, [], []/\, [], /\/\, /\, /\[], [], /\Up + /\, Down + /\

If you have a combo not seen here, please e-mail me at [email protected]

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~~~~~~ XIII. ZORGULON ~~~~~~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Much like Raptros, no ending exists for Zorgulon. Why not, Incog? His ending

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could've explained why the UFOs attacked! Darn.

COSTUMES!*First Costume: The same exact alien you fight in the UFO stage in Adventure Mode. Green with skin-colored brain.*Second Costume: Just like the above, only Blue with skin-colored brain.*Third Costume: A slug-like colored version of the others. Very gross.*Fourth Costume: This one is pretty awesome! Pure alien skin with one big, red eyeball in the middle of its forehead!

SPECIAL MOVES!Up + /\ = Tenticle TapDown + /\ = Laser GunUp + [] = Alien ShoveDown + [] = UFO Spike

COMBOS!/\, /\, [], [], /\, /\/\, [], [], [], /\, /\[], [], [], [], /\, [][], /\, [], /\, /\, /\/\, /\, [], [], []/\, [], [], /\, [][], /\, [], /\, [][], [], [], [], []/\, [], /\

If you have a combo not seen here, please e-mail me at [email protected]

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XIV. ADVENTURE MODE WALKTHROUGH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

***************************************( DAY OF THE COLOSSUS )***************************************

Stage: 1/Midtown Park

Difficulty: Easy

Locations of Icons:+25 health behind the building Congar starts off on (in the corner.)+100 Health Icon in the middle of the park (mid-air)+50 Energy Icon above building behind City Hall+50 Energy Icon above building opposite of City Hall

The opening movie sequence kicks off with a bang! Within the Midtown city, as well as the park itself, Congar is seen, destroying up a storm! But what's

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this? The police! The army! NAMBLA! Okay, NAMBLA isn't there. Sorry. Congar grabs a military vehicle and rips it in two! After this, Congar uses the Congar howl to clear the "path" of military vehicles. He climbs to the top of one of the highest buildings, as he destroys a helicopter. But two helicopters come and try to restrain Congar! But to no avail, with the 'cuffs they've slapped on him only give him support, as he throws his arms down so the 'copters crash into the building below! And now he eyes YOU!

This is the easiest thing possible, especially with the default difficulty on "Easy." Your mission, much like the rest of these missions in Adventure Mode, is to crush your opponent(s). What I will do is give you tactics to use IN the level, regardless of character. Feel free to view the characters section (once it's completed) for basic combos and special moves.

There are many ways to kill Congar. The first, and easiest, of all of the ways to destroy him is PURE MELEE! Just go in on him with several different combos and other tactics, such as using your Specials (view the Game Overview for more on the controls). If he's getting too much for you in melee combat, simply use your Nuke Special to get him to back off quickly. Then go find energy and health, as well as a Special ball.

One of the many other ways, as well as the fastest, is to lure him in a trap and daze him (or spear him with a long pole, which is easier) on the side of one of the two tall buildings in this area. One of the good things to keep in mind is the fact that once you destroy the two tall buildings, they will fall and crush your opponent, given that they are lined up well enough. Remember that you CAN sacrifice one of your lives, as on Easy mode you have three lives on every stage. This will kill both of you instantly, thus, you can move on to the next stage.

***************************************( REVENGE OF TOGERA )***************************************

Stage: 2/Gamblers Gulch

Difficulty: Easy

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Location of Icons:Destroy Pagoda to reveal +100 Health IconDestroy the "Liz Bennett" Theater to reveal a +100 Energy Icon+100 Health Icon atop "Circus" looking building on the end

So big, so deadly, so TOGERA! The Godzilla look-a-like is shown in the opening sequence, as he rips a military vehicle in two, then the "Wolverine" claw shows as he slices a chopper in two! Get it? Chopper? Slice? hehe? heh...? Anyways... After this, Togera eyes you, meaning he wants to have a War Of The Monsters!

The battle starts off in a straight-forward manner, with a one-on-one confrontation. Much like the Congar battle, give this opponent no respect. It's best to use your time at will here, considering you will have another battle directly after this one, so save the good rubble for the harder battle.

Use your basic combos to affect Togera, but keep your mind in place for the spare areas to get ready in the next battle. Once Togera is on the ground, search for the following place to get ready in preparation of Robo*47, your next opponent:

See the Pagoda with the flaming dragon head attached towards the bottom of it? Destroy this Pagoda to get the big Health Icon ready for the next part of the battle. This has an added bonus to it in itself, as well: You know that flaming dragon head? It can now be used as a weapon! However, you should save this for your next opponent.

As for Togera, you want to finish him off, so across from the Pagoda is a tall building with an Egyptian head on top of it. Destroy the building, and grab the Egyptian head to use it as a weapon! By holding forward and pressing O while locked onto Togera, you can send this boulder-like object towards him to knock him all over the place!

If you enjoy these boulder-like weapons, such as the Egyptian head, there's another area, which contains this kind of rubble. See the long building with the pirate ship, and skull in front of it? Destroy the pirate ship! The pieces

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it presents are exactly like the Egyptian head, and can be thrown in the same fashion.

See the castle area? By destroying the castle, you can reveal a Cloaking Device atop of it! You may want to save this for your next opponent, but it's nice to know that it's available to you when you need it. Something else in this area that you can use, and will probably find extremely neat, is the Sword in the driveway of this hotel/resort. Destroy the rock it is in to be able to pick up and use the sword! Note that it does not impale, however. =(

After defeating Togera, a cut-scene will ensue. Tons of tanks, military vehicles, and helicopters fly into the force field, along with their marching band leader, Robo*47! One of the things that you will want to note is the fact that you can't get too close to these vehicles, as they WILL shoot you, and take down a lot of damage.

Collect the health atop the old Pagoda, and grab the piece of rubble, which is the fire-breathing dragon head. Lock-onto Robo*47 and aim carefully, then throw the rubble at him. This should cause a big explosion, and will do quite a bit of damage, so make sure you take your distance being executing this throw.

Go back to the castle and grab the Cloaking Device, then go back towards Robo*47 and use either the pirate ship pieces or the Egyptian head to knock him for a loop. Remember that the military can still hit you, just not as much, while cloaked. Remember to use more Heavy combos with the triangle button, and eventually, Robo*47 will be toasted.

***************************************( OUTPOST X )***************************************

Stage: 3/Rosdale Canyon

Difficulty: Medium

Location of Icons:+100 Health Icon above guarding boulder pillar with boulder atop it.+50 Energy in front of bunker.

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When you first get to Rosdale Canyon, you notice something is wrong when three Fire Ants come out of their house... However, the bad thing is, the FIRE ANTS ARE AS BIG AS YOU! AHHH!!! Actually, they're very easy. They're red colored Preytors, but they can't fly. They die in one combo, as well. Just use a strong combo to kill each one. There are eight (8) in total, and they come out in threes, except for the final two.

Reader TheBigJDMan sends us this nice tip! Thanks!

"In the beginning of the Outpost X level (when you're fighting the Preytor-ants, if you toss the boulder onto the hole they're coming out of, it will effectively plug it up, stopping any more ants from entering. This means that if you do it when you're fighting the first three ants, you won't have to worry about the other five."

Regardless of which strategy you choose, you shouldn't have a problem, until...

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*> BOSS: ROBOSS <*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

...This comes about. When the opening sequence comes about, Roboss will be on a comfy platform above the battlefield itself. He has a simple pattern that you can go about with two different strategies; so don't worry if one doesn't work. And even then, we have a time-consuming third strategy that is going to work, guaranteed. So go get positioned for combat, k?

Strategy 1:The first, and fastest strategy, is to lock-onto Roboss and go to the right portion of the stage. Roboss has an attack, in which he will throw three bombs at you. What you need to do for the first strategy is to time the throw perfectly and intercept the first bomb like you're Shawn Springs and side step to the left to dodge the second bomb and throw the first bomb at him as the second bomb passes you, then intercept the third bomb and throw it at him with ease. Repeat this a few times and he will come down. This is the quickest of the three strategies, but the most complicated.

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Strategy 2:The second strategy, in case the above doesn't work, is to stand in the middle portion of the stage, and await the Roboss' attacks. What you will want to do here is to intercept the first bomb, and go to the right to hide behind the convenient boulder so the next two bombs do not hit you, then come out of hiding and throw the bomb at him. Repeat this twice as much as the previous strategy, and he will come down.

Strategy 3:This one is the easiest, but the slowest of the three. Are you really, REALLY bad at intercepting the bombs? Then you can take this route, you little slug, you! Get in between two of the guarding boulders and dodge every bomb as he throws them, then go collect them (if they didn't explode), pick them up, and throw them at him! Pretty sloppy, but it's effective, nonetheless.

After you destroy his first form, the second and third forms will come out for battle. First will be the "Zooming Fan" version (second form) of Roboss. See the middle guarding boulder? Atop of it, as well as the Health Icon, rests a big boulder. Knock it off, which will be easy with a heavy character, and hard with a light character. Once the boulder is on the ground, you now have your weapon.

The Roboss "Zooming-Fan" version has a few attack patterns, which include the "Zooming-Fan," "Combo," and "Grab And Attack." First and foremost is the "Zooming-Fan," which is the most popular. During this attack, Roboss will "wind-up" by having the fans on his shoulders spin quickly. He will then zoom at you, which takes down decent health on you. So pick up the boulder while he's winding up and throw it at him by holding forward and pressing O. Then boulder damages him more than anything else.

The "Combo" attack is a three hit combo that will send you flying across the screen, which is, in fact, NOT a good thing. Stray from getting too close to the front of the Rosdale Canyon entrance, considering there are a couple of

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guns that will take down your health at a decent rate. The "Grab And Attack" is very deadly, as he was grab you and... well... attack you. Several times, at that. Then, he will send you flying across the screen. He likes doing that to you, I think.

The next version of Roboss, which I call "Twister" (third version), is not a friendly Roboss. In fact, it's the most deadly version of Roboss yet! Using your specials is good, however, not THAT effective, which makes me sad. The two noteworthy attacks he uses in this form are the "Twister" attack, and the "Water Guns" attack. The "Water Gun" attack doesn't do a lot of damage, so you won't have to worry much. Just hide behind the guarding boulder pillars and you should be okay, even if it hits you a few times.

For the "Twister" attack, Roboss will begin spinning in a circle with his arms extended. Uh oh. Yes, he will charge at you and hit you in, possibly, a nasty combo. What you want to do here is to not even allow him to get this far, so throw the boulder at him as he winds up for the attack. Something that I will note now is the fact that you can keep throwing the boulder at him over and over again, as long as you're quick. It's best to do it this way, so he doesn't have a chance to attack you.

If he does manage to get into the charging "Twister" form, jump up on one of the guarding boulder pillars and attack him with projectiles, over and over again. If you're running low on energy, let up for a few seconds so it will recharge before you run out. Then attack with projectiles some more. If you're a character like Togera or Raptros, use your "Fire" Advanced Special on him, as it does decent damage. After his death, watch the nifty movie sequence, and travel to the next stage.

***************************************( THE CREEPING CHAOS )***************************************

Stage: 4/Metro City

Difficulty: Hard

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Location of Icons:+25 Health Icon is located on the building with the Kat's Kradle Dance Club ad on the side of it (tiny)+50 Energy Icon is located in the heart of Downtown Metro City+25 Health Icon is located near the fountain with the trees+100 Energy Icon located inside a building along the curve of the tracks. Good luck finding it, as I can't describe it.+50 Energy Icon located on the train tracks

As the opening sequence begins, Preytor is shown swooping about, grabbing helicopters and crushing them with much ease. This is going to be a very tough battle. Uh oh. A crate just fell from the sky, and Mecha Congar just came out of it. Double trouble. This is the hardest stage in the game due to Preytor flying around after you get her weak. Mecha Congar is pretty easy, though. Regardless, they both have full health, so it's two monsters on one!

One of Preytor and Mecha Congar's many annoying attacks include a terrible "Grab And Pound" combination. They will grab you, start punching the living hell out of you, and then throw you into a very large, or very tiny, building(s). This move is pretty much solid, so good luck avoiding it, as it's near impossible.

A few other things that these two dweebs are going to do regularly are their special attacks. Preytor is quite fond of that gigantic leech that she carries around, and will launch it at you at least twice in this battle, unless she: A) Doesn't collect the Special balls (you're lucky if this happens), or B) You kill her very quickly. I suggest taking out Mecha Congar first, though.

As for Mecha Congar, you will want to kill him right away, and don't let off of him! Just pound away at him. He prefers to block, so beware and look alive. He also prefers to run away after a few hits, so use your Advanced Special on him to daze him, and then keep beating him. NEVER GO AFTER PREYTOR WHEN FIGHTING MECHA CONGAR. This will allow Mecha Congar to get away and find a Health Icon.

Once Mecha Congar is eliminated, then you have a much bigger threat to worry

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about. Preytor is not very fun to fight, and will make you cry if she beats you for too long. And who says girls can't fight? The thing to remember about Preytor is that she likes to run away from battle, even if you hit her only a couple of times.

"What about level items?" you ask? Well, there's not too much you can use, really. There's the train that goes along every now and then on the train tracks, but even then, they don't do that much damage. Your best bet is to have a lot of energy for projectiles, and keep your mind balanced.

Preytor also likes to lure you into the sky, which is a really, really bad trap. By doing this, Helicopters will shoot at you and very quickly take down half of your health, at the least. If you couldn't tell, the best character to use against Preytor IS Preytor. If you're using Preytor, or your best character, this battle will not be as hard as it seems while I type this.

***************************************( IT CAME FROM THE SKIES )***************************************

Stage: 5/Century Airfield

Difficulty: Hard

Location of Icons:+100 Health Icon at the end of the runway+25 Health Icon atop the tower+50 Energy Icon atop the Control Center

The opening sequence at Century Airfield kicks off with two very mean, and very angry Raptros monsters destroying planes as they land and take off, swooping them up from the battlefield and crushing them. They now eye you, which means you have to deal with them. And you don't even get paid for listening to their problems. Tsk, tsk.

The very first thing to do here is to destroy the docked airplanes that have already come in, not the oncoming ones. This will give you a big chunk of the plane. Pick this heavy item up and hold forward and press O to launch it at your opponent. This will take a nice chunk of damage out of their life support. Without this tip, this battle will be longer, and much harder.

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You can take out both of them at the same time (not recommended), or separately (recommended). Either way is acceptable, which is kinda odd, considering I'm strongly against this strategy. Nonetheless, the twin dragons keep up with you, but as long as you grab the very few Health Icons before they do, you should be fine. This battle is best fought as Preytor, or Raptros himself, as they can both fly, which makes getting Health Icons easier.

With the battlefield being so tiny in this stage with two far-combat enemies, it can work to your advantage. Use your Advanced Special to get the best of the dragons, and await their awakening. Then take them out with heavy combos, as they fit better here than any other battle (besides the "Easy Critters" battles, with weaker enemies), as all you need to do is keep them grounded.

On the left side of the airport is a Cloaking Device. If things get too heated with those pesky Raptros dragons using their projectiles, but sure to come here and grab that lovely Cloaking Device. This will refuse them to lock-on to you, which will help drastically with them using projectiles. Grab the airplane pieces to hit them while they're confused. This should be enough to put'em down.

***************************************( BATTLE FOR ATOMIC ISLAND )***************************************

Stage: 6/Atomic Island

Difficulty: Easy

Location of Icons:+25 health next to central tower.+25 Health Icon near the pipes on the Suburban Area of the Atomic Island+25 Health Icon near the Weeping Reaper

Ahhh... Atomic Island. Home of a huge power PLANT (hehe), as well as electricity zooming free in the air... Dangerous, or fun? Neither, as this is the perfect WARZONE! When the level's opening sequence begins, it begs to be destroyed. Four Kineticlops monsters arise from the "Electrical Storm On Ground," of sorts. These are weaker versions of Kineticlops, so don't sweat it. Much like the "Fire Ant" Preytors, these Kineticlops' are not that tough, and will die with two heavy attack combos, easily.

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Another way to eliminate the Kineticlops monsters easily is to destroy each power tower (heh, that rhymes) and an electrical outburst will occur. This will damage EVERYONE, which includes yourself. This is a good way to get rid of them, and let us not forget about that Dive-Attack switch, either. Get the Health Icon before the level blows up from the ten count (and don't worry, you won't die), then prepare for a boss...

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*> BOSS: WEEPING REAPER <*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

When the battle starts out, you will be placed in a circular area, surrounded by tons of rubble and Energy/Health balls, with one Special ball and one Health Icon. Remember to use these things when needed, not at once, as you DO have three lives. Straight ahead of you will be a three headed plant I refer to as the Weeping Reaper. This is the easiest of the three bosses, so don't let this monster's massive size fool you.

Start off by grabbing a piece of rubble (it doesn't matter which piece, they all do the same amount of damage), and hold it for a while. Lock onto the enemy by holding L1 and R1 together, and strife from side to side as the Weeping Reaper launches poison gas at you. He will miss with hitting you, but the radiation from the poison itself will harm you (but not much). Be sure not to get too close to the Weeping Reaper, either, as it WILL knock you back, and it will also damage you... Not to mention the fact that you will lose your rubble, as well.

Keep strafing, with rubble in hand, until the farthest left head opens its mouth (it will attack third), revealing a red glowing bulb. Now, throw the rubble at it (while locked on) and hopefully, it will hit the plant in the mouth. After this, you will be presented with a slight problem. The plant goes into the ground, and uses up to 40 vines to come from the ground and hit you while the plant itself is underground. The best way to avoid this is to jump

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repeatedly. Collect any health you may need, and grab some rubble for when the Weeping Reaper rises again. Repeat this entire process once more until the head that's farthest left is destroyed. One down, two to go.

Now that the first head is gone and you have avoided the first two batches of Weeping Reaper Vines, grab your chunk of rubble and start strafing. Each head will attack more than once, making this battle a pretty risky health eater. Know your surroundings, and collect health when needed in midst of strafing. Once the mouth opens, be sure to throw that nice looking piece of the Atomic Island at the Weeping Reaper. If you're fast enough, it will hit the mouth. You know the drill. The Weeping Reaper will go underground yet again and attack from below, vines and all. Repeat this yet again to destroy the next head.

Yup, you guessed it. You have one head to go, and unlike Zelda: A Link To The Past, the format of the battle remains the same. So grab your nice piece of rubble and lock onto that mean ol' Weeping Reaper. He was attack extremely viciously, so be prepared. Remember, if you die, you still (should) have another life left. You know the pattern that has formed, so keep up with it. The attacks will cease eventually, revealing the last red bulb! FINALLY! So hit it once, and the vines will be a lot faster, and their attack value has increased slightly, or so it seems. Just remain calm and finish off this moderately easy boss.

***************************************( BATTLE OF THE TITANS )***************************************

Stage: 7/Baytown

Difficulty: Easy

Location of Icons:+50 Energy Icon located atop the very tall building on the left if you're facing the city, right on the shoreline.+50 Energy Icon atop the very, very tall tower.+25 Health Icon located on the docks.+25 Health Icon located on the top of the "Temple" building.+25 for destroying tallest building.

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The UFOs are attacking! UFOs are attackiiiinnnnggg!!! Well, they were, until the two military robots known as Robo*47 started blowing them up without mercy. I pity tha foo'. You probably remember Robo*47 from Stage 2, in Gamblers Gulch. You better have not found that as a tough battle, because if so, prepare to become robotic lunch!

As soon as the battle begins, you will want to get prepared by grabbing that infamous Cloaking Device. "Where is the infamous Cloaking Device?" you ask? Destroy the City Hall-looking building to reveal the Cloaking Device. You will want to grab it right away for several reasons: A) Because the Robo*47s will NOT let up if they attack you, and B) Their projectiles are deadly, not to mention those painful Advanced Specials of theirs.

The best character to use to destroy the Robo*47 robots in this area is Robo*47 himself. In case you haven't figured out, for the most part, the best monster to use is the same monster you're fighting. Then again, considering you can't change monsters in mid-game, I guess it's not too good of advice. Nonetheless, learn their patterns with the character if you have trouble.

This stage, based on San Francisco, is the quite different from all of the others. Remember to balance out your combos, and separate them in orderly fashion. Example: For combos that juggle low, use them downhill. For high juggling combos, use them uphill. This will REALLY help you if you need to shove your opponent into a building or two.

There isn't a lot of unique rubble in the area... There's the boats at the dock, but they do little damage. The Temple area has some nice stuff, but nothing to brag about. The thing to remember about your surroundings here is based strictly off of "jump from one rooftop to another, looking for power generators."

As for the Robo*47s in the area, they're very simple of eliminating. With that and the lack of stage interaction, the strategies here are pretty simple. Use fast combos (Square with little Triangle action) to get the best of them, use

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projectiles every now and then, and if they get to beating you too much, use your Nuke Special. This will clear the area of them.

Remember, if you catch fire, make sure to jump into the water. This will put out that annoying flame. Other tips include to be sure to do melee attacks in crowded areas that would more or likely go unsaid. This includes areas surrounded four ways, or close to all the way around you. The more objects your enemies hit, the more damage they take.

Thanks to MetalGearRay for this AWESOME strategy on causing the Earthquake in this level. Kudos to you, my friend, and this is bound to help out here.

"First, I'll explain something about Baytown. Every time you destroy something (a tree, billboard, car, anything), you get "damage points." If you're player two player mode, the points are not cumulative--they are seperately counted for each monster as each monster destroys them. Certain things give more "damage points" than others. The earthquake is triggered when ONE monster accumulates enough "damage points." Now here's the catch--my brothers and I figured out that Baytown has only enough total available "damage points" for one monster to get. What that means is that if you run around with only one monster, destroying the city, you'll cause the earthquake. If you do it with two, you won't. This is because there's not enough "damage points" available in Baytown to split between both monsters and reach the necessary "earthquake trigger." TIP: If you're going to trigger the earthquake during a two player match, just have one guy run around destroying things while the other puts the controller down and waits for the other player to reach the "earthquake trigger." Now, some things in the city are worth more points than others. If you want to start the earthquake faster, first destroy the higher-point structures. You could just start destroying everything, but that takes more time than going after the good stuff. Here are some things that give you a lot of "damage points." - The tall buildings - Trees

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- Billboards - The pillars by the monument - The buildings by the docks Anyways, I hope that helps anyone having trouble. Basically, get one guy and run around blowing stuff up. The reason I had so much trouble causing the earthquake was that my brother and I would BOTH run around blowing things up, which as I explained can't work. So yeah, I thought I'd explain that."

Thanks MetalGearRay!

***************************************( TERROR IN PARADISE )***************************************

Stage: 8/Club Caldera

Difficulty: Medium

Location of Icons:+25 Health Icon above Puesta del Sol building+100 Health Icon inside of Volcano+50 Energy Icon located inside of the building closest to the Volcano Eruption button+50 Energy Icon located inside of El Flamingo building+50 Energy Icon located in the third building (the second tall one) against the Volcano cliff+50 Energy Icon located on a cliff beside the Volcano Eruption button+50 Energy Icon located atop Brisa del Mar building. Jump from the top towards the Volcano to collect it.

In the opening sequence, the ever-so-powerful Magmo destroys Agamo through a building, crushing it at half-point after the impact. Agamo gets angry and decides to beat the living snot out of Magmo for doing this, thus, he picks him up and destroys the poor beast into a building, which is right by you. "Leave no suspects," as they say, and so you are their next target.

As you can tell just by looking at the list, this level requires a LOT of energy. With two powerhouses such as Magmo and Agamo, you need a little bit more than your common "Light Attack, Light Attack, Light Attack" for this battle. In fact, light attacks barely do any damage compared to beating them senseless.

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It's one thing to have to battle them one at a time, and a complete turn-around to fight them together. Why aren't they fighting with each other anymore? =\ Anyway, it looks like you'll have to face them both. Do NOT attempt to beat them at the same time. You will fail with flying colors. In fact, if anything, you should play the field more here than any other stage.

In "playing the field," I mean search for ways to set up your opponents. This is the perfect stage, with tons of buildings and atmospheres to work with and around. Juggling combos work best with these two brick-house characters, especially in situations where you're one-on-one. If both monsters are in the area you're in, use your Nuke Special as soon as they both get near you. This will clear the battlefield, and hopefully they will fly into buildings.

"Why are you wanting me to throw the monsters into buildings so much?" you ponder? It's because of the simple fact that you WILL need energy, and you WILL need health, both of which you can find by destroying the buildings in the area. If you need a last-minute-desperation Special ball, look BEHIND the volcano completely. You will spot one with several energy balls, and several health balls.

The best kind of character in this situation, ironically enough, is not the well-rounded characters, but lighter characters, such as Preytor, Raptros, or Kineticlops. They're more swift, and can get away with little to no struggle. The well-rounded characters, like Congar and Robo*47, get caught up way too much in Magmo's heavy combos, and they tend to let Agamo get away to collect health very easily.

Even more tactics await with the Volcano! Yes, you CAN Erupt the Volcano. There is a button located outside of the Volcano, towards the left side of the screen while facing the Volcano. Go over to it and Dive Attack on top of the button (Jump, Press Up + Triangle) and the Volcano will then explode, hitting any enemies in the main section of the stage.

Want to use the atmosphere's items to your advantage for bonus strategy? Well,

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just by looking at you, I can tell that you like throwing big boulder-like objects at your enemies, am I right? No? Work with me here! You do? GREAT! Look into the sea, and notice an oncoming cruise ship. You should know what to do by now. Destroy it, and two pieces of the ship become boulder-like throwing objects! AWESOME! These pieces work best against the two enemies in the level, a lot more than even the Volcano. Just be careful not to waste your throws, as they leave you open, and Agamo likes to run.

If all else fails, you can always use the cars. In fact, this stage is flooded with cars. If you need health or energy inside one of the buildings listed in the Icons list, grab a car. Using cars to destroy the buildings is top choice, even over pounding on them with your fists.

Also remember that the building named "Dominguin" is a very, VERY helpful spot. If you simply cannot beat either of the two monsters, you can sacrifice a life by standing on the shoreline and luring them towards you, then destroying the Dominguin building. In will fall over, into the ocean, and kill you, as well as anyone else in the area. If all else fails, the logo to Dominguin is now an awesome melee weapon!

***************************************( WAVE OF DESTRUCTION )***************************************

Stage: 9/Tsunopolis

Difficulty: Medium

Location of Icons:+100 Health Icon located on top of the tallest building+50 Energy Icon located atop building where the next building collapses, creating a "bridge" leading up to it (also where you shoot the UFO)

When the stage opens for business, you will be confronted by the fan-favored Ultra V. He's what Vega was to the Street Fighter series. Very fast, and has several advantages over your normal character. In fact, most even say that he's *gasp* unbalanced! Regardless, the gymnastics-performing robot wants some action, and even worse, so does his twin! And don't worry; his twin won't use that sword.

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Wow! A small version of Tokyo in a video game featuring monsters destroying the city itself! What else could anyone want? As you guessed, the battles you will face in this area will work to your advantage, as there isn't a lot of Health Icons in this stage. Not to mention all of those buildings lined up!

Speaking of buildings lined up, this will DEFINITELY work to your advantage here. In almost every area, besides around the ocean, you will have buildings surrounding you, no matter where you look! By using heavy juggling combos, you set your opponents up for painful surprise by making them crash into the buildings.

One of the things that the Ultra V robots like to do is jump around, and grab as many Health balls as possible. Keep on the Ultra V monsters without mercy, and NEVER let them out of your sight. Even as they are getting away, use your projectiles on them as soon as possible. The thing about the Ultra V robots in this stage is, they will pummel you while you're down, and run from you when you're beating them up.

On the shore side, there's a very tall building. This building will save you a LOT of time. If you want both Ultra V enemies dead in a few second, find this building along the shore. It's tall with three sections: Thick, Thin, and Thick. Get on the side towards the water and attack the building. Make sure the Ultra Vs are in the same area as you are, then knock the building down. This will kill the Ultra Vs, as well as you, but it's worth it, now isn't it?

If you felt that was too cheap, you can take a risk in killing one of them by crushing them, as building to the left of the last one also collapses. It likely won't kill them both, and will very rarely even kill one of them, but it's worth a shot. The building will fall to the side in graceful fashion. If this doesn't work, the building next to it will shatter and fall in MANY directions. Look alive!

You will find another building near the shores on the other side that will

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collapse from the side, however, this one is very different. It will make at easy access bridge, so walk up the bridge and grab some rubble. You will find an Energy Icon for +50 up here, as well as a clear shot of a UFO. Throw the rubble at the UFO and watch some... wet... and wild fun, as a huge tsunami will wave through the start, damaging everything in its path! Be sure to stay up top, though, as you'll be safe there!

After you destroy the Ultra V monsters, the Tsunami UFO will abduct you! AHHH!!! You're going into space!!!

***************************************( TERROR IN SPACE )***************************************

Stage: 10/UFO

Difficulty: Easy

Location of Icons:+100 Health Icon is located on one side of the upper level+100 Energy Icon is located on one side of the upper level

In the opening sequence, the UFO carrying your big, nasty monster is transported to a space location. You can't really tell where you are, but it looks like a UFO base... Kind of... Tiny, I guess. Nevertheless, you're greeted by three Zorgulon monsters, which are the aliens that want the world to end. GRRRR!!! GET'EM!

This battle is so straight-forward that even straight-forward says "Damn, this is straight-forwarded." You're placed in a tiny, but pretty cool, battle arena with a few health/energy icons on the upper level. Remember, if you need these icons, there are elevators on the sides. You can use these to get the health and energy.

Another good way to "work" the elevators is, right as you're being attacked by the gang of Zorgulons, taking the elevators up. However, this leads to problems itself, as there are tiny UFOs above this area that like shooting you. This isn't the best of times to taunt, or do the hokey-pokey.

The Zorgulons are weak creatures; so don't get too frightened by them. They

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will die after a few combos each, and they tend to crowd around in groups, thus, they are easier to kill if you hit all three with the same exact combo. Using heavy combos work very well here, considering their reflexes aren't too superb.

If you're a weaker character that pretty much sucks in melee combat, I suggest grabbing a piece of rubble from the side areas of the elevator shaft. Don't throw them, but use them as melee weapons. While it's not as good as say... Magmo's fist, it still works well if you're someone like Kineticlops or Zorgulon.

They don't really have any certain pattern, so they can be hard to figure out when their attacks have ceased. Regardless, this battle is a piece of cake, as they leave themselves open pretty frequently, and since there's only one Health Icon, they can't heal as easily. This works to your advantage very well.

After the battle is over, you quickly board the UFO you came to the big UFO on, and get away... Or, at least you thought you did. The UFO gets hit as the giant UFO explodes, and you crash into the Capital...

***************************************( CEREBULON: DESTROYER OF WORLDS )***************************************

Stage 11/Capital

Difficulty: Medium

Location of Icons:+25 Health Icon is located on one side of the stage, long-wise+50 Energy Icon is located on the side opposite of the above+50 Energy Icon on one of the rooftops, hidden away. +25 Health Icon is located inside of a house, towards the middle of the stage on the right

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*> BOSS: CEREBULON <*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

The opening movie sequence ensues, visions show a falling UFO from the sky...

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Yes, you ARE aboard. Scary, non? Once it lands, you are in the Capital, which is a straight-forward area with not a lot of places to run to, but plenty to run from. You're about to go up against a gigantic UFO with arms and legs, known as Cerebulon. Cerebulon The Destroyer is not easy in any form, but I will present my best strategies against him. Please remember to e-mail me yours, too!

When the battle starts out, the beast known as Cerebulon has a force field around his head, making it impossible to hit him. Search for one of the couple of water towers atop the roofs in the area, and grab it in preparation. This version of Cerebulon has one nasty attack, and that's enough to drive anyone batty.

This one attack I mentioned is a big laser, in which will sting quite a bit if it hits you. You will notice a lot of pillars in the area, but even they are not strong enough to stand the power of Cerebulon's laser. Regardless, lock-onto Cerebulon and get behind a pillar. Stand there until the pillar gets torn away from the ground and into ashes from the laser. The laser *WILL* hit you, so don't worry.

Once Cerebulon's laser is done, he was sit down to catch his breath, and turn off his force field. This is the only time to hit him, so once the force field is down, throw the water tower at hit, and unload all of the projectiles you can at hyper speed until he gets up to go about his business as usual. At this point, hurry up and find the other water tower. Repeat this process.

Once the water towers are gone, the other good things to use on this form of the Cerebulon are the fire truck-looking vehicles that blow up when thrown. These, as well as pillars from the Capital itself, work wonders, or lack thereof, against Cerebulon. This is, hands down, the hardest version of his three, considering his massive shield rate at this point in the battle. Repeat these steps around five (5) to six (6) times, and eventually he will fall.

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In the next movie sequence, the Cerebulon's legs and arms blow off, as well as the screws that hold the air holder closed. Apparently, he's so mad that he doesn't have to breathe. A gigantic brain with tentacles (yes, tentacles) pops out from the UFO shell, and wants to battle with you!

Thankfully, to your advantage, this also means that he has a pattern, and one very big weakness! Notice the huge, glowing pieces of rubble that came from the UFO? Well, it's time to pick it up and chuck it at him! Much like Roboss's second and third forms, Cerebulon's second form is EXTREMELY WEAK again big pieces of rubble thrown at him.

The second form of Cerebulon's main attack consists of possibly jumping on top of you, and shocking you quite a bit. Obviously, this is the least deadly form of the last boss, and is quite simple compared to that of Roboss. Just be sure to have the piece of rubble ready to be thrown, and destroy his glass covering by holding forward and pressing O to throw the piece of UFO at him. You can get around three hits in with the UFO rubble before he shocks you.

In the next movie sequence, Cerebulon's glass covering on his helmet gets busted, and boy, is he P.O.'ed. This is the perfect time to DESTROY HIM!!! Easier screamed that done, though, as Cerebulon's third, and final, form has over half health left still on his health meter, and his defense is almost just as high as the first form.

Start off by unloading your Advanced Special of Cerebulon, which should do close to nothing to the big creep. Nonetheless, at least it does SOMETHING. One of the best things to remember is the fact that the true Cerebulon is a melee fighter, which will mean two things: Basic-Advanced combos, ones that add up to around 9 hits on just button combinations alone, are VERY worthy of fighting here. Once the Combos section is finished, I will explain them. Until then, mash your buttons, my friends!

The second thing to remember is the importance of blocking. After every combo

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you perfect against Cerebulon, be sure to hold the Block button down, as he is SURE to unleash a long chain of combos. This battle, in itself, puts the "Fighting Game" in War Of The Monsters. Watch his actions, and the way he moves, to know when to strike, and when to play dead. Unblock too soon and you will surely face dire straights.

If you're running low on health, lock-onto Cerebulon and back away WHILE launching projectiles at him. This does very little damage, but that very little damage could also help you in the long run, or even destroy him then and there. The worst part about Cerebulon's final form is that he has no real pattern, only disguises for his attacks, which you can figure out eventually.

Remember the essence of throwing objects that can hurt him, as well! Look around the area for anything that might affect him, whether it be throwing it at him, or beating him with it. Either way, this is a last ditch effort that should not be taken unless you have at least half of your health left, or if you're out of energy.

After you have destroyed Cerebulon, sit back, relax, and enjoy your Origin/Birth/Awakening/Who-Knows-What of an ending after you collect your massive amount of tokens. Congratulations, you have beaten War Of The Monsters.

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~~~~~~~ XV. BOSS GUIDE ~~~~~~~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

***************************************( ROBOSS )***************************************

Location: Stage 3 in Adventure Mode

Difficulty: Medium

When the opening sequence comes about, Roboss will be on a comfy platform above the battlefield itself. He has a simple pattern that you can go about with two different strategies, so don't worry if one doesn't work. And even

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then, we have a time-consuming third strategy that is going to work, guaranteed. So go get positioned for combat, k?

Strategy 1:The first, and fastest strategy, is to lock-onto Roboss and go to the right portion of the stage. Roboss has an attack, in which he will throw three bombs at you. What you need to do for the first strategy is to time the throw perfectly and intercept the first bomb like you're Shawn Springs and side step to the left to dodge the second bomb and throw the first bomb at him as the second bomb passes you, then intercept the third bomb and throw it at him with ease. Repeat this a few times and he will come down. This is the quickest of the three strategies, but the most complicated.

Strategy 2:The second strategy, in case the above doesn't work, is to stand in the middle portion of the stage, and await the Roboss' attacks. What you will want to do here is to intercept the first bomb, and go to the right to hide behind the convenient boulder so the next two bombs do not hit you, then come out of hiding and throw the bomb at him. Repeat this twice as much as the previous strategy, and he will come down.

Strategy 3:This one is the easiest, but the slowest of the three. Are you really, REALLY bad at intercepting the bombs? Then you can take this route, you little slug, you! Get in between two of the guarding boulders and dodge every bomb as he throws them, then go collect them (if they didn't explode), pick them up, and throw them at him! Pretty sloppy, but it's effective, nonetheless.

After you destroy his first form, the second and third forms will come out for battle. First will be the "Zooming Fan" version (second form) of Roboss. See the middle guarding boulder? Atop of it, as well as the Health Icon, rests a big boulder. Knock it off, which will be easy with a heavy character, and hard with a light character. Once the boulder is on the ground, you now have your weapon.

The Roboss "Zooming-Fan" version has a few attack patterns, which include the

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"Zooming-Fan," "Combo," and "Grab And Attack." First and foremost is the "Zooming-Fan," which is the most popular. During this attack, Roboss will "wind-up" by having the fans on his shoulders spin quickly. He will then zoom at you, which takes down decent health on you. So pick up the boulder while he's winding up and throw it at him by holding forward and pressing O. Then boulder damages him more than anything else.

The "Combo" attack is a three hit combo that will send you flying across the screen, which is, in fact, NOT a good thing. Stray from getting too close to the front of the Rosdale Canyon entrance, considering there are a couple of guns that will take down your health at a decent rate. The "Grab And Attack" is very deadly, as he was grab you and... well... attack you. Several times, at that. Then, he will send you flying across the screen. He likes doing that to you, I think.

The next version of Roboss, which I call "Twister" (third version), is not a friendly Roboss. In fact, it's the most deadly version of Roboss yet! Using your specials is good, however, not THAT effective, which makes me sad. The two noteworthy attacks he uses in this form are the "Twister" attack, and the "Water Guns" attack. The "Water Gun" attack doesn't do a lot of damage, so you won't have to worry much. Just hide behind the guarding boulder pillars and you should be okay, even if it hits you a few times.

For the "Twister" attack, Roboss will begin spinning in a circle with his arms extended. Uh oh. Yes, he will charge at you and hit you in, possibly, a nasty combo. What you want to do here is to not even allow him to get this far, so throw the boulder at him as he winds up for the attack. Something that I will note now is the fact that you can keep throwing the boulder at him over and over again, as long as you're quick. It's best to do it this way, so he doesn't have a chance to attack you.

If he does manage to get into the charging "Twister" form, jump up on one of the guarding boulder pillars and attack him with projectiles, over and over

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again. If you're running low on energy, let up for a few seconds so it will recharge before you run out. Then attack with projectiles some more. If you're a character like Togera or Raptros, use your "Fire" Advanced Special on him, as it does decent damage. After his death, watch the nifty movie sequence, and travel to the next stage.

Skullion sends this small tip... "When RoBoss/G-Prime uses his Water Guns attack, you can run between the barrels and attack him while he's helpless"

Scougs sends us this strategy! Thanks Scougs! "not much of a strategy, just to say when hes in his third stage and firing his missiles, instead of hiding behind a piller you can go right up to him and hell keep firing missles but cant hit you! you can then dish out a combo but as soon as he stumbles back, helll stop firing his missiles so run away quickly as soon as he stumbles. one more thing, when hes doing his helicopter charge attack thing in his second stage you can use a charge attack against him!"

***************************************( WEEPING REAPER )***************************************

Location: Stage 6 in Adventure Mode

Difficulty: Easy

When the battle starts out, you will be placed in a circular area, surrounded by tons of rubble and Energy/Health balls, with one Special ball and one Health Icon. Remember to use these things when needed, not at once, as you DO have three lives. Straight ahead of you will be a three headed plant I refer to as the Weeping Reaper. This is the easiest of the three bosses, so don't let this monster's massive size fool you.

Reader bwuest sent us this strategy.

"The Weeping Reaper is a difficult boss, but knowing this makes it a lot easier: While the Reaper has three heads, he'll spit at you twice before trying to eat you. While he has two heads, he'll spit at you three times before trying

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to eat you. While he has one head, he'll spit at five times before trying to eat you."

Start off by grabbing a piece of rubble (it doesn't matter which piece, they all do the same amount of damage), and hold it for a while. Lock onto the enemy by holding L1 and R1 together, and strife from side to side as the Weeping Reaper launches poison gas at you. He will miss with hitting you, but the radiation from the poison itself will harm you (but not much). Be sure not to get too close to the Weeping Reaper, either, as it WILL knock you back, and it will also damage you... Not to mention the fact that you will lose your rubble, as well.

Keep strafing, with rubble in hand, until the farthest left head opens its mouth (it will attack third), revealing a red glowing bulb. Now, throw the rubble at it (while locked on) and hopefully, it will hit the plant in the mouth. After this, you will be presented with a slight problem. The plant goes into the ground, and uses up to 40 vines to come from the ground and hit you while the plant itself is underground. The best way to avoid this is to jump repeatedly. Collect any health you may need, and grab some rubble for when the Weeping Reaper rises again. Repeat this entire process once more until the head that's farthest left is destroyed. One down, two to go.

Now that the first head is gone and you have avoided the first two batches of Weeping Reaper Vines, grab your chunk of rubble and start strafing. Each head will attack more than once, making this battle a pretty risky health eater. Know your surroundings, and collect health when needed in midst of strafing. Once the mouth opens, be sure to throw that nice looking piece of the Atomic Island at the Weeping Reaper. If you're fast enough, it will hit the mouth. You know the drill. The Weeping Reaper will go underground yet again and attack from below, vines and all. Repeat this yet again to destroy the next head.

Yup, you guessed it. You have one head to go, and unlike Zelda: A Link To The

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Past, the format of the battle remains the same. So grab your nice piece of rubble and lock onto that mean ol' Weeping Reaper. He was attack extremely viciously, so be prepared. Remember, if you die, you still (should) have another life left. You know the pattern that has formed, so keep up with it. The attacks will cease eventually, revealing the last red bulb! FINALLY! So hit it once, and the vines will be a lot faster, and their attack value has increased slightly, or so it seems. Just remain calm and finish off this moderately easy boss.

Reader Skullion sends this tip... "Explosives like tankers and Robo*47's nuke Advanced Special can take down one of Weeping Reaper's heads in one hit; Robo can take down Veg' with little effort. Hope these tips help in the boss battles."

Reader Scougs send us this strategy... "when he's firing his globs at you, you can just block with some debris and it wont damage you. BUT, in his second and third stage the rubble will break before he opens his mouth, so make sure your right beside another piece so as soon as the piece your holding smashes you can pick the other one up."

***************************************( CEREBULON )***************************************

Location: Stage 11 in Adventure Mode

Difficulty: Medium

Some will argue whether this is easy, or hard, so I decided to place it in the "Medium" difficulty. It just depends how you play, I guess.

The opening movie sequence ensues, descripting a falling UFO from the sky... Yes, you ARE aboard. Scary, non? Once it lands, you are in the Capital, which is a straight-forward area with not a lot of places to run to, but plenty to run from. You're about to go up against a gigantic UFO with arms and legs, known as Cerebulon. Cerebulon The Destroyer is not easy in any form, but I will present my best strategies against him. Please remember to e-mail me

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yours, too!

When the battle starts out, the beast known as Cerebulon has a force field around his head, making it impossible to hit him. Search for one of the couple of water towers atop the roofs in the area, and grab it in preparation. This version of Cerebulon has one nasty attack, and that's enough to drive anyone batty.

This one attack I mentioned is a big laser, in which will sting quite a bit if it hits you. You will notice a lot of pillars in the area, but even they are not strong enough to stand the power of Cerebulon's laser. Regardless, lock-onto Cerebulon and get behind a pillar. Stand there until the pillar gets torn away from the ground and into ashes from the laser. The laser *WILL* hit you, so don't worry.

Once Cerebulon's laser is done, he was sit down to catch his breath, and turn off his force field. This is the only time to hit him, so once the force field is down, throw the water tower at hit, and unload all of the projectiles you can at hyper speed until he gets up to go about his business as usual. At this point, hurry up and find the other water tower. Repeat this process.

Once the water towers are gone, the other good things to use on this form of the Cerebulon are the fire truck-looking vehicles that blow up when thrown. These, as well as pillars from the Capital itself, work wonders, or lack thereof, against Cerebulon. This is, hands down, the hardest version of his three, considering his massive shield rate at this point in the battle. Repeat these steps around five (5) to six (6) times, and eventually he will fall.

Reader Underground Dave sends us this massive, awesome strategy! Thanks!

"Immediately once the level starts, climb up on top of the capital building behind you. While facing Cerebulon, back up to the back of the roof on the left-hand side of the dome. Cerebulon will unleash his super laser, but the building will protect you for most of the blast! And, as an added bonus, the blast will destroy the building. As he powers down, grab the large column pieces and throw them at Cerebulon (you should be able to get in about 4 hits this way).

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Now run over to the first pillar to your left and hide behind it. Cerebulon's second laser blast will start by taking out some of the columns in the building behind you, and then the pillar you are hiding behind. As soon as he powers down, grab the columns Cerebulon just broke free and chuck those at him! You should be able to get in about three throws, then quickly climb up to the top of the building. This time, navigate to the right side of the rooftop, so you are protected by the overhang. Again, Cerebulon's blast will destroy the building before hitting you. Now, you have more large pillars to throw at Cerebulon! About four throws here and you should be done with him! If not, just move forward to hide behind a pillar for the next blast (pick up the health while yer there) and once he's done, simply back into the rubble from the last destroyed building and finish him off! I beat the other two forms pretty much exactly as you described. My favorite thing to do is play with Preytor and then when Cerebulon has only a little bit of health left in his final form, hit him with that leech. The leech then is present during the final cinematic. It looks like it is burying into Cerebulon's head and then the head explodes. Almost as if he was made to be destroyed by that attack - it sure looks the coolest in the final cinema!"

Reader TheBigJDMan sends us yet another cool tip. Thanks.

"I was using Congar on the easy difficulty. When fighting the last boss I found his first form to be the easiest. If you were facing the large building from the crashed U.F.O. I would first hide behind the farthest left pillar. I would use my ranged special (O+/\) then grab the large blue icon and hide behind the next pillar. I would use my special again then run toward the large building and hide in the corner. He would destroy it and I would get the red pick-up and use my special again. Then I would run and get three small blue orbs and hide behind a pillar. I would use my special again and he would collapse. For the next form I would throw the large glowing pieces until he came after me. I would run and sometimes managed to throw the pieces 4-5 times before he caught me. The last form I would run from him and keep taking pick-ups that would refill my ranged special (O+/\) and keep using that. Sometime in his third form he wouldn't even get a melee hit on me. Also the gas truck does good damage to the third form."

In the next movie sequence, the Cerebulon's legs and arms blow off, as well as the screws that hold the air holder closed. Apparently, he's so mad that he

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doesn't have to breathe. A gigantic brain with tentacles (yes, tentacles) pops out from the UFO shell, and wants to battle with you!

Thankfully, to your advantage, this also means that he has a pattern, and one very big weakness! Notice the huge, glowing pieces of rubble that came from the UFO? Well, it's time to pick it up and chuck it at him! Much like Roboss's second and third forms, Cerebulon's second form is EXTREMELY WEAK again big pieces of rubble thrown at him.

The second form of Cerebulon's main attack consists of possibly jumping on top of you, and shocking you quite a bit. Obviously, this is the least deadly form of the last boss, and is quite simple compared to that of Roboss. Just be sure to have the piece of rubble ready to be thrown, and destroy his glass covering by holding forward and pressing O to throw the piece of UFO at him. You can get around three hits in with the UFO rubble before he shocks you.

Reader elandruss sends us this nice tip that works well!

"Here is a little strategy to help you beat Cerebulons third form. In the second form, where you have to throw his parts at him, wait until about one more hit will kill him. Get two parts close together. Pick one up and throw it up in the air. Take the other one and throw it at him. Hopefully the first part will still be in the air when it changes from second to third form. When the battle begins. The part will be right in front of you. The battle will be much like the boss fight at Outpost X. Note: This also works if you are holding a part when the second fight begins."

In the next movie sequence, Cerebulon's glass covering on his helmet gets busted, and boy, is he P.O.'ed. This is the perfect time to DESTROY HIM!!! Easier screamed that done, though, as Cerebulon's third, and final, form has over half health left still on his health meter, and his defense is almost just as high as the first form.

Start off by unloading your Advanced Special of Cerebulon, which should do close to nothing to the big creep. Nonetheless, at least it does SOMETHING. One of the best things to remember is the fact that the true Cerebulon is a melee fighter, which will mean two things: Basic-Advanced combos, ones that

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add up to around 9 hits on just button combinations alone, are VERY worthy of fighting here. Once the Combos section is finished, I will explain them. Until then, mash your buttons, my friends!

The second thing to remember is the importance of blocking. After every combo you perfect against Cerebulon, be sure to hold the Block button down, as he is SURE to unleash a long chain of combos. This battle, in itself, puts the "Fighting Game" in War Of The Monsters. Watch his actions, and the way he moves, to know when to strike, and when to play dead. Unblock too soon and you will surely face dire straights.

If you're running low on health, lock-onto Cerebulon and back away WHILE launching projectiles at him. This does very little damage, but that very little damage could also help you in the long run, or even destroy him then and there. The worst part about Cerebulon's final form is that he has no real pattern, only disguises for his attacks, which you can figure out eventually.

Remember the essence of throwing objects that can hurt him, as well! Look around the area for anything that might effect him, whether it be throwing it at him, or beating him with it. Either way, this is a last ditch effort that should not be taken unless you have at least half of your health left, or if you're out of energy.

Another strategy sent in by reader bwuest...

"A great but slow strategy for beating the end boss Cerebulon is this: Start off by holding R2 to block (you won't receive just about any damage this way), then when Cerebulon finishes attacking you, he'll move his arms back and shake his head. Then press square 4-5 times until you send him flying back. Then quickly press R2 to block and repeat this process until Cerebulon is dead. Sometimes it will take Cerebulon to finish his attack but definitely make sure you don't release R2 until Cerebulon moves his arms back and shakes his head."

And more third form strategies, provided by reader Eddy MJ!

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"-During The third part of the final boss battle, get close to the pile of rubble that runs with electricity. There are two locations where this will work, both on one side of the map. Get on top of the building right next to the rubble, and hold the block button. Continue holding the button while Cerebulon hits you. If done right, he should hit you straight into the rubble, shocking you. The electricity should go through you and into Cerebulon. It will hurt him more, and should kill him before it kills you. -After Cerebulon gets shocked you can get in a couple more hits before he gets it together."

More tips from reader king6475... "An easy way to kill the alien is, when you're on his third form, keep using stun hits (up+/\). This works best as someone with big fists. When he is stunned, use /\ hits to really hurt him. If you miss, use block because he will do a big combo on you!"

SuperSaiyan sent in this great strategy... "My best guy is Congar (Note that it is Mecha Congar, but only for looks) First off, In the mech form, he's pretty easy. First, run and find something to grab. Hid right behind a pillar and block, he fires, you get hit a little, he goes down, chuck the thing at him. You can hit him with your fists, but when he gets back up, you fry. Lather, rinse, repeat. Next form is a piece of cake. Find a big chunk thing, chuck it at him a few times, get fried. Repeat one or two more times till he busts out of that weak form and prepares to kick your ass. The last form is hardest for newbs, but for someone who knows the pattern it's a piece o' cake. For Congar, quickly lock-on to him and use the long range special. This will knock him back. If you are damaged, forget about looking for health, this guy is unbelieveably fast. Mostly, he will use a long combo, block. When he finishes, use the up triangle attack to stun him, then use down triangle. Possibly, you can make an infinate combo by quickly using up triangle again, then down triangle, but I only used it at the end, getting it three times then Cerebulum died... If he stops a combo early, nail him with

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the up trangle down triangle combo. I also use that combo for endurance mode, first I roar, find a red icon or a blue one, roar again, then nail the person. I easily got 100 kills then let myself be beaten. Those guys suck ass, I went downstairs in my house for a minute and was still alive."

After you have destroyed Cerebulon, sit back, relax, and enjoy your Origin/Birth/Awakening/Who-Knows-What of an ending after you collect your massive amount of tokens. Congratulations, you have beaten War Of The Monsters.

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~~~~ XVI. UNLOCKS ~~~~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

***************************************( CHARACTERS )***************************************

ZORGULON: 200,000 (NOTE: This is "Costume 1" for Zorgulon, which also unlocks the character itself)

RAPTROS: 200,000 (NOTE: This is "Costume 1" for Raptros, which also unlocks the character itself)

***************************************( STAGES )***************************************

VOLCANO: 45,000

MINI BAYTOWN: 65,000

UFO: 85,000

CAPITAL: 105,000

***************************************( COSTUMES )***************************************

~!~AGAMO~!~

First: FreebieSecond: FreebieThird: 25,000Fourth: SPECIAL (Unlocked by having a Twisted Metal Black game save on your memory card)

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~!~CONGAR~!~

First: FreebieSecond: FreebieThird: 45,000Fourth: 50,000

~!~KINETICLOPS~!~

First: FreebieSecond: FreebieThird: 25,000Fourth: 50,000

~!~MAGMO~!~

First: FreebieSecond: FreebieThird: 45,000Fourth: 60,000

~!~PREYTOR~!~

First: FreebieSecond: FreebieThird: 30,000Fourth: 60,000

~!~RAPTROS~!~

First: 200,000Second: 15,000Third: 15,000Fourth: 15,000

~!~ROBO*47~!~

First: FreebieSecond: FreebieThird: 25,000Fourth: 50,000

~!~TOGERA~!~

First: FreebieSecond: FreebieThird: 30,000Fourth: 60,000

~!~ULTRA V~!~

First: FreebieSecond: FreebieThird: 35,000Fourth: 50,000

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~!~ZORGULON~!~

First: 200,000 Second: 15,000Third: 15,000Fourth: 15,000

***************************************( MINIGAMES )***************************************

DODGEBALL: 105,000

BIG SHOT: 65,000

CRUSH-O-RAMA: 85,000

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~ XVII. FAQ ~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Q. When was this game released?~A. January 15th, 2003

Q. Was there ever a playable demo?~A. Yes. The Official PlayStation Magazine released a playable demo that featured one stage and two characters: Midtown Park was the stage, and the characters were Congar and Kineticlops. In fact, a lot of people on the GameFAQs War Of The Monsters message board called Kineticlops "Triclops." Why, you ask? Don't ask me.

Q. Is it wise to pick up cars and such to use them as weapons?~A. Every now and then, yes, but for the majority, it is not. If you can grab a huge piece of a building, or something such as the Pharoah Head in Gambler's Gulch, then of course it's wise to do, but keep in mind that if you try to do this over and over again, you leave yourself wide open for attacks. This is most useful when facing bosses, or single opponents. If you are fighting more than two opponents, picking up an object, or an enemy, is not a smart decision.

Q. What are "Tokens"?~A. Tokens are the currency in War Of The Monsters. You can use these tokens to

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unlock things such as Minigames, Hidden Characters, Alternate Skins (Costumes), and Hidden Levels!

Q. How do I collect Tokens?~A. You can collect Tokens by beating a level in Adventure Mode. Adventure Mode is one player only, so getting enough Tokens can be hard. The average level gives away 4000 Tokens, and the Boss levels give away many, many more. This may seem like a lot of Tokens, but certain items in the "Unlocks" section of the game menu are very expensive, some as costly as 20,000 Tokens. You get more tokens for destroying more things, as well.

Q. Is there an easy way to get tokens? I don't have enough free time to get the tokens the hard way!~A. Yes. Well, not VERY easy, however, it is a lot faster than the casual way. In Adventure Mode, get to the last stage (The Capital, which is right after the UFO stage) and save your game. Defeat the last boss and collect your tokens, then after the credits roll, load up your saved game and keep defeating the last boss. The last boss gives away a truckload of tokens, and you can keep doing this again and again.

Q. Can the opponent monsters get the pick-ups?~A. Yes, they can.

Q. How do you pronounce Ultra V?~A. Ultra 5 is his correct name, however, it's easier to say Ultra V. You pick.

Q. I keep running out of Energy! What do I do?~A. Quit being a button masher! Seriously, though, try looking for some Energy (Blue) pick-ups. Also, quit ganging on creatures in the corner, and do NOT go for the "Let me hit this button ten thousand times without stopping!" technique, as you will run out of Energy. Also, when grabbing an opponent, don't hold on too long, as it takes away your Energy.

Q. Which characters do you prefer?~A. My favorite characters are Robo*47 and Magmo. My least favorite character is the huge fan-favorite Ultra V. Odd, isn't it?

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Q. How can I unlock Sweet Tooth (NOTE: Agamo's fourth costume) without having Twisted Metal Black?~A. You can't yet. Simple as that. Q. Do different skins have different endings?~A. The HIDDEN CHARACTERS don't even have endings! What makes you think the different SKINS do!?

Q. Metro City isn't in Free-For-All. Why not?~A. It is. The thing about Metro City is that only Two Players can play in it, meaning 1 Player vs 2 Player, or 1 Player vs Computer 1. If there are three or four characters in the battle, it won't work. If any of the developers happen to read this, mind giving me an explanation, considering three characters are in the Adventure Mode Metro City?

Q. Do the skins have better abilities? (Jump, punch, etc.)~A. Nope, they just change the costume itself.

Q. Is it true that the Twin Towers were in the game during the Beta?~A. No. That makes you gullible for believing that, by the way.

Q. Is this game like Rampage?~A. Not really. This is a fighting game, if anything.

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~~~~~~ XVIII. CREDITS ~~~~~~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

I would like to thank Jeff Veasey at GameFAQs for (hopefully) accepting this guide. The first version was very early, and very incomplete, but he accepted it for the better of the gaming community. You rock, my man. And once again, thanks to the amazing Stephen Ng over at IGN.com's FAQ Section. It's looking good, and running strong. Thanks Stephen. Big ups to the amazingly talented Atom Edge, as well. Look how good that art is!

A lot of thanks and much love to the group over at Incog Inc. First Twisted

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Metal Black, now this! You guys rock my PlayStation 2 like no other company can. The only question is, what game shall be next from the amazing Incog Inc?

I would like to thank my lovely girlfriend, Valerie Meerschaert. She's not only beautiful, smart, witty, and caring, but she also helps me take down posters that I no longer wish to view in my rooms. She's such a good handyman. And she enjoys beating me up on this game, as well. If she doesn't, she cries. I love her, nonetheless.

Big thanks go to my readers and contributors, including...*Claw and his Combos message over at the belated http://forum.war-of-the-monsters.com/*MetalGearRay (awesome strategy on causing the earthquake in Baytown)*MrXero (Good Ultra V combos!)*Sunfordark (Those long Magmo combos belong to him, and one of Robo*47's, as well)*skaggz on the GameFAQs WoTM Board for the Togera combo.*Mario for a Congar combo and an Ultra V combo.*spblat for the Congar combo (the first one!).*elandruss for some Boss tips.*TheBigJDMan for some tips.*Samurai824 for the Ultra V homage notes. *Wolf451 for the Ultra V homage note.*Underground Dave sent me an awesome Cerebulon strategy. Thanks man.*bwuest sent in Boss Strategies.*Eddy MJ for the Cerebulon strategy.*Lee Daub for the "Glowing Hands" note.*King6475 for a Cerebulon strategy.*reaper281 for something or another.*Aaron for some cool info.*skullion for some information regarding two bosses, and corrections on the power-up placements.*Scougs for boss strategies.*Littledude87 for combos that were not listed prior to him telling me.*Super Saiyan for a Cerebulon strategy.*Angelo Heartilly for the awesome Glowing Hands/Rage explanation.*CVXFREAK, BTB, and Brian Sulpher for keeping me company while I was working on this. Without you three, my sanity would be lost and gone forever.

Thanks to Toad The Wet Sprocket, for getting back together and coming to my hometown of St. Louis, Missouri. The best band ever is back! At least for now, anyway. Also, thanks to Bob Odenkirk and David Cross, too. Mr. Show fans unite!

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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~~~~~~~~~~~~~~~ XIX. DISCLAIMER ~~~~~~~~~~~~~~~*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

This document is Copyright 2003 David McCutcheon. It may not be reproduced nor retransmitted in any form. It may not be altered, published, sold, given as an incentive to buy, etc. without advance permission from the author. Violation of the above terms can and will result in a lawsuit. Thank you.

__ _ ____ \ \ / /\ | __ \ \ \ /\ / / \ | |__) | \ \/ \/ / /\ \ | _ / \ /\ / ____ \| | \ \ \/ \/_/ \_\_| \_\ __ _ _ / _| | | | | ___ | |_ | |_| |__ ___ / _ \| _| | __| '_ \ / _ \ | (_) | | | |_| | | | __/ \___/|_| \__|_| |_|\___| __ _______ _ _______________________ _____ / |/ / __ \/ | / / ___/_ __/ ____/ __ \/ ___/ / /|_/ / / / / |/ /\__ \ / / / __/ / /_/ /\__ \ / / / / /_/ / /| /___/ // / / /___/ _, _/___/ / /_/ /_/\____/_/ |_//____//_/ /_____/_/ |_|/____/

+-+-+-+-+-+ +-+-+-+ +-+-+ +-+-+-+-+-+-+-+-+ |a|s|c|i|i| |a|r|t| |b|y| |Z|o|o|p|S|o|u|l| +-+-+-+-+-+ +-+-+-+ +-+-+ +-+-+-+-+-+-+-+-+

Game Name: War of the MonstersSystem: Sony Playstation 2Players: 1 or 2 playersDeveloped By: IncogRated: T for Teens

Covered in this FAQ1) What You Should Know2) A Walkthrough for Adventure3) Endurance mode4) Environmental Attacks5) Unlocks6) Mini-Games7) Cool Stuff/Hints8) Combos9) Monster Origins10) Frequently Asked Questions11) Acknowegments12) Legal Stuff

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Written by: SlithersVersion: 1.29Date Updated: 6/15/2003E-mail: [email protected]: somedude1988

Welcome! This is my first FAQ and I hope that it benefits you. It isn'tfinished yet, so don't worry. E-mail me with any questions, concerns, oranything at all. Just look 5 lines up for my address.

This FAQ, like most, does contain spoilers. Don't get mad at me for ruiningthe game for you. I hope that this is useful and that you enjoy it. Remember,**SPOILERS AHEAD**

---Version History---

1/20/03: Version 0.25Started my first FAQ ever!

1/21/03: Version 0.25-0.75Completed the Adventure Mode walkthrough...submitted it to Gamefaqs. Added myASCII title...I'm an artist! Added a FAQ and some environmental attacks. Addeda better ASCII title, thanks ZoopSoul. Huge update day!!

1/22/03: Version 0.75-1.01Fixed spelling and grammar mistakes. Touched up on a few things. Added "MonsterOrigins" section. Added a spoiler warning to FAQ. Finished most of "MonsterOrigins" section.

1/23/03: Version 1.02Even more people wanted my FAQ on their website. I most likely won't accept anymore sites to host my FAQ. But you never know. Added some stuff...updates.

1/24/03: Version 1.03Added some stuff to the "Unlocks" section. Added another environmental attack.

1/25/03: Version 1.13Added "What You Should Know" section. Final boss strategy for Congar.

1/26/03: Version 1.14Spelling and grammar checks. Changed copyrite notice.

1/30-1/31/03: Version 1.24Added a LOT of combos for every character. Thank you Claw!!

2/1/03: Version 1.25

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Minor updates

2/3/03: Version 1.26Few more combos

3/4/03: Version 1.27Added another endurance strategy. Added more combos for Zorgulon.

4/24/03: Version 1.28Very minimal changes

6/15/03: Version 1.29Added another combo for Raptros and a trick to buy everything easily

===============================================================================1) What You Should Know===============================================================================Controls:

Configuration 1D-pad/joystick: MoveX: Jump[]: Weak Attack/\: Strong AttackO: Grab, Climb buildings[] + X: Close-ranged Special/\ + O: Long-ranged SpecialR1: Straft RightR2: BlockL1 + R1: Lock-onL1: Straft LeftL2: NothingSelect: TauntStart: PauseUp + /\ (at top of jump): Dive AttackUp + Up: Dash

Configuration 2D-pad/joystick: MoveX: Jump[]: Weak attack/\: Grab, Climb buildingsO: Strong AttackL1: Lock-onL2: Straft LeftR1: BlockR2: Straft RightSelect: TauntStart: PauseUp + O (at top of jump): Dive AttackUp + Up: Dash

Items:You may see four different colored balls or icons around the level. They are

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red, blue, white, and green.

---Red Icons---Only one size and they give you a special attack. Helpful if you are standingnear one, use a special, get another one, and attack again.

---Blue Icons---These come in three sizes: A ball, icon, glowing icon. They give you 5, 25, 100points of energy respectively. Filling up your energy bar completely will alsogive you a special attack.

--Green Icons---These, like blue, come in the same three sizes and do the same thing for yourhealth. You can easily have one health left, get a +100 health and battle foranother 10 minutes.

---White Icons---This only comes in one size and appears in only one place in every level. Ittemporarily will make you invisible and you can't be locked-on to. Helpfulagainst the computer since they usually don't hit you with attacks and evenbetter when fighting another person.

===============================================================================2) Adventure Mode Walkthrough===============================================================================

Battle 1: Congar at Midtown Park

Opening Sequence: Congar chases after some police cars and trucks. He grabs atruck and is meet by some tanks. He destroys the truck and is shot at by thetanks. He does a Congar Roar to destroy them all. Next, he climbs to the topof a building and destroys a helicopter with an antenna. Next, two helicoptersgrapple his arms and are quickly destroyed.

Strategy: Congar isn't much of a challenge, just get used to the controls.

Tokens: 2,000-5,000

---------

Battle 2: Togera then Robo 47 at Gamblers Gulch

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Opening Sequence: Togera stomps on a tank and throws another one at ahelicopter. He then destroys another helicopter with is spikes.

Strategy: Nothing that is too hard with Togera, he seems to get a lot of healthicons, don't let him.

Entering Sequence: Robo 47 and the army come in and Robo 47 commands then toattack.

Strategy: Kill all of the army! They are powerful and will quickly kill you.Run in the middle of them and use a close range special, or throw stuff atthem. Take care of them first. Then, fight Robo 47 like you would any othermonster. See section "Cool Stuff" for weapons and stuff in this level.

Tokens: 6,000-8,000

--------

Battle 3: 8 mini Preytors and a Boss at Rosdale Canyon

Opening Sequence: You see three mini Preytors come out of a hole in the ground.

Strategy: Nothing here, they are extremely easy

--First Boss Battle--

Entering Sequence: He flies in and lands on top of the bunker.

The boss has the following moves:1. Throws bombs at you (only on top of bunker)2. Kneels down and aims his blades at you, he then charges at you3. A grab and either a throw or a few punches.4. A 3-hit combo5. He shoots missiles at you6. He transforms into something like this --()-- and spins around while comingat you.

First, this boss will throw bombs at you. Grab the first one (with circle),move, throw it at him, catch the third one and then throw it at him. He throwsthree of them right after each other. Continue this until he falls into thebunker and breaks out.

Now, he will only use his second attack until he had about half of his healthleft. Just hid behind the pillars or throw the boulder at him while he is

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charging up to attack. The boulder can be found on top of a pillar and willstop the attack. Continue this until he does other attacks.

Mainly, the boulder is the best way to kill him. To avoid attack #6, standon top of a pillar. Watch out, as it will break after a short while. Blockto stop the combo and, again, hide behind a pillar when he uses the missileattack, he will soon fall.

*NOTE* You can stop any of his attacks by hitting him with the boulder. If youare lucky, sometimes you can stand in front of him, throw the boulder at him,get it back, throw it at him again. Repeat until he is dead.

Tokens: 6,000-8,000

--------

Battle 4: Preytor and a Congar at Metro City

Opening Sequence: Preytor is flying around being chased by two helicopters. Heland on a building and smashes them both. Then, two more helicopters drop alarge box that shakes and Metal Congar breaks out.

Strategy: This is a tough one. Start off with a long-range special and thenclimb the building on your left. At the top, you should find an antenna. Jumpto the next one and grab the special power up and unleash another special.Be warned...many helicopters hang around these center four buildings, andnowhere else. Try to take Congar out since he is the stronger of the two. Usethe many antennas to impale him and then attack. Look for trucks that willexplode on contact, as they cause a lot of damage. They look like a truck witha tube on its back, carrying oil. Use the many throwables and buildings toyour advantage. Then, take care of Preytor.

Tokens: 5,000-8,000

--------

Battle 5: Two Raptros' at Century Airfield

Opening Sequence: A Raptros grabs a landing plane and smashes it against abuilding. You see another one on top of the other radio tower.

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Strategy: This is a hard battle. One starts close to you while the other is faraway. Make use of the many exploding trucks I mentioned before. If you are ever on fire, jump in the water to settle the flames. Try to take one out, since together they are fairly strong. They can fly, just be on the watch for that. There are many antennas at your disposal.

Tokens: 4,000-7,000

--------

Battle 6: Many Kineticlops' and a Boss at Atomic Island

Opening Sequence: 5 or so Kineticlops' emerge from reactor towers.

Strategy: Again, since there are a lot of them, they are easy. To beat this,destroy all 5 reactor towers. The place will soon have a core meltdown and explode. Have an exploding truck in your hand to make the boss fight easier.

--Second Boss Battle--

Entering Sequence: A huge three-headed plant monster sprouts and screams.

This boss has the following moves:1. Shoots goo that breaks into smaller goo and attacks you2. A head lunges and chews you3. Roots attack you

Strategy: This boss is very easy as soon as you learn the pattern. The patternis:

With 3 heads:2 goo attacks, then bitesWith 2 heads:3 goo attacks, then bitesWith 1 head:5 goo attacks, then bites

To damage the monster, pick up some rubble, avoid/dodge the goo attacks andthrow it (lock on and it will lock onto the right head) when he opens his mouthto bite you. Do this twice on each head and you won. Also, the outside of thecrater is electric. Simple, right?

*NOTE* If you have an explosive truck or are in the process of grabbing one

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when the countdown equals zero, you will have it during the boss fight. It should do enough damage to kill a head with one throw.

Tokens: 15,000-18,000

--------

Battle 7: Two Robo-47's at Baytown

Opening Sequence: Some aliens blow up some tanks and then the Robo-47's killUFO's

Strategy: The Robo-47's like to stay together, keep note of that. Focus on oneat a time because as soon as one of them is dead, the other one is that muchweaker. The tallest building has 3 antennas and an electrocution thing on it.Good to wear one of them down. Other than that, they aren't too hard.

Tokens: 6,000-8,000

--------

Battle 8: Agamo and Magmo at Club Caldera

Opening Sequence: Agamo is thrown through a building and the two start punching. Magmo is then thrown into a building, and lands in front of you.

Strategy: Make sure to kill the UFO's. I found that the volcano is theeasiest place because they come down low. Cause a volcanic eruption by doinga Jump, Up+Triangle on a mini-volcano look alike. Also, the boat in the seacan be smashed into big throwable pieces. Again, focus on one of them, thenthe other. They are both very slow.

Tokens: 5,000-7,000

--------

Battle 9: Two Ultra-V's at Tsunopolis

Opening Sequence: An Ultra-V jumps down a few buildings and lands in front ofyou. Another one appears behind you wielding a sword.

Strategy: Causing a tsunami (see Enviromental Attacks) will help you a lotin this battle. The Ultra-V's don't seem to stay together, other than that,this isn't a very hard battle. Like with all 2-1 battles, focus on one, rather

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than both. Remember that you have 3 lives and unlimited continues. Don't getdiscouraged.

Tokens: 5,000-7,000

--------

Battle 10: Three Zorgulons at UFO

Opening Sequence: The UFO you're on attaches to a mothership and you appearsurrounded by three aliens.

Strategy: Use a close-range special right away, and get the special powerup,right in front of you. These aliens are strong together, but very weak alone.Try to space them out and kill one at a time. Watch out for the lasers in the places next to the ramps. UFO's will attack you on the top level. Not todifficult here.

Ending Sequence: The mothership explodes and damages the UFO you are escapingon. You then crash land on Earth.

Tokens: 5,000-7,000

--------

Battle 11: Final Boss, Cerebulon at Capital

Opening Sequence: A giant robot comes out of the crashed ship, and destroys a tall pillar.

This monster has three forms. Each form has different attacks and differentstrategies. Read on.

Form one: Giant RobotAs a robot the only attack he uses is a laser attack. Scramble for a throwableobject and run, hid behind a pillar when he stops moving. You will get hurt,but not a lot. After the attack, Cerebulon will kneel and the shield aroundhis brain will go away, throw stuff at him. Continue until the next scene

*Cerebulon's robot loses its arms and legs

Form Two: Robot without arms or legsThis is the easiest form. Look for the giant pieces of his robot and throw itat him, they are the only thing that will hurt him. You will probably be

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attacked two or three times.

*Cerebulon ditches the robot

Form Three: CerebulonThis is a hard form. Remember, if you die, you will continue on this form.That is a good thing. He will usually only use a 10-hit combo that will drainnearly half of your life. Just block it and come back with a combo of yourown. Fight him like any other monster.

Tokens: 30,000-50,000

---Different Strategies---Congar:"I was using Congar on the easy difficulty. When fighting the last boss I foundhis first form to be the easiest. If you were facing the large building from the crashed U.F.O. I would first hide behind the farthest left pillar. I woulduse my ranged special (O+/\) then grab the large blue icon and hide behind thenext pillar. I would use my special again then run toward the large building and hide in the corner. He would destroy it and I would get the red pick-up anduse my special again. Then I would run and get three small blue orbs and hidebehind a pillar. I would use my special again and he would collapse. For the next form I would throw the large glowing pieces until he came after me. I would run and sometimes managed to throw the pieces 4-5 times before he caughtme. The last form i would run from him and keep taking pick-ups that would refill my ranged special (O+/\) and keep using that!"Thanks JD!--------Congratulations! You have beaten Adventure mode. Also, tokens are based on Easydifficulty. You will also get a short movie on the monsters origin, cool stuff!

===============================================================================3) Endurance Mode===============================================================================It seems that a lot of people like to use Congar for this because he is a well-rounded character. These are just strategies I have gotten from people:

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"I just got 108,710 tokens, 50 kills, 30-45 minutes. I used Congar in Midtown City.Tip 1: To kill Kinteticlops, use two sonic roars and a punch or two. Tip 2: To kill Togera, use three sonic roars. Tip 3: Square, square, up+triangle will also help. First you'll do two punches,then a move that'll make your opponent dizzy. From there, you can do whatever you want. I do a throw with a couple of hits.I tried to do the same thing with Togera on what I did with Kinteticlops. It didn't work."Thanks dondon534!

"Also an easy way of earning lots of coins is fighting Endurance with Congar(a well rounded character). I myself earned an easy 96,341 tokens after 40+ wins. Not very hard, and plus it was in Tsunopolis. I use the tidal wave to my advantage on that level. Usually I get on a very tall skyscraper, wait for youropponent to get up to you, throw an object before they reach you at the UFO(to trigger the tsunami) and when they finally get up to you, uppercut them orknock them off by some means (I do Congars Sonic Scream to make them go flying back down and hit the wave at the same time for extra damage)."Thanks LiquidNitrogen!

"In endurance, go to Midtown Park. The giant health respawns about every 2 anda half minutes (exact time unknown) usually you can go through about 7 guys..and there's a 25% health in the level too at one of the corners. You SHOULDnever die.. and with all of the little pickups.. once the cities decimated youshould have ZERO trouble."Thanks Ezekial Rage!

"I've found an extremely easy (though rather cheap) way to rack up nearly 60+ wins in Endurance mode. Use Robo 47, and go to the first level. All 60+ you have to do is grab a spear and impale someone with it. Walk up in theirface as they try to pull it out, and once they pull it out, use Robo's missile special on them. They should drop the spear and go quite a long ways. Find another special attack orb or a +50 energy and then use the spear again to impale them once more.

After that, they usually fall after one of his combos. Preytor shouldn't

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even survive the second bomb, and neither should Kineticlops. As you destroy more of the town, it gets easier to kill everyone, but after you kill about 35 monsters, there won't be many spears left over. At this point, simply use his [],[],[],Down + /\ combo, or throw rubble and any left over gas tanks at the monsters.

I racked up roughly 125,000 tokens using this."Thanks J.R.T!

===============================================================================4) Enviromental Attacks===============================================================================

Earthquake In Baytown:I got this following strategy from MetalGearRay on the message boards:

"This might have been posted already, and if it has, this topic will die a slowdeath. Anyways, my brothers and I are 99.9% sure that in order to cause the earthquake, you must do this simple technique:

First, I'll explain something about Baytown. Every time you destroy something(a tree, billboard, car, anything), you get "damage points". If you're in twoplayer mode, the points aren't cumulative-they are seperately counted for eachmonster, as each monster destroys stuff. Certain things give more "damagepoints". Now here's my catch--my brothers and I figured out that Baytown hasonly enough "damage points" for one monster to get. What that means is that ifyou run around with only one monster, destroying the city, you'll cause theearthquake. If you do it with two, you won't. This is because there's notenough "damage points" available in Baytown to split between both monstersand reach the necessary "earthquake trigger"

TIP: If you're going to trigger the earthquake during a two player match, justhave one guy run around destroying things while the other puts the controllerdown and waits for the other player to reach the "earthquake trigger."

Now, some things in the city are worth more points than others. If you want to

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start the earthquake faster, first destroy the higher-point structures. You could just start destroying everything, but that takes more time than goingafter good stuff.

Here are some things that give you a lot of "damage points."-The tall buildings-Trees-Billboards-The pillars by the monument-The buildings by the docks

Anyways, I hope that helps anyone having trouble. Basically, get one guy andrun around blowing stuff up. The reason I had so much trouble causing the earthquake was that my brother and I would BOTH run around blowing things up,which as I explained can't work. So yeah, I thought I'd explain that."Thanks a lot MetalGearRay!

Vent the Steam in Baytown:

After you have triggered the earthquake, go to the top left of the arena. Themonument used to be here. You should see a large circular part of the destroyedmonument. It has three steam pipes around it. Dive bomb (Jump, Up+Triangle) onit and it should say "Steam Venting" in the top left of the screen. All aroundthe big hole steam will be coming out of the pipes. The steam is hot and packsquite a punch.

Volcanic Eruption in Club Caldera and Volcano:

Go to the volcano and see the things that look like mini volcanoes? They areinside the volcano and are pretty big. You can't miss them. Well, go on oneof them, Jump, and do the Up+Triangle move to dive down on them. There you go!It will shoot burning rocks onto the city. You can do it when the mini thingpops back up again.

Tsunami in Tsunopolis:

Grab something throwable and move around the outside, on the beach. You shouldsee a large UFO, aim at it with the right analog stick, and throw your item.It should shoot a green laser down and cause a tsunami! You need to get to a

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high building to avoid it. It does decent damage and hits the whole city.

Vent the Reactor in Atomic Island:

On the right side of the power plant, there is a large building with a buttonon it. Use your Jump, Up+Triangle attack to push it. The middle of the arenawill fill with radioactive goo and greatly damage anybody who touches it, thismeans you.

===============================================================================5) Unlocks===============================================================================Two monsters: Raptros and ZorgulonFour skins for every monsterThree minigames (Big Shot, Dodgeball, Crush-o-Rama)Four levels (Capital, UFO, Volcano, Mini Baytown)Agamo's fourth costume, can't buy it

Unlocking Mecha Sweet Tooth:

Wondering how to get Agamo's "special" fourth costume? If you have a TwistedMetal: Black save on your memory card and you've beaten Sweet Tooth's storylinein the game, a message will appear on start up saying that you've unlocked him.He has the same moves as Agamo, basically."Thanks DSX!

Costumes:

---Raptros---Costume #1: 200,000 tokens (Dragon)Costume #2: 15,000 tokensCostume #3: 15,000 tokensCostume #4: 15,000 tokens (Skeleton)

---Togera---Costume #1: Freebie (Godzilla look alike)Costume #2: Freebie (Purple/Green)Costume #3: 30,000 tokensCostume #4: 60,000 tokens

---Preytor---Costume #1: Freebie (Praying Mantis)Costume #2: Freebie (Ant)Costume #3: 30,000 tokens (Mecha Preytor)Costume #4: 60,000 tokens (Bee)

---Congar---Costume #1: Freebie (Ape)

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Costume #2: Freebie (Gray)Costume #3: 45,000 tokens (Mecha Congar)Costume #4: 50,000 tokens (Chrome)

---Robo-47---Costume #1: Freebie (Grey)Costume #2: Freebie (Blue)Costume #3: 30,000 tokens (Red)Costume #4: 60,000 tokens (Old 50's robot, polished...very cool)

---Agamo---Costume #1: Freebie (Grey)Costume #2: Freebie (Green)Costume #3: 25,000 tokens (Red, Green, Yellow)Costume #4: Special (Mecha Sweettooth)

---Ultra V---Costume #1: Freebie (Red and Blue)Costume #2: Freebie (Blue)Costume #3: 35,000 tokens (Red)Costume #4: 50,000 tokens (Female Version)

---Magmo---Costume #1: Freebie (Lava-like)Costume #2: Freebie (Molten)Costume #3: 45,000 tokens Costume #4: 60,000 tokens (Blazing, on fire)

---Kineticlops---Costume #1: Freebie (Blue Electricity)Costume #2: Freebie (Green Electricity)Costume #3: 25,000 tokens (Dark/Black Electricity)Costume #4: 50,000 tokens (Frog)

---Zorgulon---Costume #1: 200,000 tokens (Alien)Costume #2: 15,000 tokensCostume #3: 15,000 tokensCostume #4: 15,000 tokens

*NOTE* To unlock Raptros or Zorgulon, simply purchase there first costume

Places:

Volcano: 45,000 tokensMini Baytown: 65,000 tokensCapital: 85,000 tokensUFO: 105,000 tokens

Mini-Games:Big Shot: 65,000 tokensDodgeball: 105,000 tokensCrush-o-Rama: 85,000 tokens

I suggest to buy the unlocks in the following order:1. Costumes

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2. Raptros3. Places4. Mini-Games5. Zorgulon

It is just that the costumes are really cool and the mini-games aren't thatgreat. Raptros is a very cool character to play with and Zorgulon isn't thatgreat. Only get him earlier if you like aliens or Mars Attacks (he looks likethose aliens.)

===============================================================================6) Mini-Games===============================================================================

Big Shot: (65,000 tokens) Aim for a building and use your monstersUp,Up,Triangle to go flying! Hit triangle in midair so you don't overshoot yourtarget. It is harder then it sounds. Just go try it!

Dodgeball: (105,000 tokens) Immediatly go forward to grab the ball and lock-on and throw it at your opponent. Not much of a strategy here. Dodge the ball,hence the name, and throw it at your enemy. Three hits and you win.

Crush-o-Rama: (85,000 tokens) You are dropped in a small section of a city and you must destroy more of it than your opponent. Triangle attacks are good hereand so is the Up,Up,Triangle move. Whoever destroyed the most stuff wins!

===============================================================================7) Cool Stuff/Hints===============================================================================Get All Items With Only 200,000 Tokens!!

"I read your post about the War of the Monsters website. I found a trick that you might want to include in your War of the Monsters FAQ. I found this by accident. It is a trick that you can unlock everything in the game with just 200,000 tokens.

You need two memory cards for this trick.

1. Get a game with at least 200,000 tokens.2. Buy everything you can but save it to the second memory card. 3. When you run out of tokens, go to the options screen load the settings from the first memory card and buy more stuff.

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4. For the extra characters, buy their first costume.5. Load the first memory cards settings again.6. Buy the cheapest thing in the unlockables.7. Load the second memory cards settings.8. Buy the rest of their costumes on the second memory card.

REMEMBER TO SAVE STUFF YOU BUY ON THE SECOND MEMORY CARD!! Everything you buy will be will be saved on the second memory card and not erased everytime you save. Keep track of what you buy because the first memory card won't say what you unlocked. Check the second memory card to see what you unlocked."-Draco7182

Atomic Island:

"Try blowing up the reactor in the center of the island. Doing so willrelease a large blue energy beam. Jump on top of the reactor and your energywill be charged up as long as you stay in the blue beam."Thanks DSX!

Gamblers Gulch:

Near the old-style house, there is a sword in a rock or something. Smash itout and use it as a great melee weapon!See that dragon on the building? Well, it can be used as a weapon. Break it offand throw it at your enemy, it will explode!There is a huge boulder on a building, roll it around onto other cars ormonsters.

Club Caldera and Volcano:

See that giant ship in the ocean? You can smash it and it breaks into a fewhuge throwable pieces! Use them wisely, my young padawan.

===============================================================================8) Combos===============================================================================Raptros:Infinate (close): /\,[],[],/\,/\,[],[],/\...... 15 hits (close): /\,[],[],/\,[],[],/\,[],[],/\,[],[],/\,/\,/\ 12 hits (close): /\,[],[],/\,[],[],/\,[],[],/\,/\,/\ 12 hits (close): [],/\,[],/\,[],[],/\,[],[],/\,/\,/\ 11 hits (close): /\,/\,[],/\,[],[],/\,[],[],/\,/\ 10 hits (close): /\,/\,[],/\,[],[],/\,[],[],[] 9 hits (close): /\,/\,[],/\,[],[],/\,/\,/\ 9 hits (close): /\,[],[],/\,[],[],/\,/\,/\ 9 hits (close): [],/\,[],/\,[],[],/\,/\,/\ 7 hits (close): /\,[],[],/\,[],[],[]

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7 hits (close): /\,/\,[],/\,[],[],[] 7 hits (close): [],[],[],/\,[],[],[] 6 hits........: /\,[],[],/\,/\,/\ 6 hits........: /\,[],[],/\,/\,[] 6 hits........: /\,/\,[],/\,/\,/\ 6 hits........: /\,/\,[],/\,[],/\ 6 hits........: [],/\,[],/\,[],/\ 6 hits........: [],[],[],/\,/\,/\ 5 hits........: /\,/\,[],down+[],down+/\ 4 hits........: /\,[],[],[] 4 hits........: /\,/\,[],[] 4 hits........: [],[],[],[] 3 hits........: [],[],/\ 3 hits........: /\,/\,/\

Togera:Infinate: [],[],[],/\,[],[],up+[],[],[],/\,[],[],up+[]..... 13 hits: /\,[],[],/\,[],[],up+[],[],[],/\,[],[],[] 13 hits: /\,[],[],/\,[],[],up+[],/\,[],/\,[],[],/\ 10 hits: /\,[],[],/\,[],[],up+[],[],[],[] 9 hits: /\,[],[],/\,[],[],up+[],/\,[] 7 hits: [],/\,[],/\,[],[],/\ 7 hits: [],/\,[],/\,[],[],[] 7 hits: [],[],[],/\,[],[],[] 7 hits: /\,/\,[],up+[],up+[],/\,/\ 5 hits: [],[],up+/\,/\,/\ 4 hits: [],[],[],[] 3 hits: [],/\,[]

Unblockable Combos for Togera: 6 hits: Up+*/\*,O,[],[],[],move forward,down+[],up+/\ 5 hits: Up+*/\*,O,[],[],X,up+O,down+[],down+/\ 5 hits: Up+*/\*,O,[],[],X,up+O,down+[],up+up+/\ 5 hits: Up+*/\*,O,[],[],[],move forward,down+/\ 5 hits: Up+*/\*,O,[],[],[],move forward,up+up+/\ 4 hits: Up+*/\*,[],down+[],down+/\ 4 hits: Up+*/\*,[],up+up+/\ 4 hits: Up+*/\*,[],[],/\ 3 hits: Up+*/\*,down+[],down+/\ 3 hits: Up+*/\*,down+[],up+up+/\

Preytor: 9 hits: [],[],[],[],/\,[],/\,/\,[] 9 hits: [],[],/\,[],/\,[],/\,/\,[] 9 hits: [],/\,/\,[],/\,/\,[],[],/\ 9 hits: [],/\,/\,[],/\,[],/\,/\,[] 9 hits: /\,[],/\,[],/\,/\,[],[],/\ 9 hits: /\,[],[],[],/\,/\,[],[],/\ 9 hits: /\,[],[],[],/\,[],/\,/\,[] 9 hits: /\,/\,[],[],/\,/\,[],[],/\ 9 hits: [],[],[],[],/\,/\,[],[],/\ 9 hits: [],[],[],[],/\,/\,[],[],down+[] 6 hits: /\,/\,/\,up+/\,down+[],down+[] 5 hits: /\,/\,[],[],[] 5 hits: [],/\,/\,[],[] 5 hits: /\,[],[],down+[],down+/\ 5 hits: [],[],[],[],[]

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4 hits: /\,/\,/\,/\ 4 hits: /\,[],[],/\ 4 hits: /\,[],/\,/\

Congar: 10 hits: [],[],[],/\,[],/\,[],/\,[],/\ 10 hits: [],/\,[],/\,[],/\,[],/\,[],/\ 10 hits: /\,/\,[],/\,[],up+[],up+[],/\,[],/\ 9 hits: /\,/\,[],/\,[],up+[],up+[],/\,/\ 8 hits: [],[],[],/\,[],/\,/\,[] 8 hits: /\,/\,[],/\,[],up+[],up+[],[] 8 hits: [],[],[],/\,[],up+[],/\,[] 7 hits: [],[],[],/\,[],up+[],[] 6 hits: [],[],[],/\,down+[],[] 5 hits: [],[],[],down+[],down+/\ 5 hits: [],[],[],/\,/\ 4 hits: [],[],[],[] 4 hits: /\,/\,[],[] 4 hits: [],/\,down+[],down+/\ 4 hits: [],[],up+[],[] 4 hits: /\,/\,down+[],down+/\ 3 hits: [],[],/\ 3 hits: [],/\,/\ 3 hits: /\,/\,/\ 2 hits: down+[],down+/\

Robo-47: 9 hits(close): [],[],[],down+[],[],down+[],/\,[],/\ 8 hits: [],[],[],/\,[],[],[],[],/\ 8 hits(close): [],[],[],down+[],[],down+[],/\,/\ 8 hits: /\,/\,[],/\,/\,down+[],/\,/\ 8 hits: [],[],[],/\,/\,[],[],[] 7 hits: [],/\,[],/\,[],[],[] 7 hits: [],/\,[],/\,[],[],down+[] 7 hits: [],[],[],/\,[],[],down+[] 7 hits: [],[],[],/\,[],down+[],down+[] 7 hits: /\,[],[],/\,[],[],[] 7 hits: /\,[],[],/\,[],[],down+[] 7 hits: /\,[],[],down+[],[],[],down+[] 6 hits: [],[],[],down+[],up+[],down+/\ 6 hits: [],[],[],/\,/\,/\ 6 hits: [],/\,[],/\,[],/\ 6 hits: [],[],[],/\,[],down+/\ 6 hits: /\,[],[],/\,/\,/\ 6 hits: /\,[],[],/\,[],/\ 6 hits: [],/\,[],/\,down+[],up+/\ 4 hits: [],[],[],[] 4 hits: /\,[],[],[] 4 hits: /\,/\,[],[] 4 hits: [],[],/\,down+/\ 4 hits: /\,/\,/\,down+/\ 2 hits: up+[],down+/\

Agamo:Infinate: /\,/\,/\,[],/\,*/\& [pause] /\,/\,/\,[],/\,*/\*...Infinate: /\,[],/\,[],[],*/\* [pause] /\,[],/\,[],[],*/\*...Infinite: [],[],/\,[],/\,*/\* [pause] [],[],/\,[],/\,*/\*...

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Infinite: [],[],down+[],[],[],*/\* [pause] [],[],down+[],[],[],*/\*...Infinite: [],[],/\,[],[],*/\* [pause] [],[],/\,[],[],*/\*...Infinite: [],[],/\,[],/\,*/\* [pause] [],[],/\,[],/\,*/\*... 7 hits: /\,/\,/\,up+/\,/\,/\,/\ 6 hits: [],[],/\,[],[],[] 6 hits: [],[],down+[],[],[],[] 6 hits: [],[],down+[],[],/\,[] 6 hits: /\,/\,/\,[],[],[] 6 hits: /\,/\,/\,[],/\,[] 6 hits: /\,[],/\,[],[],[] 4 hits: [],[],/\,/\ 4 hits: /\,/\,/\,/\ 4 hits: /\,[],/\,/\ 3 hits: [],[],[] 3 hits: /\,/\,[] 3 hits: /\,[],[] 3 hits: [],down+[],up+up+/\ 3 hits: [],up+/\,down+/\ 2 hits: down+[], down+/\

Ultra V: 8 hits: [],[],[],/\,[],[],down+[],down+/\ 7 hits: [],[],up+[],/\,[],[],/\ 7 hits: [],[],[],/\,[],[],down+/\ 7 hits: [],[],[],/\,[],/\,/\ 7 hits: [],[],[],/\,[],/\,[] 7 hits: /\,/\,[],/\,[],/\,/\ 7 hits: [],/\,[],/\,[],[],down+/\ 6 hits: [],[],[],/\,[],[] 6 hits: [],[],[],/\,up+[],up+up+/\ 5 hits: [],/\,[],/\,/\ 5 hits: /\,/\,[],/\,/\ 5 hits: [],[],[],/\,/\ 5 hits: [],[],[],down+[],down+/\ 5 hits: up+*/\*,[],[],up+*/\*,down+/\ 4 hits: /\,/\,/\,down+/\ 4 hits: /\,[],/\,down+/\ 4 hits: [],[],/\,down+/\ 4 hits: [],/\,/\,down+/\ 4 hits: /\,/\,down+[],down+/\

Magmo: 9 hits: [],/\,[],/\,[],[],[],/\,/\ 9 hits: /\,/\,[],/\,/\,[],[],/\,/\ 9 hits: /\,/\,up+/\,/\,/\,[],[],/\,/\ 9 hits: /\,[],[],/\,[],[],[],/\,/\ 9 hits: /\,[],[],/\,/\,[],[],/\,/\ 9 hits: [],[],[],/\,/\,[],[],/\,/\ 9 hits: [],[],[],/\,[],/\,[],/\,/\ 8 hits: [],/\,[],/\,[],[],[],[] 8 hits: [],[],[],/\,/\,[],[],[] 8 hits: [],[],[],/\,[],/\,[],[] 8 hits: /\,[],[],/\,[],[],[],[] 8 hits: /\,[],[],/\,/\,[],[],[] 8 hits: [],[],[],/\,[],[],[],[] 7 hits: [],[],[],/\,[],/\,/\ 7 hits: [],/\,[],/\,[],[],/\

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4 hits: [],[],down+[],down+/\ 4 hits: [],[],[],[] 3 hits: [],down+[],down+/\ 3 hits: [],/\,/\ 3 hits: /\,/\,/\ 3 hits: /\,[],/\

Kineticlops: 8 hits: /\,/\,/\,up+/\,/\,/\,[],[] 8 hits: [],[],[],up+/\,/\,[],[],[] 7 hits: [],[],[],up+/\,/\,/\,[] 7 hits: [],[],[],up+/\,/\,/\,/\ 7 hits: [],[],/\,up+/\,/\,/\,/\ 7 hits: /\,/\,/\,up+/\,/\,/\,/\ 7 hits: [],[],[],up+[],/\,/\,/\ 6 hits: [],[],[],down+[],down+[],up+/\ 5 hits: [],[],[],up+/\,[] 5 hits: [],[],/\,up+/\,[] 5 hits: /\,/\,/\,up+/\,[] 4 hits: [],[],[],/\ 4 hits: [],[],/\,/\ 4 hits: [],[],/\,[] 4 hits: [],/\,[],[] 4 hits: [],[],[],[] 4 hits: /\,/\,/\,/\

Zorgulon: 6 hits........: /\,/\,up+*/\*,[],up+/\,[] 6 hits (close): [],[],[],[],up+[],[] 6 hits (close): [],[],[],[],up+[],/\ 6 hits........: /\,/\,[],[],/\,/\ 6 hits........: /\,[],[],/\,/\,/\ 6 hits........: [],[],[],[],/\,[] 6 hits........: [],/\,[],/\,/\,/\ 5 hits........: /\,/\,[],[],[] 5 hits........: /\,[],[],/\,[] 5 hits........: [],/\,[],/\,[] 5 hits........: [],[],[],[],[] 4 hits........: [],[],down+[],/\ 4 hits........: [],[],down+[],up+up+/\ 3 hits........: /\,[],/\ 2 hits........: /\,down+/\

Unblockable Combos for Zorgulon 6 hits: /\,/\,up+*/\*,down+[],up+[],down+/\ 5 hits: up+*/\*,[],down+[],up+[],down+/\ 5 hits: up+*/\*,[],down+[],/\,down+/\ 5 hits: up+*/\*,[],up+[],up+*/\*,down+/\ 4 hits: /\,/\,up+*/\*,down+/\ 4 hits: up+*/\*,up+[],up+*/\*,down+/\ 4 hits: up+*/\*,/\,up+*/\*,dpwn+/\ 2 hits: up+*/\*,down+/\

[]=Light Attack/\=Heavy Attack*[]*=Dizzy Light Attack

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*/\*=Dizzy Heavy AttackO=Grab AttackX=Jump (If used when throwing a monster up, do it at the top of the jump)[pause]=Wait 1 second during combo(close)=Opponent must be against building or wall, will not work in open area...=Repeat combo forever===============================================================================9) Monster Origins===============================================================================

Congar: Congar's, an astronaut chimp, ship collided with an UFO and while beinghurdled through the atmosphere, he mixed with the radiation and turned into thegiant King Kong look alike.

Kineticlops: A security guard was paroling and a UFO crashed into some hugepowerlines where he was. He checked it out and got electricuted and mixed withthe alien radiation.

Ultra V: Some Japanese scientists were creating a robot to fight back againstthe aliens. They infused his head with alien radiation, he came to life, andended up being evil. Go figure.

Agamo: "A lone worshiper ascends to the summit of the mighty Tiki Idol bearing the alien fuel. He pours it into the fires atop the Tiki Idol's head as a sacrifice to the Idol. Then to his amazement the Idol awakens and crushes the foolish mortal as he strides towards the horizon." Thanks IronwolfW!

Magmo: "A damaged spacecraft crashlands in a Volcano, the escaping radiation of the spacecraft combines with the Lava and Magmo is born." Thanks IronwolfW!

Togera: He was peacefully sleeping at the bottom of the ocean when a sinking UFO hit him. Radiation from the spacecraft was sucked into the slumbering Togera's nostrils causing him to awaken and wreak havoc." Thanks IronwolfW

Robo-47: "A decommisioned robot for the atomic age, he was placed in a warehouse without planned future use. A damaged alien craft landed nearby, and the radio-active air from the craft seeped into his circuitry, awakening him

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from his slumber." Thanks Ezekial Rage

Preytor: " A lone scientist experimenting with the alien radiation injects it into a common praying mantis. The Mantis suddenly grows to 50 ft tall and devours the scientist." Thanks LonewolfW!

Zorgulon: (no origin)

Raptros: (no origin)

===============================================================================10) Frequently Asked Questions===============================================================================

Q: "Is any one making a FAQ?"A: Yes, I did, you're reading it

Q: "What is War of the Monsters?"A: It is a Playstation 2 fighter game where you use 100 foot tall monsters.Think Godzilla vs. Rodan or something, yeah, that's what it is like.

Q: "How do I trigger the earthquake?"A: See section "Environmential Attacks.

Q: "What does Mecha Sweetooth look like?"A: All it really is is a semi-Sweettooth-looking face (with a little clown nose) with a big iron mace for one hand, complete with white armor with lightpink polkadots. He also has the same laugh as Sweettooth, which is kinda cool.

Q: "Can I host your FAQ on my site?"A: Unless your site is at the bottom, no. I am through with letting sites hostthis FAQ since it is becoming too much of a hassle for me. Sorry.

===============================================================================11) Acknowegments===============================================================================

Me: For making this FAQCJayC: For creating gamefaqs.comYou: For reading my FAQMetalGearRay: For telling everybody how to trigger the earthquakeDustcart: For "Is any one making a FAQ?" questiondondon534: For an endurance strategyLiquidNitrogen: For an endurance strategyEzekial Rage: For an endurance strategy and Robo-47's origin. Informing me

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that Raptros and Zorgulon don't have originsDSX: For some "Cool Stuff" and how to unlock Agamo's fourth costumeZoopSoul: For the ASCII art at the topIronwolfW: For Togera's, Magmo's, Preytor's and Agamo's originmario: For what Mecha Sweettooth looks likeJD: Final boss strategy for CongarClaw on forum.war-of-the-monsters.com: For all of the combos !Über thanks!J.R.T: For an endurance mode strategyJohn Gilmore: For the infinate Raptros comboDraco7182: Trick to unlock everything w/ minimal tokens

===============================================================================12) Legal Stuff===============================================================================

This FAQ is the property of me, Ryan Galginaitis. If you copy this FAQ you areviolating copyright law. This cannot be distributed, altered, copied, or soldunder any circumstance. I will no longer allow hosting of this FAQ unless yoursite is found below. I must receive credit! This FAQ can only be found onthe following websites:

http://www.gamefaqs.comhttp://www.cheatcc.com/faqs.ign.comhttp://www.cheatportal.comhttp://www.911codes.comhttp://www.911cheats.comhttp://www.fastcheater.comhttp://www.25000cheats.comhttp://www.pc-cheats.orghttp://www.skali.comhttp://www.cheatplanet.com

Copyright 2003, Ryan Galginaitis

War of the Monster: Strategy GuideAll trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

Game Name: War of the MonstersSystem: Sony Playstation 2Players: 1 or 2 playersDeveloped By: IncogRated: T for TeensWritten by: TelaisOfficial Site: http://www.warofthemonsters.com/Fan Sites: http://www.war-of-the-monsters.com/

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Email me at [email protected] to add your site to the list or to contribute information to this guide.

*****************Table of Contents*****************War of the Monsters InfoControlsCharactersGeneral Battle TipsAdventure Mode WalkthroughLevelsMini GamesHintsAcknowledgementsFAQLegal Notice

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~************************War of the Monsters Info************************~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~War of the Monsters is a free roaming 3D brawler similar to Super Smash Brothers and Tekken combined. You are able to choose from 10 100ft tall monsters and rampage through 13 levels in which every thing can be destroyed and used as a weapon. The official demo for War of the Monsters was released in the January edition of The Official Playstation Magazine. War of the Monsters was released on January Fifteenth Two-Thousand and Three.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Version History~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~3/11/03- Started FAQ.3/12/03- Added level tips, general playing tips, and character profiles.3/13/03- Added more level tips, item locations, and character profiles. Added FAQ section.3/14/03-Added more Tips and strategies for monsters. Version 1.5~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*********CONTROLS *********~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Configuration 1

X: Jump[]: Weak Attack/\: Strong AttackO: Grab, Climb buildings[] + X: Close-ranged Special

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/\ + O: Long-ranged SpecialR1: Strafe RightR2: BlockL1 + R1: Lock-onL1: Strafe LeftL2: NothingSelect: TauntStart: PauseUp + /\ (at top of jump): Dive AttackUp + Up (hold second up): Dash

Configuration 2

X: Jump[]: Weak attack/\: Grab, Climb buildingsO: Strong AttackL1: Lock-onL2: Strafe LeftR1: BlockR2: Strafe RightSelect: TauntStart: PauseUp + O (at top of jump): Dive AttackUp + Up (hold second up): Dash

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*****Icons*****~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Blue energy ballsThe Blue balls that you will find scattered around the areas will restore your Energy. To do attacks, and zoom around the stage, you will need Energy. The Blue Bar on the left hand side of the screen indicates this. When you have full energy with the bar flashing blue then red you can press select to go into rage mode, which will increase your abilities.

Green Health BallsThe Green balls that you will find scattered around the areas will restore your Health.

Red Special IconThe Red Special Balls that you will find gives you a special attack activated by pressing 1 and 2 or 3 and 4.

Blue Energy IconJust like the Blue Energy Balls, the Blue Energy Icon will fill up anywhere from 25, 50, or 100 on the Energy bar.

Green Health Icon

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Just like the Green Health Balls, the Green Health Icon will fill up anywhere from 25, 50, or 100 on the Health bar.

Cloaking IconIt is the White Icon that you will find now and then. It cloaks you. You will become invisible, so no one can lock n to you. While you're invisible, you can still be attacked.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~********Monsters********~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

******Robo47******Robo47 is a fast monster. Though not very durable, he as the fastest rate of fire in the game and moderately strong attacks. If you hold down the buttons for his special until you here a long un breaking beep the missile will home in on your target. If you do not whish to fire your missile after you have pressed the long-range special button, hit block, which will return the nuke to its silo. Robo47 is considerable weak against energy attacks and long range attacks. When you carry an object and do his stun hit, it's about 2-3 times faster then his stun hit without an object. Its speed is easily comparable to Togera's stun hit. Try it out and see for yourself! In fact most monsters with a slow stun hit have a much.

Durability: 4/10Strength: 5/10Speed: 9/10Long-range special: 8/10Short-range special: 3/10

Combos: (Courtesy of Claw from http://www.war-of-the-monsters.com/) 9 hits (close): [],[],[],down+[],[],down+[],/\,[],/\ 8 hits: [],[],[],/\,[],[],[],[],/\ 8 hits (close): [],[],[],down+[],[],down+[],/\,/\ 8 hits: /\,/\,[],/\,/\,down+[],/\,/\ 8 hits: [],[],[],/\,/\,[],[],[] 7 hits: [],/\,[],/\,[],[],[] 7 hits: [],/\,[],/\,[],[],down+[] 7 hits: [],[],[],/\,[],[],down+[] 7 hits: [],[],[],/\,[],down+[],down+[] 7 hits: /\,[],[],/\,[],[],[] 7 hits: /\,[],[],/\,[],[],down+[]

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7 hits: /\,[],[],down+[],[],[],down+[] 6 hits: [],[],[],down+[],up+[],down+/\ 6 hits: [],[],[],/\,/\,/\ 6 hits: [],/\,[],/\,[],/\ 6 hits: [],[],[],/\,[],down+/\ 6 hits: /\,[],[],/\,/\,/\ 6 hits: /\,[],[],/\,[],/\ 6 hits: [],/\,[],/\,down+[],up+/\ 4 hits: [],[],[],[] 4 hits: /\,[],[],[] 4 hits: /\,/\,[],[] 4 hits: [],[],/\,down+/\ 4 hits: /\,/\,/\,down+/\ 2 hits: up+[], down+/\

***********Kineticlops***********Kineticlops is actually very strong and has a long reach; his only weakness is that he uses energy very quickly, but he also gains it back the fastest. Also, he absorbs energy attacks and long range attacks like a sponge. His Long rang special is actually the best in the game as it can hit multiple enemies. Kineticlops is the best juggler in the game. With his attacks he can keep an opponent in the air for a good five minutes or until they die. The best way to start a juggle is to use down+/\ when your opponent is near a wall or building, and then use upper cut attacks to keep them floating.

Durability: 6/10Strength: 8/10Speed: 6/10Long-range special: 9/10Short-range special: 6/10

Combos: (Courtesy of Claw from http://www.war-of-the-monsters.com/) 8 hits: /\,/\,/\,up+/\,/\,/\,[],[] 8 hits: [],[],[],up+/\,/\,[],[],[] 7 hits: [],[],[],up+/\,/\,/\,[] 7 hits: [],[],[],up+/\,/\,/\,/\ 7 hits: [],[],/\,up+/\,/\,/\,/\ 7 hits: /\,/\,/\,up+/\,/\,/\,/\ 7 hits: [],[],[],up+[],/\,/\,/\ 6 hits: [],[],[],down+[],down+[],up+/\ 5 hits: [],[],[],up+/\,[] 5 hits: [],[],/\,up+/\,[] 5 hits: /\,/\,/\,up+/\,[] 4 hits: [],[],[],/\ 4 hits: [],[],/\,/\ 4 hits: [],[],/\,[] 4 hits: [],/\,[],[] 4 hits: [],[],[],[] 4 hits: /\,/\,/\,/\

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*****Magmo*****Magmo is the strongest character in the game. Noting weakens him. But he is very slow and easily hunted down. Stun your enemy when you and your enemy are near a force field wall. Target and sidestep to his side so that the monster stands between you and the wall, and do Magmo's special attack. Try it on Preytor or Kineticlops almost instant death even on Agamo I got about 60% damage with a single special. The force field doubles the damage.

Durability: 10/10Strength: 10/10Speed: 2/10Long-range special: 10/10Short-range special: 5/10

Combos: (Courtesy of Claw from http://www.war-of-the-monsters.com/)

9 hits: [],/\,[],/\,[],[],[],/\,/\ 9 hits: /\,/\,[],/\,/\,[],[],/\,/\ 9 hits: /\,/\,up+/\,/\,/\,[],[],/\,/\ 9 hits: /\,[],[],/\,[],[],[],/\,/\ 9 hits: /\,[],[],/\,/\,[],[],/\,/\ 9 hits: [],[],[],/\,/\,[],[],/\,/\ 9 hits: [],[],[],/\,[],/\,[],/\,/\ 8 hits: [],/\,[],/\,[],[],[],[] 8 hits: [],[],[],/\,/\,[],[],[] 8 hits: [],[],[],/\,[],/\,[],[] 8 hits: /\,[],[],/\,[],[],[],[] 8 hits: /\,[],[],/\,/\,[],[],[] 8 hits: [],[],[],/\,[],[],[],[] 7 hits: [],[],[],/\,[],/\,/\ 7 hits: [],/\,[],/\,[],[],/\ 4 hits: [],[],down+[],down+/\ 4 hits: [],[],[],[] 3 hits: [],down+[],down+/\ 3 hits: [],/\,/\ 3 hits: /\,/\,/\ 3 hits: /\,[],/\

*******Preytor*******Preytor is the fastest in the game and the most maneuverable but is also the weakest. Newbies should not try to use her until they are more experienced. Spend most of your time onto of high buildings and out of the main Melee, and watch your opponents. Wait for one to get another in a long combo, and swoop

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down to them. Let the one opponent finish knocking the other down and then slam him with a combo of you're own while they're recovering. While both are down for the count, move your self out of range. Make sure to run fast and dodge well, because at this level, you really can't afford to be caught in a multi-monster melee. If you do, don't hesitate to use your short range special to clear the air a bit.

Durability: 3/10Strength: 3/10Speed: 10/10Long-range special: 4/10Short-range special: 8/10

Combos: (Courtesy of Claw from http://www.war-of-the-monsters.com/)

9 hits: [],[],[],[],/\,[],/\,/\,[] 9 hits: [],[],/\,[],/\,[],/\,/\,[] 9 hits: [],/\,/\,[],/\,/\,[],[],/\ 9 hits: [],/\,/\,[],/\,[],/\,/\,[] 9 hits: /\,[],/\,[],/\,/\,[],[],/\ 9 hits: /\,[],[],[],/\,/\,[],[],/\ 9 hits: /\,[],[],[],/\,[],/\,/\,[] 9 hits: /\,/\,[],[],/\,/\,[],[],/\ 9 hits: [],[],[],[],/\,/\,[],[],/\ 9 hits: [],[],[],[],/\,/\,[],[],down+[] 6 hits: /\,/\,/\,up+/\,down+[],down+[] 5 hits: /\,/\,[],[],[] 5 hits: [],/\,/\,[],[] 5 hits: /\,[],[],down+[],down+/\ 5 hits: [],[],[],[],[] 4 hits: /\,/\,/\,/\ 4 hits: /\,[],[],/\ 4 hits: /\,[],/\,/\

*****Agamo*****Agamo is very similar to Magmo except he is slightly weaker and a little faster. His long-range special is best used as a grenade. Agamo is a steamroller. Jump in and start wailing on them. Unleash his long range special. When your opponent comes near dizzy him with it and use the head as a weapon or you can throw it at him and pound him while he's down.

Durability: 9/10Strength: 9/10Speed: 4/10Long-range special: 2/10Short-range special: 6/10

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Combos: (Courtesy of Claw from http://www.war-of-the-monsters.com/)Agamo:Infinite: /\,/\,/\,[],/\,*/\& [pause] /\,/\,/\,[],/\,*/\*...Infinite: /\,[],/\,[],[],*/\* [pause] /\,[],/\,[],[],*/\*...Infinite: [],[],/\,[],/\,*/\* [pause] [],[],/\,[],/\,*/\*...Infinite: [],[],down+[],[],[],*/\* [pause] [],[],down+[],[],[],*/\*...Infinite: [],[],/\,[],[],*/\* [pause] [],[],/\,[],[],*/\*...Infinite: [],[],/\,[],/\,*/\* [pause] [],[],/\,[],/\,*/\*... 7 hits: /\,/\,/\,up+/\,/\,/\,/\ 6 hits: [],[],/\,[],[],[] 6 hits: [],[],down+[],[],[],[] 6 hits: [],[],down+[],[],/\,[] 6 hits: /\,/\,/\,[],[],[] 6 hits: /\,/\,/\,[],/\,[] 6 hits: /\,[],/\,[],[],[] 4 hits: [],[],/\,/\ 4 hits: /\,/\,/\,/\ 4 hits: /\,[],/\,/\ 3 hits: [],[],[] 3 hits: /\,/\,[] 3 hits: /\,[],[] 3 hits: [],down+[],up+up+/\ 3 hits: [],up+/\,down+/\ 2 hits: down+[], down+/\

******Togera******

Togera is very well balanced; his only weakness is that he's not the best jumper. Use the stun move for everything. Use it after you block your enemy's combo. Just keep using it. Just remember the distancing. Distancing is key. But it's really easy, trust me. What's harder, having to go face-to-face with an enemy to start off a combo with short range, or hitting someone from 10 paces away, unblock able and dizzying them.

Durability: 6/10Strength: 6/10Speed: 6/10Long-range special: 7/10Short-range special: 4/10

Combos: (Courtesy of Claw from http://www.war-of-the-monsters.com/)Togera:Infinite: [],[],[],/\,[],[],up+[],[],[],/\,[],[],up+[]..... 13 hits: /\,[],[],/\,[],[],up+[],[],[],/\,[],[],[] 13 hits: /\,[],[],/\,[],[],up+[],/\,[],/\,[],[],/\ 10 hits: /\,[],[],/\,[],[],up+[],[],[],[] 9 hits: /\,[],[],/\,[],[],up+[],/\,[] 7 hits: [],/\,[],/\,[],[],/\

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7 hits: [],/\,[],/\,[],[],[] 7 hits: [],[],[],/\,[],[],[] 7 hits: /\,/\,[],up+[],up+[],/\,/\ 5 hits: [],[],up+/\,/\,/\ 4 hits: [],[],[],[] 3 hits: [],/\,[]

*******Ultra-V*******Very similar to Robo47 but more durable. When you use Ultra Vs long range special you can move his hand around while its in the air and stuff using the right analog stick. From what I know you can only move it up and down but its pretty cool anyway. If you pick up a gas truck and then do Ultra V's special, it will double the damage and set your opponent on fire.

Durability: 5/10Strength: 6/10Speed: 6/10Long-range special: 8/10Short-range special: 4/10

Combos: (Courtesy of Claw from http://www.war-of-the-monsters.com/) 8 hits: [],[],[],/\,[],[],down+[],down+/\ 7 hits: [],[],up+[],/\,[],[],/\ 7 hits: [],[],[],/\,[],[],down+/\ 7 hits: [],[],[],/\,[],/\,/\ 7 hits: [],[],[],/\,[],/\,[] 7 hits: /\,/\,[],/\,[],/\,/\ 7 hits: [],/\,[],/\,[],[],down+/\ 6 hits: [],[],[],/\,[],[] 6 hits: [],[],[],/\,up+[],up+up+/\ 5 hits: [],/\,[],/\,/\ 5 hits: /\,/\,[],/\,/\ 5 hits: [],[],[],/\,/\ 5 hits: [],[],[],down+[],down+/\ 5 hits: up+*/\*,[],[],up+*/\*,down+/\ 4 hits: /\,/\,/\,down+/\ 4 hits: /\,[],/\,down+/\ 4 hits: [],[],/\,down+/\ 4 hits: [],/\,/\,down+/\ 4 hits: /\,/\,down+[],down+/\

******Congar******Balanced in every way. His long-range special works through walls.

Durability: 6/10Strength: 6/10Speed: 6/10Long-range special: 6/10Short-range special: 4/10

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Combos: (Courtesy of Claw from http://www.war-of-the-monsters.com/)Congar: 10 hits: [],[],[],/\,[],/\,[],/\,[],/\ 10 hits: [],/\,[],/\,[],/\,[],/\,[],/\ 10 hits: /\,/\,[],/\,[],up+[],up+[],/\,[],/\ 9 hits: /\,/\,[],/\,[],up+[],up+[],/\,/\ 8 hits: [],[],[],/\,[],/\,/\,[] 8 hits: /\,/\,[],/\,[],up+[],up+[],[] 8 hits: [],[],[],/\,[],up+[],/\,[] 7 hits: [],[],[],/\,[],up+[],[] 6 hits: [],[],[],/\,down+[],[] 5 hits: [],[],[],down+[],down+/\ 5 hits: [],[],[],/\,/\ 4 hits: [],[],[],[] 4 hits: /\,/\,[],[] 4 hits: [],/\,down+[],down+/\ 4 hits: [],[],up+[],[] 4 hits: /\,/\,down+[],down+/\ 3 hits: [],[],/\ 3 hits: [],/\,/\ 3 hits: /\,/\,/\ 2 hits: down+[],down+/\

*******Raptros*******Raptor is similar to Preytor only more durable and uses less energy as he flies. Raptros is basically a Togera but with flying and the shortest-range shot. He has the quickest dodge in the air and you can play a pretty good hit and run game. You should consider using the same strategy as Preytor.

Durability: 4/10Strength: 6/10Speed: 8/10Long-range special: 7/10Short-range special: 6.10

Combos: (Courtesy of Claw from http://www.war-of-the-monsters.com/)15 hits (close): /\,[],[],/\,[],[],/\,[],[],/\,[],[],/\,/\,/\ 12 hits (close): /\,[],[],/\,[],[],/\,[],[],/\,/\,/\ 12 hits (close): [],/\,[],/\,[],[],/\,[],[],/\,/\,/\ 11 hits (close): /\,/\,[],/\,[],[],/\,[],[],/\,/\ 10 hits (close): /\,/\,[],/\,[],[],/\,[],[],[] 9 hits (close): /\,/\,[],/\,[],[],/\,/\,/\ 9 hits (close): /\,[],[],/\,[],[],/\,/\,/\ 9 hits (close): [],/\,[],/\,[],[],/\,/\,/\ 7 hits (close): /\,[],[],/\,[],[],[] 7 hits (close): /\,/\,[],/\,[],[],[] 7 hits (close): [],[],[],/\,[],[],[] 6 hits........: /\,[],[],/\,/\,/\ 6 hits........: /\,[],[],/\,/\,[] 6 hits........: /\,/\,[],/\,/\,/\ 6 hits........: /\,/\,[],/\,[],/\

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6 hits........: [],/\,[],/\,[],/\ 6 hits........: [],[],[],/\,/\,/\ 5 hits........: /\,/\,[],down+[],down+/\ 4 hits........: /\,[],[],[] 4 hits........: /\,/\,[],[] 4 hits........: [],[],[],[] 3 hits........: [],[],/\ 3 hits........: /\,/\,/\

********Zorgulon********The only thing I can say about Zorgulon is don't use him ever. He is slow week and doesn't have a decent special.

Durability: 4/10Strength: 5/10Speed: 4/10Long-range special: 2/10Short-range special: 3/10

Combos: (Courtesy of Claw from http://www.war-of-the-monsters.com/) 6 hits........: /\,/\,up+*/\*,[],up+/\,[] 6 hits (close): [],[],[],[],up+[],[] 6 hits (close): [],[],[],[],up+[],/\ 6 hits........: /\,/\,[],[],/\,/\ 6 hits........: /\,[],[],/\,/\,/\ 6 hits........: [],[],[],[],/\,[] 6 hits........: [],/\,[],/\,/\,/\ 5 hits........: /\,/\,[],[],[] 5 hits........: /\,[],[],/\,[] 5 hits........: [],/\,[],/\,[] 5 hits........: [],[],[],[],[] 4 hits........: [],[],down+[],/\ 4 hits........: [],[],down+[],up+up+/\ 3 hits........: /\,[],/\ 2 hits........: /\,down+/\

Unblock able Combos for Zorgulon 6 hits: /\,/\,up+*/\*,down+[],up+[],down+/\ 5 hits: up+*/\*,[],down+[],up+[],down+/\ 5 hits: up+*/\*,[],down+[],/\,down+/\ 5 hits: up+*/\*,[],up+[],up+*/\*,down+/\ 4 hits: /\,/\,up+*/\*,down+/\ 4 hits: up+*/\*,up+[],up+*/\*,down+/\ 4 hits: up+*/\*,/\,up+*/\*,down+/\ 2 hits: up+*/\*, down+/\

[]=Light Attack/\=Heavy Attack*[]*=Dizzy Light Attack*/\*=Dizzy Heavy AttackO=Grab Attack

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*******************General Battle Tips*******************~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~******Taunts******When you kill your opponent and it shows the close up of them falling to the ground or passing out on the ground, press either up, down, right, left at that moment, depending on which one you press, you'll get a different taunt.

*****************Running Backwards*****************This is a very simple and helpful strategy. First lock onto your opponent, and then move backwards while he chases you. The best thing to do now is pelt him with your long-range attack. If some one does this to you then don't chases them or if you want to kill them ram them.

**************Catching Objects**************Whenever an object is throw ant you simple press O right before it hits you and you will catch it.

************Batting objects************If you pick up a steel girder press [] right before the object hits you and you will bat it away.

*********Rage Mode*********Whenever you have your energy bar full you can press select (taunt) to go into rage mode. While in rage mode your monster is faster and stronger, also his attacks will not make your monster lose energy, so you can use as many long-range attacks as you want and it will not cost you energy. Rage mode is timed and will wear off soon but if you collect blue energy icons you will stay in rage mode longer.

*******Retreat*******

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When you are low on health don't block... run and gather as much health as possible. If several long-range attacks are being fired at you then stop only for a moment to block. If you are chasing some one who is retreating gather as much health as you can and fire long-range attacks/specials as much as possible.

****************Beginning to End****************

In your opening game (beginning) collect all of the large icons as you can to keep your opponents from getting them later. Also, try to use the buildings as much as possible as they most likely won't be around much longer. In the beginning try to keep the battle away from melee combat and focus on ranged attacks until you have collected what you need.

In the middle you should be concentrating on wearing your opponent's health down and keeping yours up for the end game.

In the end game very few buildings will be left and you will most likely be running for health. Grab all the health you can until there is non left, then beat your opponent senseless until you win.

*****Drain*****If you are running low on energy do not collect any energy icons, as they will not help you. Instead pick up as many items as you can and throw them at your enemy until your energy is back up.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**************************Adventure Mode Walkthrough**************************~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE: All cut scenes are shown in italics. *******************Day of the Colossus *******************Location: Midtown ParkEnemies: CongarDifficulty: 1/6

Locations of Icons:+50 Energy Icon above building behind City Hall in the corner of town

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+50 Energy Icon above building on the other side of the park across from the City Hall+100 Health Icon in the middle of the park

As the scene opens we see 3 police cars, convoying an armored car, racing down the street with sirens blaring. Soon Congar appears from behind them and smashes them to tiny bits. Now Congar starts to work on the military as he rips apart a missile launcher and uses his sonic roar to decimate the few scattered tanks in front of him. Congar then beats a retreat to the nearest skyscraper and launches a skewer into the air destroying a helicopter. Two helicopters now enter from opposite directions and try to capture Congar, but to no avail. As the helicopters incarcerate Congar he whips the helicopters into the building bellow using only the bonds they gave him. Now Congar has only one more thing to destroy. You!

This mission is actually very simple. It is also a great level to learn the basics, as it will instruct you on several main points of the game. Your main strategy is to stay close to Congar and use as much hand-to-hand combat as possible. But before you touch Congar, let him hit you and then go and grab the +100 health icon in the middle of town. (There is also a +25 icon of the edge of town but it won't help Congar that much so you shouldn't worry) Also, learn what the gas tanker looks like now, it is a white semi truck with a black cab; this is the single most damaging weapon in the game. (You will know you have a tanker when you throw it, it explodes and sets your enemy on fire). If this is you first time to play War of the Monsters, then I recommend jumping onto one of the four skyscrapers on the four corners of the town and practicing impaling Congar with the radio antenna, this skill will help you greatly for the rest of the game. Like I said, this mission is very simple and should be over in about 5 minutes. After Congar finally dies, get ready for a slightly harder challenge.

Tokens: 2,000-5,000

*****************Revenge of Togera

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*****************Location: Gambler's GulchEnemies: Togera then Robo47Difficulty: 2/6

Location of Icons:+100 Health Icon will appear after you destroy the Pagoda building+100 Energy Icon will appear after you destroy the Liz Bennett movie house+100 Health Icon on top of the circus at the end of town

Togera is seen stomping on the last remaining defenses of the town.

This level will be a little harder than the last one; it also has a large sword that you can use if you break the stone base. Take Togera down the same way with Congar but do not grab the +100 health icon yet (The one on top of the tallest tower). On the medium and hard difficulty levels don't get to far away from Togera, as he will use his long range special. Once Togera's health is low go and grab the +100 health icon and then go back to finish Togera off. Once Togera is dust.

A parade of tanks and helicopters are shown marching into the city as Robo47 lands in the middle of the street. programmed to take you down.

.Robo47 and the military will march into the city to take you down. There are two ways to deal with the military.1: stay on the edge of town so the tanks cannot shoot you or, 2:Grab the cloaking device at the top of the large, blue, castle building in the middle of town, and then take down the military. As you are cloaked the military cannot fire on you. After you have handled the military as you wish go after Robo47. He is quite weak and will not last long. When he runs away to grab health use long-range attacks to kill him, these especially weaken him. After Robo goes down, get ready for your first boss battle.

Tokens: 6,000-8,000

*********Outpost X*********Location: Rosedale CanyonEnemies: 9 weak Ant Preytors then Goliath Prime (Boss) Difficulty: 3/6

Locations of Icons:

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+100 Health Icon over the central pillar

An eruption of dust is revealed as several ants fly out and attempt to take you down.

Here's your first difficult level. You will start off by fighting a swarm of Preytors (3 at once and a total of 9). Don't worry because these are weak and should fall after 7 hits. The best thing to do here is jump in the middle of them when they're all close and use your short range special, which will greatly weaken them. If your fight draws close to the military base small guns in the walls will shoot you at you. You can rip them out of the wall and use them using the O button but they don't do much damage. Make sure that you dislodge the large bolder on top of the tallest pillar, under the +25 health Icon before you destroy the last Preytors. After all 9 Preytors are history you will face the first of 3 bosses.

Goliath Prime flies from behind the military installation, plants himself on top of the deserted bunker, and begins to taunt you.

In his first form, Goliath Prime will perch on top of the military base and lob white grenades at you, usually in sets of three. You can just doge them but its better to lock on to goliath prime and move from left to right (strafing). After he has finished throwing his grenades, pick up the green and yellow ones to throw back at him. Stay away from the red ones, as they will explode soon. After he has taken enough damage he will turn to his second form.

Now, in his second form, Goliath Prime will walk around and try to attack you with his over sized hands, just block and you will be ok. After he figures out that his melee attacks aren't working he will try to ram you. You can tell that he is about to ram when he spins the large fans on his shoulders and stands still. When he does this hide behind a pillar (not on top). After he rams the pillar you hid behind he will be stunned for a short time so pick up the boulder and chuck it at him or use your long range special. (If you attack him with melee combat he will return to using melee combat and kill you

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quickly so don't) He will repeat the process several times and make sure to punish him each time. After his health is down to one third, he will turn to his final form.

Goliath Prime will start out by spinning like a top. (He will stretch out his arms and form a T shape) When he does jump on top of a pillar quick and feed him some of your long-range attack by pressing O rapidly. When he finishes spinning he will start firing missiles at you, all you have to do here is run as close as you can to him and stand between the barrels from which the missiles fly. But why just stand there when you can unleash combos on him. Repeat the process several times until he is defeated and then prepare for this games hardest level.

Goliath Prime explodes as you strike a victory pose over his corps.

Tokens: 6,000-8,000

******************The Creeping Chaos******************Location: Metro CityEnemies: Congar and PreytorDifficulty: 6/6

Location of Icons:+50 Energy Icon is located on top of the tallest buildings downtown+25 Health Icon is located in the middle of the fountain near downtown+100 Energy Icon located inside a building along the corner of the metro tracks+50 Energy Icon located on the metro tracks, which run around the city

Preytor is shown running amuck through the downtown area, intimidating the military, as two helicopters drop a box. Out of the box burst a mechanical monkey. Mecha Congar. Preytor and Mecha Congar begin a to rumble as you stand ready near by.

Like I said before this is the games hardest level. (Why Incog put it in the middle of the game I do not know) What makes this battle harder than the other battles in which you are double-teamed is because in those battles the enemies are the exact same or similar; in this battle your enemies are complete opposites. Congar and Preytor will never fight each other, only you so you have

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to be good here. First of all chose a target and attack them and only them, and when your target sprints off to get health do not let the other monster distract you, as they will try. I recommend taking out Congar because if you try to kill Preytor, Congar will be in your face the whole time. But if you try to kill Congar Preytor will not try to distract you as Congar runs for help. After one falls the battle will be easier. And always remember to stay away from the large towers in the middle of town, as helicopter will kill you quickly, if you must go there make it quick and try to only go up when you are cloaked.

Tokens: 5,000-8,000

**********************It Came From the Skies**********************Location: Century Air FieldEnemies: Two RaptrosDifficulty: 3/6

Location of Icons:+25 Health Icon on top of one of the towers+100 Health Icon at the end of the runway +50 Energy Icon on top of the other tower

You appear at the end of a long runway as two prehistoric flying beasts head in your direction.

A less hectic battle this one. Your enemies are very mobile and have strong attacks but are not very durable, so as soon as one falls the other will follow soon. Make sure you get the large health icon at the end of the runway before your enemies do. The first thing you should do is climb the large radio towers and use the dozens of antenna to skewer your opponents, but watch out, when you are far away they will use there long range attack which will wear down your health so if your one of the robots you will have trouble with them.

When your antennas are all gone pick up the smaller planes and throw them at your opponents, there are also some gas trucks around so use them as well. After you have used all of the explosives take the Raptros on in melee combat until they fall. Once they are sleeping with the fishes you will face your second boss.

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Tokens: 4,000-7,000

************************Battle for Atomic Island ************************Location: Atomic IslandEnemies: Weak Kineticlops then Vegon (Boss)Difficulty: 3/6

Location of Icons:+25 Health Icon near the pipes

Four Kineticlops are exposed as they are spawned from the radioactive towers standing on the out side of the nuclear facility. Soon one spots you and the others fallow it to attack their new found target.

You will start off fighting four Kineticlops but these are weak as the Preytors in your last boss battle. Do not bother fighting the Kineticlops, as they will respawn until you destroy the four generators from which they spawn, so destroy them quickly. After you destroy all four generators grab a gas truck and prepare for your second boss battle.

The plant explodes leaving only a crater and the memory of that which is no more. A large bulb appears and suddenly sprouts three heads. Vegon's hungry and you are the main course.

Vegon has three heads, which will all shoot at you as follows:3 heads=2 shots2 heads=3 shots1 head=5 shots

While they shoot there little pods at you, you can either block them or dodge them. Then after its last shot is fired one of the heads will open its mouth. Once the mouth is open target the red light inside and chuck the gas truck inside which will kill one head instantly. If you do not throw any thing the head will bite you, which causes a great amount of damage. After either of these events, Vegon will hide under the ground and use whipping vines to attack you, you cannot damage them so just jump around them when they pop up. Then Vegon will pop out of the ground and repeat the process, as should you until he is dead.

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Vegons last head falls to the ground, as if chocking. Then it abruptly dies as you look on in disbelief.

Tokens: 15,000-18,000

********************Battle of the Titans********************Location: Bay TownEnemies: Two Robo47sDifficulty: 2/6

Location of Icons:+50 Energy Icon on top of the tall tower at the north of the city+50 Energy Icon located atop the very tall building on the +25 Health Icon located on the top of the building with several pillars at the north of town+25 Health Icon on the docks

You are shown in the middle of a deserted bay town as two Robo47s fly down from the sky and target you.

This isn't actually that hard as long as you stay on top of buildings. The Robo47s take extra damage from long range attacks so just stand on top of the taller buildings and pound away at the O button. If one of the Robo47s does climb up to you then just hit them with combos. Once both enemies are considerable weak, jump off your building and destroy them.

Tokens: 6,000-8,000

******************Terror in Paradise******************Location: Club CalderaEnemies: Agamo and MagmoDifficulty: 5/6

Location of Icons:+50 Energy Icon located between the Brisa del Mar building and the volcano+50 Energy Icon located inside of the building closest to the Volcano button+50 Energy Icon located inside of El Flamingo building+25 Health Icon above Puesta del Sol building+50 Energy Icon located in a building against the Volcano +50 Energy Icon located beside the Volcano Eruption button+100 Health Icon inside of Volcano

Magmo and Agamo appear, starting a fight. Magmo begins to pound on Agamo with and unrelenting furry as he gains the upper hand. But while Magmo's guard is

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down Agamo grapples Magmo and hurls him across the island. Now you are shown, waiting to destroy the next creature in your way.

This arena is very diverse; you have the cityscape, the wide-open places inside the volcano, and the ocean. This will help you when you go up against War of the Monsters biggest heavy hitters. Basically you will need to use the same strategy as you did in your fight against Congar and Preytor in The Creeping Chaos. Try to keep the battle moving from place to place to make your life easier. Try to get the +100 health icon in the volcano before your enemies do. Once either Agamo or Magmo run for health do not worry, they are slow and will be easy to kill when they try. Also, try not to engage in Melee combat with either of your opponents (unless you have chosen one of the stronger monsters) as they will tear you to shreds. Once they are defeated you only have three more levels to go.

Tokens: 5,000-7,000

*******************Wave of Destruction*******************Location: TsunopolisEnemies: Two Ultra-Vs Difficulty: 3/6

Location of Icons:+100 Health Icon located on the tallest building

You are waiting in the middle of the neon city Tsunopolis. Suddenly an Ultra V is shown on one of the tallest buildings and dives down to come within range of you. You look for an escape rout as another Ultra V appears and cuts off your only exit.

The Ultra-Vs will be slightly harder than the Robo47s as the Ultra-Vs are able to pull you off of buildings. This isn't actually that hard as long as you stay on top of buildings. The Ultra-Vs take extra damage from long range attacks so just stand on top of the taller buildings and pound away at the O button. If one of the Ultra-Vs does climb up to you then just hit them with combos. If you are

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pulled off of a building by the Ultra-Vs engage them in hand-to-hand combat for a little while and then return to your building. Also, try to use the Tsunami as much as possible. (If you need help triggering the Tsunami visit the levels section) Once both enemies are considerable weak, jump off your building and destroy them.

Tokens: 5,000-7,000

***************Terror in Space***************Location: UFOEnemies: Three ZorgulonsDifficulty: 4/6

Location of Icons:+100 Health Icon is located on one side of the upper level+100 Energy Icon is located on the opposite side of the upper level

You strike a pose after being victorious over the might Ultra V. But your triumph is short lived as the menacing UFO decides to leave earth. with you on board. You are beamed aboard the spacecraft and taken to the mother ship.

This battle can be tough depending on which character you have. When you first start let all your enemies come to you, then when they are close enough do your short range special. Repeat this again with the special icon in the middle of the level. After you have used all of the special icons pick one Zorgulon and kill it as fast as possible and only attack that one until its dead. Then repeat with the other two. There is a Martian city on the bottom of the UFO that you can step on to create weapons for yourself. There are two +100 health power ups on the top floor of the level but there are to many UFOs that will attack so its not a smart idea to fight up there. Also be wary that there are guns similar to the ones in Outpost X in this level, they can also be ripped out of the wall and used. Once you destroy the alien menace you will be transported to earth for your final battle.

Tokens: 5,000-7,000

******************************

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Cerebulon: Destroyer of Worlds ******************************Location: CapitalEnemies: Cerebulon Difficulty: 5/6

The alien spacecraft leaves the mother ship with you onboard once again. Soon it crashes into the capital of the United States of America. Once it has landed a large robotic suite appears out of the hull of the ship.

First off grab something to throw that's not a gas truck and keep it in hand. Cerebulon starts off in a giant walking UFO. When he puts his hands together run behind a pillar and block with R2, soon after he will shoot a large laser beam, which packs quite a punch. After he is done firing his beam he will rest for a few seconds and his shield will go down. Now throw what ever you can and feed him a healthy diet of long-range attacks. Repeat as necessary.

Now the robotic suite falls apart and another, more compact, suite appears.

Cerebulon's next form is shocking, as it will shock you. The only things that will hurt him while he is in that suit are the glowing green pieces of his last form. Try to throw them at him where they will bounce back to you so you can hit him again. After 7 hits you will move onto his last form. Before you kill Cerebulon's second form grab one those glowing green pieces and hold it. It will help you on the next battle.

Finally the last robotic suite falls and Cerebulon himself appears to challenge you.

Now the main event: a one on one battle with Cerebulon. The only difference between Cerebulon and a normal monster is that Cerebulon always uses a 5 to 10 hit combo. First off throw that glowing ship piece at him. Now what you need to do here is pick up the gas truck and throw it at him. Then block his combos and then attack him. But there is a easier way, get close enough to Cerebulon that he doesn't attack you with long range attack but stay far enough away that he cannot physically reach you. Now lock on to Cerebulon and walk away from him

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while still locked on (you will be walking backwards) and hit him with as many long ranged attacks as possible. Soon his brain will explode and you will when.

There is one more way to beat Cerebulon, get as close as you can to the electricity (by the crashed UFO) with out being electrocuted. Now block and wait for Cerebulon to come over and attack you. When he does he will push you into the electricity and shock himself but as long as you keep blocking the electricity wont hurt you. Cerebulon will repeat this until he dies.

After being bested in melee combat, Cerebulon's oversized head explodes, leaving you to strike one last victory pose.

Tokens: 30,000-50,000

Congratulations! You've beaten War of the Monsters!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~******Levels******~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

**********Tsunopolis ********** Throw an object at the UFO flying over the water, your own firing wont do. Doing so will cause the UFO to fire down at the water and cause a huge tsunami wave. Being on top of a tall building will prevent you from being hurt by it. Also you can avoid it by being at the opposite side of the UFO and jumping as it comes at you. The wave gets smaller as it hits the water. It will damage the buildings, if you're on a damaged building there's a chance of it being completely destroyed and you falling down with it. If you use a flying monster and try to touch to UFO, you will be electrocuted.

************Club Caldera ************

Inside the volcano there are two large mounds of lava, get on top of them and do a dive attack. Doing so will cause the volcano to spit out large boulders on fire. The larger mound takes three dive attacks and the smaller one takes two.

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Also outside the volcano near its crater there's a very small mound which you dive attack once, but with this one the mound stays pushed into the ground for a period of time. Being hit with the boulder catches you on fire! It'll also damage building but not extensively.

*******Baytown*******Map by Robo*47 Gold===================================================------------------XOOOOOOO-----------=----------= =----XXXX-------X----------------------X----=----= =---X--X--X----XX-----XXXXXX-----XXX---=---------= O-----XXXXXXXXX-----XXXXXX-------X----=----------= O-----------------------------------------------== O-----XXX-----OOOOOOOOO=========================== O-----XXX-----OOOOOOOOO=========================== O-----XXX-----------------------================== O-----XXX-----OOOO---xxx---======================= =-----XXX-----OOOO---xxx---======================= =-----------------------------------------------== =----------------------------------OOOOOO----===== =---------------------------------OOO---OO---===== =----------------------------------OO-----OO---=== =-----------------------------------------------== ============================= xxx- is the building that doesn't matter too much if your friend mess up and destroy that building don't worry because is just there for a second trigger just in case you miss one or too.

XX-Is the building and places that need to be destroy.

OO- Is the building and places that don't count.

=- Is the mountains.

---- Is the street and flat land area.

All trees count and all places where X is need to be destroyed and there on the fault this will trigger the earthquake because those are the places that will fall in the pit all XXX and xxx become the pit so there are the triggers.

This is from Metal Gear Ray:

First, I'll explain something about Baytown. Every time you destroy something (A tree, billboard, car, anything), you get "damage points".

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If you're in two player mode, the points aren't cumulative-they are separately counted for each monster, as each monster destroys stuff. Certain things give more "damage points". Now here's my catch--my brothers and I figured out that Baytown has only enough "damage points" for one monster to get. What that means is that if you run around with only one monster, destroying the city, you'll cause the earthquake. If you do it with two, you won't. This is because there's not enough "damage points" available in Baytown to split between both monsters and reach the necessary "earthquake trigger"

TIP: If you're going to trigger the earthquake during a two-player match, just have one guy run around destroying things while the other puts the controller down and waits for the other player to reach the "earthquake trigger."

Now, some things in the city are worth more points than others. If you want to start the earthquake faster, first destroy the higher-point structures. You could just start destroying everything, but that takes more time than going after good stuff.

Here are some things that give you a lot of "damage points."-The tall buildings-Trees-Billboards-The pillars by the monument-The buildings by the docks

Anyways, I hope that helps anyone having trouble. Basically, get one guy and run around blowing stuff up. The reason I had so much trouble causing the earthquake was that my brother and I would BOTH run around blowing things up, which as I explained can't work. So yeah, I thought I'd explain that."

After you have triggered the earthquake go to the top left of Baytown. You should see a large circular part of the destroyed pillars. It has three steam pipes around it. Dive bomb (Jump, Up+Triangle) on it and it should say "Steam Venting" in the top left of the screen. All around the big hole steam will be coming out of the pipes. The steam is hot and packs quite a punch.

*************Atomic Island

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************* Go over to the large vent type thing between the smoke stacks. Do your dive attack on it and the center pit will fill with highly damaging goo.

As Ultra-V, stand on the platform in the middle after you have destroyed it. The blue beam from it regenerates your energy. Activate to goo effect and then fly back to the platform. Now use your long range special to drag people into the goo. Since your standing on the platform you will get another special.

**************Gamblers Gulch**************

There is a large sword in the stone, which makes a great weapon if you can break the stone.

There is a large pointy pole under the +100 health Icon onto of a tall tower, which is the best spear in the game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**********Mini-Games**********~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*************Crush-O-Rama*************

Handicaps:Specials disabled

Info:You have to destroy as many buildings as you can before Time is up. Whoever destroys the most buildings wins.

Strategies:-Try to go for multiple buildings and not one at a time.

-Stun your enemy for extra time.

Best Character:The best character is Zorgulon. He has a long and powerful reach.

**********Dodge Ball**********Handicaps:-Everything but grabbing and moving.

INFO:

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Dodge ball is a game where you have a ball and you have to take it and throw it your friend and hit him in a very small arena. You each start on two small nuclear reactors.

Strategies:-If you can get the ball first hide behind a reactor and move around it to avoid being hit

-If someone is hiding behind the reactor and you have the ball jump over it and hit them in while your in the air!

-Us R1 and L1 to stay locked on to your friend. It's a lot easier this way to hit him!

-Be careful whether your throwing the ball or dodging it because it can still hit something first bounces off of it and hit you!

-Just because your friend is close to the ball doesn't mean you cant get it first. A lot of the times hell hit grab and still run but it he won't grab it.

Best Character:Congar, he has the best jump in the game.

*********Big Shot*********Handicaps:-Can't use flying abilities.-Can't attack in any way.

INFO:Big shot is a game where you're on tall a building and there's a ramp that moves up and down on the building. You have 3 turns to score the most points by landing on one of the many buildings, which have numbers on them. Use the dash ability (Up, Up, hold second up) to go farther. There are also exploding UFOs and randomly placed that can stop you.

If scores are tied at the end you'll go into King Of The Hill

Strategies:-Hit Triangle after Up, Up all before taking off the ramp and you'll get SuperSpeed. Hit it again after you leave the ramp (More near a target) and it will stop.

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-Don't always hit the ramp when it is at max height! Lower means straight shots.

-Say your target is to the right. Aim to the left a little because your hitting the ramp at an angle and you will most likely be off to the right! So always aim the opposite way a little if a target isn't straight ahead!

-There is a glitch where the buildings sometimes you might miss but tap the edge. This is good for getting points that you technically didn't earn!

Best Character:My personal best is the Raptros he has amazing air control and I don't usually miss! Another good guy is Kineticlops launch him when the ramp is all the way down then just before you hit the target drop out of the sky. Most of the time he always hits!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*****Hints*****~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Play as Mecha-Sweet Tooth: Use a memory card with a saved file from Twisted Metal: Black with Sweet Tooth completed. A message stating that Mecha-Sweet Tooth will appear when the game loads. Then, play as Agamo and select costume #4. He is slow, but still laughs.

Dodge ball mini-game: Spend 105,000 Battle Tokens to unlock the Dodge ball mini-game.

Big Shot mini-game: Spend 65,000 Battle Tokens to unlock the Big Shot mini-game.

Crush-O-Rama mini-game: Spend 85,000 Battle Tokens to unlock the Crush-O-Rama mini-game.

Play as Raptros: Spend 200,000 Battle Tokens to unlock Raptros.

Play as Zorgulon: Spend 200,000 Battle Tokens to unlock Zorgulon.

Volcano level: Spend 45,000 Battle Tokens to unlock the Volcano level.

Mini Baytown level: Spend 65,000 Battle Tokens to unlock the Mini Baytown level.

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Capitol level: Spend 85,000 Battle Tokens to unlock the Capitol level.

UFO level: Spend 105,000 Battle Tokens to unlock the UFO level.

Hint: Multi-player mode: Easy win: Select Congar and trick your opponent to choose Midtown Park. When you start, pick a radio tower and head to the building that falls toward the center of the park. Lure your opponent there. When he passes in the path of the building, "impale" him with the radio tower. As soon as he is impaled, turn toward the building and do a long-range attack (at the building). If done correctly, the building should land on your impaled friend, killing him instantly. Hint: Twisted Metal: Black reference: Watch the introduction sequences to see vehicles from Twisted Metal: Black, including Crazy 8, Road Kill, Shadow, and Yellow Jacket.

Hint: Easy Battle Tokens: Save the game after defeating the Terror in Space stage. Fight Cerebulon (the last Boss), and if you defeat him without continuing this should net over 30,000 Battle Tokens. Save the game after you defeat him. Note: This will only save the settings and Battle Token count. Once you return to the main menu, reload to fight Cerebulon again. Defeat him again and earn more Battle Tokens. Repeat the process to keep getting large numbers of Battle Tokens. Hint: Costume cost

AgamoFirst: FreebieSecond: FreebieThird: 25,000 TokensFourth: SPECIAL (Unlocked by having a Twisted Metal Black game save on your memory card)

Congar

First: FreebieSecond: FreebieThird: 45,000 TokensFourth: 50,000 Tokens

Kineticlops

First: FreebieSecond: Freebie

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Third: 25,000 TokensFourth: 50,000 Tokens

Magmo

First: FreebieSecond: FreebieThird: 45,000 TokensFourth: 60,000 Tokens

Preytor

First: FreebieSecond: FreebieThird: 30,000 TokensFourth: 60,000 Tokens

Raptros

First: 200,000 TokensSecond: 15,000 TokensThird: 15,000 TokensFourth: 15,000 Tokens

Robo47

First: FreebieSecond: FreebieThird: 25,000 TokensFourth: 50,000 Tokens

Togera

First: FreebieSecond: FreebieThird: 30,000 TokensFourth: 60,000 Tokens

Ultra V

First: FreebieSecond: FreebieThird: 35,000 TokensFourth: 50,000 Tokens

Zorgulon

First: 200,000 TokensSecond: 15,000 TokensThird: 15,000 TokensFourth: 15,000 Tokens

***************Acknowledgments***************Claw for making http://www.war-of-the-monsters.com/ and discovering all of the

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combos.

Thanks to Rock Agamo for being to first to read this.

Robo*47 Gold and Metal Gear Ray for information on the Earth Quake in bay town.

Thanks to RyMo for the Hints section.

***FAQ***

Send your questions to [email protected]

************ Legal Notice************This document is Copyright 2003 Jonathan Holder. It may not be reproduced or retransmitted in any form. It may not be altered, published, sold, given as an incentive to buy, without advance permission from the author. Violation of the above terms can and will result in a lawsuit.

Copyright 2003 Jonathan Holde

Boss Guide V. FinalBY:GTA Assassin X 1/20/01

-------------------------------------------------------------------------Contents:1 Guide Info2 Rosedale Canyon Boss 1 3 Battle for Atomic Island Boss 24 Cerebulon: Destroyer of The Worlds Boss 45 Contact

-------------------------------------------------------------------------**(1)** Guide Info:-------------------------------------------------------------------------This is a small guide to the bosses. Tricks, strategies but most importantly how to beat them. These are the easiest ways I’ve beaten thebosses.

-------------------------------------------------------------------------**(2)** Rosedale Canyon:

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-------------------------------------------------------------------------

*Beating him*First thing you’ll want to do is while you have the chance get the big boulder of the middle pillar. Next they’ll be a few swarms of ants that keep coming from the whole in the ground. Defeat them easily then preparefor the boss by grabbing that big health(If needed).

When the first boss starts off hell throw grenades at you dodge them and quickly pick them up and chuck them back at him before there turn red or they will blow up. Don’t bother with any other attacks because there useless against him!

After awhile of this he'll stop and come to the ground. When you see him start spinning his blades and there aimed toward you quickly pick up thegiant boulder and throw it at him. Don’t be afraid to run up to the boulder if he’s near it! If for some reason you cant get the boulder in time hide behind a pillar so he wont ram you. Also during this time youcan hurt him normally by using energy attacks and punching him. But don’t try to punch him because he will damage you.

Eventually he’ll start doing two very horrible moves. First one is hell shoot mass amounts of missiles at you. Which you can just hide behind a pillar to avoid. Then the 2nd thing hell do is spin like crazy. DO NOT LET HIS HIT YOU! Once your hit you’ll be thrown and most likely hit a 2ndor 3rd time. This does severe damage!

When he starts spinning try throwing the rock at him but if not quickly jump to the top of a pillar and stand there and just use energy blasts or secondary specials. Eventually hell die and you win!

*Secrets/Strategies*-The boulder is the best way to take damage of him in the later part.-If you have a flying creature just keep flying while he’s spinning and hitting him with energy blasts.-Long range attacks hurt him too!-Sometimes there will be a glitch where you just stand in front of himand you can throw a boulder, catch it, throw it again and keep going until you kill him!

-The Pillars do slowly get destroyed so be careful if a pillar is gettingsmaller.

-------------------------------------------------------------------------**(3)** Battle For Atomic Island:-------------------------------------------------------------------------

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*Beating Him*When you first start this skip fighting the Kineticlops because they respawn forever. Simply destroy or four silos outside of the big one in the middle. Destroy all 4 to kill the Kineticlops. Then quickly get far away from the middle silo.

After the screen goes white it will come back as a giant plant with threeheads. Quickly grab a piece of debris and hold it till later. Lock onto the far left head(1st one) and just stay locked on while strafing eitherway avoiding the green globs of radiation. After all heads have fired thefar left head will open its mouth and eat you. Before it can get near youthrow the debris your holding at it!

The amount of globs they’ll throw is:3 heads=2 Shots2 heads=3 Shots1 head =5 shots

Now after you hit it they will hide and vines will pop up out of the ground JUST RUN AND JUMP NON stop to avoid them then the plant will reappear . Now lock on to the far left head and repeat the process until all heads are gone! And you win!

*Secrets/Strategies *-If your a flying creature avoiding vines is easy.-Don’t bother with energy blasts or Long Range attacks. They don’t hurt him.-Always have a piece of debris in your hand.

-------------------------------------------------------------------------**(4)** Cerebulon: Destroyer Of The Worlds:-------------------------------------------------------------------------

*Beating Him*OK this is a real easy fight if you do this right! First grab anything you can find and hold on to it until later. Stay near the pillars on theground. When he puts his hands together quickly hide behind one and hold"block". After he’s done blasting hell stop and his shield will go down.

When he does this lock on and quickly throw the item and launch energy blasts at him. Keep repeating this process. If you run out of pillars andcant get to one in time jump on top of the buildings and hold duck up against wall behind a dome if possible. No matter what you’ll take a little damage!

Now hell come out of his suit and be in a smaller version. Run around the

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arena and pick the glowing pieces from his last suit and throw them at him. During this battle you’ll be fried a few times. Its unavoidable.

Now finally after that’s parts done you face him in his last true form!

This is a very difficult thing to do. Get close to him so he wont shoot at you but far enough so he doesn’t fight you. Once your in this range just lock on him and strafe around him in circles while firing non stop energy blasts at him! While your strafing you can get power ups still.

NEVER EVER get close to him.....EVER. He has combo that’s like 12 hitsand pretty much kills you. Also never get far from him either or hell kill you with blasts. Just stay where I said and do what I said and you’ll live through it! After enough blasts you’ll win!

You beat the game! Congrats!

*Secrets/Strategies *-During the first part use the Gas Tanker when he’s down for more damage.-During the third part don’t bother flying or you’ll be killed easy.-During part 3 you can use specials and fight with combos but itsa bad idea.

-------------------------------------------------------------------------**(5)** Contact and other info:-------------------------------------------------------------------------Please do not edit any of the guide and use repost it without my permission!

Any comments , questions or ideas? Email me at [email protected] on aim at SOCOMNavySeal

MINI-GAME GUIDE

By: GTA Assassin X 1/20/03

Contents:1 Guide Info2 Crush-O-Rama3 Dodge Ball4 Big Shot-4A King Of The Hill5 Contact and other info

-------------------------------------------------------------------------**(1)** Guide Info

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-------------------------------------------------------------------------This guide has info and secrets and everything you need to know about themini games!! Mini games are for 2 players and there are three of the toplay. Crush-o-Rama, Dodge Ball and Big Shot. Each will be explainedbelow! Also each have to be unlocked by getting tokens in Adventure modeThe or in Endurance

All buttons listed are for Scheme "A" Controls! *Important* All ratings areA mix of my personal ratings and others. Use the guy that best works for you.

-------------------------------------------------------------------------**(2)**Crush-O-Rama:-------------------------------------------------------------------------Locked Items:-Cant use specials

INFO:Crush-O-Rama is a small and kind of boring game where you start in avery, very, very small city block where you have to destroy as manybuildings as you can before your friend does. The person that destroy themost wins.

Strategies:-Try to go for multiple buildings and not one at a time.

-Beat up the other guy to give you a few more seconds of time to get morebuildings down!

-The buildings that are near the bottom of the screen I wouldn’t go forunless there are none left!

Best Character:The best character is Zorgulon. He has a long and powerful reach! Unlockhim from the Un-lockable section first for 200,000 tokens!

Another good guy is Magmo. He’s strong and seems to move faster

-------------------------------------------------------------------------**(3)**Dodge Ball:-------------------------------------------------------------------------

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Locked Items:-Everything but grabbing button and moving(duh!).

INFO:Dodge ball is a fun game(which everyone knows) where you have a ball andyou have to take it and throw it your friend and hit him in a very smallarena. You each start on two small nuclear reactors(that you can get offof).

Strategies:-If you can get the ball first hide behind a reactor and move around itto avoid being hit

-If someone is hiding behind the reactor and you have the ball jump overit and hit them in while your in the air!

-Us R1 and L1 to stay locked on to your friend. It’s a lot easier thisway to hit him!

-Be careful whether your throwing the ball or dodging it because itcan still hit something first bounce off of it and hit you!

-Just because your friend is close to the ball doesn’t mean you cant getit first. A lot of the times hell hit grab and still run but it he wontgrab it!

Best Character:No person is really the best in this. But go with someone fast or thatcan jump high!

---------------------------------------------------------------------------**(4)**BIG SHOT:---------------------------------------------------------------------------Locked Items:-Cant use flying ability that is used by some guys-Cant kick, punch or use specials

INFO:Ok big shot is a very fun game where on tall buildings and there’s a rampthat moves up and down on your building. You have 3 turns to score the mostpoints. You use the speed ability(Up, Up,) to go flying in the air and youhave to land on the another building that have various scores form 25-200 onthem. There are also Exploding UFOs and randomly placed that can stop yousometimes!

If scores are tied at the end you’ll go into King Of The Hill)Explained

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The Below!

Strategies:-Hit Triangle after Up, Up all before taking off the ramp and you’ll get SuperSpeed. Hit it again after you leave the ramp(More near a target) and it willturn off!

-Use your second analog stick and press up to look down to see where to land!Doesn’t work with flying guys though(Ones with wings)!

-Don’t always hit the ramp when it is at max height! Lower means straightshots.

-Some guys can have amazing air control like the Dragon. You move yourjoysticks left or right or turn around all the way and they can nearly stop inmid air! Where as big guys just will keep going!

-Say your target is to the right. Aim to the left a little because yourhitting the ramp at an angle and you will most likely be off to the right! Soalways aim the opposite way a little if a target Isn’t straight ahead!

-Never not go to a target because you see a UFO. Sometimes looks can beBut strategies !

-There is a glitch where the buildings sometimes you might miss but tap theedge. This is good for getting points that you technically didn’t earn!

-Remember while there may be a 200 point score on the smallest building littlescores are use full If you need 25 to win don’t go for 200! Go for the neededpoints!

Best Character:My personal best is the Dragon(Raptros) he has amazing air control and Idon’t Usually miss! Only thing is you will have to unlock him in theUn-lockable Section first for 200,000 tokens.

Another good guy is Kineticlops launch him when the ramp is all the way downThen just before you hit the target drop out of the sky. Most of the time heAlways hits!

**(4A)**King Of The Hill(Big Shot Tie Breaker):

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Locked Items:-Flying(I think)-Specials

INFO:You’ll play King Of The Hill in Big Shot if both scores are the same at theEnd Of 3 rounds. All you have to do is get knock your enemy off the skyscraperBefore he does it to you!

Strategies:-Don’t do your strong combo move or you’ll end falling up-Don’t use dash attack-If possible hit "Grab" button as soon as it starts to grab your friend-Use a Stun move to stun your friend then do what you must

Best Character:Well you don’t have a choice! Whoever you picked for Big Shot is your guy youhave to fight with!

------------------------------------------------------------------------------**(5)** Contact And other Info------------------------------------------------------------------------------his wifePlease do not edit any of the guide and use repost it without my permission!

Any comments , questions or ideas? Email me at [email protected] on aim at SOCOMNavySeal

Character Guide V. 1.00BY:GTA Assassin X 1/20/01

-------------------------------------------------------------------------* Contents:1 Guide Info2 characters-2A Raptros-2B Zorgulon-2C Robo-47-2D Kineticlops-2E Magmo-2F Preytor-2G Agamo--X Sweet Tooth-2H Togera-2I Ultra-V-2J Congar

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3 Avanced Combos4 Special Skins5 Contact and other info

-------------------------------------------------------------------------**(1)** Guide Info:-------------------------------------------------------------------------This guide will show you all the characters and there moves, info,specials, strengths and weaknesses and so on!. Combos Credit goes to PSM.All other info I’ve found myself in the game!

-------------------------------------------------------------------------**(2)** Characters :-------------------------------------------------------------------------Overall good character numbers from 1-5. 1 being Really good and 5Being very bad. All characters main short range special are the same,they release a energy blast!

Combo Key:H=Heavy AttackL=light AttackU=UpD=Down

**(2A)** -------------------------------------------------------------------RaptrosCharacter: Dragon

Overall:5

Long Range Special: Breaths long lasting stream of fire. Cant go throughwalls and doesn’t actually go that far.

Special Info: un-lockable Character for 200,000 Tokens

Info: Raptros is a amazing character . He doesn’t use pull out a lot ofenergy(unlike Preytor) He’s fast and strong and he has a cool 4thskin! I wouldn’t recommend him for new people unless your good at flyingmonsters.Combos: Unknown

**(2B)** -------------------------------------------------------------------Zorgulon

Character :Alien

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Overall:5

Long Range Special: Shoots a beacon at enemy that calls in a bunch ofsmall UFOs that shoot at the enemy for about 20 seconds. Enemy must bevisible when shooting beacon or it will hit a building instead. Specialcant go through walls.

Special Info: Un-lockable Character for 200,000 Tokens

Info: Zorgulon is a another cool and character . He has the longest reachin the game and is relatively strong but hurts easily. He is a little slowmoving though. Like Raptros he isn’t good for new people.Combos: Unknown

**(2C)** -------------------------------------------------------------------Robo-47Character :Robot

Overall:3

Long Range Special: Shoots a missile from head that makes a big explosion.Because the missile is hard to aim with a lot of times you’ll end upmissing the enemy. It can go across a map but wont really home in to much.Special cant go through walls.

Special Info: N/A

Info:Robo-47 is a pretty good character that can deal some damage but hasa hard to control 2nd special. He has some really cool looking moves andcan jump pretty good!

Combos:Long shot=H-H-H-DHJustice Hammer=L-H-L-H-DL-UH

**(2D)** -------------------------------------------------------------------KineticlopsCharacter :Electricity with an eyeball.

Overall:4

Long Range Special: Shoots a any range lighting attack that fries theEnemy and sends him flying. Special doesn’t go through walls. Also he hasanother one called chain lighting which can go through multiple enemies.

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Special Info: He doesn’t take a lot of damage from energy attacks and his ownenergy attacks are slow moving but can follow a target around tight corners!

Info: Kineticlops is a good character but is also very weak when it comes toattacking. His moves are slow and not to damaging.

Combos:Electro-Whip=H-H-H-UH-H-H-HLightning Juggle=L-L-L-DL-DL-UH

**(2E)** -------------------------------------------------------------------MagmoCharacter :Lava Rock monster

Overall:4

Long Range Special: Shoots multiple lava-balls out of his chest that arepretty powerful .If they hit enemy right the enemy will keep bouncinghigher into the sky and the fall to the ground! Special cant go throughwalls. Also press al the Long-Range attack buttons to detonate it!

Special Info: Almost immune to damage and cant catch fire unless someonethrows A tanker at you!

Info: Magmo is really slow moving but his attacks are really powerful.Use him if your new to the game!

Combos:4-Hit Fire Hand=L-L-L-L9-Hit All Hands=L-L-L-H-H-L-L-H-H

**(2F)** -------------------------------------------------------------------PreytorCharacter :Praying Mantis

Overall:1

Long Range Special: Releases a Larva thing that attaches its self tothe enemies head and sucks away its life slowly. Special cant go thoughwalls but can fly around buildings and stuff to get to target!

Special Info: N/A

Info: Preytor is a very fast, very maneuverable , very fast combocharacter that can fly! However Preytor is also extremely weak and ishard stay alive with.

Combos:Lighting Claw=L-L-L-L-LThorax Double Juggle=H-H-H-UH-DL-DL

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**(2G)** -------------------------------------------------------------------AgamoCharacter :Stone Tiki

Overall: 2

Long Range: Throws a fire grenade stone that lets rolls around unless youhit someone with it. Special can’t go through walls but can stayactivated for awhile.

Special Info: n/a

Info: Agamo is a mid-range Character. Nothing is really strong butnothing is really weak. He’s a overall good character for a beginner.

Combos:Smack-Slam-Boom=L-UH-DHBoulder Bash=H-H-H-UH-H-H-H

**(X)**Sweet Tooth/AgamoSweet Tooth is a special un-lockable Character for Agamo. He even has acool special! But overall is the same character.

To Unlock: You must beat Twisted Metal Black with Sweet Tooth in storymode. Then start up War Of The Monsters and it should say "Sweet Toothunlocked". Then go to Agamos 4th costume and that’s him!

**(2H)**-------------------------------------------------------------------TogeraCharacter : Reptile(Looks like Godzilla)

Overall:4

Long Range Special: Technically its not really long range. He breathesradiation on his enemies. Its seems to really hurt them. Special doesn’tgo through walls.

Special Info: N/A

Info: Togera is a very cool character . He has blades in him as you’llSee when you do moves. He is pretty much normal strength but justlooks amazing when he hits people! A good character for beginner.

Combos:Chomp-Chomp=H-H-L-UL-UL-H-HTriple Tail=L-L-UH-H-H

**(2I)**------------------------------------------------------------------

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Ultra-VCharacter : Mech(Looks like a Gundam mech)

Overall:2

Long Range Special: Lame long range special where his arms extends outand grabs the enemy and pulls them towards you(Kind of like Scorpion fromMK). Also if you have something in your hand like a tanker you can hit themwith it with this attack! Special doesn’t go through walls.

Special Info: Has a jet pack for high jumping!

Info: Ultra-V all in all is rather lame and he’s not that durable. His2nd special is stupid and but seems to be use full in 2-player hisfighting is kind bland but he looks really cool!

Combos:Rising Kick Juggle=H-H-DL-DHSkull Slammer(Double Stun)=UH-L-L-UH-DH

**(2H)**---------------------------------------------------------------CongarCharacter :Ape

Overall:4

Long Range Special: More of a mid short range special he roars reallyloud and sends a giant sound wave out that sends enemies flying! Specialgoes through walls!

Special Info: n/a

Info: Congar is a really good character . But he’s strong and has fastcombos. He is very good for beginners or pros.

Combos:Windmill=L-L-L-H-L-H-L-H-L-HHammer Fist=H-H-DL-DH

-------------------------------------------------------------------------**(3)** Advanced Combos:-------------------------------------------------------------------------The combos listed are not the only combos in the game. The game was madeso you can make tons of them up. I will try to describe how below! Peopleneed to understand combos just aren’t hitting someone 4,5,6 times and soon combos are extended things like the below examples!

Attack Combos:First off there are your normal Attack combos. Any buttons together canmake different combos. Try your own patterns and see all you can come up

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with.

Impaling Combos:An example of a impaling combo would be to impale someone then starthitting them instantly and therefore combining attacks with the mainimpaling for an impaling combo. IN some cases you can re-impale andlengthen the combo! You can also end a combo with an impaling if youwanted to do more attacks!

Building combos:An example of a building combo would be do a regular combo then ending itby having the enemy smash into a building and it falling on him!

Special Combos:With some guys like Zorgulon you can use your 2nd special and as they arefiring at the enemy start a combo on him and you’ll get extra hits infrom the ships!

Ultra combos:An example of a Ultra combo(Which I seen in a video) someone used Raptrosand this is what he did:

He first used the 2nd Special and breathed fire on him then while he wason fire he immediately impaled him with an antenna he had been holdingthen he did a combo that sent him into a building which fell on theenemy and squished him! That’s an amazing combo.

So combos can be done in many ways. There are a lot I didn’t even post inthe guide that I’m sure you can figure out!

-------------------------------------------------------------------------**(4)** Special Skins:-------------------------------------------------------------------------(*)(*)WARNING(*)(*)OK if you don’t want to know about the un-lockableskins Don’t read this section!!! S=Skins.

Raptros:S1:His normal Red dragon Skin.S2:A blue/gold version of his skin.S3:A Emerald/gold version of his skin.S4:A ultra cool skeleton version of him!

Zorgulon:S1:His normal Green alien skin.S2:A Greened eyed/Green skinned version.S3:A Grayed skinned/Red Eyed version.S4:A ultra cool squid version!

Robo-47:S1:His normal gray robot skin.S2:A bluer version of skin.

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S3:A red version of his skin.S4:His cool looking Iron Giant looking skin. Looks like a terminator!

Kineticlops:S1:His normal Electric Blue skin!S2:A green electric radiation version.S3:A Photo negative version(Black).S4:His cool Lizard version of him.

Magmo:S1:His Lava Rock skin.S2:A Molten skin with more hot orange to it.S3:A very sweet looking metallic robot version of him with digging claws!S4:A very cool(well hot) flaming version the is like number 2 but withanimation and lots of flames!

Preytor:S1:His normal Praying Mantis skin.S2:A ant version of his skin(from first boss).S3:A really cool Metal version of his skin.S4:A very cool Bee version!

Agamo:S1:His normal Tiki skin.S2:A green version of his skin.S3:A Green, Red & Yellow version of his skin.S4:Special Sweet Tooth skin.

Togera:S1:His green godzilla type skin.S2:Ugly Purple version.S3:A sweet metal version.S4:A very cool Demon version of Togera. Nice and red!

Ultra-V:S1:His normal mech Skin.S2:More blue version of skin.S3:More red version of skin.S4:A really sweet female version mech skin.(Must see)!

Congar:S1:His Normal brown haired ape skin.S2:A gray haired version of his skin.S3:A sweet mecha version(From third stage).S4:A iced version of his skin.

-------------------------------------------------------------------------**(5)** Contact and other info:-------------------------------------------------------------------------Please do not edit any of the guide and use repost it without mypermission!

Any comments , questions or ideas? Email me at [email protected]

Page 184: War of the Monsters Battle FAQ

or on aim at SOCOMNavySeal

Game Name: War of the MonstersSystem: Playstation 2Developed by: IncogRating: Teen (13+)Number of Players: 1-2

FAQ Type: Secrets FAQFAQ Written by: Dark Shadow XVersion: 1.1Date: 1/18/03E-mail: [email protected]: Auron799

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++Contents+++++

--Introduction to Destruction

--Environmental Effects -What are Environmental Effects? -Tsunopolis: Starting the tidal wave -Atomic Island: Reactor venting -Club Caldera: Great Balls of Fire -Baytown: Starting the Earthquake

--Level Tips & Secrets -Atomic Island -Club Caldera -Gambler's Gulch -Century Airfield -Rosdale Canyon

--Secret Characters -Unlocking Mecha Sweet Tooth -Raptros -Zorgulon -Ultra V's hidden partner

--Contact Me

--Copyright

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++Introduction to Destruction+++++

War of the Monsters is a free-roaming 3D brawler in which you destroy anythingand everything. This guide will show you the secrets to add even more replay-ability to this already fabulous game.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++Environmental Effects+++++

~~ What are Environmental Effects?

Environmental Effects are things that you can trigger that effect the entire,or at least some of, the environment. Use them to damage your opponent, butwatch out--You could get hurt too!

I recommend trying all of these in free-for-all mode, since that way you haveno pressure.

~~ Tsunopolis: Starting the tidal wave

In order to start the tidal wave, go around the island until you see a UFO inone of the corners of the island. Grab a throwable item like a car or a pieceof the land, and go into manual aim mode. Throw it at the UFO and it willshoot out a green laser causing a huge tidal wave! Jump on a building andclimb to the top, and any monsters on the ground will be damaged by the tidalwave. Good for when there's 3 other monsters roaming about the city.

~~ Atomic Island: Reactor venting

On one side of the island there is a large building with an orange button onit. Jump up and do your cannonball attack (Up and Triangle) to land on it andcause atomic goo to come up. It looks like lava, and if you touch it (or yourenemy, hopefully), you will be destroyed very quickly. In short: If you don'tmove, you're dead.

~~ Club Caldera: Great Balls of Fire

In this Miami look-alike, there's a large crater behind the city. Inside,there are two volcanoes. Climb on top of either one, and jump up and do yourcannonball attack. Do it until it says "Volcano erupting" and it will begin toshoot molten lava balls out. If a monster is hit with one, he/she will be seton fire and damaged.

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~~ Baytown: Starting the Earthquake (submitted by Jean Brisson)

"(Point of view from the water looking towards theland) Destroy the following:

--Trees-- (100% sure that these are required!)1. All the trees around the tall tower at the top-right of the map.2. All the trees the pillars at the top left of the map.3. All the trees on both sides of the road on the left that leads up to thepillars mentioned in #2.4. The three trees on the right side of the building the the cloaking. (If thisis confusing destroy buildings #1.)

--Buildings-- (100% sure on the builds on the right in #1, the tall buildingandthe docks.)1. The first three buildings on both side of the road.2. The tallest building with the +50. It's hard to miss. (I Think it's +50)3. The building right beside #2 which is closer to the sea.4. All the buildings at the docks.

This works all the time. When I say that I'm 100% sure on something, it meansthat I triggered the earthquake while destroying it, therefore are absolutelyrequired."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++Level Tips and Secrets+++++

~~ Atomic Island

* Try blowing up the reactor in the center of the island. Doing so willrelease a large blue energy beam. Jump on top of the reactor and your energywill be charged up as long as you stay in the blue beam.

* If using Ultra V, and your opponent is in the middle of the level, stand onthe outside of the blue laser fences. Use your long-range special to grab youropponent. If done correctly, he will be pulled right into the blue laserfence, shocking him and damaging him greatly.

~~ Club Caldera

* In the ocean is a large cruise ship. Destroy this to use the big pieces ofthe ship to hurl at your opponents.

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~~ Gambler's Gulch

* In front of the large Victorian-style mansion, there is a sword stuck in astone with its hilt sticking up. Attack this to blow it up, leaving the swordon the ground. Pick up the sword, and use it as a melee weapon to do a highamount of damage to your opponent.

* On top of one of the buildings is a boulder. Push this over so it falls tothe ground. Try and run over people, buildings--and maybe even a monster ortwo. ;p

~~ Century Airfield

* Not too much here...but if you destroy the large planes, they will explodewhich may set you or your opponent on fire. Also the pieces may be thrown toinflict damage.

~~ Rosdale Canyon

* On top of one of the pillars is a boulder. Use this a lot to wear down youropponent quickly.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++Secret Characters+++++

~~ Unlocking Mecha Sweet Tooth

Wondering what Agamo's "special" fourth costume is? If you have a TwistedMetal: Black save on your memory card and you've beaten Sweet Tooth's storylinein the game, a message will appear on start up saying that you've unlocked him. He has the same moves as Agamo, basically.

~~ Raptros

On the Century Airfield level in Adventure Mode, you fight two dragon-likecreatures. Those are Raptroses. Raptros has the ability to fly for as long asits energy can allow it, and has a devastating flame attack. The fourthcostume is the coolest, with a skeleton dragon. Raptros costs 200000 tokens.

~~ Zorgulon

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Remember those freaky little things on the UFO level in Adventure Mode? Yup,you guessed it. They have tentacles, big heads, and little spacesuits. Gofigure. Zorgulon costs 200000 tokens.

~~ Ultra V's hidden partner

Is there such a thing as robot love? Buy Ultra V's 4th costume to unlock asweet female japanese mech. Check out that jetpack!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++Contact Me++++++

Any questions or comments? Send your stuff to [email protected], orcontact me on AIM at Auron799.

NOTE: I don't know how to start the Baytown Earthquake or if it's evenpossible, so don't e-mail me about that!

If you'd like to submit some info, I would gladly accept it and give you fullcredit.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++Copyright+++++

This FAQ is property of Dark Shadow X. Copying of this FAQ without mypermission is a violation of copyright law. This FAQ may only be posted on thefollowing websites:

http://www.gamefaqs.com