warbands 8th

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    Warhammer Warbands

    th

    Edition

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    Warbands Rules:

    Warbands (8thed.) is a gaming system that follows the exact rules for

    Warhammer Fantasy Battles 8th

    edition with the following exceptions:

    1. No army list organisation restrictionsi.e. any models and war gear

    may be taken within the stated points allowance.

    2. No minimum sizes for unit selection. Units are still limited to the

    maximum sizes stated in their rule books.

    3. Every model has the Independent Characterspecial rule, unless it

    is otherwise stated that the model cannot join other units.

    4. Warbands may not include more than eight units i.e. a Warband

    may not start the game with more than eight units, and models

    may not leave the unit they are in (thus forming their own unit) at

    any timeif the number of units in play in that Warband is eight at

    that time.

    5. The Warband leader must be a lord, hero, or unit champion.Note:

    Vampire Counts and Tomb Kings are not required to have a

    spellcaster as their Warband leader.

    6. Unit champions may equip up to 15pts of magical items.

    7.

    Warbands may be chosen up to a maximum of 500 points. Points

    limits must be agreed before each game as normal. 125 pointsis

    recommended for short duration games for beginners.

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    Creating a Warband:

    Faction:

    The player must choose a faction from any of the following Warhammer

    Fantasy Battles armies: Beastmen, Brettonia, Daemons of Chaos, Dark

    Elves, Dwarves, High Elves, Lizardmen, Ogre Kingdoms, Orcs & Goblins,

    Skaven, The Empire, Tomb Kings, Vampire Counts, Warriors of Chaos,

    Wood Elves. Factions from the End Timesmay also be taken.

    Warband leader:

    One model (chosen from the lord, hero, or unit champion options) must

    be nominated as the Warband leader. This model counts as the army

    general for all intents and purposes e.g. friendly models within 12 may

    use the generals leadership.The leader must be given a Character

    Archetypedetailed below.

    Characters:

    Any models chosen from the lord, hero, or unit champion options from

    the faction army book can be taken in accordance to the manner

    described for them. In addition every such model must be given a

    Character Archetypeupon joining the Warband, as detailed below.

    Unit champions may equip up to 15pts worth of magical items even if

    they are not normally allowed to do so.

    Hirelings:

    Any models chosen from the core, special, and rare options from the

    faction army book can be taken in accordance to the manner described

    for them.

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    Campaigns:

    A Warband campaign consists of a series of consecutive battles played

    out between two or more Warbands, usually following a narrative of

    some form. Players must keep track of ongoing losses, injuries,

    recruitment, items, experience, and victory points.

    Warband management:

    This refers to the management of models in your Warband.

    One use only items:

    One use only items are used up in campaign games and are not carried

    over into future games.

    Losses:

    After each game roll a D6 for each hireling model that was removed as a

    casualty, a model will survive to fight another day on the following result,

    dependent on its class:

    Core = 4+

    Special, rare = 3+

    Injury:

    After each game roll a D66 for each lord, hero, or unit champion model

    that was removed as a casualty and consult the Character Injury Chart

    and apply the result.

    Retirement:

    If a character sustains such injuries that the owning player considers

    them to no longer be a viable part of the Warband the model may be

    retired. The model is removed from the Warband, the player loses a

    victory point, and a new character must be selected to replace the

    retired character. The new character may not carry identical equipment

    to their predecessor.

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    Resource management:

    This refers to the management of resources that your Warband accrues over

    the course of the campaign.

    Victory Points:

    Victory Points (VPs) are earned over the course of the campaign and indicate

    how well each player is doing. The player with the highest VP score at the

    end of the campaign wins. Victory points are typically earned for winning

    and or completing objectives in battle scenarios e.g.

    +2 VPs for winning the game under scenario rules.

    +1 VP per narrative objective achieved.

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    Experience:

    Gaining experience:

    After each game Warbands earn experience points (Exp) depending on how

    they performed. Each Warband gains 25 Exp for participating. On top of this

    each warband gains Exp equal to the points value that they killed during the

    game.

    Additionally, at the start of a campaign a Warband gets Exp equal to the

    difference between the number of points spent on the Warband and the

    points limit for the first game.

    Using experience:

    After each game Exp earned by a Warband must be spent after a battle and

    cannot be hoarded.

    Exp can be spent to:

    Replace fallen members of the Warband with new recruits of the players

    choice (up to the agreed points limit).

    Purchase new equipment (including magical items) for the Warband (up to

    the stated allowance for each model).

    Buy victory points. 1 VP = 75 Exp

    Buy a re-roll on the character injury table1 reroll = 25 Exp

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    Narrative Objectives:

    Games will take place based around a variety of scenarios, and each

    scenario will have its objectives to decide the victor. In addition, Player willalso attempt to complete narrative objectives.

    At the start of each game, each player will roll D6 and consult the table

    below. If the player achieves their objective by the end of the game they

    will be rewarded with 1 VP.

    The Game:

    Deployment:

    Players roll a D6, the highest rolling player chooses their own deployment

    zone and deploys one unit, followed by the next highest rolling player, and

    so on until all players have deployed all of their units.

    Turns:

    Players roll off for each game turn and go in that order.

    Game duration:

    The game last 6 turns

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