warhammer 2nd edition character sheet 1 - unseelie.org - hunter.pdf · warhammer fantasy roleplay...

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Name: Race: Career Path: Gender: Height: Age: Weight: Eyes: Hair: Date of Birth: Birthplace: Nationality: Religion: Distinguishing Marks: Starting Advance Current Main WS BS S T Ag Int WP Fel Starting Advance Current Secondary A W SB TB M Mag IP FP o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o (Int) total char +10% +20% talents char Animal Care Charm Command Concealment Consume Alcohol Disguise Drive Evaluate Gamble Gossip Haggle Intimidate Outdoor Survival Perception Ride Row Scale Sheer Surface Search Silent Move Swim o o o o o o o o o o o o o o o o o o o o (Fel) (Fel) (Ag) (T) (Fel) (S) (Int) (Int) (Fel) (Fel) (S) (Int) (Int) (Ag) (S) (S) (Int) (Ag) (S) o o o o o o o o o o o o o o o o o o o o basic skills taken assoc total char +10% +20% char advanced skills taken assoc weapon skill ballistic skill strength toughness agility intelligence will power fellowship attacks wounds strength bonus toughness bonus movement magic insanity points fate points talent description o o o o o o o o o o o o o o o 1 0 0 related talents related Experience: (Fel) Animal Training Blather Chanelling Charm Animal Dodge Blow Follow Trail Heal Hypnotism Lip Reading Magical Sense Navigation Pick Lock Prepare Poison Read/Write Sail Set Trap Shadowing Sleight of Hand Torture Ventriloquism (Fel) (WP) (Fel) (Ag) (Int) (Int) (WP) (Int) (WP) (Int) (Ag) (Int) (Int) (Ag) (Ag) (Ag) (Ag) (Fel) (Fel) CHARACTER PERSONAL DETAILS CHARACTER PROFILE SKILLS TALENTS

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Page 1: Warhammer 2nd Edition Character Sheet 1 - unseelie.org - Hunter.pdf · warhammer fantasy roleplay 2e character sheet 1.3 • ©2005 games workshop ltd • created by patrick m. murphy

Name:Race:Career Path:

Gender:

Height:

Age:

Weight:Eyes: Hair:

Date of Birth: Birthplace:Nationality: Religion:

Distinguishing Marks:

Starting

Advance

Current

Main WS BS S T Ag Int WP Fel

Starting

Advance

Current

Secondary A W SB TB M Mag IP FP

o o

o o

o oo oo oo oo oo oo oo oo o

o oo oo oo oo oo oo oo oo o

o o

o o

o oo oo oo oo oo oo oo oo o

o oo oo oo oo oo oo oo oo o

(Int)total char +10% +20% talents char

Animal CareCharmCommandConcealmentConsume AlcoholDisguiseDriveEvaluateGambleGossipHaggleIntimidateOutdoor SurvivalPerceptionRideRowScale Sheer SurfaceSearchSilent MoveSwim

oooooooooooooooooooo

(Fel)(Fel)(Ag)(T)(Fel)(S)

(Int)(Int)(Fel)(Fel)(S)

(Int)(Int)(Ag)(S)(S)

(Int)(Ag)(S)

oooooooooooooooooooo

basic skillstakenassoc

total char +10% +20% charadvanced skillstakenassoc

weaponskill

ballisticskill strength toughness agility intelligence will

power fellowship

attacks wounds strengthbonus

toughnessbonus movement magic insanity

pointsfate

points

talent description

o ooo ooo ooo ooo oo

1 0 0

— — — —

related

talentsrelated

Experience:

(Fel)Animal TrainingBlatherChanellingCharm AnimalDodge BlowFollow TrailHealHypnotismLip ReadingMagical SenseNavigationPick LockPrepare PoisonRead/WriteSailSet TrapShadowingSleight of HandTortureVentriloquism

(Fel)(WP)(Fel)(Ag)(Int)(Int)

(WP)(Int)

(WP)(Int)(Ag)(Int)(Int)(Ag)(Ag)(Ag)(Ag)(Fel)(Fel)

CHARACTER

PERSONAL DETAILS

CHARACTER PROFILE

SkILLS

TALENTS

CharaCter

Personal Details

CharaCter Profile

skills

talents

Character

Personal Details

Character Profile

Skills

Talents

madirishman
Note
This file requires Acrobat 6 or later to function properly, because it utilizes layering features only present in versions of Acrobat after 6. From the Layers tab, select those layers you want to customize the look and feel of the sheet. I'd appreciate your help in making this a better sheet! Send comments and suggestions to [email protected] !
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Jersey Smith
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Halfling
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Hunter
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Male
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Embrun
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Ranald
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4' 1"
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115
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Copper
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Light Brown
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"Eet is a tigayr, not a keetten!"
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Tattoo
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16 49 25 20 43 30 26 42
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15 5 10 5
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3
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54
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15 2 2 4
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3
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15
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21
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21
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43
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x
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x
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x
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x
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x
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x
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Secret Signs Ranger
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Int
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30
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10
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21
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12
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15
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21
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42
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21
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12
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30
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30
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21
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12
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12
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30
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43
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12
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x
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30
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Int
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Academic Knowledge: Geneology
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Common Knowledge: Halflings
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x
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30
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x
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x
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30
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Trade: Cook
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Marksman +5% BS (included)
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Night Vision See in darkness (w starlight etc) 30 yards
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Peripheral Vision Arc of fire 180 degrees
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Rapid Reload Reduce reload times by half action
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Specialist Weapon: Longbow
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Specialist Weapon: Sling
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Resistance to Chaos +10% WP resist magic and chaos, immune mutation, may never gain a speillcasting career
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Very Resilient +5% Toughness (included)
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Brettonia
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44
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x
Page 2: Warhammer 2nd Edition Character Sheet 1 - unseelie.org - Hunter.pdf · warhammer fantasy roleplay 2e character sheet 1.3 • ©2005 games workshop ltd • created by patrick m. murphy

WS BS Ag

SB TB FP

Item Location Enc Item Location Enc Item Location Enc

Total EncMaximum Enc Capacity

locations covered enc aparmour typegroup damage range reloadweapon

range reload

range reload

range reload

qualities

disengagemove/

attackcharge

runm leaprunning

leapstanding

= m+sb = (m+sb)÷2

yards per minute yards per minute

miles per hour miles per hour

hampered movement standard movement

= m×2 = m×4 = m×6

= (s+t)×10

gold crowns (gc) —

silver shillings (s) —

brass pennies (p) —

basic action typeAim HalfCast VariesCharge FullDisengage FullMove HalfReady HalfReload VariesStand/Mount HalfStandard Attack HalfSwift Attack FullUse a Skill Varies

advanced action typeAll Out Attack FullDefensive Stance FullDelay HalfFeint HalfGuarded Attack FullJump/Leap FullManoeuvre HalfParrying Stance HalfRun Full

other treasure —

flyingmarmoured

group damageweapon

group damageweapon

group damageweapon

group damageweapon

group damageweapon

group damageweapon

range reload

range reload

range reload

qualities

qualities

qualities

qualities

qualities

qualities

head

body

01-15

56-80

right leg

81-90

91-00

left leg

right arm

16-35

36-55

left arm

TRAPPINGS

ARMOURWEAPONS

MOVEMENT

MONEY & TREASURE

ACTION SUMMARY

ARMOUR POINTS

DODGE BLOW

WOUNDS

CO

MBA

TSC

OR

ES

WOUNDS

traPPings

armourWeaPons

movement

moneY & treasure

aCtion summarY

armour Points

DoDge BloW

WounDs

Com

Bat

sCoresWounDs

Trappings

ArmourWeapons

Movement

Money & Treasure

Action Summary

Armour Points

Dodge Blow

WoundsWounds

Comb

atSc

ores

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4 8 16 24 6 3
Page 3: Warhammer 2nd Edition Character Sheet 1 - unseelie.org - Hunter.pdf · warhammer fantasy roleplay 2e character sheet 1.3 • ©2005 games workshop ltd • created by patrick m. murphy

number timespell name ingredients description

WS BS S T Ag Int WP Fel

A W SB TB M Mag IP FP

profiles

secondary

main

skills

talents

armour

attacks

Name: Type:

WS BS S T Ag Int WP Fel

A W SB TB M Mag IP FP

profiles

secondary

main

skills

talents

armour

attacks

Name: Type:

casting casting

o

o

ooooooooo

ooooooooooooooo

o

ooooooooo

oo

testwp

SPELL GRIMOIRE

HENCHMEN & ANIMAL COMPANIONS

sPell grimoire

henChmen & animal ComPanions

Spell Grimoire

Henchmen & Animal Companions

Page 4: Warhammer 2nd Edition Character Sheet 1 - unseelie.org - Hunter.pdf · warhammer fantasy roleplay 2e character sheet 1.3 • ©2005 games workshop ltd • created by patrick m. murphy

character sketchPersonality:

Contacts/Friends:

Quote(s):

Enemies:

player name: game master: campaign: campaign year: date created:

warhammer fantasy roleplay 2e character sheet 1.3 • ©2005 games workshop ltd • created by patrick m. murphy 8/06 • a mad irishman production • www.mad-irishman.net • this work is licensed to the public under the creative commons attribution-noncommercial license.

Star Sign: Doom:

BACkGROUND & NOTES

PERSONALITY

BaCkgrounD & notes

PersonalitY

Background & Notes

Personality

madirishman
Note
Click here to add a picture if you have the full version of Acrobat.
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Scott Gray Sharon Tripp Great Warhammer August 12 2012
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The Dancer
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Pride, yea, and Vanity Shall Ruin Thee
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Jersey, like most halflings, can trace his own lineage back to the earliest days of modern civilization. Unfortunately, so can many others. He is the direct descendant of Nebraska Smith. Yes, that Nebraska Smith. The one who, after being recognized a hero in the family native lands in the Moot, was responsible for The Snotball Incident. After Nebraska fled to Brettonia (which took her, on condition that she never attend another organized sporting event -- something she gladly agreed to) with her husband Bertie Smith (who reluctantly agreed to take her last name, follow her into exile, and leave behind his candy empire). Jersey Smith is related to that family. Jersey's dark secret is that he lived in the Moot for his first 20 years, under the assumed name of "Gunther Jones." He was raised there by people who were secret allies of Nebraska's branch of the family, and who have secretly planned for decades to bring the Moot under the rule of Brettonia. After returning to the town of Embrun, Jersey was assured by his family that if any of the Empire's spies ever learnt that he had made contacts in the Moot, assassins would be sent to kill him. So, he has had to hide his German accent -- and he does so by using his clever and foolproof Brettonian accent (ed: too bad that he doesn't have the mimic talent). Jersey has been courting the most terrific halfling in all the land. But her family has rather insisted that he make a name for himself OTHER than Smith. So with the blessings of Eudice Flourette's father (who seemed perhaps too happy at the danger inherent in Jersey's method of getting a name for himself), Jersey left to join the famous Tilean Mercenary brotherhood of Saint Ranald. Jersey considers this a means for getting fame under his true name, and win the fair Eudice. He also hopes against hope to be part of a rebellion in the Moot, so that they will join the allies and succeed to Brettonia. Jersey must be vigilant to keep up his facade as a Brettonian. He must flirt shamelessly with any woman, however distasteful he finds it. When he is driven to use soap, he must hide the fact from others. He must laugh hardest at broad physical humor. And above all, he must avoid politeness at all times!
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I ahm out to kill my fellow man, but I go out to face ze dangers of war for ze sake of love. So zat makes eet OK!
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Well . . . When Jersey is being honest with himself, he probably has to count Eudice Flourette's father.
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A most serious and ambitious halfling, Jersey goes back and forth quickly between bravado and nervousness. He is a dreamer, and he dreams most of all of love.