warhammer 40k league rules

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Southern California Games Workshop League Warhammer 40K Rules Spring / Summer 2014 Season 1) League Rules: a. Each player is responsible for completely understanding and adhering to the below rules. b. Failure to adhere to these rules could result in rescission of points, territories, victory bonuses, and/or victories, or removal from the League. c. The League reserves the right to amend these rules as necessary and proper of the betterment of the League at any time. 2) Fees: a. The Spring / Summer 2014 season begins Saturday April 5 th 2014, fees are due by April 1st. 3) Schedule: a. There will be ten games per player during the regular season. b. It is both players responsibility to contact each other to schedule that game. If a player is unable to make contact by phone and email, then they must notify the League. As a result of the Rule Set Changes, there might be a lot of information that needs to be relayed at the time of game scheduling. c. A “game” constitutes a two-week period, running from Sunday to Saturday, during which the scheduled battle must occur: I – A missed game results in a forfeit to the player who could not make the game. Composition, and 0 pts for Sportsmanship for the forfeiting player. For the other player 4 pts for the game, 2 pts for Composition, and 2 pts for Sportsmanship for the winner. And the winning player will be awarded a Wasteland or other random territory. 1. Administrative Forfeits are granted when a player is unable to complete a game during its scheduled period as a result of events ruled as beyond the

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Page 1: Warhammer 40k League Rules

Southern California Games Workshop

League Warhammer 40K Rules Spring / Summer 2014 Season

1) League Rules: a. Each player is responsible for completely understanding and adhering to the below

rules.

b. Failure to adhere to these rules could result in rescission of points, territories, victory

bonuses, and/or victories, or removal from the League.

c. The League reserves the right to amend these rules as necessary and proper of the

betterment of the League at any time.

2) Fees: a. The Spring / Summer 2014 season begins Saturday April 5th 2014, fees are due by April

1st.

3) Schedule: a. There will be ten games per player during the regular season.

b. It is both players responsibility to contact each other to schedule that game. If a player

is unable to make contact by phone and email, then they must notify the League. As a

result of the Rule Set Changes, there might be a lot of information that needs to be

relayed at the time of game scheduling.

c. A “game” constitutes a two-week period, running from Sunday to Saturday, during

which the scheduled battle must occur:

I – A missed game results in a forfeit to the player who could not make the game.

Composition, and 0 pts for Sportsmanship for the forfeiting player. For the other player

4 pts for the game, 2 pts for Composition, and 2 pts for Sportsmanship for the winner.

And the winning player will be awarded a Wasteland or other random territory.

1. Administrative Forfeits are granted when a player is unable to complete a

game during its scheduled period as a result of events ruled as beyond the

Page 2: Warhammer 40k League Rules

control of the League. AF shall only be granted at the sole discretion of the

League.

2. Forfeit (non-AF)

a. 0 pts for game, Sportsmanship and Composition.

b. May be dropped five positions in draft.

c. Entry fee may be an additional $10 for the forfeit.’l

d. Second non-AF forfeit: participation in League is subject to review and

may result in expulsion from the League.

e. If allowed to continue, automatically in last position in next draft and

League entry fee is doubled.

IV – Draw: Both players do not contact one another or do not input they’re results into

the League website or email the results to the commissioner.

1. Emailing results will only be accepted if the website is having difficulties.

d. If a player will be unavailable during the time when you have games to play, it is his/her

responsibility to contact the commissioner to arrange an alternate date for the battle(s).

e. Each player will have two games against everyone in his/her division, with the remaining

games filled with players in another division within his/her conference.

f. The person that is Home Player has the choice of where to play the game. If a suitable

arrangement cannot be made the game will be played at the Mercenary Market if you

are in the “South” and GMI if you are in the “North.”

g. During the regular season there is no overtime, unlike the Playoffs.

4) Army Composition: a. Size:

I – The base size is 2000 pts.

II – The base size may be increased by gaining territories of Wasteland or City.

III – Current approved army list: 6th Edition – Tau Empire, Eldar, Chaos Daemons, Chaos

Space Marines, Dark Angels, Tyranids and Space Marines; 5th Edition – Grey Knights,

Dark Eldar, Necrons, Blood Angels, Space Wolves and Imperial Guard; 4th Edition – Black

Templers and Orks.

IV – If a new Codex comes out during the season the old Codex will be used for up to

two weeks (not games) following the release date. If the new Codex comes out within

the last six weeks of the season ending you will finish out the season and Playoffs under

the old Codex.

V – Forge World – Imperial Armor Books

1. Players mat take one unit from a current Forge World Book as a part of their

army without informing their opponents before the game.

2. If a player wished to take multiple Forge World units (multiples of the same

unit, or more than one distinct unit) they mustlo notify their opponent at

the time of scheduling. In addition to letting the opponent know what type

of unit/s you are taking you will also need to let them know the quantities of

those units you will be including. If your opponent doesn’t have access to

Imperial Armor Books you must provide them with all the special rules,

weapons and all other pertinent information. (Example: “I will be bringing

two Liftadroppas and four Mini-Grot Tanks and one Grot Mega Tank.”)

Page 3: Warhammer 40k League Rules

3. Opponents are encouraged to express feelings about the Forge World items

that a player is bringing by giving the composition score deemed

appropriate. If your opponent isn’t okay with the two Lifta-Droppas in the

example, they could give the player a reduced composition score.

4. All units from Imperial Armor are allowed with the following exceptions:

a. Any Super Heavy vehicle or Gargantuan Creature

b. Deathwind Drop Pods

c. Strategic assets will not be used during normal game play

d. No Warhammer Heresy (30K)

5. Players can use any appendix army list or army lists from any Forge World

Book and Supplement Codex’s, EXCEPT THE HERESY BOOKS.

b. Composition:

I – The standard force organization charts will be used for all battles.

1. Your pleasure/displeasure around your opponent’s force organizational

decisions can be communicated to him/her and League Administrators by

utilizing the composition score when reporting your game results.

II – Each player’s army must have one HQ and two Troop selections.

III – You are allowed ONE additional element. If you select an additional element, you

must run that element in every game. This is any one of the following:

Ally

Datasheet (any one option from a dataslate, this could be a single model or a formation)

Codex: Imperial Knights (Taken as an ally)

Codex: Inquisition This may NOT consist of any of the following:

Stronghold assault

Escalation

Codex: Imperial Knights (Taken as a primary detachment)

1. Your pleasure/displeasure around you opponent’s selection of their

additional element can be communicated to him/her and League

Administrators by utilizing the composition score when reporting you game

results.

IV – Special Characters are allowed:

1. For the purpose of the League, a Special Character is defined as any

selection of a NAMED individual whether it is an HQ or unit upgrade.

2. No limitations to the number of Special Characters you may take. Once

during the season you can change one of your Special Characters prior to

the scheduled start of game eight. You must notify the League and all

future opponents of this change.

Page 4: Warhammer 40k League Rules

c. Proxies:

I – A unit must be represented by figures which accurately indicate the unit’s racial

composition. Because of the new allies rules it needs to be clear which models are part

of which army/force organization.

1. Example: Space Wolves and Blood Angel allies should be clearly different

colors; Orks and Chaos allies should not both look to be spawned by fungus.

II – A unit must have all figures outfitted correctly regarding its armament and wargear.

1. With 6th Edition and all the new rules around power weapons, they must be

represented clearly. Ideally your army will be wysiwyig (sword, axe or

maul). IF you don’t have them properly represented you may make a broad

and sweeping substitutions at the army level.

a. Example: You could say ALL my power axes are power weapons. You

cannot say this power axe is a power weapon and power weapon is

really a power axe. If you are making ANY substitutions they must be

disclosed before you see your opponents’ army list.

c. Fortifications:

I – You must bring a suitably representative model/structure with you to the game.

II- Your pleasure/displeasure around your opponents’ selection of fortification can be

communicated to him/her and League Administrators by utilizing the composition score

when reporting your game result.

III – NO Fortress of Redemption.

5) League Conventions: a. Each player is responsible for naming his/her army due by the draft or will be given a

suitable name by THE POWERS THAT BE!

b. Armies must be complete on paper and in ink upon arrival at the battle site.

c. In each phase pick a unit and complete everything that unit is going to do; you opponent

may not allow you to take it back and undo. With the new rules around movement and

model placement within the unit, and wound allocation, back:ng up and undoing actions

is ill advised.

d. At the beginning of the battle each unit and character must be announced, including any

relevant weaponry, and if asked any special rules be disclosed.

e. You can view any opponents’ army list any time after your army list has been finalized.

Meaning that power weapons are defined, etc.

f. Use each mission to determine how the armies are to be deployed and any special rules.

g. Each player should have a copy of the current Warhammer 40K Rulebook.

h. Each player should have a copy of his/her Codex and additional elements present, as

well as a current copy of the Games Workshop FAQ of your relevant Codex and the base

rulebook. THIS IS VERY IMPORTANT WITH THE NEW EDITION.

i. Should a player not be able to produce his/her Codex, or answer any rules in question

concerning his/her army, then they will lose any challenges to the veracity of his/her

claims.

Page 5: Warhammer 40k League Rules

j. Should the player materially misrepresent though sloth or misdeed, any portion of

his/her army, either in composition or performance, they WILL BE

I – Stripped of his/her victory points; to be awarded to opponent

II – Lose any and all tiebreakers against opponent

k. Each player is responsible for the rules in the rulebook.

6) How to Play 40K in the S.C.G.W.L. a. Contact your opponent and schedule a mutually agreed upon time and location.

b. Inform your opponent of anything necessary (Forge World, Special Characters, etc.)

c. Scheduling games should be done prior to the two weeks given on the schedule. If you

don’t want to play that opponent for whatever reason you must notify him/her and you

must also notify someone in the rules committee. You will be given a 0 sportsmanship

score for that game. People are paying money to be able to play games against each

other and you are ruining the hobby. Figure out a way to play the game in a respectful

manner.

d. Write an Army List in ink. Be sure to denote territories and the Warlord. This must be

done before arrival at the battle site.

e. Measure the battle field. The size is 72 in by 48 in.

f. Wager territories (see “The Wager” below) and generate the random territory.

g. Roll for Missions:

I – Tier 1 – These are found in the rulebook. Do not use the secondary objectives

section.

1. Crusade

2. Purge the Alien

3. Big Guns Never Tire

4. The Scouring

5. Emperors Will

6. The Relic

II – Tier 2 – These are found at the end of this rules packet

1. Table Quarters

2. Seek and Destroy

3. Take and Hold

4. Red Shirt

5. Final Blow

6. Toby’s a Dick

III – Tier 3: Is always First Blood, Slay the Warlord and Linebreaker

h. Determine deployment type then deployment zones.

i. Place terrain using the terrain chart in this packet.

1. Note: Place any fortification as per page 120 in the rulebook before any other

terrain is placed and reduce the number of terrain features in that section by one.

I – Generating Terrain:

1. Battle field is divided into six 24’ by 24’ sections

a. Roll of a 1 on a D6 yields 1 piece of terrain

b. Roll of a 2 – 5 on a D6 yields 2 pieces of terrain

c. Roll of a 6 on a D6 yields 3 pieces of terrain

Page 6: Warhammer 40k League Rules

2. These numbers represent the maximum number of terrain pieces. Players

have the option to not completely fill a zone and stop placing terrain at any

time. Remember that your Fortifications counts against the zone maximum.

3. Players each roll a die with the higher roll generating a terrain piece first.

4. Generate the terrain pieces based on the S.C.G.W.L terrain chart.

5. If a terrain feature is in more than one zone it will count where the majority

of the terrain feature resides.

6. All terrain features must be placed at least 3’ away from the table edges and

all other terrain features. Players may place terrain in any section.

j. Roll for Warlord Traits, Night Fighting and Psychic Powers.

k. Place any objectives required by the Primary and Secondary Missions.

l. Deploy Forces.

m. Roll for Seize the Initiative!

n. Start the Game.

o. Both Players report the results on the website within 24 hours after the game is

finished.

7) The Wager: a. A random territory is generated , with the Away Player rolling the “tens” die and the

Home Player rolling the “ones” die.

b. Each player chooses only three territories from their available territories to be used for

the game. These territories are chosen before arrival at the battle site. See the “Max

Usage” column to determine how many of a given territory you may use.

c. Wagered territories are announced to your opponent. The wagered territory must be

one of the three used for the battle.

d. Only one territory designated as an Enhancement may be assigned on a given unit. See

the Enhancement column on the territory chart.

8) Scoring the Battle: a. Random game length:

I – Player who has the bottom of the turn rolls to determine game length.

b. Each game will have three components to be scored, the sum of which will be charted

and used to determine rankings:

I – Battle Points:

1. The player(s) who wins the Tier 1 mission scores 4 Battle Points and loser

scores 0 Battle Points. If players tie the Tier 1 mission, both players score 2

Battle Points.

2. The player(s) who wins the Tier 2 mission scores 3 Battle Points and loser

scores 0 Battle Points. If players tie the Tier 2 mission, both players score 1

Battle Point.

3. A player scores 1 Battle Point for each Tier 3 mission they score.

II – Sportsmanship:

1. Measures how fair, fun, patient and respectful a player is, both to his/her

opponent at the table and to the spirit of the game. We expect the average

Page 7: Warhammer 40k League Rules

game to score a 2 for Sportsmanship. If you score your opponent lower than

2, you must explain why in the notes, otherwise the Admin will record the

sportsmanship score as 2.

A. 3 points – I had an amazing game and cannot wait to play this opponent

again. This was not a normal game. My opponent made it very special

in some way.

B. 2 points – My opponent was a good sportsman and was fun to play

against.

C. 1 point – My opponent had one or two outbursts, loose interpretation

of the rules, and/or their idea of measurement/movement could have

been handled much better. We were able to work through the issue

and I would play him/her again despite the challenges.

D. 0 points – My opponent had many outbursts and/or interesting rule

interpretations. I would prefer not to have to play him/her again. Zeros

may also be assigned in forfeiture situations.

2. At the end of the game, each player will submit sportsmanship scores for

his/her opponent on the League website.

III- Composition:

1. Measures how fair and within the spirit of the fluff the army was and occurs

before the game. We expect the average game to score a 2 for

Composition. If you score your opponent lower than a 2, you must explain

why in the notes, otherwise the Admin will record the Composition score as

a 2.

A. 3 points – This army was extremely fair to play against. It was by no

means a “Power Army” and I would not really expect to see something

like it in a competitive environment.l

B. 2 points – This army was powerful, but not over the top. This is the

caliber of the army I would expect to see in a competitive environment.

Many would describe this army as competitive, but it could be much

worse.

C. 1 point – This army is extremely powerful. It seems that fairness was

not in mind when creating this army or this army was designed

specifically to capitalize on my army’s weakness beyond what seems

fair. Many would call this army “Cheese” and I think so too.

D. 0 points – This army is not fair at all. In fact it was too powerful and no

one should be burdened by playing against it.

2. At the end of the game, each player will submit Composition scores for

his/her opponent on the League website.

IV – Sportsmanship and Composition are to be graded independently of one another.

V – These scores will be charted during the season.

c. After the Battle:

I – BOTH PLAYERS must submit the results to the League website. If you are unable to

login or are having issues updating your results, it is your responsibility to report the

issue. The following information needs to be recorded for each game.

Page 8: Warhammer 40k League Rules

1. The Mission played and Deployment used.

2. Battle points earned (Players must report Tier 1, Tier 2, and Tier 3)

3. Composition points for your opponent.

4. Sportsmanship points for your opponent.

5. The territories wagered, won and lost.

A. The winner retains his/her territory and either:

I – Takes the randomly generated territory with the loser retaining his/her

own territory; or

II – Takes the loser’s territory with the loser taking the randomly generated

territory.

6. In the event of a tie, the generated territory is discarded.

II- You should enter results in the website by the end of the scheduled time period. If

you encounter problems a notification via email is the next best form of communication.

1. Weeks 1 – 8, both players will be given a tie if results have not been updated

within 1 week of the scheduled game time.

2. Weeks 9 – 10, only a 24 hour window is allowed once the scheduled window of

game play has ended.

III – If the League does not receive the sportsmanship and composition scores from the

losing player, a score of 1 shall be posted for sportsmanship and a score of 2 for

composition to reflect the fact you probably did not get said game in.

1. The League is the final arbitrator of Composition and Sportsmanship scores in

the event of a dispute situation.

2. Each player’s territories and victory bonus will be posted on the League’s

website.

IV – It is each player’s responsibility to ensure his/hers territories are properly

documented on the League website.

V – The League website is the final authority as to what territories belong to the player

and his/her army.

9) Playoffs: a. Playoff Seeding:

I – 8 players from each conference will make the playoffs.

II – Playoff seeding will be determined in the following manner.

1. Division winners will be seeded according to total points.

2. The remaining spots will be filled with wildcards to bring the total of playoff

armies to 8. The wildcards will be seeded after the division winners by total

points.

3. In the event of a tie, these are the tiebreakers:

A. Head-to-head record, with the better record receiving higher seed.

B. Division record, with the better record receiving higher seed.

C. Head-to-head total composition score. The player with higher composition

score will earn the higher seed.

Page 9: Warhammer 40k League Rules

D. Head-to-head sportsmanship score. The player with higher sportsmanship

score will earn the higher seed.

E. Head-to-head total battle points earned from Tier 1 Missions. The Players

with the higher total earn the higher seed.

F. Head-to-head total battle points earned from Tier 2 Missions. The Players

with the higher total will earn the higher seed.

G. Final tie breaker: coin toss

I – Winner of the second battle tosses the coin.

II – winner of the first battle calls the toss.

III – coin will be allowed to drop to the floor.

10) Playoff Format: a. First round of the playoff is seeded as directed above. Depending on the number of

players we may only have six players qualify for the playoffs, with the top two seeds

getting the first round byes.

I – Bracket 1 – Player 1 vs. Player 8

II – Bracket 2 – Player 2 vs. Player 7

III – Bracket 3 – Player 3 vs. Player 6

IV – Bracket 4 – Player 4 vs. Player 5

b. Second round:

I – Bracket 1 winner vs. Bracket 4

II – Bracket 2 winner vs. Bracket 3

c. Third round, Conference Championship:

I – Winners from second round compete

II – Location determined by League

III – Trophy presentation occurring after battle – finalists playing for trophy.

IV – And a brand new container of dice will be given to each player before game starts.

11) Composition, Sportsmanship and Determining

a winner during Playoffs: a. At the end of the game, the player who earned more Battle Points wins the game.

b. In the event you wish to give your opponent a 1 or 0 for Composition or Sportsmanship

the committee will become involved. The following steps will need to take place:

I – Contact the Commissioner and describe the events of the game and the score you

wish to charge your opponent with.

1. The Committee will review both army lists in the case of a composition situation.

2. The Committee will review the events described with both players and witnesses

to the game in the case of a sportsmanship situation.

II – The Committee will make a ruling on the incident.

1. In the event that the committee finds no infraction, a penalty may be assessed

on the individual who brought the complaint.

Page 10: Warhammer 40k League Rules

2. If the Committee finds fault, there are three types of penalties that may be

assessed:

A. Advancing player will be issued a Violation based on the seriousness of the

charge. Any remaining games will be played with a reduced number of

points.

I – The first will reduce your army by 100 points

II – The second will reduce your army by 200 points

III – These infractions will be cumulative for subsequent infractions.

B. The player who doesn’t advance will lose draft position and/or possible draft

selections.

12) Playoff Special Rules and Ties: a. If, at the end of the game, players are tied for Battle Points, play one additional turn,

unless it is the end of turn 7. At the end of turn 7, the player who has destroyed more

total points of their opponent’s army is the winner. (Note: only units that are

completely destroyed, or falling back at the end of the game count toward this total.)

b. If players are still tied at this point, they will play a new game, using the same army lists.

Call the League Commissioner if needed.

13) The Draft: a. The draft of initial territories take place at a time and place designated by the League.

b. The draft for next season will be announced by the League.

c. Attendance is mandatory for new members for the League.

d. Draft Order:

I – All participants in the just completed season will be seeded before any new

participants, provided they pay their fee by the pre-registration deadline.

II – Those prior participants will be seeded in reverse order of their League finish.

III – Current Participants who miss the pre-registration deadline and new participants

will be seeded in the order that their entry fees are received by the League Office.

IV – The number of territories generated is equal to two times the number of League

participants.

V – Each Choice is removed from the draft consideration.

VI – There is a time limit to making each choice:

1. First round: two minutes per choice

2. Second round: two minutes per choice

3. Failure to adhere to the time limit will result in forfeiture of that pick.

A. Territories with further required rolls will be completed upon being

chosen.

B. The draft continue until all participants have had the requisite choices.

e. Should one be unable to attend the draft, (s)he may proxy his/her choices.

I – League office must be notified in writing:

1. Via letter, email or phone call at the time of choice

Page 11: Warhammer 40k League Rules

II – Failure to notify the League Commissioner in a timely manner may result in

forfeiture of picks or random choices from the end of the draft.

14) Questions & Clarifications: a. The League is the final Arbiter of rule decisions.

b. Any questions should be presented in a clear concise manner.

c. The League has a Competition Committee to whom these questions and/or clarifications

should be directed:

I – Scott Tiveron – Head of Competition Committee (949) 466 – 1440

II – Paul Gutierrez – Commissioner (909) 732 – 0237

III – Willie Malone – (909) 728 – 8473

IV – Toby Walker – (951) 662 – 1109

15) Awards: a. Champion is the Winner or the Championship Game.

b. Conference Champion is the non-victorious player at the Championship Game.

16) NOTE: SPORTSMANSHIP AND “THE HOBBY” a. This is a gaming League. Frist and Foremost we play a game; a game to have fun and

relax. The intention of this League is to build the gaming community and make pushing

army men around the table fun. This being the case, the League has implemented a

new policy: ANY PLAYER WHO SCORES LOWER THAN 15 SPORTSMANSHIP POINTS OR

LOWER THAN 12 COMPOSITION POINTS WILL BE ASKED TO TAKE A SEASON OFF. We

understand that the League is a competitive setting, but this should not be at the cost of

having fun (for both players). Basically, if most of the people a player plays against had

such a bad experience that they never want to play that player again, then maybe this is

not the setting for that player.

Page 12: Warhammer 40k League Rules

Secondary Missions

1. Table Quarters

a. At the end of the game, the player with the most scoring units wholly within the table quarter

controls that table quarter. The player that controls the most table quarters scores the tier 2

mission.

2. Seek and Destroy

a. At the beginning of the game, choose one non-scoring, non-dedicated transport unit from your

opponent’s army list. If this unit is not in play at the end of the game, you score the tier 2

mission. Note, both players can score this mission.

3. Take and Hold

a. If the primary mission uses objectives, those are also used for this tier 2 mission. If it does not, 3

objectives will be placed. One will be in the center of the table, and each player will place one of

the other objectives anywhere not in either player’s deployment zone. These objectives are

mysterious objectives. At the end of each game turn, a player scores one victory point toward

the tier 2 mission for each objective they hold. The player with the most victory points scores

the tier 2 mission. If the tier 1 mission is The Relic, a player that ends his movement in base

contact with the objective in the center of the table may claim the relic, as per the rules in that

mission.

4. Red Shirt

a. Each player must supply an additional model on a 25mm base. This model has the following

profile:

Profile WS BS S T W I A Ld Sv Unit Type

The Red Shirt 3 3 3 3 10 3 3 10 - In (c)

Special Rules: Dirty Bastard, Eternal Warrior, Fearless, Fleet, Independent Character, Move Through Cover

and ignores removed from play effects.

Red shirt: 4+ invulnerable save

Dirty Bastard: This model counts as a battle brother to every codex. This model may not embark in

transports.

At the end of the game, if this model is wholly within your opponent’s deployment zone,

you score the tier 2 mission. Note, both players can score this mission.

5. Final Blow

a. The last unit, of any kind, to be removed as a casualty during the game is worth 1 victory point

toward the tier 2 mission. The player with the most victory points scores the tier 2 mission.

6. Toby’s a Dick

a. At the start of the game, place one objective in the center of the table. This is a mysterious

objective. At the start of each player’s turn, that player rolls a scatter dice and a single d6. This

objective scatters that many inches in the direction indicated on the scatter dice. On a hit, use

the small arrow on the scatter dice. The objective is able to move through models and terrain. If

it ends its move on a model or in impassable terrain, reduce the scatter distance by the minimum

required in order to avoid the obstacle. At the end of the game, the player that controls this

objective wins the tier 2 mission.