warhammer: eternal strife campaign guide

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Page 1: Warhammer: Eternal Strife Campaign guide

Warhammer: Eternal Strife

Campaign guide

By Nightmare

Page 2: Warhammer: Eternal Strife Campaign guide

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Contents Chapter I. On Track. ................................................................................................................... 2

Chapter II. Ongoing War. ............................................................................................................ 4

Chapter III. Daily Routine .......................................................................................................... 6

Chapter IV. A Call to Answer ...................................................................................................... 8

Chapter V. Gronkjaer Isles ............................................................................................................ 9

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Chapter I. On Track. Warriors of Chaos Sorcerer of Tzeentch Silvester Carion tries to

track Eyeslor, his archenemy, and find out what

he’s up to. He comes to a tribe in Norsca, led by a

warchief Asbyorn, where he meets and questions

his acquaintance, sorcerer named Dorey. Dorey

refuses to share information regarding Eyeslor for

free, and after that claims he is ‘sick of this tribe’

and promises to give Silvester answers after he

helps him destroy the Asbyorn’s tribe.

Silvester agrees, and heads back to his camp to

gather forces and defeat the Asbyorn’s tribe.

Quick Walkthrough

Approximate duration: 20 minutes

1. Get Silvester to the purple camp on the right edge of the minmap. Fight or simply run past the creeps encountered. Do not try to fight the orange tribe on the north with Silvester alone!

2. Once you got to the purple camp, it will come under you command. Set up an economy, gather some forces and start preparing for launching an attack. Also be ready to defend you base form waves of hostiles.

3. (Optional) Defeating the orange tribe will grant you access to the gold mine for an additional source of income. 4. Once you feel confident enough, launch an attack on Asbyorn’s camp (red). If you can’t defeat the enemy at

once, at least try to cripple its ability to fight back: destroying barracks will prevent future attacks on your base.

Tips 1. Researching ‘Shield Defense’ and using the unlocked ability will make your marauders much less vulnerable to

enemies ranged units, including towers. 2. Training Marauder Axemen at large is probably the most sensible thing to do. Spear Throwers are not that

efficient because they are a bit weaker and also the enemy marauders will use Shield Defense against them on higher levels of difficulty. However, Spear Throwers are very effective against enemy Warhounds, just as your Warhounds are susceptible to fire from enemy’s ranged units.

3. Attacking the orange camp and taking additional gold mine is almost mandatory at hard level of difficulty. At normal and especially easy, you are quite likely to succeed without this additional source of income. But be wary: if your attacks fail, you might be caught in a situation with no gold or army!

Chapter I loading screen

The Minimap

Sorcerer Lord of Tzeentch skillset

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4. Always be prepared to defend your base: even if you dealt with Asbyorn, vicious Chaos Spawns and stray Warhounds from wasteland will look to attack it.

5. When storming the enemy base, use Silvester’s ability ‘Blue Fire of Metamorphosis’ to take down enemy buildings quicker.

Dorey did not side with Silvester when the fight with

Asbyorn’s tribe broke out, which meant that he crossed

Silvester and wanted him killed by Asbyorn and his tribe.

After Silvester’s victory, his loyal troops searched Dorey’s

tent and found information that the Sorcerer originally

wanted: Eyeslor the Black is headed for Atrokn, for reasons

yet unknown. Silvester Carion found his archenemy’s track,

and stays on it.

Silvester and Dorey

Silvester Carion

Sorcerer Lord of Tzeentch

Placeholder

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Chapter II. Ongoing War. Lizardmen The ancient war between Lizardmen and Skaven continues in the hot moist rain forests of Lustria. Skink

Astromancer Tetto'eko predicted a threat of yet another large-scale Skaven invasion. Warchief Tenqua

and a handful of his loyal Skinks were sent to patrol the jungle near Grand Temple of Quetzl south of

Tlaxtlan to see if the fears of Tetto’eko are real – and soon found out them to be real indeed.

Quick Walkthrough

Approximate duration: 30 minutes

1. Get Tenqua and his skinks to the green Lizardmen base in the left bottom corner of the map.

2. (Optional) Explore the jungle before heading to your destination. Clearing off the Salamander protecting the gold mine is advisable as you will likely need the resources from this mine later in the chapter. 4 Skink Patrol groups can also be found – the warriors will join Tenqua.

3. Once you got to the Grand Temple, your mission is to hold against the Skaven attacks for 20 minutes. All the hostiles will come from north, no need to be concerned about defending the two other entries to your base.

4. (Optional) Send someone to explore the jungle in the northen half of the map. 3 Skink Patrol groups can be found there, as well as a Skaven-protected gold mine.

5. (Optional) Should you need additional resources, they can be gathered from the two gold mines: the eastern one has not much gold, but is easy to access. The nothen is well-protected by Clanrat and Stormvermin, but has a lot of gold.

6. Once the Saurus Reinforcement arrives, the Skaven attacks will become rarer and milder. Now you can easily counter attack. Gather some forces (not much is needed: several Saurus Warriors backed up by a few skinks and heroes will do the job) and destroy the black Skaven base in the top right corner of the map.

Tips 1. Some slain Salamanders will drop

eggs, which can be picked up by your heroes as items and used to summon Salamander to aid you in combat (see picture).

2. Finding the skink patrols will provide you with free troops. There are a total of 7 skink groups scattered across the whole jungle, 4 of which can be found prior to reaching The Temple.

3. When it comes to defending the Temple, you have to rely on Skink Skirmishers and Chameleons to form the bulk of your defense. Skink Skirmishers are much cheaper than Chameleons, and are significantly weaker in terms of damage output (they also have a shorter attack

The Minimap

The fight between Skinks and Salamander

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range), but just a little less survivable. Given that, it is wise to use Skirmishers on the front line of defense, in front of Chameleons, while their more capable counterparts do the damage from a safe distance.

4. What is an even better alternative for the first line of the defense is the summons: Jungle Swarm and Lizard Swarm. The former can be summoned by Tenqua, the latter – by Totems of the Old Ones. Being costless, those summons are completely expendable and serve as a perfect ‘meat shield’. They also do somewhat good damage and should certainly be used to aid your defense at all times when possible.

5. Another useful tool not to be underestimated is the Skink Towers. They are cheap to produce in terms of gold (which makes them especially valuable at harder level of difficulty where you have less gold available) but cost a lot of lumber. So make sure you have enough lumber to construct and maintain the towers should you decide to rely on them.

6. As for magic, Skink Priests are somewhat ineffective – both their spells are single target and don’t help that much against hordes of Clanrats and other ratmen, so arguably you shouldn’t be training Skink Priests at all. Qachi’s spell ‘Chain Lightning’ is useful against Skaven, as it damages several units at once. On the other hand, his ‘Harmonic Convergence’ will make all your troops do more damage, thus it might be a good idea to skill it at level 3 and/or 4.

7. Be sure to research the upgrades at Skink Workshop and at Skink Pool. The former will not only make your Skinks stronger, but will also affect Saurus Warriors once they arrive. Keep in mind that these upgrades will cost you quite a lot of lumber.

8. Chameleon’s ability ‘Booby Trap’ (requires a research) is extremely helpful. Plant as many booby traps between the waves of hostiles, and trigger them in the midst of battle to damage and slow your enemies. The booby traps do not affect friendly units. The slow lasts 6 seconds, so it is wise not to trigger all the traps at once, but rather explode them one after another with 3-6 second intervals.

9. Once the Saurus arrive, use Ok-Kai’s ability ‘Shockwave’ to deal damage to numerous Skaven at once: it is extremely effective. When you siege the base, this ability can also be used to take down buildings faster.

The fears of Tetto’eke were confirmed: Skaven invasion is once more a threat, and a dire one. The battle

for The Grand Temple of Quetzl, The Protector-God, was won thanks to timely arrival of Saurus

warriors led by Scar-Veteran Ok-Kai. But the ancient war is far from being over: the unending strife

between Rat and Serpent continues.

Grand Temple of Quetzl

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Chapter III. Daily Routine The Empire Dim autumn evening falls upon Oberwil - a small town in Stirland, one of the poorest of Imperial

provinces. The town is situated in the midst of the grim Great Forest – a place swarming with

Greenskins, Beastmen, giant spiders and other foul creatures. Despite hard rain and cold weather,

Capitan of the town guard Stephan von Muttner with utmost dedication and resolution leads his rain-

soaked and tired troops on patrol to make sure there is no trouble to be found in the area.

Quick Walkthrough Approximate duration: 10-15 minutes

1. Get to the village of Schattenholz in the bottom right corner of the map. Take the past to the east. Pursue or ignore the group of bandits encountered.

2. Head north to the town of Regenwald. Fend off the attacking goblins. 3. (Optional) Explore the forest and kill the hostile creeps for additional

gold and loot. 4. Spend gold by purchasing items or hiring additional units at Regenwald

Marketplace and Barracks. 5. Midway to Rothaken, you will encounter a Knight (blue) asking for

help. Help the Knights defeat the Greenskins. 6. Now your goal is to save the dying Grand Master. Time is short, and

you can’t afford to make mistakes, so it is wise to save the game at this point. Leave a few (2-4 will do) warriors to help the Knights protect wounded Bachmann and get Stephan to Rothaken.

7. You should once again spend the gold you have by buying items at Marketplace or hiring units at Barracks. Then you have to decide whether to go north to try and find a Jade Wizard or go south and find a Warrior Priest.

Daily routine of town garrison

The Minimap

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8. Reaching Jade Wizard will be slightly faster, but it requires killing more enemies. Note that you don’t necessarily have to kill everything; you just have to get Stephan to the right place.

9. Getting to Warrior Priest takes longer, but you won’t encounter as much hostiles. Once you got to him, help the Imperials defeat the Razorgor.

Tips 1. Stephan’s item ‘Shield of Fortitude’ is a powerful protective item that makes him an ideal tank. 2. When possible, try to prevent your troops from dying. Healing the wounded with a ‘Healing Salve’ will make

them ‘good as new’, while dead soldiers are lost permanently. 3. Exploring the map and killing creeps in the forest will be rewarding not only because of additional gold and

useful loot, but also because of Stephan gaining some handy extra experience. 4. When hiring units at the Barrack, it’s better to recruit Swordsmen rather than Axemen because they are much

more survivable. 5. ‘Scroll of Valour’ is a very effective item if used at a right time. An ideal situation where it can be used is the

large fight with Knights against the Greenskins. 6. When you receive the quest to save the Grand Master, you needn’t to expend the Healing Potions or to leave

the troops to help the Knights protect Bachmann, provided you reach Jade Wizard/Warrior Priest quickly. The big attack that might kill both Knights comes after 2 minutes – enough time to finish the mission.

Stephan’s robust decision to go on patrol despite heavy rain

and tiredness of soldiers proved crucial. Not only was the

nearby area deprived of the Greenskin threat, several

Imperial Knights, including Grand Master Thomas

Bachmann, were saved from sure death thanks to Stephan’s

timely intervention. Grand Master praised the young

Capitan for his courage and determination and assured that

Stephan had a great future ahead of him.

Warrior Priest or Jade Wizard to save

Thomas Bachman

Stirland

Stirland is a large province located in the south-east of The Empire. The colours of the province are green and yellow.

One of the poorest provinces, Stirland has a reputation as being a rural backwater, though this is somewhat undeserved due to the large number of reasonably-sized towns, and the province's trade with the Dwarfhold of Zhufbar. Its distance from the centres of power in The Empire, and its proximity to Sylvania make most people think ill of the region, though.

The northern borders are forested, where the southern reaches of the Great Forest cross the Stir River from Talabecland. The western portion of Stirland is dominated by a hilly region, known as “Stirhügel”. The capital of Stirland is Wurtbad, a prosperous town that is unofficially known as Wine Capital of the Empire. The current Elector Count of Stirland is Grand Count Graf Alberich Haupt-Anderssen.

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Chapter IV. A Call to Answer Orcs and goblins Darklands - a desolated and grim region, infamous for being

Greenskin territory. Here countless tribes of Orcs and Goblins

engage in unending war with each other. One of such tribes is

led by Warboss Mordrog, who is dreaming about battles to

come during a Shaman-induced meditation.

Quick walkthrough Approximate duration: 40 minutes

1. Gather some Orc Boys and launch an attack on Arrer Shoota tribe (orange).

2. Again gather an army and attack the next tribe, Spine Basherz (dark green). 3. Lead Mordrog to the Shaman, Appak. 4. (Optional) Deal with Skaven (grey). Let Appak take the Warpstone dropped,

and give the potion he instantly brews to Mordrog. 5. (Optional) Kill the Slayers (orange) and pick up the Goblin Bane. 6. Lead Mordrog to the goblin camp (green) to begin the duel with Zlog the

Evasive. Win the duel with the help of items acquired during the sidequest or otherwise.

7. Defend against the attack of Ironskinz tribe and launch a counter-attack. Destroy the Warboss Stronghold and slay the Warboss to win the mission.

Tips 1. Shiny Stuff is a buildable item shop. Use it to purchase items for your heroes. Totem of Mork is especially

effective as it provides AOE heal for your troops. 2. Explore the map and kill the encountered hostiles. This will yield a bit of gold, useful items as well as some extra

benefits. 3. Try not to waste too much time, as the gold mines you are to capture are being depleted by hostile tribes. You

can try to focus enemy Peons to prevent them from gathering your gold. 4. Don’t dedicate more than 2 Peons to harvesting lumber. Orcs&Goblins have their upgrades done automatically

so you don’t have many uses for lumber.

The Bosses of the tribes

5. To “conquer” a tribe, kill its leader and most Orcs. Don’t waste your time killing buildings or goblins – they will come under your control once you are done.

6. Use Appak’s Gaze of Gork to prevent your units from dying. 7. Killing the Slayers is advised, as Goblin Bane helps a lot not only during the duel but comes in very handy

afterwards. It will also yield +3 Waaagh! points. 8. Slayers are vulnerable to Piercing attack type – bring in a lot of Arrer Boyz when attacking them!

The Minimap

The Black Thorn plant is the only source of lumber in Darklands

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9. Time the usage of Appak’s Potion during the duel carefully. It removes all negative buffs from Mordrog, so wait until he is exposed to them and then drink the potion.

10. Before you begin the duel with Zlog, it is wise to take advantage of the situation when no one attacks you and gather as much forces as you can. That way immediately after the duel you can launch a massive attack that may win you the mission.

Mordrog was successful in his conquest against rival

tribes. Arrer Shooterz, Spine Basherz, Zlog’s Goblins

and Ironskinz all bent under the advance of Warboss

Mordrog and his army. Is this merely a temporary

and insignificant success of a petty Warboss, or a

beginning of a devastating Waaagh! that will shake

the world? Only time will tell.

Chapter V. Gronkjaer Isles Dark Elves Grønkajær archipelago, south-west of

Albion. These remote islands formed rather

recently and are not marked on many

maps. It is believed that the proximity of

the isles to Albion causes Winds of Magic to

gravitate towards them, which contributes

to unusually green flora, although this

hypothesis is yet to be confirmed. Humans

populated the archipelago relatively

recently; although between Northman raids

their life has not been exactly easy, they

are not used to dealing with attacks from

true masters of the craft...

Quick Walkthrough Approximate duration: 40 minutes

1. Destroy two human settlements on the first island. 2. Board your troops on the ships and explore the surrounding area. Your main targets are the settlements on two

northern islands, but engage humans wherever you can find them for extra resources, slaves and experience. 3. While you fight you enemy, keep trying to Enslave damaged units with Corsair’s respective ability. 4. Destroy the large well-protected human settlement on north-eastern island to trigger the second part of the

mission. 5. Deal with incoming elven attacks, second of which will consist of large number of powerful flying units. 6. Keep developing your base and gathering forces, both naval and land. Wait for an opportunity to counter-attack. 7. Be careful not to lose the Dreadship. It will be targeted intensively, especially on higher level of difficulty. 8. Destroy the elven base at the eastern island to finish the mission.

The duel with Zlog the Evasive

The location of Grønkajær Isls

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Tips

1. Male Villagers (though not female ones or children) will always be enslaved on attempt, even at full health. Use this opportunity and avoid killing them.

2. Destroying buildings and creates will yield gold and other loot. 3. Building Guard Towers is your best option against the Areal Fleet. The

towers are cheap, while Great Eagles take extra damage from piercing attack type.

4. Second goldmine just south of your base; it is unprotected and capturing it will help a lot.

5. Don't turn in Elven Slaves unless you have a surplus of them. Employ them at a gold mine instead! There is no additional reward for this side quest.

6. Due to reduced income, you'll want to avoid upkeep expenses. Having a big army is therefore unadvised - consider investing into fleet instead, as ships don't consume food and while often being just as useful.

7. Repair your damaged ships after doing the respective research at Slave Pit. 8. Reapers are extremely cost-effective. Bring some of them with you when storming the Elven Base.

What looked to be an ordinary, if daring, raid

upon remote coastal settlements turned out to

be a prolonged fight with Dark Elves most

hated enemy. Markith and Carver found the

presence of High Elves so far away from

Ulthuan surprising, but not nearly as

astonishing as their apparent desire to drive the

raiders away. Not every day do they get

attacked by a whole areal armada of Great

Eagles and Moon Dragons!

Over what did the High Elves get so protective?

Whatever secrets theses mysterious isles keep,

the Black Fleet will not leave them unattended,

even more so if their archenemies are involved.

Carver and his Corsairs

The Minimap