warm up set each function equal to zero, and then solve for the zeros 1.x 2 -10x = -24 state find...

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Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following quadratic function 2. x 2 +14x+4

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Page 1: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

Warm UpSet each function equal to zero, and then solve for the zeros

1.X2 -10x = -24

State find the y-intercept, and state the vertex of the following quadratic function

2. x2+14x+4

Page 2: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

SECTION 8: SOLVING QUADRATIC EQUATIONS BY GRAPHING AND FACTORING

Unit 5: Quadratic Functions

Page 3: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

Essential Question

How can you solve quadratic equations by graphing a related quadratic function or by factoring?

Page 4: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

Standards in this sectionText book pages: P 524-531

MCC9-12.A.SSE.1 Interpret expressions that represent a quantity in terms of its context. ★ (Focus on quadratic functions; compare with linear and exponential functions studied in Coordinate Algebra.)

MCC9-12.A.SSE.2 Use the structure of an expression to identify ways to rewrite it. (Focus on quadratic functions; compare with linear and exponential functions studied in Coordinate Algebra.)

MCC9-12.A.SSE.3a Factor a quadratic expression to reveal the zeros of the function it defines. ★

MCC9-12.A.CED.2 Create equations in two or more variables to represent relationships between quantities; graph equations on coordinate axes with labels and scales. ★(Focus on quadratic functions; compare with linear and exponential functions studied in Coordinate Algebra.) 

MCC9-12.A.REI.4 Solve quadratic equations in one variable.

Page 5: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

x2 – 4x = –4

Find the roots of the equation by factoring.

x2 – 4x + 4 = 0

(x – 2)(x – 2) = 0

x – 2 = 0 or x – 2 = 0

x = 2 or x = 2

Rewrite in standard form.

Apply the Zero Product Property.

Solve each equation.

Factor the perfect-square trinomial.

Check It Out! Example 4a

Page 6: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

Check It Out! Example 4b

25x2 = 9

Find the roots of the equation by factoring.

25x2 – 9 = 0

(5x)2 – (3)2 = 0

(5x + 3)(5x – 3) = 0

5x + 3 = 0 or 5x – 3 = 0

Rewrite in standard form.

Factor the difference of squares.

Write the left side as a2 – b2.

Apply the Zero Product Property.

Solve each equation.x = or x =

Page 7: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

Find the zeros of f(x) = x2 – 6x + 8 by using a graph and table.

Example 1: Finding Zeros by Using a Graph or Table

Method 1 Graph the function f(x) = x2 – 6x + 8. The graph opens upward because a > 0. The y-intercept is 8 because c = 8.

Find the vertex: The x-coordinate of the vertex is .

Page 8: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

Find the zeros of f(x) = x2 – 6x + 8 by using a graph and table.

Example 1 Continued

Find f(3): f(x) = x2 – 6x + 8

f(3) = (3)2 – 6(3) + 8

f(3) = 9 – 18 + 8

f(3) = –1

Substitute 3 for x.

The vertex is (3, –1)

Page 9: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

x 1 2 3 4 5

f(x) 3 0 –1 0 3

Plot the vertex and the y-intercept. Use symmetry and a table of values to find additional points.

The table and the graph indicate that the zeros are 2 and 4.

Example 1 Continued

(2, 0) (4, 0)

Page 10: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

You can also find zeros by using algebra. For example, to find the zeros of f(x)= x2 + 2x – 3, you can set the function equal to zero. The solutions to the related equation x2 + 2x – 3 = 0 represent the zeros of the function.

The solution to a quadratic equation of the form ax2 + bx + c = 0 are roots. The roots of an equation are the values of the variable that make the equation true.

Page 11: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

You can find the roots of some quadratic equations by factoring and applying the Zero Product Property.

• Functions have zeros or x-intercepts.

• Equations have solutions or roots.

Reading Math

Page 12: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

Find the zeros of the function by graphing

Example 2A: Finding Zeros by Graphing

f(x) = x2 – 4x – 12

Page 13: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

Find the zeros of the function by graphing.

Example 2B: Finding Zeros by graphing

g(x) = 3x2 + 18x

Page 14: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

Check It Out! Example 2a

f(x)= x2 – 5x – 6

Find the zeros of the function by graphing.

Page 15: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

Any object that is thrown or launched into the air, such as a baseball, basketball, or soccer ball, is a projectile. The general function that approximates the height h in feet of a projectile on Earth after t seconds is given.

Note that this model has limitations because it does not account for air resistance, wind, and other real-world factors.

Page 16: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

A golf ball is hit from ground level with an initial vertical velocity of 80 ft/s. After how many seconds will the ball hit the ground?

Example 3: Sports Application

h(t) = –16t2 + v0t + h0

h(t) = –16t2 + 80t + 0

Write the general projectile function.

Substitute 80 for v0 and 0 for h0.

Page 17: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

Example 3 Continued

The ball will hit the ground when its height is zero.

–16t2 + 80t = 0

–16t(t – 5) = 0

–16t = 0 or (t – 5) = 0

t = 0 or t = 5

Set h(t) equal to 0.

Factor: The GCF is –16t.

Apply the Zero Product Property.

Solve each equation.

The golf ball will hit the ground after 5 seconds. Notice that the height is also zero when t = 0, the instant that the golf ball is hit.

Page 18: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

Check It Out! Example 3

A football is kicked from ground level with an initial vertical velocity of 48 ft/s. How long is the ball in the air?

h(t) = –16t2 + v0t + h0

h(t) = –16t2 + 48t + 0

Write the general projectile function.

Substitute 48 for v0 and 0 for h0.

Page 19: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

Check It Out! Example 3 Continued

The ball will hit the ground when its height is zero.

–16t2 + 48t = 0

–16t(t – 3) = 0

–16t = 0 or (t – 3) = 0

t = 0 or t = 3

Set h(t) equal to 0.

Factor: The GCF is –16t.

Apply the Zero Product Property.

Solve each equation.

The football will hit the ground after 3 seconds. Notice that the height is also zero when t = 0, the instant that the football is hit.

Page 20: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

Find the zeros of each function.

2. f(x) = x2 – 9x + 20

1. f(x)= x2 – 7x 0, 7

3. x2 – 10x + 25 = 0

4, 5

Find the roots of each equation using factoring.

4. 7x = 15 – 2x2

5

–5,

Page 21: Warm Up Set each function equal to zero, and then solve for the zeros 1.X 2 -10x = -24 State find the y-intercept, and state the vertex of the following

Home work: Text Book: (Exercises 16-1) P 529 # 1-17

Worksheet: Solving Quadratics by graphing practice part I

Solving Quadratics by graphing practice part II

Coach Book: p 230 # 1-7