water

11
Creating water. By: Randy

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Post on 17-Jun-2015

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Page 1: Water

Creating water.By: Randy

Page 2: Water

Choosing where to build.

1. Right click on chosen space to build in/on and select “Build” option

Page 3: Water

Selecting a prim.

1. Select the cone, highlighted above, as the base for your “Water”

Page 4: Water

Placing our cone.

1. Click where you’d like to start building

2. Note: Positioning is not significant as once, positioning is changed in settings, cone will move to set parameters.

3. Once you click your selected area, a dialog box appears

4. Click on the object tab

Page 5: Water

Inputting the values.

1. Input all of the parameters as shown.

Page 6: Water

The “phantom” feature allows users and objects to pass through the prim

The position parameters tell the

object where is should be located

Hollow shells out the inside of the object while still

allowing a texture on the exterior

Taper warps

the shape of

the object

Size changed the height width and length of object

Slice cuts length off the top and bottom

of object

Page 7: Water

1. Select the texture tab

2. Input all of the parameters as shown.

Inputting the values.

Rotation changes the way the texture looks by rotating it

Page 8: Water

Texturizing.1. Click texture button

2. Click “Library” dropdown

3. Select "Textures”

4. Select “Waterfalls” dropdown

5. Select “Waterfall Medium Overlay”

6. Click OK

Page 9: Water

Coloring.

1. Select the color button

2. Input the parameters as shown

3. Click OK

Page 10: Water

Scripting1. Select the content tab

2. Click the new script button

3. Double click on the “New Script” object

4. Paste water script

5. Check the running box

6. Click Save

7. Close the pop-out

Page 11: Water

Stare in awe.