we, robots or encounter at farpoint a problem-solving simulation by mary mellon
TRANSCRIPT
We, RobotsWe, Robots
OrOr
Encounter at FarPointEncounter at FarPointA problem-solving simulationA problem-solving simulation
By Mary MellonBy Mary Mellon
FarPoint MissionFarPoint Mission
• L.A.R.R.-E. must successfully navigate a “canyon” maze
• L.A.R.R.-E. must successfully locate a light source (robogold) on a black stripe located on the “plain” after leaving the canyon. The robot will stop when it “discovers” the robogold and play a sound to indicate that it has found the correct place.
• Programmers will be allowed to change programs only once during their Mission trial. They will not be allowed to make any physical changes to their design of L.A.R.R.-E. once they start the trial. Limited repairs will be allowed.
Basic Equipment and Materials ListBasic Equipment and Materials List
• 5-6 Lego Mindstorms robotic kits• Minimum of 6 Batteries for each kit• 5-6 Windows based computers (98 or above)• Introductory Powerpoint presentation• Materials to construct the “canyon” and “mining”
challenges• RIS (Robotic Invention System) software for
each robot• Handouts as needed throughout the “mission”
Day 1Day 1
• Watch the introductory Powerpoint presentation
• Discuss the importance of robots in the exploration of Space.
• Introduce the Mission and its parameters
• Questions
Day 2Day 2
• Assign teams, discuss responsibilities of each team member assignment
• Begin working through the missions, answering the “certification” questions along the way
• Any other questions?
• Team Log entry 1—make a team list of 10 criteria for evaluating this experience
Day 3Day 3
• Continue with the missions and certification --the goal being to finish them today or tomorrow
• Questions
• Team Log 2
Day 4Day 4
• Begin programming for the FarPoint Mission
• “Be the robot”
• Questions
• Team Log 3—Algorithm for L.A.R.R.-E.’s behavior
Day 5Day 5
• Continue programming work
• Questions
• Team Log 4—Gear ratio, wheels, time-trials data gathering exercise
Days 6-8Days 6-8
• Continue programming work
• Questions
• Team Log 5-7 technical writing exercises
• Optional internet research days
Day 9Day 9
• Begin official FarPoint Mission trials
• Team Log 8
Day 10Day 10
• Any remaining Mission trials
• Evaluation and Debriefing of experience
• Final Log entry assignment
Science StandardsScience Standards
• As a result of activities in grades 5-8, all students will develop the abilities to do scientific inquiry, be able to demonstrate how scientific inquiry is applied, and develop understandings about scientific inquiry.
• As a result of activities in grades 5-8, all students will demonstrate abilities of technological design and understandings about science and technology.
Reading StandardsReading Standards
• Standard 1 – Reading: The student reads and comprehends text across the curriculum.
• Standard 4 – Research: The student applies reading and writing skills to demonstrate learning.
Other StandardsOther Standards
• NCTM-National Council of Teachers of Mathematics:
• Standard 6: Problem Solving
• NSES-National Science Education Standards:
• Standard A: Science as inquiry• Standard B: Physical Science• Standard E: Science and Technology
Other Standards cont.Other Standards cont.
• ITEA—International Technology in Education Association:
• Standard 3: The relationships between technologies and the connections between technologies and other fields
• Standard 8: The attributes of design• Standard 9: Engineering design • Standard 10: The role of trouble-shooting,
research and development, invention and innovation, and experimentation in problem solving
Bloom’s TaxonomyBloom’s Taxonomy
• Analysis—students will use analytical skills to determine the steps needed to to solve the problem.
• Synthesis—students will use and modify basic skills learned in tutorial “missions” to solve new problems
• Evaluation—students will evaluate their current solutions in light of the presented criteria for success and make changes accordingly
Algorithm Algorithm
• 1. Move forward whenever possible
• 2. Backup and turn whenever a wall is hit
• 3. Locate the place with the light
• 4. Go to the place with the light
• 5. Stop
• 6. Play a tone or tune