web 2.0 and the national educational technology plan
TRANSCRIPT
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78.5%
26%
54.5%
76.5%
8%
0 10 20 30 40 50 60 70 80 90
Desktop
Laptop
Ipod or Other MP3
Cell Phone
PDA (e.g., Palm Pilot)
Own the Device (15-17 yr olds)
Lenhart, A., Madden, M., MacGill, A.R., Smith, A., (2007, December 19). Teens and Social Media. Washington, D.C.: Pew Internet Studies.
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N=9
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36% - Several times daily 27% - About once a day 26% - Weekly 11% - Less than once a week
Lenhart, A., Purcell, K., Smith, A., Zickuhr, K. (2010 February, 3). Social Media and Mobile Internet Use Among Teens & Young Adults. Washington, D.C.: Pew Internet Studies.
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100% - Several times daily 0% - About once a day 0% - Weekly 0% - Less than once a week
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100% Send or Read Email 56% Send Msgs on a Social
Network Site (SNS)
22%Comment on a blog 11%Write in my own blog 11%Show content online I created 33%Remix online content
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EDCI TEENS
Email 100% 93% (up from 87% in 2004)
Maintain a SNS profile 56% (n=5) 73%
Send Msgs on a Social Network
56% 66-50% (varies by group or private msg)
Msg daily through an SNS
33% 37%
Lenhart, A., Purcell, K., Smith, A., Zickuhr, K. (2010 February, 3). Social Media and Mobile Internet Use Among Teens & Young Adults. Washington, D.C.: Pew Internet Studies.
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EDCI TEENS
Comment on a blog 22% 52%(in social network sites)
Write in my own blog 11% 14% (drop from 28% in 2006)
Show content online I created
11% 38%
Remix online content 33% 21%
Lenhart, A., Purcell, K., Smith, A., Zickuhr, K. (2010 February, 3). Social Media and Mobile Internet Use Among Teens & Young Adults. Washington, D.C.: Pew Internet Studies.
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Web as platform for services
Continuous improvement (beta)
Rich user interfaces
Architecture of participation (self-serve)
Design for hackability & remixability
Data transformability
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Web services that allow users to: Collaborate, remix Dynamically update (RSS) Interact innovate Be irreverent Foster Openness, Folksonomies Micro-content sharing between
domains, servers, machines (Google Maps)
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Web 1.0 was all about connecting Web 1.0 was all about connecting people. It was an interactive space, and people. It was an interactive space, and I think Web 2.0 is of course, I think Web 2.0 is of course, a piece of a piece of jargonjargon, nobody even knows what it , nobody even knows what it means. If Web 2.0 for you is blogs and means. If Web 2.0 for you is blogs and wikis, then that is people to people?wikis, then that is people to people?
- Tim Berners-- Tim Berners-LeeLee
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We are Web 2.0Products services internet social-interactive features collaborate remix added- value interact be creative dynamic RSS chronological auto updatingSocial software live democratic no-hierarchy irreverent micro-contentdiscursive powerful tool powerful arena user-created interactive categoriesof technologies Web 2.0 represents best ideas from teaching and thinking cooperative learning not new Facebook openness to end users
participationchange and modify for the better by different people people put theirinsight in users can share different insights or points of view interest-drivenusers evolve the (non) final product co-construction co-creation open
sourcean attitude not a technology Platform Services Users as Co-developers TheLong Tail customer self-service beta light programming cooperation
interactcollaborate share data information microcontent cross-platform opennessfolksonomy user-defined linkages between users and content sharemultimedia content personal profiling intertechnology applications
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Allows Students’ Input
Collective Intelligence
Visualization of Themes
Sites for creating Tag Clouds or Word Clouds
www.wordle.net www.tagcrowd.com
http://www.wordle.net/show/wrdl/2428335/Web_2.0_Tag_Cloud
EDCI Web 2.0 Tag Cloud in Wordle
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Good for resource-sharing
Develop & show personal
library/interests
Find community
Best teaching practices
(constructivist)
Collaborative
Archival
Timeliness /Data updating
Exotic perspectives
Learning curve
Intrusive – requires your
information to open an
account
Need to evaluate
Mile-wide-inch-deep
understanding
Authorship
Addiction
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Barron, B. (2006) in Human Development, 49, 193-224.
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Online journals written by individuals (bloggers) or collaborations; may be topic-focused or stream of consciousness. May include audio, video, images, etc. Increasingly important source of news (e.g., Huffington Post).
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3rd most popular social networking technology
Users publish ‘Tweets’ of 140 Characters
* Follower structure
* Live searching (e.g., #inauguration)
* Link-sharing to longer Web content (e.g., articles, discussions, posts, videos)
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Websites that allow uploading of video/audio clips or photos
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iTunes: an audio playback program developed by Apple. Use iTunes to import songs from CDs, etc. The program can also download songs (for a small fee) from the iTunes Music Store.
Podcast: combines the terms iPod and broadcast. They are audio and video broadcasts that can be played on an iPod or on the computer through iTunes.
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Social networking sites allow people to:• Create and customize a multi-media “My Profile” • Link to other people & content (e.g., “friend”,
“share”)• Make, view & traverse connections to others
Niche Social Network siteshttp://en.wikipedia.org/wiki/List_of_social_networking_websites
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Instant Messaging (IM)•Typically online/computer program•Real-time•Pop-up window•Multi-media not just text
Texting• Typically via cell phone• Real-time or inbox message• Covert• Written text
“Sexting”• Flirting by sending semi-nude photos from cell phone to cell phone
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2004-2005
100s niche networks
Facebook & MySpace get more hits than Google.
More popular than virtual gaming environments
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Facebook - about ½ are college age (18-24)MySpace - arts, music, visual; 85% are 18+LinkedIn – career-oriented, professional
Source: ComScore January, 2009
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65% of U.S. teens (12-17) use SNS
85% of college students (18-24) use an SNS
The majority use SNS daily: devoting an average of 9 hours/week
Twin Cities teens (17-18) from low-income families (n=600), 77% use an SNS
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Many different age groups• 25-34 pop on Facebook is doubling every 6 mths• 35-54 fastest growing demographic• 13+ age requirement; Parental consent <13
Genders• About equal but slightly more females
Ethnicities• Certain groups favor certain sites
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People as important as Content• User-generated Profile Customizable and multi-media
• Link to other People & Content
• Linkages are made VisibleArticulate a list of other users with whom you
share a connection: ‘Friends’
• Browse & Traverse others’ networks‘Rolodex effect’ - build your network from
others’
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•Instant messaging•Email•Audio-- playing, commenting, sharing•Video-- editing, commenting, playing, sharing•Image/photo--editing, commenting, sharing
• Blogging & “kudos”• Commenting• Bulletin boards • Groups to join• Customizable Designs• Searchability• Multiple audiences• Replicability
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Identity Development
Relationship Building
Peer Support
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If it was really exciting I would post about it. . . . I remember the second I was done I got on MS and I was like [in his post]: ‘I just finished my extended essay and it was really great and its awesome.’ And that is an example of my emotions
(Jeremy, high school student)
Multi-media platform for self-presentation & impression management
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Identity work online: the “construction of cool”
• Self-reflection on gender, sexual identity, ethnicity• Concealment versus revelation
Sometimes when I feel kind of kid-dish I will put on pastel looking backgrounds or if feel like serious than I put on black backgrounds but I must remain feminine, so what I have right now is a black background with pink flowers.
(Lily, high school student).
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SNSs may help users build more and stronger relationships of various types:
• Bridging capital: our “friends of friends”• Bonding capital: “shoulder to cry on”• Maintained capital: our “ability to mobilize
resources from previous network” (e.g., high school friends, foster families, prior support groups)
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[I learn] more things and deeper things about ttheir personality. Like at school we wouldn’t tell…really close or too personal about ourselves. But on MySpace they are more comfortable to share it on there.
(Brandy, high school student)
Intensifying already close ties • Friends, Family
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I get more information [about a person] that I wouldn’t have otherwise…their relationship status; what college they are going to; like what they are going through on a personal level... You get afforded different opportunities from the site like with the [presidential campaign] caucus invitation. I wouldn’t have been able to go there. I wouldn’t have known how to get there otherwise.
(Tanya, high school student)
Extend connections to people & information• Online features smooth paths to offline relationships
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I was online and I opened up my Word document to type it up and he [saw a friend online in MS] was saying [using IM] how he was doing too and it was really comforting because I knew I was not the only one doing it. And then, he would ask, “What did you write for Chapter 6?” …and we kind of share ideas that way.
(Lee, high school student
Blurs social & education-related task support
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It’s going to be so hard going out there by myself [to college faraway where she is the only Hmong girl] so I’m gonna need to message people about how I’m feeling….
(Kari, high school senior off to East coast school)
Blurs social & education-related support in times of transition
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Technological fluencies Communication/Collaboration Creativity
People like to be more creative with projects because there’s so much to do on MySpace. You could change so many things…the picture…the outlook of your whole profile. ...Because of that, I think people do try to be more creative and alter things a little to make it more personal to them.
(Carl, high school senior, age 18)
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People create learning contexts for themselves (offline-online spaces blurred)
Youth-initiated interest driven communities can span boundaries of formal education/outreach programs, home, & in-between.
Youth-initiated interest communities can
be self-sustaining given adequate time, freedom, and access to material and people resources
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Tell Your Child’s Story
Create a Personal Online Health Record
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http://www.imedix.com/
Members of the iMedix community share their experiences and rank medical content in order to make health information personal, organized and accessible to everyone.
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http://www.patientslikeme.com/
To enable people to share information that can improve the lives of patients diagnosed with life-changing diseases…platform for collecting and sharing real world, outcome-based patient data and establishing data-sharing partnerships with doctors, pharmaceutical and medical device companies, research organizations, and non-profits.
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Follow f2f with online connection. Network.
Incentivize learning the online community features to generate interest & critical mass (i.e., play for points)
Spread timely, high-quality content through multiple communication channels
Allow for clients to participate, curate, create, share
Go where young people already are: either exact platform or similar one you build that they evidently enjoy
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Know the Terms of Service• Age limitations• No drug talk, nudity, drug-using pictures, hate
speech, bullying, etc. Privacy settings & multiple audiences
• Keep it positive, upbeat in semi-public• Tackle serious issues in private/one-one
Authentic profiles but no contact info• Showcase talents, skills, best ‘Face’
Respect kids’ space, be a role model
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Educator & Researcher at intersection of: learning technologies, communication, & new media studieswww.cgreenhow.org
Founding Chair of the Social Networks Research Collaborativeww.socialnetresearch.org
Christine Greenhow, Ed.D. Visiting Research Fellow, Yale University & U of MEmail ([email protected]) Facebook http://www.facebook.com/christine.greenhowTwitter http://www.twitter.com/chrisgreenhow
Social media design projectshttp://apps.facebook.com/hotdishhttp://apps.facebook.com/mndaily