pialbastateschool.files.wordpress.com€¦ · web viewunit plan . a-maze-ing digital designs. in...
TRANSCRIPT
OneSchoolUnit Plan
Name: Unit 1 - Digital Technologies Years 5-6 Band (V8)Duration: 20 Weeks
Year Level: Years 5, 6
Applicable Learning Areas/Subjects: Digital Technologies
Unit Plan
A-maze-ing digital designsIn this unit students engage in a number of activities, including:
investigating the functions and interactions of digital components and data transmission in simple networks, as they solve problems relating to digital systems following, modifying and designing algorithms that include branching and repetition developing skills in using a visual programming language within a maze game context working collaboratively to create a new maze game.
Students will apply a range of skills and processes when creating digital solutions. They will:
define problems by identifying appropriate data and functional requirements design a user interface, considering design principles follow, modify and design algorithms using simple statements, relating particular programming language statements (steps and decisions) to actions in the game implement their game using visual programming evaluate how well their solutions meet needs plan, create and communicate ideas within a collaborative project, and apply agreed protocols when negotiating, providing feedback, developing plans and sharing
online.
Suggested partner units:
English Year 5 Unit 2: Examining and creating fantasy texts English Year 6 Unit 6: Comparing texts
For further information to support teaching of the unit, view the:
Band plan Topic overview
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 1 of 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Supporting learning resource - Technologies essentials https://learningplace.eq.edu.au/cx/resources/items/edcdedce-5d83-4e54-813e-33ab29729724/0/curriculum.html
Throughout the unit, ensure all students have opportunities to develop their higher-order thinking skills. Students develop skills in thinking when they are encouraged to reflect, inquire, generate, and analyse, synthesise and evaluate. Resources that support higher-order thinking skills:
Helpful information - Higher-order thinking skills Years P-9 https://learningplace.eq.edu.au/cx/resources/items/9bd81b3a-7e0f-4031-b685-85cdd806fd89/0/Higher_Order_Thinking.html
SafetyWhen planning and conducting ICT activities, including online activities, teachers need to refer to and apply all relevant policies and guidelines. Read the supporting learning resource Online safety and collaborating online https://learningplace.eq.edu.au/cx/resources/items/726812f5-1880-4e74-a15e-d93ad5bd0269/0/DiT_YP-10_SLR_OnlineSafety.docx for advice and links to policies and resources.
Throughout this unit, students will require ready access to ICT at a whole-class, small-group and individual level. Such ICT include spreadsheet software, graphing software, graphic calculators or mobile device apps. Note: A mobile device is a portable computing device, typically having a display screen with touch input or a miniature keyboard. Ensure that the use of ICT in the classroom, including mobile devices, complies with DET policy requirements - Advice for State Schools on Acceptable Use of ICT Facilities and Devices http://ppr.det.qld.gov.au/corp/ict/management/Pages/Information-Communication-and-Technology-(ICT).aspx
.DOCX
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 2 of 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Assessment
Assessment Task Summary Type Learning Areas Status Date
A-maze-ing digital designs: Portfolio (Yr 05, 06)Students describe digital systems and their components and explain how digital systems connect together to form a network. Students create a maze game using the skills of defining, designing, implementing using visual programming, managing and evaluating.
Portfolio Digital Technologies Unscheduled
Document Table of Contents
Curriculum Australian Curriculum Considerations
Teaching SequenceTeaching Sequence Summary
Assessment Connections between learning
and assessment Digital systems Designing a game Visual implementation Evaluating solutions
Resources Attachments Plan Resource Bank
Assessment Portfolio - A-maze-ing digital
designs (Yr 05, 06)
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 3 of 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Australian Curriculum
Digital Technologies - Years 5 and 6
Years 5 and 6 Achievement StandardBy the end of Year 6, students explain the fundamentals of digital system components (hardware, software and networks) and how digital systems are connected to form networks. They explain how digital systems use whole numbers as a basis for representing a variety of data types.
Students define problems in terms of data and functional requirements and design solutions by developing algorithms to address the problems. They incorporate decision- making, repetition and user interface design into their designs and implement their digital solutions, including a visual program. They explain how information systems and their solutions meet needs and consider sustainability. Students manage the creation and communication of ideas and information in collaborative digital projects using validated data and agreed protocols.
Content Descriptions
Digital Technologies Knowledge and Understanding Digital Technologies Processes and Production Skills Examine the main components of common digital systems and how they
may connect together to form networks to transmit data (ACTDIK014) Acquire, store and validate different types of data, and use a range of software
to interpret and visualise data to create information (ACTDIP016) Define problems in terms of data and functional requirements drawing on
previously solved problems (ACTDIP017) Design a user interface for a digital system (ACTDIP018) Design, modify and follow simple algorithms involving sequences of steps,
branching, and iteration (repetition) (ACTDIP019) Explain how student solutions and existing information systems are sustainable
and meet current and future local community needs (ACTDIP021) Implement digital solutions as simple visual programs involving branching,
iteration (repetition), and user input (ACTDIP020) Plan, create and communicate ideas and information, including collaboratively
online, applying agreed ethical, social and technical protocols (ACTDIP022)
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 4 of
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Curriculum Priorities - Pedagogy
Considerations
Prior and future curriculumRelevant prior curriculumStudents require prior experience with the following in Years 3-4 Band:
Identify and explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007) Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010) Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input (ACTDIP011) Explain how student solutions and existing information systems meet common personal, school or community needs (ACTDIP012) Plan, create and communicate ideas and information independently and with others, applying agreed ethical and social protocols (ACTDIP013)
Curriculum working towardsThe teaching and learning in this unit work towards the following in Years 7-8 Band:
Investigate how data is transmitted and secured in wired, wireless and mobile networks, and how the specifications affect performance (ACTDIK023) Define and decompose real-world problems taking into account functional requirements and economic, environmental, social, technical and usability constraints (ACTDIP027) Design the user experience of a digital system, generating, evaluating and communicating alternative designs (ACTDIP028) Design algorithms represented diagrammatically and in English, and trace algorithms to predict output for a given input and to identify errors (ACTDIP029) Implement and modify programs with user interfaces involving branching, iteration and functions in a general-purpose programming language (ACTDIP030) Evaluate how student solutions and existing information systems meet needs, are innovative, and take account of future risks and sustainability (ACTDIP031) Plan and manage projects that create and communicate ideas and information collaboratively online, taking safety and social contexts into account (ACTDIP032)
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 5 of
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
General capabilitiesThis unit provides opportunities for students to engage in the following general capabilities.Literacy
Comprehending texts through listening, reading and viewing Composing texts through speaking, writing and creating Text knowledge Grammar knowledge Word knowledge
Numeracy Estimating and calculating with whole numbers Recognising and using patterns and relationships Using spatial reasoning Using measurement
Information and communication technology (ICT) capability Applying social and ethical protocols and practices when using ICT Investigating with ICT Creating with ICT Communicating with ICT Managing and operating ICT
Critical and creative thinking Inquiring - identifying, exploring and organising information and ideas Generating ideas, possibilities and actions Reflecting on thinking and processes Analysing, synthesising and evaluating reasoning and procedures
Personal and social capability Self-awareness Self-management Social awareness Social management
Ethical understanding Understanding ethical concepts and issues Reasoning in decision making and actions Exploring values, rights and responsibilities
Intercultural understanding Recognising culture and developing respect Interacting and empathising with others
For further information, refer to general capabilities in the Australian Curriculum and the Learning area specific advice.
Cross-curriculum priorities
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 6 of
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
SustainabilityStudents will develop the knowledge, skills, values and world views necessary for people to act in ways that contribute to more sustainable patterns of living.For further information, refer to Sustainability in the Australian Curriculum and the Learning area statements.
Assessing student learningAssessment name: A-maze-ing digital designs: PortfolioAssessment description: Students describe digital systems and their components and explain how digital systems connect together to form a network. Students create a maze game using the skills of defining, designing, implementing using visual programming, managing and evaluating.In this unit, assessment of student learning aligns to the following aspects of the achievement standard.By the end of Year 6, students explain the fundamentals of digital system components (hardware, software and networks) and how digital systems are connected to form networks. They explain how digital systems use whole numbers as a basis for representing a variety of data types.Students define problems in terms of data and functional requirements and design solutions by developing algorithms to address the problems. They incorporate decision-making, repetition and user interface design into their designs and implement their digital solutions, including a visual program. They explain how information systems and their solutions meet needs and consider sustainability. Students manage the creation and communication of ideas and information in collaborative digital projects using validated data and agreed protocols.Monitoring student learningStudent learning should be monitored throughout the teaching and learning process to determine student progress and learning needs. Each lesson provides opportunities to gather evidence about how students are progressing and what they need to learn next.Specific monitoring opportunities in this unit may include observation, consultation and samples of student work. For example:
identifying the main components of digital systems and how they function categorising software defining a game, including its purpose, the need it meets, the data and functional requirements planning a user interface by drawing a picture or diagram developing and using agreed protocols for communicating designing algorithms involving branching, user input and repetition writing algorithms collecting and creating data for a game implementing digital solutions using a visual programming language evaluating solutions.
FeedbackFeedback may relate to the development of students' Digital Technologies knowledge, understanding, processes and production skills. In this unit, this may include providing feedback about a student's ability to:
identify the main components of digital systems and explain their basic functions explain how digital systems connect to form networks explain how networks meet needs determine the data and functional requirements for a game design the user interface for a game collaborate appropriately online applying communication protocols follow and modify simple algorithms write algorithms in English and diagrammatically incorporate algorithms involving branching (decisions) and iteration (repetition) collect or create different types of data for a collaborative digital project
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 7 of
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
use technical protocols such as file management rules to organise and maintain data collections create and use plans to share tasks in a short, collaborative project explain how digital systems meet needs explain how a student solution can be used to meet a need identify features of a digital solution that could be improved describe data and features of a future digital solution.
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 8 of
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Teaching Sequence
Curriculum Plan Topics
Duration Topic
1 Lesson Assessment Lesson 1: Assessment
1 Lesson Connections between learning and assessment Lesson 2: Connections between learning and assessment
7 Lessons Digital systems Lessons 3-9: Digital systems
8 Lessons Designing a game Lessons 10-17: Designing a game
10 Lessons Visual implementation Lessons 18-27: Visual implementation
3 Lessons Evaluating solutions Lessons 28-30: Evaluating solutions
30 Lessons Total Unit
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 9 of
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Teaching Sequence
Topic Assessment Topic Duration 1 Lesson
Overview For this topic, students will require ready access to ICT at a whole-class, small-group and individual level.In this topic, students will describe digital systems and their components and explain how digital systems connect together to form a network. Students create a maze game using the skills of defining, designing, implementing using visual programming, managing and evaluating.
Lessons Teaching and Learning Sequence Resources
Lesson 1
Assessment
Key idea Assessment of learning
Student resources Assessment task - A-maze-ing digital designs: Portfolio
Teacher resources Assessment task - A-maze-ing digital designs: Portfolio: Model response Assessment task - A-maze-ing digital designs: Project folio (Part B) - Model response
(video) Assessment task - A-maze-ing digital designs: Portfolio – Teaching notes Assessment task - A-maze-ing digital designs: Portfolio – Suggested marking guide for
maze game solution
Attachments Topic outline
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Teaching Sequence
Topic Connections between learning and assessment Topic Duration 1 Lesson
Overview For this topic, students will require ready access to ICT at a whole-class, small-group and individual level. In this topic, students will investigate the unit focus and thinking skills in Digital Technologies for the Years 5-6 Band. Students will make connections with relevant prior knowledge, understanding and skills in preparation for learning and assessment in Digital Technologies for Years 5-6 Band.
Lessons Teaching and Learning Sequence Resources
Lesson 2
Connections between learning and assessment
Key ideas Curriculum organisation Prior learning
Curriculum organisation Student resources
Slideshow - What is Digital Technologies? Years Prep-6 Slideshow - Systems thinking for Years 3-6 Slideshow - Computational thinking Years 3-6
Teacher resources Supporting learning resource - Introduction to the unit: Digital Technologies Years 5-6
Unit 1 Supporting learning resource - Technologies essentials
https://learningplace.eq.edu.au/cx/resources/items/edcdedce-5d83-4e54-813e-33ab29729724/0/curriculum.html
Supporting learning resource - Computational thinking for primary teachers Supporting learning resource - Alternative projects Supporting learning resource - C2C: Digital technologies glossary Supporting learning resource - Implementing a maze game Supporting learning resource - Online safety and collaborating online
https://learningplace.eq.edu.au/cx/resources/items/726812f5-1880-4e74-a15e-d93ad5bd0269/0/DiT_YP-10_SLR_OnlineSafety.docx
Prior learningStudent resources
Slideshow - What is an algorithm? Slideshow - Digital systems
Teacher resources Supporting learning resource - Algorithms Supporting learning resource - The difference between hardware, software and
peripheral devices Supporting learning resource - C2C: Digital technologies glossary
Helpful information Website - Digital citizenship principles (Australian Government Office of the Children's
eSafety Commissioner) https://www.esafety.gov.au/education-resources/classroom-resources/
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Teaching Sequence
Topic Connections between learning and assessment Topic Duration 1 Lesson
Overview For this topic, students will require ready access to ICT at a whole-class, small-group and individual level. In this topic, students will investigate the unit focus and thinking skills in Digital Technologies for the Years 5-6 Band. Students will make connections with relevant prior knowledge, understanding and skills in preparation for learning and assessment in Digital Technologies for Years 5-6 Band.
Lessons Teaching and Learning Sequence Resourcesdigital-citizenship
Website - Office of the Children’s eSafety Commissioner: Education resources (Australian Government) https://www.esafety.gov.au/education-resources
Attachments Topic outline
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Teaching Sequence
Topic Digital systems Topic Duration 7 Lessons
Overview For this topic, students will require ready access to ICT at a whole-class, small-group and individual level. In this topic, students will identify the main components of digital systems, explain their basic functions and interactions, and evaluate how digital system components meet different needs. Students will understand how digital systems connect to form networks to transmit data and how networks meet needs.
Lessons Teaching and Learning Sequence Resources
Lessons 3-9
Digital systems
Key ideas Hardware and software Networks
Hardware and softwareStudent resources
Slideshow - Computer systems Sheet - Computer parts memory game Slideshow - Types of software Sheet - Software audit Slideshow - The journey of a letter from the keyboard to the screen Slideshow - The journey of a photo from the camera to the hard disk
Teacher resources Supporting learning resource - Computer parts memory game
Helpful information Website - Computer Basics - Understanding operating systems (GCF Learnfree.org)
http://www.gcflearnfree.org/computerbasics/understanding-operating-systems/1/
NetworksStudent resources
Slideshow - Network adventures Sheet - Network printing
Teacher resources Supporting learning resource - Message mix-up activity Supporting learning resource - Network printing (Answers)
Attachments Topic outline
Teaching Sequence
Topic Designing a game Topic Duration 8 Lessons
Overview For this topic, students will require ready access to ICT at a whole-class, small-group and individual level. In this topic, students will define the data and functional
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Teaching Sequence
Topic Digital systems Topic Duration 7 Lessons
Overview For this topic, students will require ready access to ICT at a whole-class, small-group and individual level. In this topic, students will identify the main components of digital systems, explain their basic functions and interactions, and evaluate how digital system components meet different needs. Students will understand how digital systems connect to form networks to transmit data and how networks meet needs.
Lessons Teaching and Learning Sequence Resources
requirements of a simple game and identify common features of games. Students will understand the common features and design principles of user interfaces and collaborate online applying communication protocols. Students will follow, modify and design algorithms incorporating branching, user input and iteration.
Lessons Teaching and Learning Sequence Resources
Lessons 10-17
Designing a game
Key ideas Defining requirements Designing user interfaces Designing algorithms
Defining requirements Student resources
Slideshow - Defining a game Sheet - Define the game Slideshow - Computational thinking Years 3-6
Teacher resources Supporting learning resource - Computational thinking for primary teachers
Helpful information Website - Computational thinking (Code Studio)
https://studio.code.org/unplugged/unplug2.pdf Website - Cybersafety policy
http://behaviour.education.qld.gov.au/cybersafety/school-staff/Pages/policy.aspx Website - IT security https://isecurity.eq.edu.au/Pages/default.aspx Website - Cybersafety and reputation management
https://oneportal.deta.qld.gov.au/EducationDelivery/educationandict/cybersafetyandReputationmanagement/Pages/default.aspx
Designing user interfaces Student resources
Slideshow - Designing a user interface Sheet - Designing the user interface
Teacher resources Supporting learning resource - Design collaboration activities Supporting learning resource - Using technology in the classroom Supporting learning resource - Online safety and collaborating online
https://learningplace.eq.edu.au/cx/resources/items/726812f5-1880-4e74-a15e-d93ad5bd0269/0/DiT_YP-10_SLR_OnlineSafety.docx
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Teaching Sequence
Topic Digital systems Topic Duration 7 Lessons
Overview For this topic, students will require ready access to ICT at a whole-class, small-group and individual level. In this topic, students will identify the main components of digital systems, explain their basic functions and interactions, and evaluate how digital system components meet different needs. Students will understand how digital systems connect to form networks to transmit data and how networks meet needs.
Lessons Teaching and Learning Sequence Resources
Helpful information Website - Digital reputation (Australian Government) https://esafety.gov.au/esafety-
information/esafety-issues/digital-reputation
Designing algorithms Student resources
Slideshow - Algorithms Sheet - Designing algorithms Slideshow - Computational thinking Years 3-6
Teacher resources Supporting learning resource - Computational thinking for primary teachers Supporting learning resource - Designing algorithms (Answers)
Helpful information Website - How to explain algorithms to kids (Tynker)
http://www.tynker.com/blog/articles/ideas-and-tips/how-to-explain-algorithms-to-kids/
Attachments Topic outline
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Teaching Sequence
Topic Visual implementation Topic Duration 10 Lessons
Overview For this topic, students will require ready access to ICT at a whole-class, small-group and individual level. In this topic, students will acquire different types of data and use software to present data in a different context, use technical protocols and manage a simple collaborative project. Students will use a visual programming language to implement algorithms involving branching (decisions) and iteration (repetition). Students will use a visual program to generate a user interface from a design plan and implement a maze game using a visual programming language.
Lessons Teaching and Learning Sequence Resources
Lessons 18-27
Visual implementation
Key ideas Collaborating and managing Testing and automating algorithms Visual programming
Collaborating and managingStudent resources
Sheet - The project management game Sheet - Creating a project plan Sheet - Game development checklist
Teacher resources Supporting learning resource - The project management game Supporting learning resource - Online safety and collaborating online
https://learningplace.eq.edu.au/cx/resources/items/726812f5-1880-4e74-a15e-d93ad5bd0269/0/DiT_YP-10_SLR_OnlineSafety.docx
Testing and automating algorithms Student resources
Sheet - Branching challenge Sheet - Repetition challenge
Helpful information Website - Creative computing learner workbook (Scratch Ed)
http://scratched.gse.harvard.edu/guide/files/CreativeComputing20140820_LearnerWorkbook.pdf Website - Blockly games (Google) https://blockly-games.appspot.com/ Website - Computer science fundamentals (Code Studio, Code.org)
https://studio.code.org/
Visual programmingStudent resources
Sheet - Making a game using a visual program Sheet - Game development checklist
Teacher resources Supporting learning resource - Implementing a maze game
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Teaching Sequence
Topic Visual implementation Topic Duration 10 Lessons
Overview For this topic, students will require ready access to ICT at a whole-class, small-group and individual level. In this topic, students will acquire different types of data and use software to present data in a different context, use technical protocols and manage a simple collaborative project. Students will use a visual programming language to implement algorithms involving branching (decisions) and iteration (repetition). Students will use a visual program to generate a user interface from a design plan and implement a maze game using a visual programming language.
Lessons Teaching and Learning Sequence Resources
Helpful information Website - Blockly games (Google) https://blockly-games.appspot.com/ Website - Computer science fundamentals (Code Studio, Code.org)
https://studio.code.org/
Attachments Topic outline
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Teaching Sequence
Topic Evaluating solutions Topic Duration 3 Lessons
Overview For this topic, students will require ready access to ICT at a whole-class, small-group and individual level. In this topic, students will explain how student solutions meet local community needs. Students will consider opportunities to improve developed solutions using emerging or future technology and define data and functional requirements for a future application.
Lessons Teaching and Learning Sequence Resources
Lessons 28-30
Evaluating solutions
Key ideas Solutions that meet a need My preferred future
Solutions that meet a needStudent resources
Slideshow - Digital systems meeting needs Sheet - Does it meet the need?
Teacher resources Supporting learning resource - Does it meet the need? Answers
My preferred futureStudent resources
Sheet - My preferred future
Attachments Topic outline
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Resources* Attachments are available in the relevant Unit Plan Section directory in the downloaded zip file.
Unit Plan Section Resource Attachments*
Sequence - Assessment Topic outline - DiT_Y05-06Band_U1_TO_Assessment.docx
Sequence - Connections between learning and assessment Topic outline - DiT_Y05-06Band_U1_TO_ConnLearnAssess.docx
Sequence - Digital systems Topic outline - DiT_Y05-06Band_U1_TO_DigitalSystems.docx
Sequence - Designing a game Topic outline - DiT_Y05-06Band_U1_TO_DesignGame.docx
Sequence - Visual implementation Topic outline - DiT_Y05-06Band_U1_TO_VisualImplementation.docx
Sequence - Evaluating solutions Topic outline - DiT_Y05-06Band_U1_TO_Evaluation.docx
Sequence Sheet - Branching challenge
Sheet - Computer parts memory game
Sheet - Creating a project plan
Sheet - Define the game
Sheet - Designing algorithms
Sheet - Designing the user interface
Sheet - Does it meet the need?
Sheet - Game development checklist
Sheet - Making a game using a visual program
Sheet - My preferred future
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Unit Plan Section Resource Attachments*
Sheet - Network printing
Sheet - Repetition challenge
Sheet - Software audit
Sheet - The project management game
Slideshow - Algorithms
Slideshow - Computational thinking Years 3-6
Slideshow - Computer systems
Slideshow - Defining a game
Slideshow - Designing a user interface
Slideshow - Digital systems
Slideshow - Digital systems meeting needs
Slideshow - Network adventures
Slideshow - Systems thinking for Years 3-6
Slideshow - The journey of a letter from the keyboard to the screen
Slideshow - The journey of a photo from the camera to the hard disk
Slideshow - Types of software
Slideshow - What is an algorithm? Slideshow - What is Digital Technologies? Years Prep-6
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Unit Plan Section Resource Attachments*
Supporting learning resource - Algorithms
Supporting learning resource - Alternative projects
Supporting learning resource - Computational thinking for primary teachers
Supporting learning resource - Computer parts memory game
Supporting learning resource - Design collaboration activities
Supporting learning resource - Designing algorithms (Answers) Supporting learning resource - Technologies essentials https://learningplace.eq.edu.au/cx/resources/items/edcdedce-5d83-4e54-813e-33ab29729724/0/curriculum.html
Supporting learning resource - Does it meet the need? Answers
Supporting learning resource - C2C: Digital technologies glossary
Supporting learning resource - Implementing a maze game
Supporting learning resource - Introduction to the unit: Digital Technologies Years 5-6 Unit 1
Supporting learning resource - Message mix-up activity
Supporting learning resource - Network printing (Answers) Supporting learning resource - Online safety and collaborating online https://learningplace.eq.edu.au/cx/resources/items/726812f5-1880-4e74-a15e-d93ad5bd0269/0/DiT_YP-10_SLR_OnlineSafety.docx
Supporting learning resource - The difference between hardware, software and peripheral devices
Supporting learning resource - The project management game Supporting learning resource - Using technology in the classroom
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Unit Plan Section Resource Attachments*
Website - Blockly games (Google) https://blockly-games.appspot.com/
Website - Computational thinking (Code Studio) https://studio.code.org/unplugged/unplug2.pdf
Website - Computer Basics - Understanding operating systems (GCF Learnfree.org) http://www.gcflearnfree.org/computerbasics/understanding-operating-systems/1/
Website - Computer science fundamentals (Code Studio, Code.org) https://studio.code.org/
Website - Creative computing learner workbook (Scratch Ed) http://scratched.gse.harvard.edu/guide/files/CreativeComputing20140820_LearnerWorkbook.pdf
Website - Cybersafety and reputation management https://oneportal.deta.qld.gov.au/EducationDelivery/educationandict/cybersafetyandReputationmanagement/Pages/default.aspx
Website - Cybersafety policy http://behaviour.education.qld.gov.au/cybersafety/school-staff/Pages/policy.aspx
Website - Digital citizenship principles (Australian Government Office of the Children's eSafety Commissioner) https://www.esafety.gov.au/education-resources/classroom-resources/digital-citizenship
Website - Digital reputation (Australian Government) https://esafety.gov.au/esafety-information/esafety-issues/digital-reputation
Website - Fundamentals of computer systems (Cambridge GCSE Computing Online) http://www.cambridgegcsecomputing.org/fundamentals-of-computer-systems-main
Website - How to explain algorithms to kids (Tynker) http://www.tynker.com/blog/articles/ideas-and-tips/how-to-explain-algorithms-to-kids/
Website - IT security https://isecurity.eq.edu.au/Pages/default.aspx
Assessment Planner - A-maze-ing digital designs: Portfolio
Assessment task - DiT_Y05-06Band_AT_MarkingGuide.xlsx
Assessment task - DiT_Y05-06Band_U1_AT_TN_Portfolio.docx
Assessment task - DiT_Y05-06Band_U1_AT_MR_Portfolio.docx
Assessment task - DiT_Y05-06Band_U1_AT_Portfolio.docx
Assessment Assessment task - A-maze-ing digital designs: Portfolio
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Unit Plan Section Resource Attachments*
Assessment task - A-maze-ing digital designs: Portfolio: Model response
Assessment task - A-maze-ing digital designs: Project folio (Part B) - Model response (video)
Assessment task - A-maze-ing digital designs: Portfolio - Suggested marking guide for maze game solution
Assessment task - A-maze-ing digital designs: Portfolio - Teaching notes
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Assessment
Assessment Task – Marking guide
AssessmentTask Name
A-maze-ing digital designs: Portfolio (Yr 05, 06)Type Portfolio
Date
Description Students describe digital systems and their components and explain how digital systems connect together to form a network. Students create a maze game using the skills of defining, designing, implementing using visual programming, managing and evaluating.
Learning Area Digital Technologies
Knowledge and understanding of Digital Technologies Process and production skills
Explain the fundamentals of digital system components and how digital systems are connected to form networks.
Define a problem in terms of data & functional requirements & design a solution by developing algorithms. Incorporate decision-making, repetition & user interface design & implement a digital solution. Manage a collaborative digital project using agreed protocols
A ◄ Explains the benefits of networking digital systems ◄
Implements a maze game with an effective user interface and user input variables.Represents branching and repetition algorithms diagrammatically.Reflects on the sustainability of the maze game by considering emerging and future technologies
B ◄ Identifies an additional digital system. Explains how it functions and connects to the network ◄
Predicts how user inputs affect the game.Implements a maze game that addresses the defined need.Identifies aspects of the game that could be improved and justifies their choices.
C ◄Establishes the relationship between inputs, outputs and software.Explains the function of digital systems within a network.
◄
Defines the purpose and requirements for the game.Designs a user interface and algorithms for the game.Implements a maze game using visual programming.Communicates design ideas with group members using agreed protocols.Explains how the game meets the defined need and considers sustainability.
D ◄ Shows connections between digital systems or components. ◄Comments on basic requirements for the maze game.Sequences some steps.
E ◄ Names a digital system/ component. ◄ Identifies an aspect of the maze game.
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 25
Unit Plan Plan Name: Unit 1 - Digital Tecnologies Year 5-6 Band (V8)
Year: 5, 6Learning Areas/Subjects: Digital Technologies
Duration: 20 Weeks
Acknowledgement, Disclaimer and Copyright
Content descriptions, achievement standards and general capabilities are extracts from the Australian Curriculum.
These are subject to copyright under the Copyright Act 1968 and are owned by the Australian Curriculum, Assessment and Reporting Authority (ACARA) [2014].
Disclaimer: ACARA neither endorses nor verifies the accuracy of the information provided and accepts no responsibility for incomplete or inaccurate information. In particular,
ACARA does not endorse or verify that:
The content descriptions are solely for a particular year and subject; All the content descriptions for that year and subject have been used; and The author's material aligns with the Australian Curriculum content descriptions for the relevant year and subject.
You can find the unaltered and most up to date version of this material at http://www.australiancurriculum.edu.au. This material is reproduced with the permission of ACARA.
Copyright in this publication and the content therein is owned by the State of Queensland (acting through the Department of Education and Training) (‘the Department’) or, in the case of some materials, by third parties (‘Third Party Content’).
Apart from any use expressly permitted by the Copyright Act 1968 (Cth), no part of this publication may be reproduced, published, adapted, communicated, or otherwise used without the prior written permission of the Department.
Third Party Content may only be used as permitted by the Copyright Act 1968, or with the prior permission of the relevant third party. Queensland state educational institutions, within the meaning of the Education (General Provisions) Act 2006 (Qld), may reproduce and communicate all or part of this publication (retaining this notice) for non-commercial, educational purposes.
This publication is only to be shared with or distributed to students of Queensland state educational institutions, their parents, staff of the Department, or any other person authorised by the Department.
This publication is not part of NEALS.
Written requests for permission should be addressed to the:
Governance, Strategy and Policy, Information and Technologies BranchDepartment of Education and TrainingPO Box 15033, City East, Q 4002
Content descriptions, achievement standards and general capabilities © ACARA 2014 Page 25