webinar - bournemouth university · 2015-11-24 · prepare for your final year project gain...
TRANSCRIPT
Webinar: Undergraduate Degrees in Games and Music Dr Tom Davis - Music Peter Smith – Games
Creative Technology @ BU Music Technology talk
Tom Davis: Pathway Leader: Music & Audio and Senior Lecturer
BSc Sound and Music Production Technology // the more ‘creative’
BSc Music and Audio Technology
// the more ‘technical’
both courses have common 1st year Entrance Requirements 260-300 UCAS points
Course Philosophy Our aim is to produce graduates who have a good grounding in the use of audio technologies but who also have enough technical knowledge to push the boundaries of what these technologies can offer. Graduates who see technological understanding and innovation as an opportunity for enhancing their creative (& employment) potential.
The role of JAMES is to create and maintain supportive links between education and the media industries. It is made up of dedicated audio industry professionals and academics who have deemed that our course delivers the skill base that is relevant to the industry. Both courses are JAMES accredited
JAMES Accreditation
We are running Pro Tools 101 & 110 accreditation courses in reading weeks at cost price to the students.
Music around Campus
Music Centre BU Big Band BU Orchestra BU Choir, Chamber Choir and Contemporary Choir Series of Concerts Opportunities to record things like Handel’s Messiah Beethoven Piano Concerto Concerts put on by the Bournemouth Chamber Music Society Scholarships: open for audition
Software programming
for Digital Media
Production Techniques 1
Creative Industry
Awareness
Studio Techniques 1
Synthesis & Effects
Composition & Arrangement
Computer music Recording Prof Dev Technology Production
The Common units
Composition
Group Project
Commercial Business
Environment
Studio Techniques 2
Synthesizers and
Sequencing Systems
Project 60 credit
.
Innovation and Business Development
Computer Music
Technology
Placement year
Studio Techniques: Capturing sound in the studio and in real spaces
Absolute Music Studios
Studio Techniques 2: The science of Sound Recording
Capturing Large Ensembles
Music Production: Digital Audio Workstations
Synthesis & Effects
From this To this
Synthesizer and Sequencing Systems
Software Programming for Digital Media
Implement virtual synths with Web Audio
Create audio apps using C# .NET, Javascript and HTML software coding languages.
Creative Industry Awareness
Media Devices
and Networks
Production Techniques 1
Creative Industry
Awareness
Studio Techniques 1
Synthesis & Effects
Composition & Arrangement
Computer music Recording Prof Dev Technology Production
The Common units
Composition
Group Project
Commercial Business
Environment
Studio Techniques 2
Synthesizers and
Sequencing Systems
Project 60 credit
.
Innovation and Business Development
Computer Music
Technology
Placement year
Production
Composing
Using Technology
Production Techniques 2
2nd Year: BSc Music & Sound Production Technology // the more ‘creative’
Composition
Project 60 credit
.
Innovation and Business Development
Computer Music
Technology
Placement year
Advanced Recording and
Production
Composing using Technology
Mobile Creative
Applications Development
Project 60 credit
.
Innovation and Business Development
Computer Music
Technology
Digital Audio
Signal Processing
Software Programming for Music and
Audio Placement year
BSc Music & Audio Technology Systems // the more ‘technical’
Programming
Software Programing and Digital Audio + Digital Audio Signal Processing
Mobile Creative
Applications Development
Project 60 credit
.
Innovation and Business Development
Computer Music
Technology
Placement year
Level H - Final Year
Advanced Recording and
Production
OR
Final Year Projects
Career Destinations IBM Sound Credit - Premier league Football sound Mogees – Event management and production BBC Music Commissioner Resident Studios London – Freelance Absolute Music – Service department manager Focusrite – product tester (Hardware) Sonny Oxford- Plugin Developer It’s Done Technology – AV installation specialists Allen and Heath – mixer manufacturers Audio Feed- Audio Engineer F1 Consultancy in Wokingham – AV technician/ engineer Bournemouth International Conference Centre Self Employed Music Producer Sound Tree – Music Production Company London. Wysi – Multimedia and Web development company Workshop leader, musician and teacher in local schools. EMI internship in Mobile Application development – now running own company Further study – PhD
Creative Technology @ BU Games talk
Peter Smith: Lecturer In Games Programming/Technology
The philosophy of the Games courses
Our aim is to produce graduates who have a good grounding in creative technologies but who can also find new ways of using technology creatively. Graduates who see technological innovation as an opportunity. All the games courses presented here are technical in nature involving C++ programming.
BSc (Hons) Games Technology.
Creative Business
Awareness
Commercial Business Environment
Innovation and Business Development
Media Devices and Networks
Group Project
Individual Project
Software Programming
Programming for Graphics & Games
Mobile Games Programming
Computer Graphics for Games
Games Asset and Content Creation
Game Engineering
Game Production Techniques 1
Game Production Techniques 2
Modelling & Game Design
Professional Development.
Programming Theme.
Game Asset & Modelling Theme.
Technology Theme.
Placement year
BSc (Hons) Games Programming.
Creative Business
Awareness
Commercial Business Environment
Innovation and Business Development
Media Devices and Networks
Group Project
Individual Project
Software Programming
Programming for Graphics & Games
Mobile Games Programming
Computer Graphics for Games
A.I. Game Programming
Graphics & Computational Programming
Game Production Techniques 1
Object Oriented Techniques
Game Engine
Programming
Professional Development.
Programming Theme.
Game Asset & Advanced Programming Theme. Technology
Theme.
Placement year
Games Labs
… XBoxes, Playstations, Wiis and Wii Us, 3D Scanner, iPads, Android tablets (and phones), OUYAs, Oculus Rifts, WACOM tablets etc. available either in the lab or in the CTF store
~20 Workstations 4 dedicated labs Autodesk Entertainment - Suite (for Maya), Unreal Engine 4, Unity, Zbrush MS Visual Studio
Graduates/undergraduates and their work (Games Programming)
ASRB3 © K73 Studio
Transferable Skills
• Programming Skills C++ programming
• Technology Networking 3D Modelling Analysis & Design
• Business Multi-disciplinary project planning Teamwork Personal and inter-personal skills
Work Placement • End of your 2nd Year • A minimum of 40 weeks in total Can be made up from a number of shorter placements Small or large companies, UK or abroad • Advantages: Put into practice what you have learned in the first two years Gain valuable industrial experience Prepare for your Final Year Project Gain competitive edge in finding a job after graduation • Placement is optional You can elect to opt out of placement – decision in 2nd year • Student responsibility to find the placement – We provide a great deal
of help and support to ensure you achieve a rewarding and satisfying placement. We have a dedicated placement team to assist you in finding a placement as well as a database of organisations who have offered places in previous years.
Work Placement • Supported by our Placement Development Advisors Placement review meetings – reflecting on professional development Additional phone and e-mail support as required Coursework guidance Manager feedback/discussion Method of support for overseas placements depends on funding
• Our Placements Office helps students prepare and apply for suitable
placements Professional Development Unit Individual appointments for advice & guidance MyCareerHub – placements & careers portal
Employment Track Record
Logos © Jagex, © Lionhead, © Hardlight, © Marmalade, © Goodgame Studios, © Born Ready, © TickTock, © Dovetail and © Amuzo
Indie Track Record
Mendel’s Farm © Static Games
Q&A