webtech 17.11.2009

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The future of web technologies Patrick H. Lauke / Webtech / Karlsruhe / 17 November 2009 WEB STANDARDS, CROSS-DEVICE DEVELOPMENT AND THE WEB AS UBIQUITOUS PLATFORM

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Page 1: Webtech 17.11.2009

The future of web technologies

Patrick H. Lauke / Webtech / Karlsruhe / 17 November 2009

WEB STANDARDS, CROSS-DEVICE DEVELOPMENT AND THE WEB AS UBIQUITOUS PLATFORM

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Web Evangelist at Opera

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Opera – one browser on many devices

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"Our goal is to take the one true Web and make it available to people on their terms."

Jon S. von Tetzchner, Opera Co-founder & CEO

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1. new web standards2. adaptive content3. browser as platform

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1. new web standards2. adaptive content3. browser as platform

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new technologies you can start using today

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HTML5<!DOCTYPE html>

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HTML5 does not replace HTML 4.01

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HTML5 has more bling!

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“...extending the language to better support Web applications, since that is one of the directions the Web is going in and is one of the areas least well served by HTML so far. This puts HTML in direct competition with other technologies intended for applications deployed over the Web, in particular Flash and Silverlight.”

Ian Hickson, Editor of HTML5http://lists.w3.org/Archives/Public/public-html/2009Jan/0215.html

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HTML5 is umbrella term:markup elements and JavaScript APIs

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Webforms – more powerful form elements

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standardise commonly-usedrich form elements – without JavaScript

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built-in validation(of course you should still validate on the server)

Demonstration of webforms

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<canvas>

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canvas = “scriptable images”

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canvas has standard API methods for drawing

ctx = canvas.getContext("2d");ctx.fillRect(x, y, width, height);ctx.beginPath();ctx.moveTo(x, y);ctx.lineTo(x, y);ctx.bezierCurveTo(x1, y1, x2, y2, c1, c2);

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canvas mixing things up with external graphics

ctx = canvas.drawImage(…)

Demonstration of canvas

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<video>

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<object width="425" height="344"><param name="movie"

value="http://www.youtube.com/v/9sEI1AUFJKw&hl=en&fs=1&"></param>

<param name="allowFullScreen" value="true"></param>

<param name="allowscriptaccess" value="always"></param>

<embed src="http://www.youtube.com/v/9sEI1AUFJKw&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

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<video src="video.ogv" controls autoplay poster="poster.jpg" width="320" height="240"> <a href="video.ogv">Download movie</a></video>

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video as native object...why is it important?

● “play nice” with rest of the page● keyboard accessibility built-in● API for controls

Demonstration of video in Presto 2.4

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video format debates – MP4 vs OGG Theora

<video controls autoplay poster="…" width="…" height="…"><source src="movie.ogv" type="video/ogg" /><source src="movie.mp4" type="video/mp4" /><!-- fallback content -->

</video>

still include fallback for old browsershttp://camendesign.com/code/video_for_everybody

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video and canvas on any devicewithout plugins

(Java / Flash / Silverlight not ubiquitous)

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IANAL, but … EOLAS?

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1. new web standards2. adaptive content3. browser as platform

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Mobile web and why it matterswww.opera.com/smw

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Opera Mini: +150% users, +224% traffic15 Billion pages served / month

September 2008 - 2009

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“One Web” is an uneven landscape:

● constrained browsers (WAP, …)● mobile “Full Web” (Android, Opera Mobile, …)● proxy-based (Opera Mini, …)● laptop, Netbook, Tablet PC, Desktop● games consoles, set-top boxes, TVs

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Device capabilities also vary:

● screen size and resolution● input mechanism – touch, keypad, other?● memory and processing power● colour palettes● connection speed / quality

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“One Web means making, as far as is reasonable, the same information and services available to users irrespective of the device they are using. However, it does not mean that exactly the same information is available in exactly the same representation across all devices.”W3C Mobile Web Best Practices http://www.w3.org/TR/mobile-bp/#OneWeb

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Approaches to cross-device development:

● do nothing – use standards, defensive design● separate site (m.mysite.com, mysite.mobi)● single site, but optimised for cross-device

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Server-side detection of devices:

● “browser sniffing” the User Agent stringOpera/9.80 (J2ME/MIDP; Opera Mini/5.0.2056/866; U; en) Presto/2.2

● offer users a way back (example of Orkut)

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Client-side detection of devices:

● “browser sniffing” the User Agent string again● “capability sniffing” reliant on JavaScript● CSS 2.1 Media Types● CSS 3 Media Queries

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CSS 2.1 Media Types:

● print, screen, handheld, projection, tv, …● partially supported● lump all devices into single categories

http://www.w3.org/TR/CSS21/media.html

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CSS 2.1 Media Types:

<link rel="stylesheet" ... media="print" href="...">@import url("...") print;@media print { // insert CSS rules here}

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CSS 3 Media Queries:

● build and extend CSS 2.1 Media Types● more granular control of capabilities● width, height, orientation, color, resolution, …

http://www.w3.org/TR/css3-mediaqueries/

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CSS 3 Media Queries:

@media screen and (max-device-width: 480px) { // insert CSS rules here

}Demonstration of Media Queries

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SVG in OBJECT, CSS and IMG element*native inclusion in HTML5?

*only in Opera at the moment

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CSS 3 Media Queries and SVG:

● SVG already resolution independent● ideal for device interfaces, maps, graphs, …● combination with CSS 3 Media Queries

Demonstration of Media Queries + SVG

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1. new web standards2. adaptive content3. browser as platform

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Full Web is not always practical or desirable

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Widgets are nothing newYahoo! Widgets (aka Konfabulator), OS X Dashboard, Windows Sidebar,

Adobe Air, iPhone Apps, Android Apps, …

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“…the browser run-time is perfect…you’re out of writing for Windows Mobile, Android, S60, each of which require testing...we want to abstract that.

All the cool innovation is happening inside the browser – you don’t need to write to the native operating system anymore.”

Mobile Entertainment Market , June, 2009

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W3C Widgets – application development filled with web standards goodness,

using browser engine as platform

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Widgets on desktop, mobile, TV … fridge?

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Opera had widget capability for a long time … latest Labs release widgets as standalone apps

http://labs.opera.com/news/2009/10/15/

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Anatomy of a widget

index.html + config.xml

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Configuration file

<widget> <widgetname>MyFirstWidget</widgetname> <description>A demo widget</description> <icon>images/widget.png</icon> <width>320</width> <height>240</height></widget>Demonstration of basic widget

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Standardised JavaScript APIsto access device-specific capabilities

(JIL / BONDI)

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Opera Unite applications relatedto widget … but turbo-charged!

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Media PlayerAccess your complete home music library from wherever you are.

File InboxAllow files to be uploaded to your computer, by you or your friends, from anywhere.

Photo SharingShare your personal photos with friends around the world without the need to upload them.

Web Server

Host your Web sites running from your own computer.

MessengerCommunicate with your friends in My Opera in a one-to-one, live session.

Fridge

Enjoy fun notes left on your computer by friends.

File SharingShare files directly from your computer easily and safely.

Invite your friends to a chat in The Lounge hosted on your computer.

The Lounge

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laptop.tagawa.operaunite.com

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Traditional data sharing

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Opera Unite data sharing

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Opera Unite applications use web standards+ specific JavaScript APIs

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Opera Unite applications = “P2P widgets”using Opera browser as app environment

(but any other browser can connect)

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1. new web standards2. adaptive content3. browser as platform