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Week 1 Implementation Monday Tuesday Wednesday Thursday PM AM PM Slide 2 Return to Directory 1.ATTACK: We will play a fast break, up-tempo attack. We will force each opponent to react and adjust to our offense. We will always use intelligence and conditioning to our advantage. 2.GATA: We will GET AFTER THEIR ASS! This is the cornerstone principle of Gun ~N~ Run Football. 3.ELIMINATION OF TURNOVERS: Its tough enough to beat your opponent. Take away the negative plays to ensure that we dont beat ourselves. TURNOVER RATIO is the number one factor in winning and losing college football games. 4.SCORE: The object of our offense is to score. We will score first, fast, and we will finish the fourth quarter. We will maximize the Red Zone and we will take advantage of every turnover that our defense creates by scoring points. 5.TEAM: Foremost, we must be come a true team. On and off the field, we act as one, united as a whole group, where together we can accomplish greatness. Gun ~N~ Run Objectives Slide 3 Return to Directory 1.To outscore our opponent. VICTORY! 2.To score six times a game. 3.To out-hit and punish every defense we face. 4.To average 400 yards of total offense. 5.To be one of the Top 5 offenses in Texas. Offensive Goals Slide 4 Return to Directory AttitudeAttitude Spread the FieldSpread the Field Throw to Uncovered ReceiversThrow to Uncovered Receivers Hurt the BlitzHurt the Blitz Game PlanningGame Planning Philosophy Slide 5 Return to Directory Play loose, Play fast, Play hard! Play with poise through the good and the bad. HAVE FUN! Aggressive basketball on grass mentality. Wear em out. Out hit and out physical our opponent. Attitude Slide 6 Return to Directory Use Formations and Motions Forces the defense to declare their coverage and blitzes. Easier for the quarterback to read coverage. Helps the run game (5 to 6 simple plays). Create mismatches. Spread the Field Slide 7 Return to Directory Make Them Cover You Up By Alignment, Motion, and Shifts. By Bubble Screen. **This forces defensive adjustments that help in protection and in running game. Uncovered Principle Slide 8 Return to DirectoryRules Any receiver that is not covered up and can catch the ball and gain 4 yards. Only throw on 1 st and 2 nd downs or on 3 rd down with less than 5 yards to go. Uncovered Principle Slide 9 Return to Directory Throwing Uncovered The receiver may widen his alignment or switch his stance. The QB will catch the snap and get the ball to receiver as quick as possible The receiver shows his numbers to the QB, secure the ball, run to daylight. All other receivers will block the most dangerous man. Uncovered Receivers - Orange Slide 10 Return to Directory Throwing Uncovered Uncovered Receivers - Orange YZSXFF Slide 11 Return to Directory Foot Race to the Sidelines Used mostly in a trips formation No cut-back, until you get to the numbers Receivers block the most dangerous man Uncovered Receivers - Silver Slide 12 Return to Directory Throwing Uncovered Bubble The QB catches the snap, delivers the ball on the up-field shoulder, fades back after the throw. The receiver will have his inside foot up in his stance and runs the bubble, secures the ball, runs to the sidelines. Uncovered Receivers - Silver Slide 13 Return to Directory 3 0n 2 Throwing Uncovered Bubble NO Cut-back Uncovered Receivers - Silver ZXSFY Slide 14 Return to Directory Uncovered Receiver Drill Set, Go Play Call: Chase Left Down Orange, Orange Uncovered Principle Slide 15 Return to Directory Recognize it Protect it Attack it! Protections must be simple (man scheme). Attack (must have a game plan). Sight adjustments Hot routes Bring in extra protection Screens No back/Quick Game Hurt the Blitz Slide 16 Return to Directory The Right Tools in the Toolbox Must be able to adjust during game. Routes must be adjustable. Must have the right tools in the toolbox. Game Planning Slide 17 Return to Directory Multiple with Simplicity Focus Only On The Words That Affect You Learn To See The Big Picture Offensive Mechanics Slide 18 Return to Directory Play Calls Running Game Running Game Words Quick Game Quick Game Girls Drop Back Game Drop Back Game Names Slide 19 Return to Directory Tells us the running play we are running. Tells us the direction we are running the play to. Basic Play Call Cash Ricky Running Game Slide 20 Return to Directory Girl routes are quick game mirrored routes. We will use aggressive sets and cuts in protection. Named routes are 5 step concepts. We will used vertical sets and BOB principles in protection. Basic Play Calls Red Girl Passing Game Judy Slide 21 Return to DirectoryCadence Gun On Centers Snap Down Blue Blue, Ready Under On One Down Blue Blue, Set, Go Under On Two Down Blue Blue, Set, Go, Go Under On Repeat Down Blue Blue, Set Go, Go, Set Go Slide 22 Return to Directory Color Phase Orange Silver Red & White Black & Blue Gold Brown Uncovered Uncovered Bubble Right Left 39 32 Slide 23 Return to DirectoryTerminology Personnel Split End X Slots S/F Tight End Y Running Back Z Q Slide 24 Return to DirectoryTerminology Terms Wide Side (Field)/Short Side (Boundary) Front-side/Back-side Split Landmark Trouble Run/Quick Check Slide 25 Return to DirectoryTerminology Terms Y.A.C. G.A.T.A. Sight Adjust 6 Second Rule Q Receiver Slide 26 Return to Directory 6 Second Rule Doing the Little Things Where do I align, according to the formation? How does my assignment affect my split? What is my assignment? What coverage is the defense in? How does the coverage affect my assignment? Who is the Q Receiver? Who causes the sight adjustment? Slide 27 Return to DirectoryFormations Slide 28 Formations Slide 29 Monday Morning Slide 30 Return to Directory Run Game SaberFormations Doubles Trips Bunch Passing Game S Cat Girl/Big Girl Nice Girl Smart Girl Crazy Girl (Sucker) The Playbook Slide 31 Return to DirectorySaber Slide 32 S Cat Slide 33 Return to Directory The Quick Game Girls Our 3-step passing game is the Girls series. This is the BREAD AND BUTTER of our offense. We will throw it at anytime, anywhere on the field. We prefer to use it against covers 3 and 1 or against the blitz. This is a high percentage series. The completion should be 80% - 85%. These are the only pass plays we teach. We can run these plays out of most of our formations, but a majority of the time we like to run them from Doubles, Trips, or Spread. Slide 34 Return to Directory Girl/Big Girl Slide 35 Return to Directory Nice Girl Slide 36 Return to Directory Smart Girl Slide 37 Return to Directory Crazy Girl (Sucker) Slide 38 Monday Afternoon Slide 39 Return to DirectoryMotion Motion is the second part of how we get aligned before we want the ball snapped. We use motion in our offense for specific, defined purposes. The basics of our motions will be first in the play call. A player and a type of motion will be the few words before the play. We will designate WHO we want to be in motion and we will designate WHAT type of motion we want. The QB will control final destination with the snap count. It is vital to our offense that our WRs, RBs, and QBs know who has to be on the line of scrimmage and who has to be off. Slide 40 Return to Directory SAY/SAX FAY/FAX Zorro/Zulu Stupid Motions Z F Y S X Slide 41 Return to Directory Q Receiver Q Receiver: within all of our passing concepts, we will have a player built in that will break off his route so the QB has a quick option against the blitz. The QB and WRs must always know who is the Q and who makes him adjust his route. Slide 42 Return to Directory Run Game Bank Passing Game Z Cat Xena The Playbook Slide 43 Return to Directory Bank (Color) Slide 44 Return to Directory Z Cat Slide 45 Return to Directory Mesh Concept * Xena * Our Mesh concept is known as Xena, and it attacks the underneath edge of coverage very rapidly, many times from a tightened environment. This concept creates multiple rubs by incorporating different crossing routes. Our Mesh Concept is a quick rhythm concept, whose primary purpose is to attack man-to-man defense by creating match-up problems and multiple rubs. With this in mind we also have a zone better built into the mesh concept. This concept, we believe, attacks most of the defenses we will face. Slide 46 Return to DirectoryXena R Doubles Xena R Spread Xena RULES Play SideBackside #1 Corner#1 Dig#2 Cross #3 Shoot Rule Breakers #1 Cross #2 Shoot Weak #1 & #2 Switch R Bunch Xena Slide 47 Tuesday Morning Slide 48 Return to Directory Run Game Cash Q CashFormations Tech Passing Game River Amy The Playbook Slide 49 Return to Directory 4-1 Q Cash 4-1 Cash Switch Cash (Q Cash) Slide 50 Return to DirectoryRiver Slide 51 Shallow Concept * Amy * Our Shallow Concept is known as Amy, and it attacks the middle of the field coverage very rapidly, many times from a tightened environment. This concept creates pressure on the linebackers with high/low crossing routes. Our Shallow Concept is a quick rhythm concept, whose primary purpose is to attack the middle of the field by creating match-up problems and multiple levels. We can also tag any receiver on the field to run the shallow. This concept, we believe, attacks most of the defenses we will face. Slide 52 Return to DirectoryAmy R Doubles AmyR Bunch Amy R Spread Amy RULES Play SideBackside #1 Post#1 Go #2 Dig#2 Shallow #3 In Backfield -Shoot Weak #3 Split -Bubble Rule Breakers #1 Shallow #2 Shoot Weak Slide 53 Tuesday Afternoon Slide 54 Return to Directory Run Game Dime Passing Game Judy The Playbook Gator Slide 55 Return to DirectoryDime Slide 56 Gator Slide 57 Smash Concept *Judy* The Smash Concept, which we call Judy, is one of the best ways we have of putting pressure on two deep coverage by creating situations where the cornerback cannot cover two people; he will see a six yard hitch in front of him and have a deeper-developing corner route behind him. Depending on the co

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