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Page 1: Week 1 Implementation Monday Tuesday Wednesday Thursday PM AM PM

Week 1 Implementation

Monday Tuesday Wednesday Thursday

PM

AM AMAMAM

PM PM PM

Page 2: Week 1 Implementation Monday Tuesday Wednesday Thursday PM AM PM

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1. ATTACK: We will play a fast break, up-tempo attack. We will force each opponent to react and adjust to our offense. We will always use intelligence and conditioning to our advantage.

2. GATA: We will “GET AFTER THEIR ASS!” This is the cornerstone principle of Gun ~N~ Run Football.

3. ELIMINATION OF TURNOVERS: It’s tough enough to beat your opponent. Take away the negative plays to ensure that we don’t beat ourselves. TURNOVER RATIO is the number one factor in winning and losing college football games.

4. SCORE: The object of our offense is to score. We will score first, fast, and we will finish the fourth quarter. We will maximize the Red Zone and we will take advantage of every turnover that our defense creates by scoring points.

5. TEAM: Foremost, we must be come a true team. On and off the field, we act as one, united as a whole group, where together we can accomplish greatness.

Gun ~N~ Run ObjectivesGun ~N~ Run Objectives

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1. To outscore our opponent. VICTORY!

2. To score six times a game.

3. To out-hit and punish every defense we face.

4. To average 400 yards of total offense.

5. To be one of the Top 5 offenses in Texas.

Offensive GoalsOffensive Goals

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• AttitudeAttitude

• Spread the FieldSpread the Field

• Throw to Uncovered ReceiversThrow to Uncovered Receivers

• Hurt the BlitzHurt the Blitz

• Game PlanningGame Planning

PhilosophyPhilosophy

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Play loose, Play fast, Play hard!Play loose, Play fast, Play hard!

• Play with poise through the good and the

bad. HAVE FUN!

• Aggressive basketball on grass mentality.

Wear ‘em out .

• Out hit and out physical our opponent.

AttitudeAttitude

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Use Formations and MotionsUse Formations and Motions• Forces the defense to declare their

coverage and blitzes.

• Easier for the quarterback to read

coverage.

• Helps the run game (5 to 6 simple plays).

• Create mismatches.

Spread the FieldSpread the Field

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Make Them Cover You UpMake Them Cover You Up

• By Alignment, Motion, and Shifts.

• By Bubble Screen.

**This forces defensive adjustments that help in protection

and in running game.

Uncovered PrincipleUncovered Principle

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RulesRules

• Any receiver that is not covered up and

can catch the ball and gain 4 yards.

• Only throw on 1st and 2nd downs or on 3rd

down with less than 5 yards to go.

Uncovered PrincipleUncovered Principle

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Throwing UncoveredThrowing Uncovered• The receiver may widen his alignment or

switch his stance.

• The QB will catch the snap and get the ball to receiver as quick as possible

• The receiver shows his numbers to the QB, secure the ball, run to daylight.

• All other receivers will block the most dangerous man.

Uncovered Receivers - OrangeUncovered Receivers - Orange

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Throwing UncoveredThrowing Uncovered

E T ET

B CC B BBB

Uncovered Receivers - OrangeUncovered Receivers - Orange

Y

Z

S

X

FF

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Foot Race to the SidelinesFoot Race to the Sidelines

• Used mostly in a trips formation

• No cut-back, until you get to the numbers

• Receivers block the most dangerous man

Uncovered Receivers - SilverUncovered Receivers - Silver

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Throwing Uncovered BubbleThrowing Uncovered Bubble• The QB catches the snap, delivers the ball

on the up-field shoulder, fades back after the throw.

• The receiver will have his inside foot up in his stance and runs the bubble, secures the ball, runs to the sidelines.

Uncovered Receivers - SilverUncovered Receivers - Silver

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3 0n 23 0n 2

Throwing Uncovered BubbleThrowing Uncovered Bubble

E T ET

BCC

B B

NO Cut-back

Uncovered Receivers - SilverUncovered Receivers - Silver

Z

X

SF

Y

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Uncovered Receiver DrillUncovered Receiver Drill

X

W

Y Z

X

X

X

W

W

W

Y

Y

Y

Z

Z

Z

C

W W

R

R

R

W

W

QB

QB QB QB

QBQB

Set, GoSet, Go

R

Play Call: Chase Left

DownDownOrange, OrangeOrange, Orange

Uncovered PrincipleUncovered Principle

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Recognize it – Protect it – Attack it!Recognize it – Protect it – Attack it!

• Protections must be simple (man scheme).

• Attack (must have a game plan). – Sight adjustments – Hot routes – Bring in extra protection – Screens – No back/Quick Game

Hurt the BlitzHurt the Blitz

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The Right Tools in the ToolboxThe Right Tools in the Toolbox

• Must be able to adjust during game.

• Routes must be adjustable.

• Must have the right tools in the toolbox.

Game PlanningGame Planning

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Multiple with SimplicityMultiple with Simplicity

• Focus Only On The Words That Affect

You

• Learn To See The Big Picture

Offensive MechanicsOffensive Mechanics

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Play CallsPlay Calls

• Running Game – Running Game – Words

• Quick Game – Quick Game – Girls

• Drop Back Game – Drop Back Game – Names

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Tells us the running play we are running.

Tells us the direction we are running the play to.

 

Basic Play CallBasic Play Call 

Cash Ricky

Running GameRunning Game

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Girl routes are quick game mirrored routes. We will use aggressive sets and cuts in protection.

Named routes are 5 step concepts. We will used vertical sets and BOB principles in protection.

Basic Play CallsBasic Play Calls

Red Girl

Passing GamePassing Game

Judy

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CadenceCadence

• Gun – On Center’s Snap“Down Blue – Blue, Ready” 

• Under – On One “Down Blue – Blue, Set, Go”

• Under – On Two“Down Blue – Blue, Set, Go, Go”

• Under – On Repeat “Down Blue – Blue, Set Go, Go, Set Go”

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Color PhaseColor Phase

•Orange

•Silver

•Red & White

•Black & Blue

•Gold

•Brown

Uncovered

Uncovered Bubble

Right

Left

39

32

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TerminologyTerminology

PersonnelPersonnel

• Split End – X

• Slots – S/F

• Tight End – Y

• Running Back – Z

• Q

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TerminologyTerminology

TermsTerms

• Wide Side (Field)/Short Side (Boundary)

• Front-side/Back-side

• Split

• Landmark

• Trouble

• Run/Quick Check

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TerminologyTerminology

TermsTerms

• Y.A.C.

• G.A.T.A.

• Sight Adjust

• 6 Second Rule

• Q Receiver

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6 Second Rule6 Second Rule

Doing the Little ThingsDoing the Little Things• Where do I align, according to the formation?

• How does my assignment affect my split?

• What is my assignment?

• What coverage is the defense in?

• How does the coverage affect my assignment?

• Who is the Q Receiver? Who causes the sight adjustment?

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FormationsFormations

F X

S Z

Y X

F S Y

Z

Y X

S Z F X Y

S F Z

X Y

Z

F S

Y X

Z

S F X Y

Z

F S

R SPREAD

L HURRICANE R HURRICANE

L SPREAD

R DOUBLES

R TRIPS L TRIPS

Y X

Z

S F

L DOUBLES

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FormationsFormations

X Y

S F

Z

Y X SF

Z

X Y

FS

Z

X

F

Z

YS F

X

Z

SY

R BUNCH L BUNCH

3-4 YD

R TREY L TREY

L SOLID

R SOLID

RIGHT LEFT

3-4 YD

Y X

SF

Z

X Y

FS

Z

Y X

SF

Z

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Monday Morning

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Run GameRun GameSaber

FormationsFormationsDoubles

Trips

Bunch

Passing GamePassing GameS Cat

Girl/Big Girl

Nice Girl

Smart Girl

Crazy Girl (Sucker)

The PlaybookThe Playbook

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SaberSaber

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S CatS Cat

X

E N E

W

T

M

F

SC

Z

C

S

FS

Y

SS

Cut

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The Quick GameThe Quick Game

Girl’sGirl’sOur 3-step passing game is the Girl’s series. This is the

“BREAD AND BUTTER” of our offense. We will throw it at anytime, anywhere on the field. We prefer to use it against covers 3 and 1 or against the blitz. This is a high percentage series. The completion should be 80% - 85%. These are the only “pass plays” we teach. We can run these plays out of most of our formations, but a majority of the time we like to run them from Doubles, Trips, or Spread.

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Girl/Big GirlGirl/Big Girl

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Nice GirlNice Girl

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Smart GirlSmart Girl

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Crazy Girl (Sucker)Crazy Girl (Sucker)

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Monday Afternoon

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MotionMotion

Motion is the second part of how we get aligned before we want the ball snapped. We use motion in our offense for specific, defined purposes. The basics of our motions will be first in the play call. A player and a type of motion will be the few words before the play. We will designate WHO we want to be in motion and we will designate WHAT type of motion we want. The QB will control final destination with the snap count. It is vital to our offense that our WRs, RBs, and QBs know who has to be on the line of scrimmage and who has to be off.

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• SAY/SAX

• FAY/FAX

• Zorro/Zulu

• Stupid

MotionsMotions

Z

F

Y

S

X

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Q ReceiverQ Receiver

‘Q’ Receiver: within all of our passing concepts, we will have a player built in that will break off his route so the QB has a quick option against the blitz. The QB and WRs must always know who is the Q and who makes him adjust his route.

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Run GameRun GameBank

Passing GamePassing GameZ Cat

Xena

The PlaybookThe Playbook

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Bank (Color)Bank (Color)

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Z CatZ Cat

X

E N E

W

T

M

Y

SC

F

C

S

FS

Z

SS

CUT

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Mesh Concept Mesh Concept * Xena ** Xena *

Our Mesh concept is known as Xena, and it attacks the underneath edge of coverage very rapidly, many times from a tightened environment. This concept creates multiple “rubs” by incorporating different crossing routes. Our Mesh Concept is a quick rhythm concept, whose primary purpose is to attack man-to-man defense by creating match-up problems and multiple rubs. With this in mind we also have a zone better built into the mesh concept. This concept, we believe, attacks most of the defenses we will face.

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XenaXena

R Doubles Xena

R Spread Xena

RULES

Play Side Backside#1 Corner #1 Dig#2 Cross #2 Cross#3 Shoot

Rule Breakers<Single WR Backside>

#1 Cross#2 Shoot Weak

<Bunch>#1 & #2 Switch

R Bunch Xena

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Tuesday Morning

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Run GameRun GameCash

Q Cash

FormationsFormationsTech

Passing GamePassing GameRiver

Amy

The PlaybookThe Playbook

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4-1 Q Cash

4-1 Cash Switch

Cash (Q Cash)Cash (Q Cash)

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RiverRiver

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Shallow Concept Shallow Concept * Amy ** Amy *

Our Shallow Concept is known as Amy, and it attacks the middle of the field coverage very rapidly, many times from a tightened environment. This concept creates pressure on the linebackers with high/low crossing routes. Our Shallow Concept is a quick rhythm concept, whose primary purpose is to attack the middle of the field by creating match-up problems and multiple levels. We can also tag any receiver on the field to run the shallow. This concept, we believe, attacks most of the defenses we will face.

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AmyAmy

R Doubles Amy R Bunch Amy

R Spread Amy

RULES

Play Side Backside#1 Post #1 Go#2 Dig #2 Shallow#3 In Backfield -Shoot Weak#3 Split -Bubble

Rule Breakers<Single WR Backside>

#1 Shallow#2 Shoot Weak

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Tuesday Afternoon

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Run GameRun GameDime

Passing GamePassing GameJudy

The PlaybookThe Playbook

Gator

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DimeDime

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GatorGator

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Smash ConceptSmash Concept*Judy**Judy*

The Smash Concept, which we call Judy, is one of the best ways we have of putting pressure on two deep coverage by creating situations where the cornerback cannot cover two people; he will see a six yard hitch in front of him and have a deeper-developing corner route behind him. Depending on the coverage and situation, we can use it to attack down the field on the deep outside edge, or underneath as a ball-control pass. To the single receiver side, the X will run the corner and the Z will run the flat route.

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JudyJudy

R Trips Judy R Doubles Judy

L Spread Judy L Hurricane Judy

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Wednesday Morning

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Run GameRun GameArt

Money

FormationsFormationsSpread

Hurricane

Passing GamePassing GameFleeta

The PlaybookThe Playbook

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Art/MoneyArt/Money

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Vertical ConceptVertical Concept*Fleeta**Fleeta*

Fleeta signifies the Vertical Concept in our offense. This concept allows our offense to attack and stretch the defense toward the end zone. The vertical passing game is a staple of our offense. We normally will designate our areas of attack as 18-22 yards down the field. The specific parts of the field that this concept attacks include: 4yards outside of the numbers on each side of the field, 2 yards outside each hash mark, and in some cases directly down the middle of the field. We will also have a lower level control route; the Z will run this route unless we tag another receiver to run it. This concept will be used against any kind of coverage we see, whether it is Man-to-Man, or any zone concept.

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FleetaFleeta

R Trips Fleeta R Doubles Fleeta

L Spread Fleeta

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Wednesday Afternoon

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Run GameRun GameReview

Passing GamePassing GameCurly

Pam

Rosy

The PlaybookThe Playbook

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The Flat/Curl Concept is used to stretch the defense horizontally. This concept is called Curly in our offense. We like to stretch a flat defender to the sideline and replace him with a receiver behind him. At the same time we will control the middle of the field with a short control route. This creates a triangle of receivers for the QB to read. This concept allows us to attack an area 12 yards down the field on the hashes and the area 5 yards deep on the numbers. Lastly the control route enables us to attack the middle of the field at a depth of five yards. This concept is best at attacking both Cover 3 and Cover 4.

Flat/Curl ConceptFlat/Curl Concept*Curly**Curly*

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CurlyCurly

R Trips Curly

R Spread Curly

R Doubles Curly

L Hurricane Curly

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PamPam

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RosyRosy

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Thursday Morning

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Run GameRun GameReview

Passing GamePassing GameMickey

Clubber

Rocky

The PlaybookThe Playbook

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MickeyMickey

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ClubberClubber

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RockyRocky

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Thursday Afternoon

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• Slot – Tells the S to align 1 x 1 from the weak side tackle. • Wing – Tells F to align 1 x 1 from the strong side EMOL.

• Flip – Tells the F to switch sides on this play.

• Over – Tells S to switch sides on this play.

• Close – Tells the Y to align 3 yards form the tackle and the F (and S) to split the difference.

• Tight – Tells the X to align 3 yards from the tackle and the S (and F) to split the difference.

• Eye – Tells the S to align in the backfield as the full back.

• Ghost – Tells the Z to align out of the backfield in the best place to get into his route.

• Invert – Tells the Y and S to align on the ball.

• Pro/Con - Tells the slot revivers to align one-by-one off the tackle. He will check release from there.

Formation AdjustmentsFormation Adjustments

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Formation AdjustmentsFormation Adjustments

Doubles Trips Spread Bunch Trey Solid Right Hurricane

SlotWingCloseTightEye

GhostInvert

Pro/ConFlip

WingCloseGhostInvert

Pro/ConFlip

SlotWingCloseTightInvert

Pro/ConFlipOver

EyeGhost

Pro/Con

WingGhost

Pro/ConFlip

SlotWingEye

GhostPro/Con

FlipOver

SlotWingTightEye

Ghost Pro/Con

Pro/Con

S F X Y Z

SlotTightEye

InvertConOver

WingCloseInvert

ProFlip

TightInvertCon

CloseInvert

Pro

Ghost

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SLOT WING

Formation AdjustmentsFormation Adjustments

S

S X

Z

S

F

Y

QB ZS

Y

F

Z

FLIP OVER

CLOSETIGHT

EYE

GHOST GHOST

INVERT INVERT

CON PRO