week 2/16: conceptualizing interaction, deconstructing experience

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Interaction Design INTERACTION DESIGN: PRINCIPLES & PRACTICES ADS 765, ADS 560, INDD 578 (3 credits) Fall 2012 Tuesday 6:00–9:00p A&D 313 Lawrence Campus, RC21, Edwards Campus. Fall 2008 02 Sept 3, 2014 Week 2: Conceptualizing Interaction, Deconstructing Experience

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Week 2/16: Conceptualizing Interaction, Deconstructing Experience, by Michael Eckersley

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Page 1: Week 2/16: Conceptualizing Interaction, Deconstructing Experience

Interaction Design

INTERACTION DESIGN: PRINCIPLES & PRACTICES !ADS 765, ADS 560, INDD 578 (3 credits) Fall 2012!!Tuesday 6:00–9:00p A&D 313 Lawrence Campus, RC21, Edwards Campus.

Fall 2008

02Sept 3, 2014

Week 2: Conceptualizing Interaction, Deconstructing Experience

Page 2: Week 2/16: Conceptualizing Interaction, Deconstructing Experience

© HumanCentered 2007, All Rights Reserved! Interaction Design

Week Date

LECTURE & DISCUSSION EXERCISE

For Wk 2 Sep 2

Conceptualizing Interaction Design

Read Chapters 3 & 4 Do the authors’ Calendar/Planner analysis

assignment on P.60

For Wk 3 Sep 9

Understanding, Conceptualizing IxD,

Cognition

Come to class prepared to discuss Chapters 2-4 of the

Preece text

Upload a summary of your analysis to the community board before class on 9/9. Be prepared to discuss if

called upon

COURSE SCHEDULE

TONITE

NEXT

Page 3: Week 2/16: Conceptualizing Interaction, Deconstructing Experience

© HumanCentered 2004, All Rights Reserved!© HumanCentered 2008, All Rights Reserved! Interaction Design

Gillian Crampton Smith

On Interaction Design

http://www.designinginteractions.com

Page 4: Week 2/16: Conceptualizing Interaction, Deconstructing Experience

© HumanCentered 2004, All Rights Reserved!© HumanCentered 2008, All Rights Reserved! Interaction Design

Doug Engelbart, Stu Card, Tim Mott, Larry Tesler

Some History

http://www.designinginteractions.com/interviews

Page 5: Week 2/16: Conceptualizing Interaction, Deconstructing Experience

http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation

This work is licensed under a Creative Commons Attribution 3.0 License. Interaction Design

Some History on IxD

Page 6: Week 2/16: Conceptualizing Interaction, Deconstructing Experience

© HumanCentered 2007, All Rights Reserved! Interaction Design

Chapter 1 Discussion

Page 7: Week 2/16: Conceptualizing Interaction, Deconstructing Experience

Interaction Design

The Hardware Software Duality

Page 8: Week 2/16: Conceptualizing Interaction, Deconstructing Experience

© HumanCentered 2004, All Rights Reserved!© HumanCentered 2008, All Rights Reserved! Interaction Design

Computer science gave birth to Interaction Design out of necessity

Focusing on users Finding alternatives

Using ideation and prototyping Collaborating and addressing constraints

Creating appropriate solutions Drawing on a wide range of influences

Incorporating emotion

Intelligent, versatile and programmable offerings

Page 9: Week 2/16: Conceptualizing Interaction, Deconstructing Experience

© HumanCentered 2007, All Rights Reserved!

softwarehardware

enabled products, services, systems

Page 10: Week 2/16: Conceptualizing Interaction, Deconstructing Experience

© HumanCentered 2007, All Rights Reserved!

hardware software

intelligent offerings knowledge-based systems

live/living experiences

3

Page 11: Week 2/16: Conceptualizing Interaction, Deconstructing Experience

© HumanCentered 2007, All Rights Reserved!

designing brainware

“do less drawing, more thinking” –Scott Stropkay, Essential

Page 12: Week 2/16: Conceptualizing Interaction, Deconstructing Experience
Page 13: Week 2/16: Conceptualizing Interaction, Deconstructing Experience

© HumanCentered 2007, All Rights Reserved! Interaction Design

Norman’s Principles !!

Visibility

Feedback

Constraints

Mapping

Consistency

Affordance

Page 14: Week 2/16: Conceptualizing Interaction, Deconstructing Experience

© HumanCentered 2007, All Rights Reserved! Interaction Design

EXERCISE: EXPERIENCE-AUDIT A

HANDHELD DIGITAL DEVICE

a. first impressions of, good and bad b. interaction experience description c. prioritize usability and use experience goals for

evaluation d. translate goals to specific questions e. evaluate using design outlined principles f. possible interface improvements

Page 15: Week 2/16: Conceptualizing Interaction, Deconstructing Experience

Interaction Design

INTERACTION DESIGN: PRINCIPLES & PRACTICES !ADS 765, ADS 560, INDD 578 (3 credits) Fall 2012!!Tuesday 6:00–9:00p A&D 313 Lawrence Campus, RC21, Edwards Campus.

Fall 2008

02Sept 3, 2014

Week 2: Conceptualizing Interaction, Deconstructing Experience