what impact will technology have on the sports …...global sports &...
TRANSCRIPT
SPORTS TECHREPORT 2018
What impact will technologyhave on the sports industry?
SPORTS INNOVATIONwww.colosseumsport.com
Table of Contents
Global Sports & Tech
World Cup 2018
Israeli Tech Ecosystem
Israel Sports Tech Ecosystem
Sports Tech Exits for MNCs
Sports Tech Verticals
Israeli Sports Tech Landscape
AR / VR
Wearables & Sensor Technologies
Security & Smart Stadiums
Colosseum Sports Tech Ecosystem
Partners & Contributors
01
02
03
04
05
06
07
08
09
10
11
12
Global Sports & TechThe global sports industry is undergo-
ing more disruption than ever as a
result of ongoing shifts in media
consumption, the emergence of new
technologies and a rapidly evolving
sponsorship market.
Facebook recently acquired streaming
rights to the UEFA Champions League
from Fox Sports in the US. In another
acquisition, Amazon recently purchased
the rights to the NFL and the ATP World
Tour.
The rise of eSports is another example of
the disruption currently occurring in the
industry. eSports creates an environ-
ment where viewers can experience
playing the game. eSports on a large
scale is considered to be one of the most
popular sports entertainment events in
the world.therefore, more rights holders are
cutting out the middle man to deliver
more content directly to the consumer
through digital or over-the-top services,
thereby contributing to the declining
appeal of live TV in many markets.
Millennials are seeking a cheaper, more highly personalised, immersive experience;
As a result, increasing interest in
sports rights among big tech companies such as Facebook and Amazon has been trending in
sports media.
eSports is expected to hit
$905M in revenue by the end of 2018, a 38% increase from $655M in 2017.
There are several up and coming tech-
nologies that can and will be imple-
mented in the sports industry. Wear-
ables and sensor technologies serve as
examples of tech that will improve the
sports industry. AR/VR, frequently
referred to as the ‘next big thing’ for the
media and entertainment industry has
the potential to affect a range of areas
in the sector, more specifically fan engagement, virtual sponsorships, and
training & performance.
1. Esports To
Grow Substan-
tially and Near
Billion-Dollar
Revenues In
2018; Forbes.
1
01 | Colosseum Sports Report 2018
$5 billionInvested in
Sports Technologies(2014 - 2016)
This year’s World Cup, held in Moscow,
is a prime example for the introduction
of new technologies in sports, more
specifically football.
World Cup 2018
The introduction of the video assistant
referee (VAR) in Moscow was a huge
success. The system, which enabled
referees to review their decisions with
the support of technology, brought
greater fairness to the game.
For the first time in football history, on-field decision making was supported by off-site referees communicating information based on camera replays and technologies.
The video assistant referee team was located in a centralised video operation room in
Moscow, and had access to all relevant broadcast cameras, in addition to dedicated offside
cameras. The team only provided information to the official referee on-site, and the deci-sion remained in his hands; the whole process was largely praised by media broadcasters
and commentators.
VAR is an assistant referee team that supports match officials during live competitions.
Congratulations FRANCE!
Winners 2018 World Cup
Most expensive soccer competition
in history:
$14B+
32participating
countries
02 | Colosseum Sports Report 2018
2
2. VAR at the 2018 FIFA World Cup
12 stadiumsin 11
hosting cities
IsraeliTechEcosystem
$24BTotal exits in
2017
Israeli high tech companies raised
$5.24 billion in 620 deals in 2017, an
increase of 9% compared with $4.83
billion raised in 673 deals in 2016. The
capital invested in the Israeli high tech
sector has grown exponentially since
2013, and hasn’t shown signs of slow-
ing down. Israeli VC funds alone invest-
ed $814 million in 2017, a 25% increase
compared to the $651 million invested
in 2016.
$5.2BCapital raised
in 2017
Mobileye record exit in 2017
620Deals in
2017
Israel has a proven record of being world leading in R&D, innovation and technology.
There are over 300 multinational
corporations with high tech research
centres in the country, including giants
such as Microsoft, IBM, Apple, Cisco,
HP and Intel.
Intel’s recent acquisition of Mobileye
for $15.3 billion in 2017 further empha-
sises the strength of Israel’s high tech
sector. Since then, the country has
been overrun by investors, strategic
partners and corporations in a very
positive way – they all want a piece of
the action!
2,404 3,408 4,307 4,831 5,242
6,000
5,000
4,000
3,000
2,000
1,000
02013 2014 2015 2016 2017
($M)
Total Capital Raised 2013-2017
700
600
500
400
300
200
0
100
800
# of deals
666684
706
673620
03 | Colosseum Sports Report 2018IVC Research Center
$15.3B
169Active
sports techstartups
$651MRaised by
103 startupssince 2008
Israel Sports Tech Ecosystem
Israel’s high tech sector offers unique
expertise in a range of technological
arenas, which include interactive plat-
forms, big data analysis, computer
vision, AI and augmented reality. These
solutions have enabled Israel to
become a key player in the sports tech-
nology market. Over the past few
years, Israel has gone from around 50
to 169 startups in the sports technolo-
gy sector. These enterprises are
presenting new solutions in a market
that is rapidly growing and actively
searching for innovation around the
world.
Israel is second only to the United States when it comes to sports technologies.
Since 2008, Israeli startups have raised
over $650 million. These investments
have led to $886 million in exits, 76% of
which coming mainly from only seven
startups, further validating how strong
Israel has become in the sector, in
addition to displaying the extent of the
opportunities present in the country.
$886MExits from 9
dealssince 2008
04 | Colosseum Sports Report 2018
Multinationals Sports Tech Related Companies in Israel
Avid Technology
Startup Nation Central
Minute Mediaraised
$72 million
LiveUraised
$50 million
Mega Rounds in Sports Tech Startups
Nike
EA Sports Apple
Nielsen Intel
Sports Tech Exits for MNCs
Replay is an Israeli startup company
that was established in 2011 and
employs 110 people, most of them in
Israel. Replay’s freeD Free Dimensional
Video allows stadiums to record and
broadcast live events while capturing a
360 degree view. The user can watch
replays and pick up specific frames. With this technology, broadcasting
companies save a lot of time, money
and equipment. Replay’s focus on live
sports events led it to its first success in the London 2012 Olympic games; they
raised $27 Million through several
rounds.
On 9.3.16 Intel announced the
purchase of Replay and nominated
one of the founders as the head of the
sports innovation department.
Intel - ReplayThe purchase of a smart video startup
Invertex was an Israeli company estab-
lished in 2014. Invertex developed a
scan-to-fit guided shopping experi-ence platform that combines 3D digiti-
sation and deep-learning technology
to deliver tailored solutions for in
store, at home and online audiences.
The application allows a customer or
salesperson to create a 3D model of
the feet in the physical shop before the
purchase of the footwear. Invertex
raised $2 Million from OurCrowd and
private angel investors, ultimately
becoming a promising computer vision
company.
On 9.4.18 Nike Inc announced the
purchase of Invertex to strengthen its
digital technology platforms and build
ground-breaking innovations that help
Nike consumers worldwide.
Nike - InvertexThe purchase of a computer vision company
vBrand is an Israeli company analysing
sponsorship and marketing campaigns
in real time at sports events. vBrand is
using artificial intelligence technology together with big data to scan social
media, TV webs and internet webs in
order to measure sponsorship effec-
tiveness during sporting events and
improve marketing campaigns in real
time. vBrand, which began as an accel-
erator of Nielsen, raised $2 Million
from Nielsen Innovation. In 2017, it was
purchased by Nielsen for an unknown
amount.
The growth of the Israeli ecosystem of
sports tech is rapid and impressive. It's
not just startups that make Israel the
leader in the sports tech field, but also VC, hubs, accelerators, labs and
in-house innovation departments.
Nielsen - vBrand The purchase of a sports analytics company
1 2 3
05 | Colosseum Sports Report 2018Yigal Arnon Review
Sports Tech Verticals
Over the last few years, the use of
wearables in the professional sport
scene has become necessary for
athlete development. Smart wear-
ables are projected to exceed 305
million units in 2020.
Athlete Development
Fan Engagement & Community
Global eSports market revenue will
reach $1.65 billion in 2020. In 2017,
the number of frequent eSports
viewers and enthusiasts reached
143 million. This number is project-
ed to reach 250 million in 2021.
Gaming & eSports
The worldwide market size of the
health and fitness sector is $83 billion. Over the last decade the
sector has slowly transitioned from
professional to amateur, opening
the door for more innovation.
Health & Fitness
Media, Broadcasting & Sponsorships
These sectors are constantly inno-
vating, and the rise of virtual spon-
sorships and streaming platforms
such as Twitch (acquired by
Amazon for $1 billion) are disrupt-
ing the traditional media industry.
The global smart stadium market
size is estimated to be $4.6 billion in
2018 and is expected to reach $12.5
billion by 2023.
Smart Stadiums & Ticketing
06 | Colosseum Sports Report 2018
A rising trend to attract new fans
worldwide lies in AR / VR, a sector
that “Greenlight Insights” estimates
could become a $75 billion business
by 2021.
# of Active Israeli Startups: 45+ # of Active Israeli Startups: 35+
# of Active Israeli Startups: 15+
# of Active Israeli Startups: 20+
# of Active Israeli Startups: 20+
# of Active Israeli Startups: 30+
Athlete DevelopmentFan Engagement& Community
Media, Broadcasting & Sponsorships
Smart Stadiums & Ticketing
Health & FitnessGaming & eSports
07 | Colosseum Sports Report 2018
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http://www.spoton.co.il/
https://www.underworldfootball.com/
http://www.kibo.mobi/
https://www.soinfit.com/home/main.html
https://www.soinfit.com/home/main.html
https://www.soinfit.com/home/main.html
https://www.soinfit.com/home/main.html
https://www.soinfit.com/home/main.html
https://eco-net.com/about-us/
http://www.track160.com/
http://www.evrideo.com/
http://www.evrideo.com/
http://www.evrideo.com/
http://www.evrideo.com/
http://www.evrideo.com/
https://www.smartertv.net/
http://likeaglove.me/
https://kinitrofitness.com/
https://kinitrofitness.com/
https://kinitrofitness.com/
https://kinitrofitness.com/
https://kinitrofitness.com/
https://kinitrofitness.com/
https://kinitrofitness.com/
https://kinitrofitness.com/
http://www.sensight.co.il/http://www.sensight.co.il/http://www.sensight.co.il/http://www.sensight.co.il/http://www.sensight.co.il/http://www.sensight.co.il/Israeli Sports Tech Landscape
SPORTS INNOVATION
AR / VR
“Greenlight Insights” has estimated
that VR could become a $75 billion
business by 2021. Given its incredible
versatility, this technology is certain to
have a major impact on the sports
industry. AR & VR have the potential to
change the whole industry dynamic,
and seem to be doing so already.
This past summer, the BBC and other
TV providers broadcasted the World
Cup in virtual reality. "BBC Sport VR"
placed viewing units in luxury private
boxes in Russian stadiums, enabling
users to view matches as if they were
present. Was it a success? That remains
to be seen, but we believe these tech-
nologies will become a must in the
future of sports streaming.
“VR and AR will bring additional value to sponsors, broadcasters, fans and proper-
ties alike. If the open questions on moneti-zation are resolved, this is a very interest-
ing avenue for technology and sports.”- Antonio Ramon, COO, JS3SPORTS
We believe that AR/VR will bring addi-
tional value to sponsors in the form of
virtual sponsorships. Advertising will
be broadcasted in augmented reality
(virtual advertisement), which will
replace the real advertising panels on
the field. In addition, mass data mining and technical improvements will
enable more consumer-tailored ads.
Texel VR platform allows content
owners to offer their viewers virtual
seats for live events, creating a new
stream of revenue and a virtual pres-
ence in 8K resolution with over 80%
bandwidth reduction.
VRHealth develops medical solu-
tions that utilise virtual reality envi-
ronments to deliver real-time data
analytics to patients, clinicians and
other healthcare professionals.
08 | Colosseum Sports Report 2018
Sports: The most disrupted of all industries?
PwC Sport Survey 2017
http://texelvr.com/ https://www.xr.health/
Wearables & Sensor Technologies
Wearables and sensor technologies
were introduced a while back and they
have already penetrated a large
portion of the consumer sports equip-
ment market. Endurance sports, such
as running, have benefited most from these technologies. In the last few
years, major professional sports have
embraced the depth of the perfor-
mance metrics generated by these
technologies, and have adopted them
on a large scale.
Extensive innovation in the industry
has led to newer, more advanced wear-
able and sensor technologies that are
now able to provide more accurate
positioning and bio-medical data,
facilitating decision making on and off
the pitch. The data gathered can help
in areas such as injury prevention and
recovery.
The implementation of these technol-
ogies in the professional sports scene
is gaining momentum. There are sever-
al new technologies that provide
player and ball-tracking identification systems, harnessing wearable devices
with deep learning and machine vision
algorithms to generate performance
and tactics packages for analysis.
Smart wearables are projected to exceed 305 million units in 2020, with a compound annual growth rate of 55 percent.
Track160 is using a patented artificial intelligence technology to track the ball
and track and identify the players
through collisions and other game situa-
tions.
AROS specialises in cutting-edge AR for
outdoor activities. Their ski goggles
allow individuals to augment their ride,
while interacting, navigating, engaging
and much more.
09 | Colosseum Sports Report 2018
http://www.track160.com/
http://www.aroslabs.com/
Security & Smart Stadiums
Sports venues around the world are
vulnerable targets, as demonstrated by
the 2015 bombing at the Paris soccer
stadium, among other incidents.
Violent occurrences such as these will
not stop anytime soon, therefore fans
can expect an increase in venue securi-
ty to reduce the risk of threats and
increase their safety.
These Smart Stadiums will rely heavily
on digital solutions to boost their secu-
rity capabilities. Advanced technolo-
gies, such as RFID tags, biometric
recognition and electronic fingerprint-
ing are being implemented to efficient-
ly inspect fans as they enter the stadi-
um. RFID wristbands, for instance,
would allow entry times into stadiums
to be reduced by 40%.
To attract more fans, sports franchises continue to construct state of the art stadiums, otherwise referred to as smart stadiums.
These technologies also have the abili-
ty to help evacuate and track fans
promptly and safely in the event of an
emergency. Surveillance cameras to
monitor crowd behaviour will further
provide a very safe and secure environ-
ment, as it can quickly detect quarrel-
some fans.
In order to attract more fans and
provide an experience like no other,
Smart Stadiums are implementing
new technologies and activities, such
as augmented reality, interactive seats,
and big screens that one simply cannot
find at home. With thousands of advanced monitors installed through-
out the venue, fans can watch the
game not only in their seats, but
anywhere throughout the stadium.
Real time access to player profiles, statistical data, and fantasy perfor-
mances of teams and players is easily
available on smartphones and tablets,
as well as at stadium kiosks. Fans
attending the game also have the abili-
ty to order food from their seats, or
even go into an express line at the
concession stands to grab their food in
person. Options such as these will
allow operators to boost concession
and merchandise sales, making the
stadium more profitable as a whole.
These stadiums will enable stadium
operators to increase profitability, improve stadium security, and most
importantly, enhance the fan experi-
ence. By harnessing technology to
ensure a safe and exciting fan experi-
ence, sports franchises can potentially
minimise the chance of violent
incidents occurring in their stadiums,
and avoid revenue loss caused by
these events.
10 | Colosseum Sports Report 2018
SPORTS INNOVATION LABSPORTS TECH COMMUNITY
Colosseum Sports Tech Ecosystem
The Colosseum Sports community is an
active association of people involved in
the Israeli Sports Technology sector, led
by experienced managers. The commu-
nity is responsible for organising events
and meetings between members and
industry leaders, such as the Sports
Tech Summit 2018, held in Tel Aviv at
the end of July. The community
currently works with 170+ Israeli sports
tech related startups
The Colosseum Sports Innovation Lab
offers a unique program for early stage
startups in the sports sector. In addi-
tion, the space will host facilities for
sports technology implementation
(on-site R&D). The lab will serve as the
go-to site for sports technologies in
Israel. The lab works closely with inter-
national corporations, organizations
and leading sports teams to create
value for both them and the startups.
Colosseum Ventures, the venture capi-
tal activity will focus on sports-related
technologies across all verticals, and
invest in early stage startups in the
sector. Led by experienced partners
with extensive industry know-how, the
VC will seek to promote and sustain
activities in the area. The VC will have
strong international affiliations in order to better support and engage with the
local startups.
Colosseum Summit 2018 Partners
VENTURE CAPITAL
https://www.sports-
11 | Colosseum Sports Report 2018
Researched and written by
Partners
Colosseum Managing Director
Ever HaggiagVP Investments
Colosseum Sport | OTWOI
Benjamin CaroResearch & Design
Oren SimanianManaging Director
Colosseum Sport
Ronit Amir-YanivPartner
Yigal Arnon & Co.
Gali IdanDirector of Business Development
IVC Research Center
12 | Colosseum Sports Report 2018
SPORTS INNOVATIONwww.colosseumsport.com
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