what is augmented reality

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Go to View > Header & Footer to edit 6/7/22 | slide 1 RSCs – Stimulating and supporting innovation in learning What is Augmented Reality (AR)? Matt Ewens, Information Officer www.jisc.ac.uk/rsc

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By Matt Ewens, Information Officer, Jisc RSC South West A basic presentation, going through what AR is and linking to many Jisc projects in this evolving area

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Page 1: What is augmented reality

Go to View > Header & Footer to edit April 10, 2023 | slide 1RSCs – Stimulating and supporting innovation in learning

What is Augmented Reality (AR)?

Matt Ewens, Information Officer

www.jisc.ac.uk/rsc

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What is Augmented Reality?

AR is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.

The intermediary device, owing to it’s portability and functionality, is invariably a “Smart” phone or Tablet.

http://www.youtube.com/watch?v=D-A1l4Jn6EY …Or maybe ultimately…Glasses?

http://www.youtube.com/watch?v=ISsJcDOIF1M

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Demonstrations!

Here is an excellent example of Layared, which features how you can embed video seamlessly into a poster or magazine, with amazing results.

Here is a tutorial link from the Layar team explaining how they did this:

http://devsupport.layar.com/entries/21627022-video-tutorial-5-how-to-create-and-add-ar-video%C2%A0already

The image displayed is owned by Layar and its inclusion is only for display purposes and should not be used in any promotional materials. Visit the Layar website or purchase the magazine.

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Demonstrations!

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But what about Education?

Is there a viable, pedagogical way of integrating these technologies into Education?

http://blogs.exeter.ac.uk/augmentedreality/blog/2010/09/19/what-is-augmented-reality/

71% of 16-24 year olds in the UK now own a “Smart” phone (i.e. a device capable of processing Augmented Reality):

http://www.policyexchange.org.uk/images/publications/simple%20things%20done%20well.pdf

Jisc think so…They’ve funded work:

2 types of Technology:

• Marker Based (Triggered by QR code/visual image• Marker less (e.g. GPS calibrated)

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Special Collections using Augmented Reality to Enhance Learning and Teaching (SCARLET):

Imagine a teacher and a group of students huddled around a Dante manuscript or early printed edition in the Library. The SCARLET project aims to use AR (Augmented Reality) to simultaneously allow students to experience the magic of original materials, whilst enhancing the learning experience by ‘surrounding’ the object with digitised content; images, texts, online learning resources and information on related objects held in the Library and elsewhere.

Scarlet+ AR Links:

http://teamscarlet.wordpress.com/2013/03/05/its-alive-presenting-voices-in-your-pocket-the-university-of-sussex-scarlet-ar-app/

NB: Works through JUNAIO App, available form Apple or Android Store

Presentation on SCARLET: http://blogs.city.ac.uk/care/ar-event/videos-augmented-reality-education-2012/

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Landmap-AR Content: http://landmap.ac.uk/

The geospatial AR channel developed in conjunction with Landmap is now live. It allows the user to visualise this data in a whole new way. Through a highly detailed feature rich map, users can switch between different map layers and manipulate 3D models to bring the location to life.

Added functionality enables the user to:

• Freeze the tracking to take a snapshot of the layer• Activate gestures to rotate, scale and move the layer• Make the layer transparent to see how it fits on the printed base layer• Displays information about different parts of the interface

To access the channel simply open Junaio and scan the map image or scan the QR code below. Follow the instructions to uncover the content by holding your device over the satellite image. For maximum functionality the content is best viewed on a tablet device although smartphones will still display the models and key correctly. Trigger Image: http://teamscarlet.wordpress.com/2013/03/18/landmap-app-3d-map-content-released/

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Kendal College:

Lots of Jisc funded activity going on, including….

AR enabled prospectus:

http://www.youtube.com/watch?v=7Mm8AIP3p9E

LivingLeARning Materials:

Funded under JISC FES call 01/12-Augmented Reality for Plumbing students.

Link to trigger images:

http://www.smart4.info/living_leARning.html

NB: You will need to Aurasma app to get these to trigger

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Unlocking the Hidden Curriculum-University of Exeter:

-Early Jisc funded activity to ascertain viability of AR to Higher Education

-Link to Resources (including Factsheets):

http://blogs.exeter.ac.uk/augmentedreality/toolkit/

-Review of available Augmented Reality Packages for Education (Nov 2010):

http://blogs.exeter.ac.uk/augmentedreality/blog/2010/11/16/review-of-available-augmented-reality-packages/

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CARE (Creating Augmented Reality in Education)-City University London

The Health CARE project is currently a short term JISC* funded project being delivered by City University London. As part of the project we’ll be looking at how Augmented Reality(AR) can be used to enhance teaching and learning for students in the School of Health Sciences.

Case 1 – Clinical Skills Laboratory

Clinical skills are an essential component of healthcare education for trainee nurses; simulated practice is used to orientate students to the clinical environment. This example looks at how relevant resources can be overlaid over equipment, dummies and key areas within a clinical skills lab.

Case 2 – Public Health Walk/Locality Project

Student nurses are allocated to a placement in East London and it is important that they gain an appreciation of the culture, history and social composition of the area they are working in. Walking around an area can help identify health issues. Download the app and the trigger images (Apple/Android) (NB: Rebranded Aurasma): http://blogs.city.ac.uk/care/the-app/

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South Staffordshire College:

South Staffordshire College grabbed the technology and put it to use across their curriculum. The bricklaying team at the college produced their own videos which have improved the number of trainees cutting bricks right first time from around 40% to a staggering 90%. Think what this can save in terms of cost on this course.

Link to Case Study (Excellence Gateway):

http://www.excellencegateway.org.uk/node/26207

PowerPoint Presentation on SSC experience:

http://wiki.rscwmsystems.org.uk/images/9/97/JISC_RSC_WM_AR_presentation_draft1-1-.pdf

Link to South Staffordshire College App (Apples/Android) and trigger images:

http://www.southstaffs.ac.uk/ar-app/

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The future of AR in Education…

1- Is there a pedagogic rationale?

Do we let the tail wag the dog?

Remember when Second Life was the Future of Education?!

2- Multiple apps

• As you’ll have noticed, there are presently a plethora of apps required to trigger the images; only the app code the image has been tagged with will “trigger” the AR material

• This may change; Platforms tend to proliferate early on, but we may end up with a couple of major players a few years down the line; especially if Google are seriously interested

• There may be value in an Institutionally branding app to secure commercial content accessible only to your learners

3- Materials development

At present, development costs are expensive but a shared repository of materials is on Jisc’s radar

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AR without Handheld accessories?

Using Kinect as an AR tool (Microsoft XBOX accessory):

http://blogs.city.ac.uk/care/ar-event/videos-augmented-reality-education-2012/

Also..Google Glass will apparently use biotic instruction (e.g. “wink” to take a photo)-Look, no hands!

http://www.wired.com/gadgetlab/2013/04/code-in-google-glass-features/

The Future of AR..

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Thank you!

[email protected]

01752 587035