what makes an interface communicate?
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What Makes an Interface Communicate? . Peter Merholz Work: http://epinions.com Play: http://peterme.com/ This talk: http://peterme.com/web00. Is that the right question?. How does an interface communicate? - PowerPoint PPT PresentationTRANSCRIPT
What Makes an Interface Communicate?
Peter MerholzWork: http://epinions.comPlay: http://peterme.com/
This talk: http://peterme.com/web00
Is that the right question?
How does an interface communicate?Wait a minute—does an interface
communicate? Communicate what? Is that what it’s for?
Interfaces enable tool use
They allow users to accomplish a goal, usually through a set of tasks
Interface design allows users to manipulate a system to get desired results
“Communication” would get in the way of that, right? A hammer doesn’t tell me anything about itself through its interface, right?
Well, no
Interface communication is important in two primary respects
What you can do with the systemFeedback from the system
1. What you can do with the systemWhen looking at an interface, it should
communicate the tool’s purpose and capabilities
Such communication can be done through explicit instruction, but is most powerful through “affordances”
Affordances – The strongest communication toolhttp://www.jnd.org/dn.mss/affordances-and-design.htmlCoined by JJ Gibson, popularized by
Don Norman in Design of Everyday Things
What interactions does the interface seem to afford?
Users seek affordances
Who here hasn’t rolled their cursor over a web page, looking to see what turns the arrow into a hand?
So, isn’t that like metaphor?
Bevels on screen buttons are in order to make them look like ‘real world’ buttons
Metaphors are helpful to a point – provide familiarity with a new experience
Tabs!
But beware of too much metaphor
2. Feedback from the system
Interfaces communicate what’s happening ‘behind the scenes’
Sometimes explicit through messagesTypically implied through form
Wait a minute. Isn’t “interface communication” about branding?In partTo the degree it helps remind people
where they are—a very important quality of interface in the contextless morass that is The Web
Develop a conceptual model
Create a singular, overarching theme that provides the backbone for your design
Ensures unity of designUnexpected ideas inevitably emerge
How to develop a model?
User researchData analysisBrainstorming
Epinions.com Use and Interaction Model
Wait a minute. Isn’t that like a metaphor?Well, yes.But don’t express it literally.
Okay. I’ve got a model. Now what?From Tog on Interface:
“The system image is an illusion designed to convey the design model. Have it communicate the design model clearly and concisely.”
There’s that word!(For our needs, “system image” can be
thought of as “web site”)
How do you communicate the model?Interfaces communicate with
Text – labels, instructionsPictures – icons, widgetsSounds – feedbackStructure – process
How do you make sure your users ‘get it’Be explicit and clearWords are clearer than
picturesUse full phrasesUse icons to support
text, not in place of
Get email!
vs.
vs.
A different kind of metaphor
All language is ruled by metaphorSuch conceptual metaphors both determine
and illuminate how we thinkMetaphors We Live By, Lakoff and JohnsonThe future is AHEAD of us, the past BEHIND usTime is MONEY
Expressions of conceptual metaphor – Setting volumeWhich is most appropriate?
QuicktimeWinamp
MediaPlayer
Control Panel“Crank it up!”“Turn that down!”Volume is up/down
Communicate with appropriate imageryNot for the *interface* but to create a
gestalt
Non geeks beware!
Interfaces can’t NOT communicatePeople will react as if communicated withThe Media Equation, Reeves and Nass
Assumed: feelings, politeness, flattery, etc.Watch out for abruptness and rudenessIt seems condescending—but it isn’t
Case Study—Let’s Wander Around…AmazonLycos
Resources
Tog on Interface, TognazziniMetaphors We Live By, Lakoff and JohnsonThe Media Equation, Reeves and Nass,Designing the User Interface, ShneidermanInterface Culture, JohnsonThe Humane Interface, RaskinThe Art of Human-Computer Interface Design, Laurel
Thanks!
Raymond Pirouz’s Original Notes. The following slides are all him
I. Interface Design
A. A term used to describe the act of creating a way for people to easily and seamlessly interact with complex objects or technology.B. Interface design is NOT decorative button-making.C. Interface design IS about humanizing the non-human.
II. Interface Design : A Matter of UsabilityA. Interfaces have to be visually approachable,
comprehensible and navigable.B. Interfaces are tools that are meant to be USED in order to achieve a specific function. In the case of web design, interfaces communicate the location of specific areas within a web site and are there to LEAD users, not confuse them.
III. The Challenge
A. The challenge in interface design is to enhance usability while maintaining a balance between communication, visual design and technology.
IV. The Interface Design Discipline : Teams Working to Create BalanceA. Information Architects : Create Logical
Pathways.1. What is the message (marketing message or
communication objective)?2. How can we quickly present the user with that message? How many layers of information need to be created to achieve this goal while maintaining information cohesion and message communication?
V. Top 10 Misconceptions Regarding Web GUI Design
1. All sites need to look like Amazon or Yahoo – FALSE2. An interface “metaphor” MUST exist – FALSE3. Site maps MUST be made available – FALSE4. Hypertext navigation is ALL YOU NEED – FALSE5. People are lame and won’t get it…they need help – FALSE6. DHTML makes for the coolest nav. elements – FALSE7. Always design with technology in mind – FALSE8. Stay away from certain colors or ONLY USE certain colors – FALSE9. Use Flash whenever possible – FALSE10.When using Flash, ALWAYS incorporate Techno music – FALSE
VI. Future Direction of UI
A. Take the G out of GUI.B. Focus on information delivery in the age of information.C. Reduce cosmetics down to functional form.D. Integrate UI into the content and avoid separation, focusing the user’s attention to experience rather than the experience of use.
VII. Pay Attention to the Process - Ask Questions:A. Why the UI?
B. Can the information be accessible without the UI?C. Can the UI be integrated into the content?D. Can the content be enhanced by the UI?
VIII. Put the G back into UI
A. Once the content has been enhanced and the UI minimized, how does it look?B. How does the UI communicate in conjunction to the look and feel of the page? C. Is it well integrated?D. What is the context within which the UI is expected to perform? How many knobs on a washing machine?E. Turn the UI into a cohesive sub-structure of the overall branding, look, feel and content of the web site.
IX. Ultimate Global Issues to Address in Interface Design
A. Accessibility: Bandwidth, Netscape/IE/Opera, file size issues, alt tags for visually impaired, plug-ins.B. Navigability: How well is the site’s architecture integrated and designed for ease of motion within the site? C. Continuity: Page to page flow issues.D. Scalability: Can you add to the structure or modify it? Is it a modular or dead-end design?E. Context Sensitivity: How does the interface reinforce the content of the web site and positively reinforce the brand?