what you need to know about the mobile app business - captivate 2013, william volk

59
WHAT YOU NEED TO KNOW ABOUT THE MOBILE APP BUSINESS (CAPTIVATE 2013) WILLIAM VOLK CCO, PLAYSCREEN Sunday, October 6, 13

Upload: playscreen

Post on 16-Apr-2017

1.056 views

Category:

Entertainment & Humor


0 download

TRANSCRIPT

WHAT YOU NEED TO KNOW ABOUT THE MOBILE APP BUSINESS

(CAPTIVATE 2013)

WILLIAM VOLK

CCO, PLAYSCREEN

Sunday, October 6, 13

ABOUT ME

STARTED IN GAME BUSINESS IN 1980

MANAGED TO BECOME THE VP OF ACTIVISON

BEEN IN MOBILE APPS SINCE 2001

EMAIL: [email protected]

TWITTER: WILLIAM_VOLK

Sunday, October 6, 13

TEXT

2001 WAP

2003 J2ME

2007/8 WEB APPS

2008 APP STORE

2010 FREE-TO-PLAY

2012 CONSUMABLES

2013 REAL $$ GAMES

2014 ????

ME AND MOBILE

Sunday, October 6, 13

SO YOU WANT TO BE AN APP SUPERSTAR?

Sunday, October 6, 13

THERE’S COMPETITION

Sunday, October 6, 13

A LOT OF COMPETITION

Sunday, October 6, 13

1,257,119 APPS, 231,816 DEVS785 CARTS

Sunday, October 6, 13

HISTORYSOFTWARE AND GAMES ORIGINALLY SOLD AT HIGH PRICES

Sunday, October 6, 13

NOW WE SHIP MEGABYTES AND HOPE 3% WILL PAY US A FEW PENNIES A DAY

PROGRESS!

Sunday, October 6, 13

2008 APP GOLD RUSH

SOME DEVELOPERS WHO GOT IN EARLY CAPTURED MARKET SHARE WITH LITTLE OR NO EFFORT.

RICHES FOR THE FIRST MOVERS.

Sunday, October 6, 13

AS THE MARKET MATURED ...

AD NETWORKS, MARKETING AND ANALYTIC FIRMS GATHER MOST OF THE REVENUE.

MOST APPS FAIL.

0.5% APPS = 50% OF $

Sunday, October 6, 13

BUT THESE ARE‘OUTLIERS’, EXCEPTIONS TO THE EXPERIENCES OF MOST DEVELOPERS.

INSTANT SUCCESS IS POSSIBLE

Sunday, October 6, 13

MOST APPS WILL FAIL TO

MAKE A PROFIT

Sunday, October 6, 13

HOW APPS MAKE

MONEY

Sunday, October 6, 13

SOLD (PREMIUM)

Sunday, October 6, 13

AD SUPPORTED

Sunday, October 6, 13

FREE TO PLAY (FREEMIUM)

Sunday, October 6, 13

HOW DO PEOPLE FIND

APPS?

Sunday, October 6, 13

WORD OF MOUTH

Sunday, October 6, 13

CHARTS

Sunday, October 6, 13

ADS

Sunday, October 6, 13

GETTING STARTED

Sunday, October 6, 13

WHAT DO YOU WANT

TO BE?

Sunday, October 6, 13

GAME DESIGNER/PUBLISHER?

Sunday, October 6, 13

UTILITY APP DEVELOPER

Sunday, October 6, 13

EDUCATION APP

CREATOR

Sunday, October 6, 13

NICHES ARE GOOD!

Sunday, October 6, 13

DESIGNNOT AN OPTION

Sunday, October 6, 13

A DESIGN SHOULD BE A COMPLETE VISUALIZATION AND DESCRIPTION

OF THE PRODUCT

Sunday, October 6, 13

AND BE PREPARED TO

THROW AWAY MUCH

OF IT

Sunday, October 6, 13

PROTOTYPE, PROTOTYPE (AND PROTOTYPE)

Sunday, October 6, 13

PROTOTYPE PLAY CAN CONFIRM

GAME DESIGN

Sunday, October 6, 13

PRODUCING A BETTER PRODUCT

Sunday, October 6, 13

DEVELOPMENTGOOD DEVELOPMENT STARTS WITH GREAT DESIGN

Sunday, October 6, 13

OUT SOURCE OR IN HOUSEMANAGEMENT IS STILL REQUIRED

Sunday, October 6, 13

DON’T FORGET MORALEIT’S IMPORTANT

Sunday, October 6, 13

MARKETING STRATEGYIT DEPENDS

Sunday, October 6, 13

SHIP PAID AND PRAY?

Sunday, October 6, 13

FREE TO PLAY?

Sunday, October 6, 13

DON’T FORGET

ANALYTICS

Sunday, October 6, 13

LOG EVERYTHING!

Sunday, October 6, 13

HOW TO FAIL

Sunday, October 6, 13

DON’T STUDY THE

STORE

Sunday, October 6, 13

ADVERTISE WITHOUT

MEASURING RESULTS

Sunday, October 6, 13

DEPEND ON GOOD PRESS

Sunday, October 6, 13

NO MARKETING

BUDGET

Sunday, October 6, 13

NO REVENUE PLAN

Sunday, October 6, 13

EXAMPLE: BOCCE BALL

Sunday, October 6, 13

WE FAILED TO HAVE A

PROVEN REVENUE

PLAN

Sunday, October 6, 13

HOW TO WIN!STRATEGY AND EXAMPLES

Sunday, October 6, 13

KNOW THE CATEGORY

GUNGHO’S “PUZZLE AND

DRAGONS”

Sunday, October 6, 13

GREAT REVENUE

PLAN

CSR RACING

Sunday, October 6, 13

MARKETING AT THE START

CANDY CRUSH SAGA

Sunday, October 6, 13

STRATEGY

SMALL INDIE GAME

DEVELOPER

Sunday, October 6, 13

STRATEGY

LIFESTYLE APP

Sunday, October 6, 13

STRATEGY

EDUCATIONAL GAME

Sunday, October 6, 13

STRATEGY

STRONG BRAND

Sunday, October 6, 13

APP MARKET CRASH?APPLE AND OR GOOGLE WILL EVENTUALLY FIND A WAY OF

STOPPING GARBAGE FROM APPEARING ON THE STORES

TEXT

"THE ONLY THING I THINK THE PLATFORM HOLDERS COULD DO TO HELP IS STOP ALLOWING CRAP TO BE RELEASED. THERE'S ONLY SO MUCH SPACE FOR FEATURES AND THE END USERS ONLY HAVE SO MUCH EFFORT IN THEM TO LOOK UNDER ALL THE CATEGORIES ALL THE TIME, SO I REALLY DON'T THINK ADDING MORE OF THEM WOULD HELP MUCH ... “ - PAUL JOHNSON, MANAGING DIRECTOR AND CO-FOUNDER OF RUBICON

Sunday, October 6, 13

CONCLUSIONS

Development is hard. Marketing is difficult.

Nobody knows nothing.

Sunday, October 6, 13