whole body interaction workshop hci2008 september 1 st, 2008

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Whole Body Interaction Workshop HCI2008 September 1 st , 2008

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Page 1: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

Whole Body Interaction Workshop

HCI2008 September 1st, 2008

Page 2: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

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AGENDA

• 09.00-10.30 Presentations

• 10.30-11.00 Coffee in room 322/324

• 11.00-12.30 Presentations

• 12.30-13.30 Lunch in room 322/324

• 13.30-15.00 Discussion

• 15.00-15.30 Coffee in room 322/324

• 15.30-17.00 Discussion/Ways Forward

Page 3: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

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AGENDA

• Presentations– 15 minutes– No time limit for discussions

• Discussion 1– Towards Everyday WBI

• Discussion 2 – Ways forward– Research Agenda– ITN ?

Page 4: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

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Whole Body Interaction

• Developments– Improved and Marker-less motion capture

• Stanford

– Advanced Interaction frameworks• Jacob CHI2008

– Experiments by artists• Nimoy, Rokeby, Botto

– Bio-cybernetics and Biomechanics• Understanding of patterns/gestures of movement• Understand of human capabilities/limitations

– And … ?

Page 5: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

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LJMU

HCI Fun project

Page 6: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

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LJMU

.

Page 7: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

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LJMU

Page 8: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

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Some Initial Questions

• What would be the criteria for a useful and successful framework for addressing the research questions of Whole Body Interaction?

• What are some of the basic lessons that can be learned from previous attempts to framework the topic?

• Can we come up with a set of concepts and a terminology to support interdisciplinary design, analysis and evaluation?

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Questions

• The mappings of the bodies’ movement to the system’s interpretation of that movement; were movements required physically possible. Does the system only expect normal movements – what of abnormal, exaggerated or other out of range movements?

• What is the users’ understanding and comprehension of the mappings and metaphors of their movement to system reaction? Could the user and system mutually adapt or would users be forced to adapt their body movements?

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Questions

• What is the scope of whole body interaction and body as a data source for– Physical Presence/Cartesian Space – posture,

movement, location, orientation– Physiological – Heart rate, breathe volume and rate,

skin resistance as both data and control– Human senses – taste, smell, kinesthetic, vision,

speech/sound, balance and the possibilities for synaesthesia between two or more senses.

Page 11: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

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Discussions

• Towards an everyday Whole Body Interaction– As ubiquitous as mouse & keyboard– How?

• Ways forward– Research agenda– Special Issue– CHI2009 Workshop (submitted)– FP7 Activities

• COST, ITN

Page 12: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

• Limitations/Constraints as source of creativity– Lessons, work-arounds

• Attending to the display vs inattentive interaction

• Underlying physical/human models

• Precision, drift

• Multiple people – occlusion, model deformation

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Page 13: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

• Non-standing interaction– Feet as reference point

• MoCap infrastructure vs. in the field

• Micro-computers, SunSpots etc – in the field devices

• Experience of embodied interaction– Analysis software, filters

• How to study – lessons from sports science, biomechanics etc

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Page 14: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

• Vs – Emotional, subjective

• Quality, coordination of movement and experience – value judgement rather than motion analysis

• Contexts, maths models, environment, goals (if any) – complex framework

• Interactions, awareness of others

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Page 15: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

• Albrecht Schmidt Essen

• Eva Hornecker – Strathclyde

• Externals Paul Dourish

• Eindhoven ??

• European Network – Body Movement

• France, Cog. Sci Benoit Bardy Montepellier

• Euro Centre for movement science

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Page 16: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

• FP7 priorities and themes

• Does games fit? Games as a Lab environment

• Engaging

• Limited data, best fit – parameters

• Model/Middleware <- embodiment, biomechanics

• Cog Sci,

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Page 17: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

• Re-Representing data to users– End user programming– Adaptation– Context– Mutual emergent understanding– User tools

• Open source micro-platforms

• Standards, platforms and API’s, and data

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Page 18: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

• Forms of data

• Cross over from theory to practical use – e.g. Space theory

• Application drive?– Geospatial– Medical– Games– Security

• Existing areas augmented by WBI 18

Page 19: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

• Negative – Privacy, tracking, ethics

• http://www.guardian.co.uk/uk/2008/jul/21/civilliberties.privacy

• http://news.bbc.co.uk/1/hi/magazine/7348164.stm

• Interventions

• Embodied education– Achievement, pre-verbal, imitation

• Limits of gesture recognition

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Page 20: Whole Body Interaction Workshop HCI2008 September 1 st, 2008

• Embodied knowledge, intelligence– Teaching other knowledge – words etc

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