why work…? when you can play! yaniv corem ibm research – haifa [email protected]

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Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa [email protected]

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Page 1: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

Why Work…?When You Can Play!

Yaniv CoremIBM Research – [email protected]

Page 2: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

Why is he getting paid to play!?

Page 3: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com
Page 4: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

“We're an analytics company masquerading as a games company”

Ken RudinVP of Analytics and Platform TechnologiesZynga (today at Facebook)

Page 5: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

“We're a game company masquerading as an IT company”

Dr. XVP of MysteryIBM (today lost…)

Page 6: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com
Page 7: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com
Page 8: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com
Page 9: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com
Page 10: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com
Page 11: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com
Page 12: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com
Page 13: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com
Page 14: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com
Page 15: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

* Games Vs. Gamification

* The Importance of Play

* Games@Work

Page 16: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

Games Vs. Gamification

Games Gamification• Goal• Rules• Feedback System• Voluntary

Gamification is the use of game design techniques, game thinking and game mechanics to enhance non-game contexts

Page 17: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

Games Vs. Gamification

Games Gamification

Narrative

Deeper Engagement

TimelineDeeper Engagement

Non-gameContent

Leader boards

PointsLevels

Leader boards

Levels

Points

Page 18: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

Games Vs. Gamification

Games Gamification

Page 19: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

The Importance of Play

72% of American households play computer or video games

42% of all game players are womenIn fact, women over the age of 18 represent a significantly greater portion of the game-playing population (37%) than boys age 17 or younger (13%)

The average game player is ___ years old...and has been playing games for ___ years

Web users trading Virtual Goods grew from 13% to 21% in 2011Coveted Virtual Goods include: homes, weapons, space stations and horse manure

Page 20: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

The Importance of Play

72% of American households play computer or video games

42% of all game players are womenIn fact, women over the age of 18 represent a significantly greater portion of the game-playing population (37%) than boys age 17 or younger (13%)

The average game player is 37 years old...and has been playing games for 12 years

Web users trading Virtual Goods grew from 13% to 21% in 2011Coveted Virtual Goods include: homes, weapons, space stations and horse manure

Page 21: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

The Importance of Play

Research Generation Y

Page 22: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

Self-determination theory (SDT) is a macro theory of human motivation and personality, concerning people's inherent growth tendencies and their innate psychological needs.

It is concerned with the motivation behind the choices that people make without any external influence and interference.

SDT focuses on the degree to which an individual’s behavior is self-motivated and self-determined.

Autonomy | Competence | Relatedness

Research

Page 23: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

Positive psychology seeks to find and nurture genius and talent, and to make normal life more fulfilling.

Researchers in the field analyze things like states of pleasure or flow, values, strengths, virtues, talents, as well as the ways that they can be promoted by social systems and institutions.

Positive psychologists are concerned with:• positive experiences• enduring psychological traits• positive relationships• positive institutions

Research

Page 24: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

Research

Page 25: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

Demographic Shift / Gen Y

* Born mid 90’s (+/- 10 years)

* Make up 25% of the workforce today (…and growing)

* Digital natives, live & breathe online (play, school, work)

* Accustomed to cutting edge technology & innovation

* Have been playing video games since childhood

Page 26: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

XBOX to Cubicle!?

Page 27: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

XBOX to Cubicle!?

Page 28: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

A State of Disengagement

Only a 1/3 of the workforce is engaged

The lost productivity of actively disengaged employees costs the US economy $370 BILLION annually. (Gallup)

Page 29: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

Gamification Drives Engagement

Performance

Achievement

Social Interaction

Page 30: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

The Future of Gamification

Page 31: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

Foldit

Foldit Gamers Solve AIDS Puzzle That Baffled Scientists for a Decade

Page 32: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

Digitalkoot

Page 33: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

MS Ribbon Hero 2

Page 34: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

McDonald’s Pick-n-Play

Page 35: Why Work…? When You Can Play! Yaniv Corem IBM Research – Haifa yanivco@il.ibm.com

Yaniv CoremIBM Research – [email protected]