workshop3 d koenraad
TRANSCRIPT
3D virtuele werelden als platform voor
intercultureel samenwerkend leren
AEDE Conferentie 2015, Uden
Ton Koenraad (TELLConsult) 1
2011 – present
TELLConsult
Technology Enhanced
Lifelong & Language Learning
2005
1990 – 2011
Hogeschool Utrecht University of Applied Sciences Faculty of Education
Ton Koenraad
Doe mee tijdens de conferentie!
• Twitter: #aedeNL2015
• Facebook: Virtuele werelden NL
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Virtuele werelden in het onderwijs
• Kenmerken en
toegevoegde
waarde van VW
• Onderwijskundige
toepassingen
• Hulp bij
implementatie:
Euroversity
Community
Agenda
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Toegevoegde waarde VW (1)
Verscheidenheid aan scenario’s Realistische weergave werkelijkheid
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Ook op het virtuele strand kan je vergaderen of onderwijs geven
d
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Vakspecifieke omgevingen
Vak- en thema gerelateerde sims
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Toegevoegde waarde (2)
Communicatie
Toegevoegde waarde (3)
Actie
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Navigatie controle:
zitten, lopen, rennen
vliegen…
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Interactie met objecten
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Programmeerbare Objecten
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Je kunt
foto’s,video’s,PowerPoints
uploaden
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Avatar: je tweede ik?
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Toegevoegde waarde (4): rollen en identiteiten
EXPLORING IDENTITY: Customization of avatars – Second Life ‘residents’
can create highly detailed 'virtual selves'
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Toegevoegde waarde (5)
Inclusive learning: Virtual Ability Island
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Navam Abramovic:
Kat Klata
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Toegevoegde waarde (6)
Veel mogelijkheden om je onderwijs te verrijken
Onderwijs op afstand
Blended learning
Flipping the classroom
Telecollaboration
Stage begeleiding
Beroepsvaardigheden oefenen
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Virtuele labs
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Socializen /
Informeel leren 32
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Online
Conferenties
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OpenSim Conference
The ViTAAL Project
• R & D for 3 Activity Formats:
1. Language Village:
training & testing
2. Interactive narrative
LanguageQuest
3. Events and
Fun Activities
Format 1: Virtual Language Village
Pupils
•Teachers
• Student
Teachers &
Trainers
•Fellow pupils
Internationalisation @ home
• EU Project ervaringen:
• NIFLAR & TILA
• EUROVERSITY
• CAMELOT
NIFLAR project aims
• Exploring the added value of video-web communication (VWC) and virtual worlds (VW) for the development of intercultural communicative and competence in L2 Development of design principles for effective L2 tasks in VWC and VW
• Learning Blend: Focus on (language) learners AND student teachers
Two e-learning environments
Video web-communication
3 dimensional virtual worlds
Videoconferencing:
ADOBE CONNECT
NIFLAR’s 3D Learning Enviroments:
Second Life Open Simulator
Examples of tasks developed
by pre-service teachers
Meaningful interaction tasks
Exchanging info about appartment
Sharing info about pictures
The EUROVERSITY network is funded under the grant agreement
number 518944-LLP-1-2011-1-UK-KA3-KA3NW with the Education,
Audiovisual and Culture Executive Agency, European Union.
This publication reflects the views only of the author, and the Commission
cannot be held responsible for any use which may be made of the
information contained therein.
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• Project: 3-year (2011 – 2014) multilateral & transversal network LLP KA3 (ICT)
• Origin: synergies between related EU projects (Avalon, AVATAR, NIFLAR, etc.)
• Coordinator: University of HULL
• Network: 19 partners, 14 countries & > 20 associated partners
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Euroversity network project
Aims of the Project
• Collect examples of good practice in teaching and
learning in virtual worlds from different subjects and
contexts
• Facilitate the transfer of core
• knowledge to new contexts
• Exploitation of existing
partner resources
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Case studies:
http://euroversity.pbworks.com/
The EUROVERSITY network is funded under the grant agreement
number 518944-LLP-1-2011-1-UK-KA3-KA3NW with the Education,
Audiovisual and Culture Executive Agency, European Union.
This publication reflects the views only of the author, and the
Commission cannot be held responsible for any use which may be
made of the information contained therein.
EUROVERSITY gaat verder
als stichting. Word lid! 50
Maak kennis met leden
van de EUROVERSITY
Community en de
mogelijkheden van 3D
werelden voor onderwijs:
19 februari, 20:00u
http://tinyurl.com/AEDE3D
WHAT IS MACHINIMA?
Machinima in het taalonderwijs.
1.Create, test & share machinima
exploring the role of visual
communication in language
learning
2.Produce guidelines & training about
how to create them
MFL Pedagogical
Functions
• Introduce a new topic
• Introduce special /
CLIL language
content
• Visualise meaning
• Model language use
• Promote extensive
reading motivation
• The eye
• If I could fly…
• Making a call
• Professional skills
training
• Book trailer
More info on:
- Practitioner reports
- Camelot film productions
- Training options
- Joining the Camelot network
CAMELOT Language Learning with Machinima
Telecollaborative learning:
Media skills, Creativity, etc
55 Minecraft
Results:
• A framework for task design
• A collection of tasks and scenarios
• Good Practice Guides for: Teachers, Teacher Educators
& CMC research
• Readily available 3D settings & object
• Learning community & publications
• Erasmus+ Courses
(pre) Registration for Summercourses at:
www.tellconsult.eu
• ICT for oral skills
&
telecollaboration
• IWB - in
Education
• Promoting
Dialogue using
the IWB
Again in 2015. Here in...?
Deze PPT & meer bronnen hier: http://tinyurl.com/AEDE-NL2015-3D