world of riders : exercising is fun

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freegoogleslidestemplates.com World of Riders: Exercising is Fun Lucas Martins de Souza, Anya Kolesnichenko, Irem Gokce Yildirim, Taiwoo Park

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Page 1: World of Riders : Exercising is Fun

freegoogleslidestemplates.com

World of Riders:Exercising is FunLucas Martins de Souza, Anya Kolesnichenko, Irem Gokce Yildirim, Taiwoo Park

Page 2: World of Riders : Exercising is Fun

freegoogleslidestemplates.com

75% of population with sedentary lifestyle1

Physical activity is affected by adverse climatic periods2

Page 3: World of Riders : Exercising is Fun

freegoogleslidestemplates.com

IntroductionNeed for workout

Need for motivation to exercise

Fun, engaging and effective exercising experience

Page 4: World of Riders : Exercising is Fun

freegoogleslidestemplates.com

Competitive Analysis

Findings

There is no VR supported, HIIT implemented and social recognition integrated game on the market for an affordable price for casual players (based on fitness-gaming.com).

● Natural controllers have positive effect on immersion (McGloin, Farrar & Krcmar, 2011).

● Competition increases motivation to engage in sustained exercise (Quindry, Yount, O'Bryant & Rudisill, 2011).

● Co-presence increases motivation (Quindry, Yount, O'Bryant & Rudisill, 2011).

● Köhler effect: work harder as a group member (Feltz, Forlenza, Winn, Kerr 2014).

Background

Page 5: World of Riders : Exercising is Fun

freegoogleslidestemplates.com

World of Riders is a hybrid online

multiplayer exergame developed

for virtual reality and mobile

platform. Players are boat riders who

need to cooperate to defeat a

monster in the centre of the lake. The

gameplay is designed to simulate

high intensity interval training.

Proposed Game:

World of RidersA Cooperative Approach to Exercising on Stationary Cycle Trainers

Page 6: World of Riders : Exercising is Fun

freegoogleslidestemplates.com

Raiding - Boss Fight Style.Players work together to defeat a monster. In a circular lake, players collect missles and shoot them at the monster at cannons around.

Run against the centrifugal waterflow.The monster is always pushing the player away from it, requiring players to pedal on the cycle trainer to overcome the force.

Risk boss’ spear to attack.Missiles are located on the edge of the lake, but the cannon booths are closer to the boss, making players to constantly come and go from edge to center cannons.

World of RidersOverall Mechanics

Page 7: World of Riders : Exercising is Fun

freegoogleslidestemplates.com

Efficient and Effective.HIIT protocol provides similar fitness benefits as continuous endurance workouts, but in shorter periods of time, and leads to more calories burned after workout (i.e., EPOC) than traditional ones3.

Implementation of the protocol.Players must collect missiles (at the low intensity range), charge and shoot them (at the high intensity range), which naturally guides players to periodically execute HIIT during gameplay.

Play the game and you’ve done your workout.Players unconsciously and voluntarily execute HIIT protocol while beating the boss monster.

World of RidersHigh Intensity Interval Training

Page 8: World of Riders : Exercising is Fun

freegoogleslidestemplates.com

Close collaboration.The collaborative nature of raiding - boss fight style leads to natural collaboration among players, by pulling aggro and letting others have a chance to attack the boss. Players join a match as soon as they start exercising.

Greater immersion with VR.The virtual reality environment leads to greater player immersion and focus on the gameplay as well as exercise.

Cycle trainer.With support of low-cost Arduino speed detector, attachable to many types of off-the-shelf cycle trainers, players can play the game with greater physical movements compared to conventional online video games.

World of RidersFun Factors - Social Play in VR

Page 9: World of Riders : Exercising is Fun

freegoogleslidestemplates.com

First Playable Prototype

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freegoogleslidestemplates.com

Future Work

In-game player interactions and

leaderboard integration

Competition phase before collaboration

phase

Improvement on the cross-platform support,

mobility and easy integration

Step 1

Step 1Step 2

Step 3

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freegoogleslidestemplates.com

Anya Kolesnichenko

[email protected]

Lead Designer UI Designer

Our Team

Lucas Martins de Souza

[email protected]

Lead Developer Game Designer

Irem Gokce Yildirim

[email protected]

Developer

Taiwoo Park

[email protected]

Assistant ProfessorDeveloper

Page 12: World of Riders : Exercising is Fun

freegoogleslidestemplates.com

Thank You !

Lucas Martins de Souza, Irem Gokce Yildirim, Anya Kolesnichenko, Taiwoo Park

Page 13: World of Riders : Exercising is Fun

freegoogleslidestemplates.com

References1 Keppel, K. G., and Pearcy, J. N. Healthy people 2000: An assessment based on the health status indicators for the United States and each state. US Department of Health and Human Services, Centers for Disease Control and Prevention, National Center for Health Statistics, 20002 Mizumoto, A., Ihira, H., Makino, K., Saitoh, S., Ohnishi, H., & Furuna, T. (2015). Physical activity changes in the winter in older persons living in northern Japan: a prospective study. BMC geriatrics, 15(1), 1.3 ACSM Information on High Intensity Interval Training. Retrieved from https://www.acsm.org/docs/brochures/high-intensity-interval-training.pdf

Lucas Martins de Souza, Irem Gokce Yildirim, Anya Kolesnichenko, Taiwoo Park

Feltz, D. L., Forlenza, S. T., Winn, B., & Kerr, N. L. (2014). Cyber buddy is better than no buddy: A test of the Köhler Motivation Effect in exergames. GAMES FOR HEALTH: Research, Development, and Clinical Applications, 3(2), 98-105.

McGloin, R., Farrar, K. M., and Krcmar, M. The impact of controller naturalness on spatial presence, gamer enjoyment, and perceived realism in a tennis simulation video game. Presence: Teleoperators and Virtual Environments 20, 4 (2011), 309-324.

Quindry, J. C., Yount, D., O'bryant, H., & Rudisill, M. E. (2011). Exercise engagement is differentially motivated by age-dependent factors. American journal of health behavior, 35(3), 334-345.