worldwide mobile content and commerce usage and trends - what you need to know to thrive in a global...
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Worldwide Mobile Content And Commerce Usage And Trends - What You Need To Know To Thrive In A Global EconomyPresented by: Marjorie DeHey, JD/MBA – GM MEF
Marjorie DeHey, JD/MBA – GM MEF North America
• General Manager for MEF where she drives the North American strategy for the global organization of over 200 members.
• Has worked with top brands such as MGM, NBC/Universal, Turner Broadcasting, Coca-Cola, Sony, Sprint, AT&T, Verizon, Warner Brothers, MTV and Samsung.
• Previously ran the media/entertainment division of the Irish government.
• Named one of “The 25 Women to Watch in 2012” by Mobile Marketer Magazine and quoted as expert on digital media by MSNBC.
MEF is the global community for mobile content and commerce. It is the leading trade organization for companies wishing to monetize their goods, services and digital products via the mobile connected device. MEF provides competitive advantage to its diverse membership, shapes industry growth, connects thought leaders and spearheads groundbreaking initiatives which explore and promote monetization opportunities.
About MEF
Three cool things you may not know…
BACK TO CONTENTSUNDERSTANDING MOBILE CONTENT AND COMMERCE USAGE & TRENDS WORLDWIDE
{AGC (Apollo Guidance Computer) had 2kb memory, 32kb of read only memory (storage), CPU 1.024 MHz. Samsung Galaxy II S has 1 GB memory (1 048 576 kb), 32 GB storage (33 554 423 kb), CPU Dual-core 1.2 GHz (1200 MHz x 2)}
2000x raw speed
1. Faster than the computer that . .
According to a study by InMobi:
TV usage: 141 minutes a day
Phone media usage: 144 minutes
2. The “second screen is now the “first screen”
Inmobi, 2012
2.5) Both Bill Gates and Steven Jobs were college dropouts – tuition in 2030 is estimated to be $130,428 a year*
http://tech.fortune.cnn.com/2011/10/24/steve-jobs-walter-isaacson/; *CNBC, 2012
3) Monetization is truly here
MEF, 2012; 9500 Global Consumers
GLOBAL CONSUMER SURVEY 2012:Understanding Mobile Content and Commerce Usage & Trends Worldwide
MEF Global Consumer Survey 2012
UNDERSTANDING MOBILE CONTENT AND COMMERCE USAGE & TRENDS WORLDWIDE
MEF’s annual Global Consumer Survey surveys mobile media users worldwide to understand changing mobile content and commerce behaviors and trends.
• Purchase – digital or physical goods
• Research – using the phone to support product/purchase research
• Banking – transaction or accessing bank accounts
9,500 mobile media users across ten countries were surveyed, namely: US, UK, China, India, Qatar, South Africa, Mexico, Brazil, Indonesia and Saudi Arabia.
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Sponsors & Partners
UK US China Saudi Arabia
Qatar Mexico Indonesia South Africa
India Brazil
Device Penetration of Mobile Media Users
Feature Phone BlackBerry SymbOS Windows Android iPhone
UNDERSTANDING MOBILE CONTENT AND COMMERCE USAGE & TRENDS WORLDWIDE
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Device penetration for the Mobile Media Users differs greatly between markets
Date: Aug/Sep 2012 Base: Total respondents 9500
UNDERSTANDING MOBILE CONTENT AND COMMERCE USAGE & TRENDS WORLDWIDE
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In 2012, globally 88% of Mobile Media Users have engaged in mobile content & commerce activity
South Africa China UK US India Saudi Arabia Qatar Indonesia Brazil Mexico
95%92% 91% 91% 90%
87% 86% 85% 83%78%
Mobile Content & Commerce Usage in 2012
Date: Aug/Sep 2012 Base: Total respondents 9500
Total South Africa India Qatar Indonesia UK
82%
89%
85%
73%
80%
91%
88%
95%
90%
86%85%
91%
Total Sample 2011 Total Sample 2012
UNDERSTANDING MOBILE CONTENT AND COMMERCE USAGE & TRENDS WORLDWIDE
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Growth markets are a key driver behind the overall global increase in the number of mobile content and commerce users
Date: Aug/Sep 2012 Base: Total respondents 9500
UNDERSTANDING MOBILE CONTENT AND COMMERCE USAGE & TRENDS WORLDWIDE
15
Mobile as an engagement engine. Growth driven by Pre-Purchase Research and Banking
Research Banking Purchase
58% 57% 71%80% 64% 70%
Growth In Mobile Content & Commerce Behaviors 2011 to 2012
Total Sample 2011 Total Sample 2012
Date: Aug/Sep 2012 Base: Total respondents 9500
UNDERSTANDING MOBILE CONTENT AND COMMERCE USAGE & TRENDS WORLDWIDE
Physical & Perishable goods combined
Digital products (e.g. ringtone, app, games,
music)
Physical Goods (e.g. Books, CDs, clothing
etc.)
Virtual Goods (e.g. In application currency, goods, prizes etc.)
Perishable goods (e.g. food and drink)
24%
54%
21%
7%
31%
54%
27%23%
10%
Purchasing Via Mobile - Categories
Total Sample 2011 Total Sample 2012
Purchase behavior is maturing & diversifying with a significant increasein the purchase of physical & perishable goods since 2011
Date: Aug/Sep 2012 Base: Total respondents 9500
N/A
9
Date: Aug/Sep 2012 Base: Total respondents 9500
Research leads to revenue
UNDERSTANDING MOBILE CONTENT AND COMMERCE USAGE & TRENDS WORLDWIDE
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57%
66% 67%69% 70%
72%74% 74%
76%78%Purchased Via Mobile
UNDERSTANDING MOBILE CONTENT AND COMMERCE USAGE & TRENDS WORLDWIDE
Global purchase behavior trends
ABOVE AVERAGEBELOW AVERAGEGLOBAL SCORE:
70%
Date: Aug/Sep 2012 Base: Total respondents 9500
ABOVE AVERAGEBELOW AVERAGE GLOBAL SCORE: 27%
PHYSICAL GOODS
UNDERSTANDING MOBILE CONTENT AND COMMERCE USAGE & TRENDS WORLDWIDE
Growth Markets are showing above global average penetration for mobile purchases.
ABOVE AVERAGEBELOW AVERAGE GLOBAL SCORE: 54%
Saudi Arabia
Qatar Mexico China UK Indonesia US Brazil India South Africa
45% 45% 45% 47%56% 57% 57% 58% 59%
67%
Brazil Mexico Indonesia Qatar South Africa Saudi Arabia
India US China UK
13% 15% 20% 20% 21% 22% 23%
39% 41%48%
DIGITAL GOODS
Date: Aug/Sep 2012 Base: Total respondents 9500
Growth marketsDRIVING MOBILECONTENT uptake
Smartphone marketsDRIVING PURCHASEof physical goods
Cards and operator payments are the major payments methods
UNDERSTANDING MOBILE CONTENT AND COMMERCE USAGE & TRENDS WORLDWIDE
Any Card Mobile Phone Payment (bill or airtime)
21%
39%
27%25%
Purchasing via Mobile – Payment Methods
Total 2011 Total 2012
Date: Aug/Sep 2012 Base: Total respondents 9500
Globally, 33% users now check their bank balance via their mobile, up from22% in 2011
UNDERSTANDING MOBILE CONTENT AND COMMERCE USAGE & TRENDS WORLDWIDE
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Check bank balance
Send airtime to someone
else
Pay a bill Top up mobile wallet
Send money to someone
else
Apply for credit / loan
Make a loan repayment
22% 28% 12% 14% 8% 5% 2%33% 23% 22% 18% 14% 10% 6%
Mobile Banking Activities
Total 2011 Total 2012
Date: Aug/Sep 2012 Base: Total respondents 9500
Globally - convenience and entertainment are the key reasons globally consumers purchase via their mobile
UNDERSTANDING MOBILE CONTENT AND COMMERCE USAGE & TRENDS WORLDWIDE
Date: Aug/Sep 2012 Base: Total respondents 9500
35%
26%
22%
15% 14% 14% 14% 13%
Barriers to Purchase via Mobile
Consumer Trust and Lack of Need key barriers to further purchase via mobile devices
UNDERSTANDING MOBILE CONTENT AND COMMERCE USAGE & TRENDS WORLDWIDE
23Date: Aug/Sep 2012 Base: Total respondents 9500
USA COUNTRY REPORTGLOBAL CONSUMER SURVEY 2012
Mobile Content and Commerce Usage & Trends in the USA
BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Executive Summary
25
42% 42%
32%
21%
59%
52% 52% 50%
32% 32%
Pre-Purchase Research Through Mobile – 2012
Total Sample 2011 Total Sample 2012
BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
US Consumers Prefer Payment Via Credit Cards
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ABOVE AVERAGEBELOW AVERAGE GLOBAL SCORE: 27%
PAYMENT BY CARD
Indonesia India Mexico Brazil Saudi Arabia
South Africa
Qatar China UK US
10%19% 19% 20% 22% 24% 25%
35%46% 47%
BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Country: USA Date: Aug/Sep 2012 Base: per market circa (1000) Significantly higher/lower. Tested at 95% confidence interval.
95% of mobile media users in the USA use a smartphone to access the mobile web.
• Half of smartphone owners in the USA use an Android device to access mobile media.
• 31% use an iPhone.
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• Mobile content and commerce activities have grown significantly since 2011.
• 91% now engage in some form of mobile commerce.
5%
95%
1%
50%
31%
11%2%
Feature Phone Smartphone Symb OS Android
iPhone Blackberry Windows
Any Mobile Commerce 2011 Any Mobile Commerce 2012
83%
91%
Mobile Commerce Growth 2011 to 2012
BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Country: USA Date: Aug/Sep 2012 Base: per market circa (1000) Significantly higher/lower. Tested at 95% confidence interval.
Product Research Banking Purchase
62% 50% 69%88% 68% 74%
Growth In M-Commerce Behaviors 2011 to 2012
Total Sample 2011 Total Sample 2012
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• Purchases via mobile phones has grown to 74%
• Mobile media users are also researching and banking via mobile significantly more than in 2011
• The smartphone platform appears to encourage stronger levels of research, banking and purchase.
• Smartphone owners offer a clear opportunity for brands and advertisers to engage with them, with their significantly higher usage of all forms of mobile content and commerce.
All aspects of mobile content and commerce are increasing in the US.
Product Research Banking Purchase
71%
57%63%
88%
69%75%
Mobile Commerce Activities by Device Type
Feature Phone Smartphone
BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Country: USA Date: Aug/Sep 2012 Base: per market circa (1000) Significantly higher/lower. Tested at 95% confidence interval.
42% 42%
32%
21%
59%
52% 52% 50%
32% 32%
Product Research Through Mobile – 2012
Total Sample 2011 Total Sample 2012
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• 50% mobile media users now use their mobile to locate shops, significantly more than in 2011.
• Significantly more users now engage via mobile to research products and check pricing.
• Use of mobile coupons and vouchers has also increased significantly in the US, indicating that mobile as a purchase tool is on the rise.
Mobile has a key role to play as a purchase tool.
BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Country: USA Date: Aug/Sep 2012 Base: per market circa (1000) Significantly higher/lower. Tested at 95% confidence interval.
53% 26% 23% 9%57% 51% 39% 37% 12%
Purchasing Via Mobile - Categories
Total Sample 2011 Total Sample 2012
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At 74%, the US places third in terms of goods purchased via mobile.
Mexico Qatar Brazil Saudi Arabia
Indonesia India China US UK South Africa
57%
66% 67% 69% 70% 72% 74% 74% 76% 78%Purchased Via Mobile
ABOVE AVERAGEBELOW AVERAGE GLOBAL SCORE: 70%
• Purchase of all types of goods has increased significantly.
• 51% mobile media users now purchase physical and perishable goods in the US
• A clear opportunity to develop the market in terms of both type of goods offered, and new revenue streams
USApurchase average:
74%
BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Country: USA Date: Aug/Sep 2012 Base: per market circa (1000) Significantly higher/lower. Tested at 95% confidence interval.
Brazil Mexico Indonesia Qatar South Africa
Saudi Arabia
India US China UK
13% 15%20% 20% 21% 22% 23%
39% 41%48%
PHYSICAL GOODS
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• The US perhaps surprisingly places only in the top 4 for both digital and physical goods purchase.
The is above average for both digital and physical goods purchase.
ABOVE AVERAGEBELOW AVERAGE GLOBAL SCORE: 27%
ABOVE AVERAGEBELOW AVERAGE GLOBAL SCORE: 54%
Saudi Arabia
Qatar Mexico China UK Indonesia US Brazil India South Africa
45% 45% 45% 47%56% 57% 57% 58% 59% 67%
DIGITAL PRODUCTS
BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Country: USA Date: Aug/Sep 2012 Base: per market circa (1000) Significantly higher/lower. Tested at 95% confidence interval.
Mobile Phone Payment (bill or air-time)
Any Card Using an online payment service e.g., PayPay
38%32%
17%21%
47%
19%
Purchasing via Mobile – Payment Methods
Total 2011 Total 2012
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• With purchase digital goods stronger than that of virtual goods.
• At 23%, the US has one of the strongest levels of purchasing both good types, level with the UK.
66% of US mobile media users have purchased either a digital or virtual good.
• 47% pay for purchases via their mobile phone using a card.
66%58%
37%
23%
BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Country: USA Date: Aug/Sep 2012 Base: per market circa (1000) Significantly higher/lower. Tested at 95% confidence interval. 33
• Whereas global ranking in terms of airtime payments reflects market maturity levels.
At 47% the US leads the world in card payments via mobile
ABOVE AVERAGEBELOW AVERAGE GLOBAL SCORE: 14%
PAYMENT BY AIRTIME
ABOVE AVERAGEBELOW AVERAGE GLOBAL SCORE: 27%
PAYMENT BY CARD
Indonesia India Mexico Brazil Saudi Arabia
South Africa
Qatar China UK US
10%19% 19% 20% 22% 24% 25%
35%46% 47%
Brazil China Saudi Arabia
India UK US Qatar Mexico Indonesia South Africa
1% 4% 4% 7% 7% 9% 10%18%
30%47%
BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Country: USA Date: Aug/Sep 2012 Base: per market circa (1000) Significantly higher/lower. Tested at 95% confidence interval.
High Spend Medium Spend Low Spend
15%
29%
57%
21%
33%
46%
Willingness to Spend on Mobile by Value
Total 2011 Total 2012
Significantly more mobile media users are now willing to spend high in relation to their income when purchasing goods on their mobile phone.
• It would appear that consumers have migrated up the value chain, with more now willing to spend at higher levels.
• This offers a clear opportunity to increase revenue within the market, especially given the US mobile media users appetite for physical goods and the overall increase in commerce activity.
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BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Country: USA Date: Aug/Sep 2012 Base: per market circa (1000) Significantly higher/lower. Tested at 95% confidence interval.
Pay a bill Check bank balance Apply for credit / loan Send airtime to someone else
Send money to someone else
22%23%
9%
13%
8%
42% 41%
17%
12% 12%
Mobile Banking Activities
Total 2011 Total 2012
Consumers are using their mobile phone to manage their daily finances significantly more.
• 41% now use their mobile to check their bank balance. 42% now use their phone to pay bills.
• Applications for credit/loans has grown dramatically since 2011.
• The maturity of the US consumer means that a clear opportunity for financial and utilities brands exists.
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BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Country: USA Date: Aug/Sep 2012 Base: per market circa (1000) Significantly higher/lower. Tested at 95% confidence interval.
Games
Mus
ic
Social
Net
workin
g
Photo
& V
ideo
Wea
ther
News
and
ente
rtainm
ent
Naviga
tion
and
trave
l
Sports
66%
51%44% 40% 38% 33%
25% 23%
Top App Genres
Despite the US market maturity, games are still by far the most favored app genre.
• Music and social networking the next most favored genre of app
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• Same usage pattern evident across device types
• News, navigation weather and sports apps are used more by feature phone owners.
Games Music Social Networking
Photo & Video
Weather News Navigation and travel
Sports
69%
39% 37%43%
51%
39%33% 31%
66%
51%45%
40% 37%32%
25% 22%
Feature Phone Smartphone
BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Country: USA Date: Aug/Sep 2012 Base: per market circa (1000) Significantly higher/lower. Tested at 95% confidence interval. 37
• Catalogues, health and lifestyle apps are most appealing to women.
• Business, navigation and utilities favored by males.
Different genres of applications are used by different profiles of users.
45% 50% 55% 60% 65% 70%
40%
45%
50%
55%
60%
65%
70%
Books and reference
Business and finance
Catalogues
Education
Games
Music
Health & Fitness
Lifestyle/MedicalNavigation and travel
News and entertainment
Photo & Video
Social Networking
Utilities
Weather
% Female
% O
ve
r 3
5
BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Country: USA Date: Aug/Sep 2012 Base: per market circa (1000) Significantly higher/lower. Tested at 95% confidence interval. 38
Convenience and Entertainment are key drivers of purchases via mobile phones.
Multi-tasking over Multiscreens
Native digital folk switch screens 27 times per hour
Second Screen: Distraction or Interaction?
Nielsen, 2011; 8,000 users between the ages of 13-64
BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Country: USA Date: Aug/Sep 2012 Base: per market circa (1000) Significantly higher/lower. Tested at 95% confidence interval.
Lack of need is a barrier to purchase, concerns about trust and safety of information.
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34%
21%20%
13% 12% 12%10% 10%
Barriers to Purchase via Mobile
BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Country: USA Date: Aug/Sep 2012 Base: per market circa (1000) Significantly higher/lower. Tested at 95% confidence interval.
Series1
33% 32%34%
32%34%
31%33%
Single Biggest Barriers to Purchase via Mobile
Total Male Female Under 35 Over 35 Feature phone Smartphone
At 33%, trust is a key barrier to overcome to encourage greater purchase of goods via mobile.
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TRUST Combined(I don’t trust the security/I don't trust the service provider/Payment systems are not secure)
1) The phone is a data collector: - Personalization by design bundled with camera, microphone, gyroscope, compass, wallets and location features.
2) The phone is a data publisher:- Social by design makes sharing information seem natural and easy.
How valuable: People report a lost phone within 24 minutes, lost keys within 24 hours
Why the concerns:
BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Summary of Findings
45
• 91% of mobile media users have conducted mobile content and commerce in the US significantly more than in 2011.
• At 74%, the US has the 3rd strongest levels of purchase via mobile, half of consumers now purchase physical and perishable goods via their mobile.
• Convenience is the key motivator behind purchasing via mobile, with entertainment and best deals also playing a role.
• Lack of need and trust are the key barriers to overcome in order to encourage more purchase via the mobile platform
entertainmentbanking
convenience74% purchase
m-commerce
BACK TO CONTENTSMOBILE CONTENT AND COMMERCE USAGE & TRENDS IN THE USA
Opportunities in Mobile Content & Commerce
46
• Smartphone owners offer a clear opportunity to drive revenue, they conduct all forms of mobile content and commerce significantly more than feature phone owners.
• Mobile has a clear role to play as a purchase tool - in both driving footfall to bricks and mortar, and as a stand alone purchase tool.
• Mobile banking is a key growth opportunity for financial institutions and utilities brands.
• The proportion of consumers who are willing to spend high in comparison to their income on mobile purchases has increased significantly.
• BlackBerry 10 – merging work/play
• By 2014, there will be more than 70 billion mobile app downloads from app stores every year.
• Samsung F8000 – truly interactive TV
What are three cool things you should know:
Questions
conveniencegrowth markets
product research
entertainment
consumer trustbanking
Marjorie DeHey – MEF GM, North America – [email protected]
Thank you to Gary Schwartz, CEO of Impulse Mobile and Author of The Impulse Economy and Fast Shopper, Slow Store for his contribution
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Thank You
Download the Executive Summary www.mefmobile.org