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WPF Development Tools Microsoft provides two development tools for WPF applications. One is Visual Studio, made for developers and the other is Expression Blend made for designers. While Visual Studio is good in code and XAML editing, it has a rare support for all the graphical stuff like gradients, template editing, animation, etc. This is the point where Expression Blend comes in. Blend covers the graphical part very well but it has (still) rare support for code and XAML editing. So the conclusion is that you will need both of them. Microsoft Visual Studio 2010 Visual Studio is the tool for developers to develop WPF applications. It includes a graphical designer for WPF since version 2008. If you're using Visual Studio 2005 you can install an add-on that enables you to develop WPF applications. Microsoft provides a free Express Edition of Visual Studio that also includes the WPF designer. You can download it from the following URL Download Microsoft Visual C# 2010 - Express Edition Microsoft Expression Blend 3 + Sketch Flow Expression Blend is the tool for designers. It's part of the Expression Studio, a new tool suite from Microsoft especially created for user experience

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Page 1: WPF

WPF Development Tools

Microsoft provides two development tools for WPF applications. One is Visual Studio, made

for developers and the other is Expression Blend made for designers. While Visual Studio

is good in code and XAML editing, it has a rare support for all the graphical stuff like

gradients, template editing, animation, etc. This is the point where Expression Blend comes

in. Blend covers the graphical part very well but it has (still) rare support for code and XAML

editing.

So the conclusion is that you will need both of them.

Microsoft Visual Studio 2010

Visual Studio is the tool for developers to develop WPF applications. It includes a graphical

designer for WPF since version 2008. If you're using Visual Studio 2005 you can install an

add-on that enables you to develop WPF applications.

Microsoft provides a free Express Edition of Visual Studio that also includes the WPF

designer. You can download it from the following URL

Download Microsoft Visual C# 2010 - Express Edition

 

Microsoft Expression Blend 3 + Sketch Flow

Expression Blend is the tool for designers. It's part of the Expression Studio, a new tool suite

from Microsoft especially created for user experience designers. Blend covers all the missing

features of the Visual Studio designer like styling, templating, animations, 3D graphics,

resources and gradients.

Page 2: WPF

In the latest Version it also includes a powerful prototyping tool called SketchFlow.

Expression Blend can open solution files created by visual studio.

Download Microsoft Expression Blend 3

 

Other useful tools

WPF Inspector

Snoop (Inspect the Visual Tree of running WPF applications)

Mole (Data Visualizer for Visual Studio

XAML Power Toys

WPF Performance Suite

Page 3: WPF

Introduction to Windows Presentation Foundation

Overview

The Windows Presentation Foundation is Microsofts next generation UI framework to create

applications with a rich user experience. It is part of the .NET framework 3.0 and higher.

WPF combines application UIs, 2D graphics, 3D graphics, documents and multimedia into

one single framework. Its vector based rendering engine uses hardware acceleration of

modern graphic cards. This makes the UI faster, scalable and resolution independent.

The followinig illustration gives you an overview of the main new features of WPF

Separation of Appearance and Behavior

WPF separates the appearance of an user interface from its behavior. The appearance is

generally specified in the Extensible Application Markup Language (XAML), the behavior is

implemented in a managed programming language like C# or Visual Basic. The two parts

are tied together by databinding, events and commands. The separation of appearance and

behavior brings the following benefits:

Appearance and behaviour are loosely coupled

Designers and developers can work on separate models.

Graphical design tools can work on simple XML documents instead of parsing code.

Rich composition

Page 4: WPF

Controls in WPF are extremely composable. You can define almost any type of controls as

content of another. Although these flexibility sounds horrible to designers, its a very

powerful feature if you use it appropriate. Put an image into a button to create an image

button, or put a list of videos into a combobox to choose a video file.

 <Button> <StackPanel Orientation="Horizontal"> <Image Source="speaker.png" Stretch="Uniform"/> <TextBlock Text="Play Sound" /> </StackPanel></Button>  

Highly customizable

Because of the strict separation of appearance and behavior you can easily change the look

of a control. The concept ofstyles let you skin controls almost like CSS in

HTML. Templates let you replace the entire appearance of a control.

The following example shows an default WPF button and a customized button.

Resolution independence

All measures in WPF are logical units - not pixels. A logical unit is a 1/96 of an inch. If you

increase the resolution of your screen, the user interface stays the same size - if just gets

crispier. Since WPF builds on a vector based rendering engine it's incredibly easy to build

scaleable user interfaces.

 

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Page 6: WPF

How to create a simple WPF application

In Visual Studio 2008

Open Visual Studio 2008 and choose "File", "New", "Project..." in the main menu. Choose

"WPF Application" as project type.

Choose a folder for your project and give it a name. Then press "OK"

Visual Studio creates the project and automatically adds some files to the solution. A

Window1.xaml and an App.xaml. The structure looks quite similar to WinForms, except that

the Window1.designer.cs file is no longer code but it's now declared in XAML

as Window1.xaml

Open the Window1.xaml file in the WPF designer and drag a Button and a TextBox from the

toolbox to the Window

Page 7: WPF

Select the Button and switch to the event view in the properties window (click on the little

yellow lightning icon). Doubleclick on the "Click" event to create a method in the codebehind

that is called, when the user clicks on the button.

Note: If you do not find a yellow lightning icon, you need to install the Service

Pack 1 for VisualStudio on your machine. Alternatively you can doubleclick on the

button in the designer to achieve the same result.

Visual Studio automatically creates a method in the code-behind file that gets called when

the button is clicked.

 private void button1_Click(object sender, RoutedEventArgs e){ textBox1.Text = "Hello WPF!";}  

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The textbox has automatically become assigned the name textBox1 by the WPF designer.

Set text Text to "Hello WPF!" when the button gets clicked and we are done! Start the

application by hit [F5] on your keyboard.

Isn't this cool!

Page 9: WPF

User Experience Design Process

User Experience becomes a Key Success Factor

In the past, we focused mainly on building products that fulfilled the functional requirements

of the user. User experience was often considered late in the development process. But

today the customer demands more than just a working product. Providing the right features

is still the prerequisite for a good product, but to turn it into something extraordinary you

need to provide a good user experience!

Providing a rich user experience is not a thing of fortune. It needs to be planed, designed

and integrated into the development of a product. Designing a rich user experience is not

only about make up your user interface by some graphics and gradients - its a much broader

concept. Its about creating an emotional connection between the user and your software. It

makes the user feel good and so he likes to continue using the software.

New Tools for Designers

Microsoft recognized, give development teams the power to create rich user experiences it

needs a lot more graphical tool support than VisualStudio can provide today. So they

decided to create a new tool suite - made for designers.

This tool suite is called Microsoft Expression. It consists of the four products:

Expression Blend is built to create user interfaces in WPF and Silverlight. It builds the bridge

between designer and developers. It can open VisualStudio solutions

Page 10: WPF

Expression Design is a leightweight version of Adobe Illustrator to create and edit vector

graphics.

Expression Media is built to encode, cut and enrich video files and optimize them for

silverlight streaming

Expression Web is Microsoft next generation of HTML and Javascript editor. Its the

replacement for Frontpage.

Together they are a powerful package. The following illustration shows a sample workflow of

integrating a vector image that is created by a graphics designer in Adobe Illustrator into a

WPF project that is part of a VisualStudio solution.

Development Workflow of a WPF Project

Developing a WPF application with a rich user experience requires a lot more skills than just

a requirements analyst that defines a list of use cases and developer that implements the

software. You have to find out what the user really needs. This can be done by following a

user centered approach.

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1. Elicit Requirements

Like in any kind of software projects its important to know and focus the target of your

development. You should talk to stakeholders and users to find out the real needs. These

needs should be refined to features and expressed in use cases (abstract) or user scenarios

(illustrative). Priorize the tasks by risk and importance and work iteratively. This work is

done by the role of the requirements engineer.

2. Create and Validate UI Prototype

Creating a user interface prototype is an important step to share ideas between users and

engineers to create a common understanding of the interaction design. This task is typically

done by an interaction designer. It's helpful to only sketch the user interface in a rough way

to prevent early discussions about design details. There are multiple techniques and tools to

do this. Some of them are:

Paper prototype

Use paper and pencil to draw rough sketches of your user interface. No tools and infrastructure

is needed. Everyone can just scribble thier ideas on the paper.

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Wireframes

Wireframes are often used to sketch the layout of a page. It's called wireframes because you

just draw the outlines of controls and images. This can be done with tools like PowerPoint or

Visio

Expression Blend 3 - Sketch Flow Sketch flow is a new cool feature to create interactive

prototypes directly in WPF. You can use the integrated "wiggly style" to make it look sketchy.

The prototype can be run in a standalone player that has an integrated feedback mechanism.

Interactive Prototype The most expensive and real approach is to create an (reusable)

interactive prototype that works as the real application but with dummy data.

It is strongly recommended to test your UI prototype on real users. This helps you to find out and address design problems early in the development process. The following techniques are very popular to evaluate UI prototypes:

Walktrough

A walktrough is usually done early in a project with wireframes or paper prototypes. The user

gets a task to solve and he controlls the prototype by touching on the paper. The test leader

than presents a new paper showing the state after the interaction.

Usability Lab

To do a usability lab, you need a computer with a screen capture software and a camera. The

proband gets an task to do and the requirements and interaction engineer watch him doing

this. They should not talk to him to find out where he gets stuck and why.

3. Implement Business Logic and Raw User Interface

4. Integrate Graphical Design

5. Test software

Roles

Buliding a modern user interface with a rich user experience requires additional skills from

your development team. These skills are described as roles that can be distributed among

peoples in your development team.

Developer

The developer is responsible to implement the functionality of the application. He creates the

data model, implements the business logic and wires all up to a simple view.

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Graphical Designer

The graphical designer is responsible to create a graphical concept and build graphical assets

like icons,logos, 3D models or color schemes. If the graphical designer is familiar with Microsoft

Expression tools he directly creates styles and control templates.

Interaction Designer

The interaction designer is responsible for the content and the flow of a user interface. He

creates wireframes or UI sketches to share its ideas with the team or customer. He should

validate his work by doing walktroughs or storyboards.

Integrator

The integrator is the artist between the designer and the developer world. He takes the assets

of the graphical designer and integrates them into the raw user interface of the developer. This

role needs a rare set of skills and so it's often hard to find the right person for it.

More Infos

The New Iteration - Microsoft Paper about the Designer/Developer collaboration 

Page 14: WPF

Introduction to XAML

XAML stands for Extensible Application Markup Language. Its a simple language based on

XML to create and initialize .NET objects with hierarchical relations. Altough it was originally

invented for WPF it can by used to create any kind of object trees.

Today XAML is used to create user interfaces in WPF, Silverlight, declare workflows in WF

and for electronic paper in the XPS standard.

All classes in WPF have parameterless constructors and make excessive usage of properties.

That is done to make it perfectly fit for XML languages like XAML.

Advantages of XAML

All you can do in XAML can also be done in code. XAML ist just another way to create and

initialize objects. You can use WPF without using XAML. It's up to you if you want to declare

it in XAML or write it in code. Declare your UI in XAML has some advantages:

XAML code is short and clear to read

Separation of designer code and logic

Graphical design tools like Expression Blend require XAML as source.

The separation of XAML and UI logic allows it to clearly separate the roles of designer and

developer.

XAML vs. Code

As an example we build a simple StackPanel with a textblock and a button in XAML and

compare it to the same code in C#.

 <StackPanel> <TextBlock Margin="20">Welcome to the World of XAML</TextBlock> <Button Margin="10" HorizontalAlignment="Right">OK</Button></StackPanel>  

The same expressed in C# will look like this:

 // Create the StackPanelStackPanel stackPanel = new StackPanel();this.Content = stackPanel; 

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// Create the TextBlockTextBlock textBlock = new TextBlock();textBlock.Margin = new Thickness(10);textBlock.Text = "Welcome to the World of XAML";stackPanel.Children.Add(textBlock); // Create the ButtonButton button = new Button();button.Margin= new Thickness(20);button.Content = "OK";stackPanel.Children.Add(button);  

As you can see is the XAML version much shorter and clearer to read. And that's the power

of XAMLs expressiveness.

Properties as Elements

Properties are normally written inline as known from XML <Button Content="OK" />. But

what if we want to put a more complex object as content like an image that has properties

itself or maybe a whole grid panel? To do that we can use the property element syntax. This

allows us to extract the property as an own chlild element.

 <Button> <Button.Content> <Image Source="Images/OK.png" Width="50" Height="50" /> </Button.Content></Button>  

Implicit Type conversion

A very powerful construct of WPF are implicit type converters. They do their work silently in

the background. When you declare a BorderBrush, the word "Blue" is only a string. The

implicit BrushConverter makes aSystem.Windows.Media.Brushes.Blue out of it. The same

regards to the border thickness that is beeing converted implicit into a Thickness object.

WPF includes a lot of type converters for built-in classes, but you can also write type

converters for your own classses.

 <Border BorderBrush="Blue" BorderThickness="0,10"></Border>  

Page 16: WPF

Markup Extensions

Markup extensions are dynamic placeholders for attribute values in XAML. They resolve the

value of a property at runtime. Markup extensions are surrouded by curly braces

(Example: Background="{StaticResource NormalBackgroundBrush}"). WPF has some

built-in markup extensions, but you can write your own, by deriving fromMarkupExtension.

These are the built-in markup extensions:

Binding

To bind the values of two properties together.

StaticResource

One time lookup of a resource entry

DynamicResource

Auto updating lookup of a resource entry

TemplateBinding

To bind a property of a control template to a dependency property of the control

x:Static

Resolve the value of a static property.

x:Null

Return null

The first identifier within a pair of curly braces is the name of the extension. All preciding identifiers are named parameters in the form of Property=Value. The following example shows a label whose Content is bound to the Text of the textbox. When you type a text into the text box, the text

property changes and the binding markup extension automatically updates the content of the label. <TextBox x:Name="textBox"/><Label Content="{Binding Text, ElementName=textBox}"/>  

Namespaces

At the beginning of every XAML file you need to include two namespaces. The first is http://schemas.microsoft.com/winfx/2006/xaml/presentation. It is mapped

to all wpf controls inSystem.Windows.Controls. The second is http://schemas.microsoft.com/winfx/2006/xaml it is mapped

to System.Windows.Markup that defines the XAML keywords.

The mapping between an XML namespace and a CLR namespace is done by

Page 17: WPF

the XmlnsDefinition attribute at assembly level. You can also directly include a CLR

namespace in XAML by using the clr-namespace: prefix.

 <Window xmlns=”http://schemas.microsoft.com/winfx/2006/xaml/presentation” xmlns:x=”http://schemas.microsoft.com/winfx/2006/xaml”></Window>  

Page 18: WPF

Logical- and Visual Tree

Introduction

Elements of a WPF user interface are hierarchically related. This relation is called

the LogicalTree. The template of one element consists of multiple visual elements. This

tree is called the VisualTree. WPF differs between those two trees, because for some

problems you only need the logical elements and for other problems you want all elements.

 <Window> <Grid> <Label Content="Label" /> <Button Content="Button" /> </Grid></Window>  

Why do we need two different kind of trees?

A WPF control consists of multiple, more primitive controls. A button - for example - consists

of a border, a rectangle and a content presenter. These controls are visual children of the

button.

Page 19: WPF

When WPF renders the button, the element itself has no appearance, but it iterates through

the visual tree and renders the visual children of it. This hierarchical relation can also be

used to do hit-testing, layout etc.

But sometimes you are not interested in the borders and rectangles of a controls' template.

Particulary because the template can be replaced, and so you should not relate on the visual

tree structure! Because of that you want a more robust tree that only contains the "real"

controls - and not all the template parts. And that is the eligibility for the logical tree.

The Logical Tree

The logical tree describes the relations between elements of the user interface. The logical

tree is responsible for:

Inherit DependencyProperty values

Resolving DynamicResources references

Looking up element names for bindings

Forwaring RoutedEvents

The Visual Tree

The visual tree contains all logical elements including all visual elements of the template of each element.<br The visual tree is responsible for:

Rendering visual elements

Propagate element opacity

Propagate Layout- and RenderTransforms

Propagate the IsEnabled property.

Do Hit-Testing

RelativeSource (FindAncestor)

Programmatically Find an Ancestor in the Visual Tree

If you are a child element of a user interface and you want to access data from a parent

element, but you don't know how many levels up that elemens is, it's the best solution to

navigate up the tree until it finds an element of the requested type.

This helper does excactly this. You can use almost the same code to navigate through the

logical tree.

 

Page 20: WPF

public static class VisualTreeHelperExtensions{ public static T FindAncestor<T>(DependencyObject dependencyObject) where T : class { DependencyObject target = dependencyObject; do { target = VisualTreeHelper.GetParent(target); } while (target != null && !(target is T)); return target as T; }}  

The following example shows how to use the helper. It starts at this and navigates up the

visual tree until it finds an element of type Grid. If the helper reaches the root element of

the tree, it returns null.

 var grid = VisualTreeHelperExtensions.FindAncestor<Grid>(this);  

Page 21: WPF

Dependency Properties

Introduction

Value resolution strategy

The magic behind it

How to create a DepdencyProperty

Readonly DependencyProperties

Attached DependencyProperties

Listen to dependency property changes

How to clear a local value

Introduction

When you begin to develop appliations with WPF, you will soon stumble across

DependencyProperties. They look quite similar to normal .NET properties, but the concept

behind is much more complex and powerful.

The main difference is, that the value of a normal .NET property is read directly from a

private member in your class, whereas the value of a DependencyProperty is resolved

dynamically when calling the GetValue() method that is inherited from

DependencyObject.

When you set a value of a dependency property it is not stored in a field of your

object, but in a dictionary of keys and values provided by the base

class DependencyObject. The key of an entry is the name of the property and the value is

the value you want to set.

The advantages of dependency properties are

Reduced memory footprint

It's a huge dissipation to store a field for each property when you think that over 90% of the

properties of a UI control typically stay at its initial values. Dependency properties solve these

problems by only store modified properties in the instance. The default values are stored once

within the dependency property.

Value inheritance

When you access a dependency property the value is resolved by using a value resolution

Page 22: WPF

strategy. If no local value is set, the dependency property navigates up the logical tree until it

finds a value. When you set the FontSize on the root element it applies to all textblocks below

except you override the value. 

Change notification

Dependency properties have a built-in change notification mechanism. By registering a

callback in the property metadata you get notified, when the value of the property has been

changed. This is also used by the databinding.

Value resolution strategy

Every time you access a dependency property, it internally resolves the value by following

the precedence from high to low. It checks if a local value is available, if not if a custom style

trigger is active,... and continues until it founds a value. At last the default value is always

available.

The magic behind it

Page 23: WPF

Each WPF control registers a set of DependencyProperties to the

static DependencyProperty class. Each of them consists of a key - that must be unique per

type - and a metadata that contain callbacks and a default value.

All types that want to use DependencyProperties must derive from DependencyObject. This

baseclass defines a key, value dictionary that contains local values of dependency

properties. The key of an entry is the key defined with the dependency property.

When you access a dependency property over its .NET property wrapper, it internally

callsGetValue(DependencyProperty) to access the value. This method resolves the value

by using a value resolution strategy that is explained in detail below. If a local value is

available, it reads it directly from the dictionary. If no value is set if goes up the logical tree

and searches for an inherited value. If no value is found it takes the default value defined in

the property metadata. This sequence is a bit simplified, but it shows the main concept.

How to create a DependencyProperty

To create a DependencyProperty, add a static field of type DepdencyProperty to your type

and callDependencyProperty.Register() to create an instance of a dependency property.

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The name of the DependendyProperty must always end with ...Property. This is a naming

convention in WPF.

To make it accessable as a normal .NET property you need to add a property wrapper. This

wrapper does nothing else than internally getting and setting the value by using the

GetValue() and SetValue() Methods inherited from DependencyObject and passing the

DependencyProperty as key.

Important: Do not add any logic to these properties, because they are only called

when you set the property from code. If you set the property from XAML the

SetValue() method is called directly.

If you are using Visual Studio, you can type propdp and hit 2x tab to create a dependency

property.

 // Dependency Propertypublic static readonly DependencyProperty CurrentTimeProperty = DependencyProperty.Register( "CurrentTime", typeof(DateTime), typeof(MyClockControl), new FrameworkPropertyMetadata(DateTime.Now)); // .NET Property wrapperpublic DateTime CurrentTime{ get { return (DateTime)GetValue(CurrentTimeProperty); } set { SetValue(CurrentTimeProperty, value); }}  

Each DependencyProperty provides callbacks for change notification, value coercion and

validation. These callbacks are registered on the dependency property.

 new FrameworkPropertyMetadata( DateTime.Now, OnCurrentTimePropertyChanged, OnCoerceCurrentTimeProperty ), OnValidateCurrentTimeProperty );  

Value Changed Callback

The change notification callback is a static method, that is called everytime when the value

of the TimeProperty changes. The new value is passed in the EventArgs, the object on which

the value changed is passed as the source.

 private static void OnCurrentTimePropertyChanged(DependencyObject source,

Page 25: WPF

DependencyPropertyChangedEventArgs e){ MyClockControl control = source as MyClockControl; DateTime time = (DateTime)e.NewValue; // Put some update logic here...}  

Coerce Value Callback

The coerce callback allows you to adjust the value if its outside the boundaries without

throwing an exception. A good example is a progress bar with a Value set below the

Minimum or above the Maximum. In this case we can coerce the value within the allowed

boundaries. In the following example we limit the time to be in the past.

 private static object OnCoerceTimeProperty( DependencyObject sender, object data ){ if ((DateTime)data > DateTime.Now ) { data = DateTime.Now; } return data;}  

Validation Callback

In the validate callback you check if the set value is valid. If you return false, an

ArgumentException will be thrown. In our example demand, that the data is an instance of

a DateTime.

 private static bool OnValidateTimeProperty(object data){ return data is DateTime;}  

Readonly DependencyProperties

Some dependency property of WPF controls are readonly. They are often used to report the

state of a control, like theIsMouseOver property. Is does not make sense to provide a setter

for this value.

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Maybe you ask yourself, why not just use a normal .NET property? One important reason is

that you cannot set triggers on normal .NET propeties.

Creating a read only property is similar to creating a regular DependencyProperty. Instead of

callingDependencyProperty.Register() you

call DependencyProperty.RegisterReadonly(). This returns you

aDependencyPropertyKey. This key should be stored in a private or protected static

readonly field of your class. The key gives you access to set the value from within your class

and use it like a normal dependency property.

Second thing to do is registering a public dependency property that is assigned

toDependencyPropertyKey.DependencyProperty. This property is the readonly property

that can be accessed from external.

 // Register the private key to set the valueprivate static readonly DependencyPropertyKey IsMouseOverPropertyKey = DependencyProperty.RegisterReadOnly("IsMouseOver", typeof(bool), typeof(MyClass), new FrameworkPropertyMetadata(false)); // Register the public property to get the valuepublic static readonly DependencyProperty IsMouseoverProperty = IsMouseOverPropertyKey.DependencyProperty;  // .NET Property wrapperpublic int IsMouseOver{ get { return (bool)GetValue(IsMouseoverProperty); } private set { SetValue(IsMouseOverPropertyKey, value); }}  

Attached Properties

Attached properties are a special kind of DependencyProperties. They allow you to attach a

value to an object that does not know anything about this value.

A good example for this concept are layout panels. Each layout panel needs different data to

align its child elements. The Canvas needs Top and Left, The DockPanel needs Dock, etc.

Since you can write your own layout panel, the list is infinite. So you see, it's not possible to

have all those properties on all WPF controls.

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The solution are attached properties. They are defined by the control that needs the data

from another control in a specific context. For example an element that is aligned by a

parent layout panel.

To set the value of an attached property, add an attribute in XAML with a prefix of the

element that provides the attached property. To set the the Canvas.Top and Canvas.Left

property of a button aligned within a Canvas panel, you write it like this:

<Canvas> <Button Canvas.Top="20" Canvas.Left="20" Content="Click me!"/></Canvas> 

 public static readonly DependencyProperty TopProperty = DependencyProperty.RegisterAttached("Top", typeof(double), typeof(Canvas), new FrameworkPropertyMetadata(0d, FrameworkPropertyMetadataOptions.Inherits)); public static void SetTop(UIElement element, double value){ element.SetValue(TopProperty, value);} public static double GetTop(UIElement element){ return (double)element.GetValue(TopProperty);}  

Listen to dependency property changes

If you want to listen to changes of a dependency property, you can subclass the type that

defines the property and override the property metadata and pass an

PropertyChangedCallback. But an much easier way is to get

theDependencyPropertyDescriptor and hookup a callback by calling AddValueChanged()

 DependencyPropertyDescriptor textDescr = DependencyPropertyDescriptor. FromProperty(TextBox.TextProperty, typeof(TextBox)); if (textDescr!= null){ textDescr.AddValueChanged(myTextBox, delegate { // Add your propery changed logic here... });

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}   

How to clear a local value

Because null is also a valid local value, there is the

constant DependencyProperty.UnsetValue that describes an unset value.

button1.ClearValue( Button.ContentProperty ); 

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Routed Events

Routed events are events which navigate up or down the visual tree acording to

their RoutingStrategy. The routing strategy can be bubble, tunnel or direct. You can hook

up event handlers on the element that raises the event or also on other elements above or

below it by using the attached event syntax: Button.Click="Button_Click".

Routed events normally appear as pair. The first is a tunneling event

called PreviewMouseDown and the second is the bubbling called MouseDown. They don't stop

routing if the reach an event handler. To stop routing then you have to sete.Handled =

true;

Tunneling The event is raised on the root element and navigates down to the visual tree until

it reaches the source element or until the tunneling is stopped by marking the event as

handeld. By naming convention it is calledPreview... and appears before corresponding

bubbling event.

Bubbling The event is raised on the source element and navigates up to the visual tree until it

reaches the root element or until the bubbling is stopped by marking the event as handled.

The bubbling event is raised after the tunneling event.

Direct The event is raised on the source element and must be handled on the source element

itself. This behavior is the same as normal .NET events.

How to Create a Custom Routed Event

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  // Register the routed eventpublic static readonly RoutedEvent SelectedEvent = EventManager.RegisterRoutedEvent( "Selected", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(MyCustomControl)); // .NET wrapperpublic event RoutedEventHandler Selected{ add { AddHandler(SelectedEvent, value); } remove { RemoveHandler(SelectedEvent, value); }} // Raise the routed event "selected"RaiseEvent(new RoutedEventArgs(MyCustomControl.SelectedEvent));   

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Introduction to WPF Layout

Why layout is so important

Best Practices

Vertical and Horizontal Alignment

Margin and Padding

Width and Height

Content Overflow Handling

Why layout is so important

Layout of controls is critical to an applications usability. Arranging controls based on fixed

pixel coordinates may work for an limited enviroment, but as soon as you want to use it on

different screen resolutions or with different font sizes it will fail. WPF provides a rich set

built-in layout panels that help you to avoid the common pitfalls.

These are the five most popular layout panels of WPF:

Grid Panel

Stack Panel

Dock Panel

Wrap Panel

Canvas Panel

Best Practices

Avoid fixed positions - use the Alignment properties in combination with Margin to position

elements in a panel

Avoid fixed sizes - set the Width and Height of elements to Auto whenever possible.

Don't abuse the canvas panel to layout elements. Use it only for vector graphics.

Use a StackPanel to layout buttons of a dialog

Use a GridPanel to layout a static data entry form. Create a Auto sized column for the labels

and a Star sized column for the TextBoxes.

Use an ItemControl with a grid panel in a DataTemplate to layout dynamic key value lists. Use

the SharedSize feature to synchronize the label widths.

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Vertical and Horizontal Alignment

Use the VerticalAlignment and HorizontalAlignmant properties to dock the controls to

one or multiple sides of the panel. The following illustrations show how the sizing behaves

with the different combinations.

Margin and Padding

The Margin and Padding properties can be used to reserve some space around of within the

control.

The Margin is the extra space around the control.

The Padding is extra space inside the control.

The Padding of an outer control is the Margin of an inner control.

Height and Width

Alltough its not a recommended way, all controls provide a Height and Width property to

give an element a fixed size. A better way is to use

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the MinHeight, MaxHeight, MinWidth and MaxWidth properties to define a acceptable range.

If you set the width or height to Auto the control sizes itself to the size of the content.

Overflow Handling

Clipping

Layout panels typically clip those parts of child elements that overlap the border of the

panel. This behavior can be controlled by setting the ClipToBounds property to true or false.

Scrolling

When the content is too big to fit the available size, you can wrap it into a ScrollViewer.

The ScrollViewer uses two scroll bars to choose the visible area.

The visibility of the scrollbars can be controlled by the vertical and

horizontal ScrollbarVisibility properties.

<ScrollViewer> <StackPanel> <Button Content="First Item" /> <Button Content="Second Item" /> <Button Content="Third Item" /> </StackPanel></ScrollViewer> 

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Grid Panel

Introduction

How to define rows and columns

How to add controls to the grid

Resize columns or rows

How to share the width of a column over multiple grids

Using GridLenghts from code

Introduction

The grid is a layout panel that arranges its child controls in a tabular structure of rows and

columns. Its functionality is similar to the HTML table but more flexible. A cell can contain

multiple controls, they can span over multiple cells and even overlap themselves.

The resize behaviour of the controls is defined by

the HorizontalAlignment and VerticalAlignment properties who define the anchors. The

distance between the anchor and the grid line is specified by the margin of the control

Define Rows and Columns

The grid has one row and column by default. To create additional rows and columns, you

have to add RowDefinitionitems to the RowDefinitions collection

and ColumnDefinition items to the ColumnDefinitions collection. The following example

shows a grid with three rows and two columns.

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The size can be specified as an absolute amount of logical units, as a percentage value or

automatically.

Fixed Fixed size of logical units (1/96 inch)

Auto Takes as much space as needed by the contained control

Star

(*)

Takes as much space as available, percentally divided over all star-sized

columns. Star-sizes are like percentages, except that the sum of all star

columns does not have to be 100%. Remember that star-sizing does not

work if the grid size is calculated based on its content.<Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> <RowDefinition Height="*" /> <RowDefinition Height="28" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="200" /> </Grid.ColumnDefinitions></Grid> 

How to add controls to the grid

To add controls to the grid layout panel just put the declaration between the opening and

closing tags of the Grid. Keep in mind that the row- and columndefinitions must precced any

definition of child controls.

The grid layout panel provides the two attached properties Grid.Column and Grid.Row to

define the location of the control.

<Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> <RowDefinition Height="*" /> <RowDefinition Height="28" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="200" /> </Grid.ColumnDefinitions> <Label Grid.Row="0" Grid.Column="0" Content="Name:"/> <Label Grid.Row="1" Grid.Column="0" Content="E-Mail:"/> <Label Grid.Row="2" Grid.Column="0" Content="Comment:"/> <TextBox Grid.Column="1" Grid.Row="0" Margin="3" />

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<TextBox Grid.Column="1" Grid.Row="1" Margin="3" /> <TextBox Grid.Column="1" Grid.Row="2" Margin="3" /> <Button Grid.Column="1" Grid.Row="3" HorizontalAlignment="Right" MinWidth="80" Margin="3" Content="Send" /></Grid> 

Resizable columns or rows

WPF provides a control called the GridSplitter. This control is added like any other control

to a cell of the grid. The special thing is that is grabs itself the nearest gridline to change its

width or height when you drag this control around.

<Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <Label Content="Left" Grid.Column="0" /> <GridSplitter HorizontalAlignment="Right" VerticalAlignment="Stretch" Grid.Column="1" ResizeBehavior="PreviousAndNext" Width="5" Background="#FFBCBCBC"/> <Label Content="Right" Grid.Column="2" /></Grid> 

The best way to align a grid splitter is to place it in its own auto-sized column. Doing it this

way prevents overlapping to adjacent cells. To ensure that the grid splitter changes the size

of the previous and next cell you have to set theResizeBehavior to PreviousAndNext.

The splitter normally recognizes the resize direction according to the ratio between its

height and width. But if you like you can also manually set

the ResizeDirection to Columns or Rows.

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<GridSplitter ResizeDirection="Columns"/> 

How to share the width of a column over multiple grids

The shared size feature of the grid layout allows it to synchronize the width of columns over

multiple grids. The feature is very useful if you want to realize a multi-column listview by

using a grid as layout panel within the data template. Because each item contains its own

grid, the columns will not have the same width.

By setting the attached property Grid.IsSharedSizeScope to true on a parent element you

define a scope within the column-widths are shared.

To synchronize the width of two columndefinitions, set the SharedSizeGroup to the same

name.

 <ItemsControl Grid.IsSharedSizeScope="True" > <ItemsControl.ItemTemplate> <DataTemplate> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition SharedSizeGroup="FirstColumn" Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <TextBlock Text="{Binding Path=Key}" TextWrapping="Wrap"/> <TextBlock Text="{Binding Path=Value}" Grid.Column="1" TextWrapping="Wrap"/> </Grid> </DataTemplate> </ItemsControl.ItemTemplate></ItemsControl>  

Useful Hints

Columns and rows that participate in size-sharing do not respect Star sizing. In the size-

sharing scenario, Star sizing is treated as Auto. Since TextWrapping on TextBlocks within an

SharedSize column does not work you can exclude your last column from the shared size.

This often helps to resolve the problem.

Using GridLenghts from code

If you want to add columns or rows by code, you can use the GridLength class to define the

differenz types of sizes.

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Auto sized GridLength.Auto

Star sized new GridLength(1,GridUnitType.Star)

Fixed size new GridLength(100,GridUnitType.Pixel)Grid grid = new Grid(); ColumnDefinition col1 = new ColumnDefinition();col1.Width = GridLength.Auto;ColumnDefinition col2 = new ColumnDefinition();col2.Width = new GridLength(1,GridUnitType.Star); grid.ColumnDefinitions.Add(col1);grid.ColumnDefinitions.Add(col2); 

More on this topic

How to create a resizable column 

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WPF StackPanel

Introduction

The StackPanel in WPF is a simple and useful layout panel. It stacks its child elements

below or beside each other, dependening on its orientation. This is very useful to create any

kinds of lists. All WPF ItemsControls like ComboBox,ListBox or Menu use a StackPanel as

their internal layout panel.

 <StackPanel> <TextBlock Margin="10" FontSize="20">How do you like your coffee?</TextBlock> <Button Margin="10">Black</Button> <Button Margin="10">With milk</Button> <Button Margin="10">Latte machiato</Button> <Button Margin="10">Chappuchino</Button></StackPanel>  

Stack Items horizontally

A good example for a horizontal stack panel are the "OK" and "Cancel" buttons of a dialog

window. Because the size of the text can change if the user changes the font-size or

switches the language we should avoid fixed sized buttons. The stack panel aligns the two

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buttons depending on their desired size. If they need more space they will get it

automatically. Never mess again with too small or too large buttons.

 <StackPanel Margin="8" Orientation="Horizontal"> <Button MinWidth="93">OK</Button> <Button MinWidth="93" Margin="10,0,0,0">Cancel</Button></StackPanel>  

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Built-in Controls of WPF

The WPF framework provides a rich set of built-in controls. The controls can be devided in

the following categories.

Third Party Controls

DataGrid

Calendar

ItemsControl

LivePreview

ComboBox

Dialogs

Slider

Popup

RadioButton

ToolTips

TextBox

Menus

Expander

PasswordBox

ContextMenu

ListBox

ListView

TextBlock

Window

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WPF - Third Party Controls

WPF Component Vendors

Component Art

DevExpress

SyncFusion

Infragistics

Xceed

Telerik

Actipro

Data Grids

Infragistics Data Grid

Xceed Data Grid

Component One Data Grid

Syncfusion Essential Grid

Telerik RadGridView for WPF

ComponentArt DataGrid

Charts

Infragistics xamChart

Swordfish Charts

Component One Chart

Visifire Chart for WPF and

Silverlight

WPF Graph on Code Project

Free 3D Chart

Free High Performance 3D Chart

D3 Dynamic Data Display

Syncfusion Essential Chart

Syncfusion Gauge

Misc

WPF Toolkit

Infragistics Tab Control

Infragistics MonthCalendar

Actipro BarCode

Actipro Wizard

Actipro Property Grid

Mindscape Property Grid

Mindscape Flow Diagrams

Outlook Bar

Infragistics Outlook Bar

Actipro Outlook Bar

DevComponents Outlook Bar

Odyssey Outlook Bar

Odyssey Explorer Bar

Telerik RadOutlookBar for WPF

Panels

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Telerik RadGauge for WPF

Telerik RadChart for WPF

ComponentArt Chart

Dialogs

Pure WPF FileOpen, FileSave and

FolderBrowser Dialogs

Dock

Infragistics Dock Manager

Actipro Dock Panel

DevComponents Dock Panel

WPF Docking Library (Open

Source)

Avalon Dock (Open Source)

Telerik RadDocking for WPF

Editors

Infragistics xamEditors

Xceed Editors

DevComponents Numeric Editor

Telerik RadNumericUpDown for

WPF

Syncfusion Essential Edit (with

Syntax Highlighting)

Syncfusion Essential Diagram

Editor

WPF Calendar Control

Effects

Transitionals - Framework to

Infragistics Carousel Panel

Telerik WPF Carousel Control

Telerik RadTileView for WPF

Reporting

Infragistics Reporting for WPF

Component One Reports

Ribbon

Fluent Ribbon Control Suite

Infragistics Ribbon

Actipro Ribbon

DevComponents Ribbon

Odyssey Ribbon

Telerik WPF UI RibbonBar

Free Microsoft WPF Ribbon Control

Toolbar

DevExpress ToolBar

Odyssey Breadcrumb Bar

ComponentArt Toolbar

Theming

WPF Theme Selector

Tree

Telerik RadTree View for WPF

Schedule

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transition between screens.

WPF Shader and Transition FX

Windows Presentation Foundation

Pixel Shader Effects Library

DotWay WPF - Color Picker,

Panels and several Shader Effects

Telerik Drag&Drop for WPF

GIS and Maps

Microsoft Virual Earth Control

Sharp Map Control

Multimedia

DirectShowLib - .NET Wrapper for

DirectShow

VideoRenderElement

Webcam Control

WPF Media Kit - DVD Player,

DirectShow, WebCam

DevComponents Schedule Control

DevComponents DateTime Picker

Component One Schedule

Timeline Control

Telerik RadScheduler for WPF

Free WPF Schedule Control

3D

Xceed 3D Views

Web Browser

Chromium Web Browser

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DataBinding in WPF

Introduction

WPF provides a simple and powerful way to auto-update data between the business model

and the user interface. This mechanism is called DataBinding. Everytime when the data of

your business model changes, it automatically reflects the updates to the user interface and

vice versa. This is the preferred method in WPF to bring data to the user interface.

Databinding can be unidirectional (source -> target or target <- source), or

bidirectional (source <-> target).

The source of a databinding can be a normal .NET property or a DependencyProperty.

The target property of the bindingmust be a DependencyProperty.

To make the databinding properly work, both sides of a binding must provide a change

notification that tells the binding when to update the target value. On normal .NET

properties this is done by raising the PropertyChanged event of

theINotifyPropertyChanged interface. On DependencyProperties it is done by the

PropertyChanged callback of the property metadata

Databinding is typically done in XAML by using the {Binding} markup extension. The

following example shows a simple binding between the text of a TextBox and a Label that

reflects the typed value:

 <StackPanel> <TextBox x:Name="txtInput" /> <Label Content="{Binding Text, ElementName=txtInput, UpdateSourceTrigger=PropertyChanged}" /></StackPanel>  

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DataContext

Every WPF control derived from FrameworkElement has a DataContext property. This

property is meant to be set to the data object it visualizes. If you don't explicity define a

source of a binding, it takes the data context by default.

The DataContext property inherits its value to child elements. So you can set

the DataContext on a superior layout container and its value is inherited to all child

elements. This is very useful if you want to build a form that is bound to multiple properties

of the same data object.

 <StackPanel DataContext="{StaticResource myCustomer}"> <TextBox Text="{Binding FirstName}"/> <TextBox Text="{Binding LastName}"/> <TextBox Text="{Binding Street}"/> <TextBox Text="{Binding City}"/></StackPanel>  

ValueConverters

If you want to bind two properties of different types together, you need to use

a ValueConverter. A ValueConverter converts the value from a source type to a target

type and back. WPF already includes some value converters but in most cases you will need

to write your own by implementing the IValueConverter interface.

A typical example is to bind a boolean member to the Visibility property. Since the

visibility is an enum value that can be Visible, Collapsed or Hidden, you need a value

converter.

 <StackPanel> <StackPanel.Resources> <BooleanToVisibilityConverter x:Key="boolToVis" /> </StackPanel.Resources>  <CheckBox x:Name="chkShowDetails" Content="Show Details" /> <StackPanel x:Name="detailsPanel" Visibility="{Binding IsChecked, ElementName=chkShowDetails, Converter={StaticResource boolToVis}}"> </StackPanel></StackPanel>  

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The following example shows a simple converter that converts a boolen to a visibility

property. Note that such a converter is already part of the .NET framework.

 public class BooleanToVisibilityConverter : IValueConverter{ public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { if (value is Boolean) { return ((bool)value) ? Visibility.Visible : Visibility.Collapsed; }  return value; }  public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) { throw new NotImplementedException(); }}  

Tip: you can derive your value converter from MarkupExtension and return its own instance

in the ProvideValueoverride. So you can use it directly without referencing it from the

resources.

Another Tip: When you get the error "No constructor for type '...' has 0 parameters.", you

need to add an default constructor to your converter, even it's not needed. Just for the WPF

designer.

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How to Navigate, Group, Sort and Filter Data in WPF

What is a CollectionView?

Navigation

Filtering

Sorting

Grouping

How to create a CollectionView in XAML

What is a CollectionView?

WPF has a powerful data binding infrastructure. It allows you to bind almost any kind of

collection directly to a view. But when it comes to sorting, filtering and grouping the support

of the collections is rare. That's the point where theCollectionView comes into play. A

collection view is a wrapper around a collection that provides the following additional

features:

Navigation

Sorting

Filtering

Grouping

How to Create and Use a CollectionView

The following example shows you how to create a collection view and bind it to a ListBox

 <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <ListBox ItemsSource={Binding Customers} /></Window>  

 public class CustomerView{ public CustomerView() {

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DataContext = new CustomerViewModel(); }} public class CustomerViewModel{ private ICollectionView _customerView;  public ICollectionView Customers { get { return _customerView; } }  public CustomerViewModel() { IList<Customer> customers = GetCustomers(); _customerView = CollectionViewSource.GetDefaultView(customers); }}  

Navigation

The collection view adds support for selection tracking. If you set the

property IsSynchronizedWithCurrentItem toTrue on the view that the collection is bound

to, it automatically synchronizes the current item of the CollectionView and the View.

 <ListBox ItemsSource="{Binding Customers}" IsSynchronizedWithCurrentItem="True" />  

If you are using a MVVM (Model-View-ViewModel) pattern, you don't have to extra wire-up

the SelectedItem of the control, because it's implicity available over the CollectionView.

 IList<Customer> customers = GetCustomers();ICollectionView _customerView = CollectionViewSource.GetDefaultView(customers);_customerView.CurrentChanged = CustomerSelectionChanged; private CustomerSelectionChanged(object sender, EventArgs e){ // React to the changed selection}  

You can also manually control the selection from the ViewModel by calling

the MoveCurrentToFirst() orMoveCurrentToLast() methods on the CollectionView.

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Filtering

To filter a collection view you can define a callback method that determines if the item

should be part of the view or not. That method should have the following signature: bool

Filter(object item). Now set the delegate of that method to the Filter property of the

CollectionView and you're done.

 ICollectionView _customerView = CollectionViewSource.GetDefaultView(customers);_customerView.Filter = CustomerFilter private bool CustomerFilter(object item){ Customer customer = item as Customer; return customer.Name.Contains( _filterString );}  

Refresh the filter

If you change the filter criteria and you want to refresh the view, you have to

call Refresh() on the collection view

 public string FilterString{ get { return _filterString; } set { _filterString = value; NotifyPropertyChanged("FilterString"); _customerView.Refresh(); }}  

Sorting

Sorting data ascending or descending by one or multiple criterias is a common requirement

for viewing data. The collection view makes it so easy to achieve this goal. Just add as

many SortDescriptions as you like to the CollectionView

  ICollectionView _customerView = CollectionViewSource.GetDefaultView(customers);_customerView.SortDescriptions.Add(

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new SortDescription("LastName", ListSortDirection.Ascending );_customerView.SortDescriptions.Add( new SortDescription("FirstName", ListSortDirection.Ascending );  

Fast Sorting

The sorting technique explained above is really simple, but also quite slow for a large

amount of data, because it internally uses reflection. But there is an alternative, more

performant way to do sorting by providing a custom sorter.

 ListCollectionView _customerView = CollectionViewSource.GetDefaultView(customers); as ListCollectionView;_customerView.CustomSort = new CustomerSorter();  public class CustomerSorter : IComparer{ public int Compare(object x, object y) { Customer custX = x as Customer; Customer custY = y as Customer; return custX.Name.CompareTo(custY.Name); }}  

Grouping

Grouping is another powerful feature of the CollectionView. You can define as many groups

as you like by addingGroupDescriptions to the collection view.

Note: Grouping disables virtualization! This can bring huge performance issues on large

data sets. So be careful when using it.

 ICollectionView _customerView = CollectionViewSource.GetDefaultView(customers);_customerView.GroupDescriptions.Add(new PropertyGroupDescription("Country"));  

To make the grouping visible in the view you have to define a special GroupStyle on the

view.

 <ListBox ItemsSource="{Binding Customers}"> <ListBox.GroupStyle>

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<GroupStyle.HeaderTemplate> <DataTemplate> <TextBlock Text="{Binding Path=Name}"/> </DataTemplate> </GroupStyle.HeaderTemplate> </ListBox.GroupStyle></ListBox>  

How to create a CollectionView in XAML

It's also possible to create a CollectionView completely in XAML

 <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Window.Resources> <CollectionViewSource Source="{Binding}" x:Key="customerView"> <CollectionViewSource.GroupDescriptions> <PropertyGroupDescription PropertyName="Country" /> </CollectionViewSource.GroupDescriptions> </CollectionViewSource> </Window.Resources> <ListBox ItemSource="{Binding Source={StaticResource customerView}}" /></Window>  

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The Model-View-ViewModel Pattern

How the MVVM pattern became convenient

WPF has a very powerful databinding feature, that provides an easy one-way or two-way

synchronization of properties. You can directly bind two WPF elements together, but the

common use of databinding is to bind some kind of data to the view. This is done by using

the DataContext property. Since the DataContext property is marked as inherited, it can be

set on the root element of a view and it's value is inherited to all subjacent elements of the

view.

One big limitation of using the DataContext property as data source is, that there is only

one of it. But in a real life project you usually have more than one data object per view. So

what can we do? The most obvious approach is to aggreate all data objects into one single

object that exposes the aggregated data as properties and that can be bound to

theDataContext. This object is called the view model.

Separation of logic and presentation

The MVVM pattern is so far only a convenient way to bind data to the view. But what about

user actions, how are they handeld? The classic approach, known from WinForms is to

register an event handler, that is implemented in the code-behind file of the view. Doing this

has some disadvantages:

Having event handlers in the code-behind is bad for testing, since you cannot mock away the

view.

Changing the design of the view often also requires changes in the code, since every element

has it's different event handlers.

The logic is tightly bound to the view. It's not possible to reuse the logic in an other view

So the idea is to move the whole presentation logic to the view model by using another feature of WPF, namely Commands. Commands can be bound like data and are supported by many elements as

buttons, togglebuttons, menuitems, checkboxes and inputbindings. The goal here is not to have any line of logic in the code-behind of a view. This brings you the following advantages

The view-model can easily be tested by using standard unit-tests (instead of UI-testing)

The view can be redesigned without changing the viewmodel, because the interface stays the

same.

The view-model can even be reused, in sone special cases (this is usually not recommended)

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What's the difference between MVVM, MVP and MVC?

There is always some confusion about the differences between model-view-presenter,

model-view-controller an MVVM pattern. So I try to define and distinguish them a bit more

clearly.

MVC - Model-View-Controller

The MVC pattern consists of one controller that directly gets all user input. Depending of the

kind of input, he shows up a different view or modifies the data in the model. The model and

the view are created by the controller. The view only knows about the model, but the model

does not know about any other objects. The pattern was often used in good old MFC and

now in ASP.NET MVC

MVP - Model-View-Presenter

In the MVP pattern, the view gets the user input and forwards it to the presenter. The

presenter than modifies the view or the model depending on the type of user action. The

view and the presenter are tightly coupled. There is a bidirectional one-to-one relation

between them. The model does not know about the presenter. The view itself is passive,

thats why it's called presenter pattern, since the presenter pushes the data into the view.

This pattern is often seen in WinForms and early WPF applications.

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MVVM - Model-View-ViewModel

The model-view-viewmodel is a typically WPF pattern. It consists of a view, that gets all the

user input and forwards it to the viewmodel, typically by using commands. The view actively

pulls the data from the viewmodel by using databinding. The model does not know about the

view model.

Also check out this interesting article from Costas Bakopanos, a friend of mine, a discussion

about the model, states and controllers in the MVVM environment.

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Some MVVM Frameworks

Check out this handy tool to compare MVVM frameworks: MVVM Comparison Tool (Silverlight

PRISM (Microsoft)

MVVM Light (Laurent Bugnion)

WPF Application Framework

Chinch

Caliburn Micro

Core MVVM

Onyx

nRoute

MVVM Foundation

How to build your own MVVM Framework

Data Validation in WPF What we want to do is a simple entry form for an e-mail address. If the user enters an

invalid e-mail address, the border of the textbox gets red and the tooltip is showing

the reason.

 

Implementing a ValidationRule (.NET 3.0 style) In this example I am implementing an generic validation rule that takes a regular

expression as validation rule. If the expression matches the data is treated as valid.   /// <summary> /// Validates a text against a regular expression /// </summary> public class RegexValidationRule : ValidationRule {

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private string _pattern; private Regex _regex;   public string Pattern { get { return _pattern; } set { _pattern = value; _regex = new Regex(_pattern, RegexOptions.IgnoreCase); } }   public RegexValidationRule() { }   public override ValidationResult Validate(object value, CultureInfo

ultureInfo) { if (value == null || !_regex.Match(value.ToString()).Success) { return new ValidationResult(false, "The value is not a valid e-

mail address"); } else { return new ValidationResult(true, null); } } }    

First thing I need to do is place a regular expression pattern as string to the windows

resources   <Window.Resources> <sys:String x:Key="emailRegex">^[a-zA-Z][\w\.-]*[a-zA-Z0-9]@ [a-zA-Z0-9][\w\.-]*[a-zA-Z0-9]\.[a-zA-Z][a-zA-Z\.] *[a-zA-Z]$</sys:String> </Window.Resources>    

Build a converter to convert ValidationErrors to a multi-line string The following converter combines a list of ValidationErrors into a string. This

makes the binding much easier. In many samples on the web you see the following

binding expression:

{Binding RelativeSource={RelativeSource Self},Path=(Validation.Errors)

[0].ErrorContent}

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This expression works if there is one validation error. But if you don't have any

validation errors the data binding fails. This slows down your application and causes

the following message in your debug window:

System.Windows.Data Error: 16 : Cannot get ‘Item[]‘ value (type

‘ValidationError’) from ‘(Validation.Errors)’ (type

‘ReadOnlyObservableCollection`1′). BindingExpression:Path=(0).

[0].ErrorContent; DataItem=’TextBox’...

The converter is both, a value converter and a markup extension. This allows you to

create and use it at the same time.   [ValueConversion(typeof(ReadOnlyObservableCollection<ValidationError>),

typeof(string))] public class ValidationErrorsToStringConverter : MarkupExtension,

IValueConverter { public override object ProvideValue(IServiceProvider serviceProvider) { return new ValidationErrorsToStringConverter(); }   public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { ReadOnlyObservableCollection<ValidationError> errors = value as ReadOnlyObservableCollection<ValidationError>;   if (errors == null) { return string.Empty; }   return string.Join("\n", (from e in errors select e.ErrorContent as

string).ToArray()); }   public object ConvertBack(object value, Type targetType, object

parameter, CultureInfo culture) { throw new NotImplementedException(); } }    

Create an ErrorTemplate for the TextBox Next thing is to create an error template for the text box.  

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<ControlTemplate x:Key="TextBoxErrorTemplate" TargetType="Control"> <Grid ClipToBounds="False" > <Image HorizontalAlignment="Right" VerticalAlignment="Top" Width="16" Height="16" Margin="0,-8,-8,0" Source="{StaticResource ErrorImage}" ToolTip="{Binding ElementName=adornedElement, Path=AdornedElement.(Validation.Errors), Converter={k:ValidationErrorsToStringConverter}}"/> <Border BorderBrush="Red" BorderThickness="1" Margin="-1"> <AdornedElementPlaceholder Name="adornedElement" /> </Border> </Grid> </ControlTemplate>  

The ValidationRule and the ErrorTemplate in Action Finally we can add the validation rule to our binding expression that binds

the Text property of a textbox to a EMail property of our business object.   <TextBox x:Name="txtEMail" Template={StaticResource TextBoxErrorTemplate}> <TextBox.Text> <Binding Path="EMail" UpdateSourceTrigger="PropertyChanged" > <Binding.ValidationRules> <local:RegexValidationRule Pattern="{StaticResource

emailRegex}"/> </Binding.ValidationRules> </Binding> </TextBox.Text> </TextBox>    

How to manually force a Validation If you want to force a data validation you can manually call UpdateSource() on the

binding expression. A useful scenario could be to validate on LostFocus() even

when the value is empty or to initially mark all required fields. In this case you cann

callForceValidation() in the Loaded event of the window. That is the time, when

the databinding is established. 

The following code shows how to get the binding expression from a property of a

control.   private void ForceValidation() { txtName.GetBindingExpression(TextBox.TextProperty).UpdateSource(); }  

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ValueConverters

Introduction

If you want to databind two properties that have incompatible types, you need a piece of

code in between, that converts the value from source to target type and back. This piece of

code is called ValueConverter. A value converter is a class, that implements the simple

interface IValueConverter with the two methods object Convert(object

value) andobject ConvertBack(object value).

How to implement a ValueConverter

WPF already provides a few value converts, but you will soon need to implement your own

converts. To do this, add a class to your project and call

it [SourceType]To[TargetType]Converter. This is a common naming for value converters.

Make it public and implement the IValueConverter interface. That's all you need to do.

 public class BoolToVisibilityConverter : IValueConverter{ public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { // Do the conversion from bool to visibility }  public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) { // Do the conversion from visibility to bool }}  

How to use a ValueConverter in XAML

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First thing you need to do is to map the namespace of your converter to a XAML namespace.

Then you can create an instance of a value converter in the resources of the view and give it

a name. Then you can reference it by using{StaticResource}

 <Window x:Class="VirtualControlDemo.Window1" ... xmlns:l="clr-namespace:VirtualControlDemo" ...> <Window.Resources> <l:BoolToVisibilityConverter x:Key="converter" /> </Window.Resources> <Grid> <Button Visibility="{Binding HasFunction, Converter={StaticResource converter}}" /> </Grid></Window>  

Simplify the usage of ValueConvers

If you want to use a normal ValueConverter in XAML, you have to add an instance of it to the

resources and reference it by using a key. This is cumbersome, because and the key is

typically just the name of the converter.

A simple and cool trick is to derive value converters from MarkupExtension. This way you

can create and use it in the binding like this: Text={Binding Time,

Converter={x:MyConverter}}, and that is quite cool!

 public abstract class BaseConverter : MarkupExtension{ public override object ProvideValue(IServiceProvider serviceProvider) { return this; }}  

StringFormat Converter

The StringFormatConverter is a useful converter to control the format of an implicit string

conversion of an object (e.g. if you bind a DateTime to a TextBlock ).

 [ValueConversion(typeof(object), typeof(string))]

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public class StringFormatConverter : BaseConverter, IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { string format = parameter as string; if (!string.IsNullOrEmpty(format)) { return string.Format(culture, format, value); } else { return value.ToString(); }  public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { return null; } }   

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Behaviors

A simple Border can be dragged by mouse - because of an attached drag behavior.

Introduction

Behaviors are a new concept, introduced with Expression Blend in Version 3,

to encapsulate pieces of functionality into a reusable component. These components

than can be attached to controls to give them an additional behavior.

The ideas behind behaviors are to give the interaction designer more flexibility to design

complex user interactions without writing any code.

Example of a behaviors are drag&drop, input validation, pan and zoom, re-position of

elements, etc... The list of possible behaviors is very long.

Imaging an application that has a list of customers and the user can add some of them to

subscriber lists. This interaction can be designed by providing an "Add" button next to each

subscriber list. But if the interaction designer wants to add drag&drop functionality, he

needs to discuss it with the developer and wait until the implementation is done. With

behaviors he just drags a drag and drop behavior on each list and we are done.

How to use behaviors in Expression Blend 3

Using behaviors in Expression Blend is as simple as adding an element to the design

surface. In the asset library you find a new secion called "Behaviors". It lists all behaviors

available within your project. Just grab one of these and drag it onto the element you want

to add this behavior and thats it.

The behavior appears as an child element in the visual tree. By clicking on it you can

configure the properties of the behavior.

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How does it work

To add behaviors to an element you need some kind of an extension point. This is an

attached property calledInteraction.Behaviors.

This attached property holds the list of behaviors for that element and pass a reference to

the element into the behavior. The behavior than can register itself to events and property

changes and so extend the functionality of the element.

The idea is simple, but very clever. They don't need any new infrastructure, they just reuse

the existing one.

 <Border Background="LightBlue" >

<e:Interaction.Behaviors>

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<b:DragBehavior/></e:Interaction.Behaviors><TextBlock Text="Drag me around!" />

</Border>  

How to implement your own behavior

The following example shows the implementation of the drag behavior we used above. Just

derive from Behavior<T;gt; and override the OnAttached() method.

 public class DragBehavior : Behavior<UIElement>{ private Point elementStartPosition; private Point mouseStartPosition; private TranslateTransform transform = new TranslateTransform();  protected override void OnAttached() { Window parent = Application.Current.MainWindow; AssociatedObject.RenderTransform = transform;  AssociatedObject.MouseLeftButtonDown += (sender, e) => { elementStartPosition = AssociatedObject.TranslatePoint( new Point(), parent ); mouseStartPosition = e.GetPosition(parent); AssociatedObject.CaptureMouse(); };  AssociatedObject.MouseLeftButtonUp += (sender, e) => { AssociatedObject.ReleaseMouseCapture(); };  AssociatedObject.MouseMove += (sender, e) => { Vector diff = e.GetPosition( parent ) - mouseStartPosition; if (AssociatedObject.IsMouseCaptured) { transform.X = diff.X; transform.Y = diff.Y; } }; }}  

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List of some popular behaviors

Since its so cool and easy to create your own pice of interactivity, I am sure that we will find

hunderts of behaviors available soon. I tried to make a list of some popular ones.

Zoom Behavior

Glass Behavior

Shake Behavior

Transparency Behavior

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User Experience Design Process

User Experience becomes a Key Success Factor

In the past, we focused mainly on building products that fulfilled the functional requirements

of the user. User experience was often considered late in the development process. But

today the customer demands more than just a working product. Providing the right features

is still the prerequisite for a good product, but to turn it into something extraordinary you

need to provide a good user experience!

Providing a rich user experience is not a thing of fortune. It needs to be planed, designed

and integrated into the development of a product. Designing a rich user experience is not

only about make up your user interface by some graphics and gradients - its a much broader

concept. Its about creating an emotional connection between the user and your software. It

makes the user feel good and so he likes to continue using the software.

New Tools for Designers

Microsoft recognized, give development teams the power to create rich user experiences it

needs a lot more graphical tool support than VisualStudio can provide today. So they

decided to create a new tool suite - made for designers.

This tool suite is called Microsoft Expression. It consists of the four products:

Expression Blend is built to create user interfaces in WPF and Silverlight. It builds the bridge

between designer and developers. It can open VisualStudio solutions

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Expression Design is a leightweight version of Adobe Illustrator to create and edit vector

graphics.

Expression Media is built to encode, cut and enrich video files and optimize them for

silverlight streaming

Expression Web is Microsoft next generation of HTML and Javascript editor. Its the

replacement for Frontpage.

Together they are a powerful package. The following illustration shows a sample workflow of

integrating a vector image that is created by a graphics designer in Adobe Illustrator into a

WPF project that is part of a VisualStudio solution.

Development Workflow of a WPF Project

Developing a WPF application with a rich user experience requires a lot more skills than just

a requirements analyst that defines a list of use cases and developer that implements the

software. You have to find out what the user really needs. This can be done by following a

user centered approach.

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1. Elicit Requirements

Like in any kind of software projects its important to know and focus the target of your

development. You should talk to stakeholders and users to find out the real needs. These

needs should be refined to features and expressed in use cases (abstract) or user scenarios

(illustrative). Priorize the tasks by risk and importance and work iteratively. This work is

done by the role of the requirements engineer.

2. Create and Validate UI Prototype

Creating a user interface prototype is an important step to share ideas between users and

engineers to create a common understanding of the interaction design. This task is typically

done by an interaction designer. It's helpful to only sketch the user interface in a rough way

to prevent early discussions about design details. There are multiple techniques and tools to

do this. Some of them are:

Paper prototype

Use paper and pencil to draw rough sketches of your user interface. No tools and infrastructure

is needed. Everyone can just scribble thier ideas on the paper.

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Wireframes

Wireframes are often used to sketch the layout of a page. It's called wireframes because you

just draw the outlines of controls and images. This can be done with tools like PowerPoint or

Visio

Expression Blend 3 - Sketch Flow Sketch flow is a new cool feature to create interactive

prototypes directly in WPF. You can use the integrated "wiggly style" to make it look sketchy.

The prototype can be run in a standalone player that has an integrated feedback mechanism.

Interactive Prototype The most expensive and real approach is to create an (reusable)

interactive prototype that works as the real application but with dummy data.

It is strongly recommended to test your UI prototype on real users. This helps you to find out and address design problems early in the development process. The following techniques are very popular to evaluate UI prototypes:

Walktrough

A walktrough is usually done early in a project with wireframes or paper prototypes. The user

gets a task to solve and he controlls the prototype by touching on the paper. The test leader

than presents a new paper showing the state after the interaction.

Usability Lab

To do a usability lab, you need a computer with a screen capture software and a camera. The

proband gets an task to do and the requirements and interaction engineer watch him doing

this. They should not talk to him to find out where he gets stuck and why.

3. Implement Business Logic and Raw User Interface

4. Integrate Graphical Design

5. Test software

Roles

Buliding a modern user interface with a rich user experience requires additional skills from

your development team. These skills are described as roles that can be distributed among

peoples in your development team.

Developer

The developer is responsible to implement the functionality of the application. He creates the

data model, implements the business logic and wires all up to a simple view.

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Graphical Designer

The graphical designer is responsible to create a graphical concept and build graphical assets

like icons,logos, 3D models or color schemes. If the graphical designer is familiar with Microsoft

Expression tools he directly creates styles and control templates.

Interaction Designer

The interaction designer is responsible for the content and the flow of a user interface. He

creates wireframes or UI sketches to share its ideas with the team or customer. He should

validate his work by doing walktroughs or storyboards.

Integrator

The integrator is the artist between the designer and the developer world. He takes the assets

of the graphical designer and integrates them into the raw user interface of the developer. This

role needs a rare set of skills and so it's often hard to find the right person for it.

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Introduction to Styles in WPF

Introduction

Imagine you want to create an application with a unique design. All your buttons should

have an orange background and an italic font. Doing this the conventional way means that

you have to set the Background and the FontStyle property on every single button.

 <StackPanel Orientation="Horizontal" VerticalAlignment="Top"> <Button Background="Orange" FontStyle="Italic" Padding="8,4" Margin="4">Styles</Button> <Button Background="Orange" FontStyle="Italic" Padding="8,4" Margin="4">are</Button> <Button Background="Orange" FontStyle="Italic" Padding="8,4" Margin="4">cool</Button></StackPanel>  

This code is neither maintainable nor short and clear. The solution for this problem are

styles.

The concept of styles let you remove all properties values from the individual user interface

elements and combine them into a style. A style consists of a list of setters. If you apply this

style to an element it sets all properties with the specified values. The idea is quite similar to

Cascading Styles Sheets (CSS) that we know from web development.

To make the style accessible to your controls you need to add it to the resources. Any

control in WPF have a list of resources that is inherited to all controls beneath the visual

tree. That's the reason why we need to specify a x:Key="myStyle"property that defines a

unique resource identifier.

To apply the style to a control we set the Style property to our style. To get it from the

resources we use the{StaticResource [resourceKey]} markup extension.

 <Window> <Window.Resources> <Style x:Key="myStyle" TargetType="Button"> <Setter Property="Background" Value="Orange" /> <Setter Property="FontStyle" Value="Italic" /> <Setter Property="Padding" Value="8,4" /> <Setter Property="Margin" Value="4" />

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</Style> </Window.Resources>  <StackPanel Orientation="Horizontal" VerticalAlignment="Top"> <Button Style="{StaticResource myStyle}">Styles</Button> <Button Style="{StaticResource myStyle}">are</Button> <Button Style="{StaticResource myStyle}">cool</Button> </StackPanel></Window>  

What we have achieved now is

A maintainable code base

Removed the redundancy

Change the appearance of a set of controls from a single point

Possibility to swap the styles at runtime.

Style inheritance

A style in WPF can base on another style. This allows you to specify a base style that sets

common properties and derive from it for specialized controls.

 <Style x:Key="baseStyle"> <Setter Property="FontSize" Value="12" /> <Setter Property="Background" Value="Orange" /></Style>  <Style x:Key="boldStyle" BasedOn="{StaticResource baseStyle}"> <Setter Property="FontWeight" Value="Bold" /></Style>  

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Control Templates

Introduction

Controls in WPF are separated into logic, that defines the states, events and properties

and template, that defines the visual appearance of the control. The wireup between the

logic and the template is done by DataBinding.

Each control has a default template. This gives the control a basic appearance. The default

template is typically shipped together with the control and available for all common windows

themes. It is by convention wrapped into a style, that is identified by value of

the DefaultStyleKey property that every control has.

The template is defined by a dependency property called Template. By setting this property

to another instance of a control template, you can completely replace the appearance

(visual tree) of a control.

 

The control template is often included in a style that contains other property settings. The

following code sample shows a simple control template for a button with an ellipse shape.

 <Style x:Key="DialogButtonStyle" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}">

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<Grid> <Ellipse Fill="{TemplateBinding Background}" Stroke="{TemplateBinding BorderBrush}"/> <ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center"/> </Grid> </ControlTemplate> </Setter.Value> </Setter></Style>  

 <Button Style="{StaticResource DialogButtonStyle}" />  

A Button without and with a custom control template

ContentPresenter

When you create a custom control template and you want to define a placeholder that

renders the content, you can use theContentPresenter. By default it adds the content of

the Content property to the visual tree of the template. To display the content of another

property you can set the ContentSource to the name of the property you like.

Triggers

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{RelativeSource TemplatedParent} not working in DataTriggers of a ControlTemplate

If you want to bind to a property of a property on your control like Data.IsLoaded you

cannot use a normal Trigger, since it does not support this notation, you have to use a

DataTrigger.

But when you are using a DataTrigger, with {RelativeSource TemplatedParent} it will not

work. The reason is, thatTemplatedParent can only be used within the

ControlTemplate. It is not working in the Trigger section. You have to use

the {RelativeSource Self} instead.

What if a Binding working or a Setter is not applied when using a control template

There is something you need to know when setting a value of an element within a control

template: The value does have a lower precendence as the local value! So if you are setting

the local value in the constructor of the contained element, you cannot override it within the

controltemplate. But if you use the element directly in your view, it will work. So be aware of

this behavior!.

Here you can find more information about DependencyProperty value

precendence: Dependency Property Value Precedence

Data Templates

Introduction

Data Template are a similar concept as Control Templates. They give you a very flexible and

powerful solution to replace the visual appearance of a data item in a control like

ListBox, ComboBox or ListView. In my opinion this is one of the key success factory of WPF.

If you don't specify a data template, WPF takes the default template that is just a TextBlock.

If you bind complex objects to the control, it just calls ToString() on it. Within a

DataTemplate, the DataContext is set the data object. So you can easily bind against the

data context to display various members of your data object

DataTemplates in Action: Building a simple PropertyGrid

Whereas it was really hard to display complex data in a ListBox with WinForms, its super

easy with WPF. The following example shows a ListBox with a list of DependencyPropertyInfo

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instances bound to it. Without a DataTemplate you just see the result of

calling ToString() on the object. With the data template we see the name of the property

and a TextBox that even allows us to edit the value.

 

 <!-- Without DataTemplate --><ListBox ItemsSource="{Binding}" />  <!-- With DataTemplate --><ListBox ItemsSource="{Binding}" BorderBrush="Transparent" Grid.IsSharedSizeScope="True" HorizontalContentAlignment="Stretch"> <ListBox.ItemTemplate> <DataTemplate> <Grid Margin="4"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" SharedSizeGroup="Key" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <TextBlock Text="{Binding Name}" FontWeight="Bold" /> <TextBox Grid.Column="1" Text="{Binding Value }" /> </Grid> </DataTemplate> </ListBox.ItemTemplate></ListBox> 

How to use a DataTemplateSelector to switch the Template depending on the data

Our property grid looks nice so far, but it would be much more usable if we could switch the

editor depending on the type of the property.

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The simplest way to do this is to use a DataTemplateSelector. The DataTemplateSelector

has a single method to override: SelectTemplate(object item, DependencyObject

container). In this method we decide on the provided item which DataTemplate to choose.

The following exmple shows an DataTemplateSelector that decides between tree data

templates:

 public class PropertyDataTemplateSelector : DataTemplateSelector{ public DataTemplate DefaultnDataTemplate { get; set; } public DataTemplate BooleanDataTemplate { get; set; } public DataTemplate EnumDataTemplate { get; set; }  public override DataTemplate SelectTemplate(object item, DependencyObject container) { DependencyPropertyInfo dpi = item as DependencyPropertyInfo; if (dpi.PropertyType == typeof(bool)) { return BooleanDataTemplate; } if (dpi.PropertyType.IsEnum) { return EnumDataTemplate; }  return DefaultnDataTemplate; }}  

 <Window x:Class="DataTemplates.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:l="clr-namespace:DataTemplates" xmlns:sys="clr-namespace:System;assembly=mscorlib">  <Window.Resources>  <!-- Default DataTemplate --> <DataTemplate x:Key="DefaultDataTemplate"> ... </DataTemplate>  <!-- DataTemplate for Booleans --> <DataTemplate x:Key="BooleanDataTemplate"> ... </DataTemplate>

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  <!-- DataTemplate for Enums --> <DataTemplate x:Key="EnumDataTemplate"> ... </DataTemplate>  <!-- DataTemplate Selector --> <l:PropertyDataTemplateSelector x:Key="templateSelector" DefaultnDataTemplate="{StaticResource DefaultDataTemplate}" BooleanDataTemplate="{StaticResource BooleanDataTemplate}" EnumDataTemplate="{StaticResource EnumDataTemplate}"/> </Window.Resources> <Grid> <ListBox ItemsSource="{Binding}" Grid.IsSharedSizeScope="True" HorizontalContentAlignment="Stretch" ItemTemplateSelector="{StaticResource templateSelector}"/> </Grid></Window>  

How to react to IsSelected in the DataTemplate

If you want to change the appearance of a ListBoxItem when it is selected, you have to bind

the IsSelected property of the ListBoxItem. But this is a bit tricky, you have to use a relative

source with FindAcestor to navigate up the visual tree until you reach the ListBoxItem.

 <DataTemplate x:Key="DefaultDataTemplate"> <Border x:Name="border" Height="50"> ... </Border> <DataTemplate.Triggers> <DataTrigger Binding="{Binding RelativeSource= {RelativeSource Mode=FindAncestor, AncestorType= {x:Type ListBoxItem}},Path=IsSelected}" Value="True"> <Setter TargetName="border" Property="Height" Value="100"/> </DataTrigger> </DataTemplate.Triggers></DataTemplate>