www.vacet.org tom fogal parallel rendering && visit infrastructure
Post on 21-Dec-2015
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www.vacet.org
Tom FogalTom Fogal
Parallel Rendering && VisIt InfrastructureParallel Rendering && VisIt Infrastructure

Impact
• Infrastructure projects– Efficient parallel rendering in VisIt– VisIt infrastructure: process, community outreach
• “Basic” infrastructure: wide range of groups• Most applicable: large data
– “Too big to move” groups– 20 seconds is too long for volume rendering!
• Accelerate it (now)• Other approaches (later)
• CI-testing, BTS: all VisIt development
• Infrastructure projects– Efficient parallel rendering in VisIt– VisIt infrastructure: process, community outreach
• “Basic” infrastructure: wide range of groups• Most applicable: large data
– “Too big to move” groups– 20 seconds is too long for volume rendering!
• Accelerate it (now)• Other approaches (later)
• CI-testing, BTS: all VisIt developmentwww.vacet.org

Back to the Future
• Tuvok / VisIt integration• Multi-GPU Distributed Volume Rendering• New Bug tracking system• IceT and related work• GLEW / Mesa issues sorted out (AIX)• GPU – IO paper• VisIt bug fixes affecting above
• Tuvok / VisIt integration• Multi-GPU Distributed Volume Rendering• New Bug tracking system• IceT and related work• GLEW / Mesa issues sorted out (AIX)• GPU – IO paper• VisIt bug fixes affecting above
www.vacet.org

Multi-GPU Parallel Volume Rendering
www.vacet.org

VisTrails Integration
www.vacet.org

Input Needed – Parallel Rendering
www.vacet.org

Future - Multiresolution
www.vacet.org
• Colleague integrated multires operator, DB• Basic implementation now• Expand in this cycle
• Colleague integrated multires operator, DB• Basic implementation now• Expand in this cycle

Future Work
• Parallel VisIt GPU access (2.1)• Multiresolution in VisIt• BTS• CI improvements• Infrastructure: Plot OpenGL use (2.1)• GLEW v2?• VisIt/Tuvok (2.2?)• Long term: tiled rendering?
• Parallel VisIt GPU access (2.1)• Multiresolution in VisIt• BTS• CI improvements• Infrastructure: Plot OpenGL use (2.1)• GLEW v2?• VisIt/Tuvok (2.2?)• Long term: tiled rendering?
www.vacet.org

End
• Thanks– Cyrus (LLNL) – Mesa/GLEW, buildbot– Jianrong (Utah) – GLEW, particularly win32/GLEW– Hank – IceT interface issues needed for default,
paper
• Thanks– Cyrus (LLNL) – Mesa/GLEW, buildbot– Jianrong (Utah) – GLEW, particularly win32/GLEW– Hank – IceT interface issues needed for default,
paper
www.vacet.org
Questions?