xp day 2013 experience report

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X U X eXtreme User eXperience XP Day 2013 Mike Rawling [email protected] @hedshot Lewis Moore [email protected]

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How we blend Product Management and User Experience design in the process of Product Development here at Unruly Media. Co presented by Me and Lewis Moore

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Page 1: XP Day 2013 Experience report

X U XeXtreme User eXperience

XP Day 2013

Mike [email protected]

@hedshot

Lewis [email protected]

Page 2: XP Day 2013 Experience report

We are…Mike RawlingSenior UX Engineer @Unruly Media, at London HQ

UX engineering history dates back to 1998…

…Consulting, designing, engineering, leading, coaching, training….

Teams and initiatives for Tesco, Wiley, Camelot, Konami, LoveFilm and Granada and ITV

Also at Agile Cambridge, 25/9/2013

Page 3: XP Day 2013 Experience report

Lewis MooreProduct Manager @Unruly Media, at London HQ

Hands on software development and consulting background history dates back 2008…

…Software and Infrastructure consulting at EDF Energy and Rolls Royce.

Product Manager for Unruly Analytics and the Viral Video Chart

We are…

Page 4: XP Day 2013 Experience report

Stop with the theory, speculation etc.

How UX fitted into one XP story… Do More… Stop Doing…

Talk Themes

Page 5: XP Day 2013 Experience report

3 development teams:

each consisting of about about 4 XP, java-centric, stupidly intelligent programmers

Team has greatly varying levels of experience and interests

Extremely varied experience of customer facing front-end product development work

3 Product Managers

1 UX guy

Product Dev@Unruly Media

Page 6: XP Day 2013 Experience report

The Story Of A User Story

Page 7: XP Day 2013 Experience report

UX, historically…*

How some UXrs see themselves…

Page 8: XP Day 2013 Experience report

UX, historically…*

How some Devs see UXrs

Page 9: XP Day 2013 Experience report

UX, historically..

- Theoretical & ‘Ivory Tower’

- Less attuned to rapid iteration

- Often mired in agency style 3rd party design team ‘Fire and Forget’ process

Forget Waterfall!...

...more like Cliff Diving…

Page 10: XP Day 2013 Experience report

XUX is…

Stop Making

documents &

Design specification

s

Page 11: XP Day 2013 Experience report

XUX is..

StartFinding stuff

outTrying stuff out

LearningIterating

Page 12: XP Day 2013 Experience report

What did that mean in practice?

Page 13: XP Day 2013 Experience report

Unruly Analyticsprovides the datathat proves the ROI

…with an established user experience

Product legacy…

Page 14: XP Day 2013 Experience report

What one page looks like..

Page 15: XP Day 2013 Experience report

The story began…

“As Charlotte I would like to see what video content is trending with my

audience segment online in real-time. So I can promote the content in my

social channels.”

Page 16: XP Day 2013 Experience report

Step 1 – Product Research

“As Charlotte I would like to…. …see what video content is trending with my audience segment online in

real-time….…So I can promote the content in my social channels”

UX

Competitor Research

What Personas?

User Research

Design & UX Pattern Research

Prototyping

UX: 35%

Product

Competitor Research

Market Research

Feasibility? Data requirements?

Data requirements

Prototyping

PM: 65%

Page 17: XP Day 2013 Experience report

Step 2 – Find Third Party Data…

Use contexts and research

What do my persona's care about?

Find tech’s limitations

UX: 35%

Supplier Pricing & Contracting

Feasibility? Data requirements?

How does this feature fit with our offering?

PM: 65%

Sign-up… Get data……and play with it!

Page 18: XP Day 2013 Experience report

Step 3 – Raw Prototypes

Analyse user reactions to different visualisations

UX: 25%

Find value in the data, Write some scripts and

demonstrate value before stakeholders get bored

PM: 75%

Page 19: XP Day 2013 Experience report

Step 4 – Set UX vision, Stakeholder Review

Disparate ideas -> form

UX: 70%

Features and Functions

Cost to MaintainEstimates from Dev

PM: 30%

Page 20: XP Day 2013 Experience report

Step 5 – MVP, More Wireframes and Spikes

Pair with Dev

On demand Huddles

Tweak/Refine and Test Spike/s with Users

UX: 50%

Features and Functions

Cost to MaintainEstimates from Dev

30%

Work out acceptance

criteriawith Dev

Functional & NFR

PM: 50%

Page 21: XP Day 2013 Experience report

Step 6 – Production

Page 22: XP Day 2013 Experience report

Step 7 – an experience prototype

Page 23: XP Day 2013 Experience report

Step 7 – an experience prototype

- Captured *entire* team’s requirements- Created pairing with team- Makes our discussions real

- Stakeholder validation- Dev team validation

- User validation- Commercial…

VALIDATION!

VALIDATION!VALIDATION!

Experience prototype

UX: 90%

Input to prototype

PM: 10%

Page 24: XP Day 2013 Experience report

Step 8 – Current/future iterations

…CommercialFeedback…

&

…Use (UX)Validation…

Page 25: XP Day 2013 Experience report

The Take Homes

Page 26: XP Day 2013 Experience report

The Take Homes

1/ UX is not - a Phase- one person- theory – theorists must climb

down from Ivory Towers

2/ Over-thorough style guides, product Design Specs don't work: Devs will not read them

3/ Everyone was hands-on: - PM built technical product

spikes- UX built experience

prototype

4/ Everything is in the service of proving the viability of an idea, product of feature

Page 27: XP Day 2013 Experience report
Page 28: XP Day 2013 Experience report

MemberVideo Council Whitelisted

Q&A

Winner Best ContentDistribution Service

Any questions?

Page 29: XP Day 2013 Experience report

MemberVideo Council Whitelisted

Thanks for listening!Still hungry? Contact us…

Winner Best ContentDistribution Service

[email protected]@hedshot

[email protected]