y2 lecture 2 - programming
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Learning and Teaching with ICT
Year 2, Lecture 2
October 2012
Pupils should be taught…how to plan and give instructions to make things
happen [for example, programming a floor turtle, placing instructions in the right order]
to try things out and explore what happens in real and imaginary situations [for example, trying out different colours on an image, using an adventure game or simulation].
Pupils should be taught…how to create, test, improve and refine sequences of
instructions to make things happen and to monitor events and respond to them [for example, monitoring changes in temperature, detecting light levels and turning on a light]
to use simulations and explore models in order to answer 'What if ... ?' questions, to investigate and evaluate the effect of changing values and to identify patterns and relationships [for example, simulation software, spreadsheet models].
One of the things you hear from the businesses is that 'I don’t just want people who are literate in technology, I want people who can create programs.’ I think that is a real wake up call for us in terms of our education system and we are acting on that.”
The narrowness of how we teach children about computers risks creating a generation of digital illiterates
GeometryIslamic artArithmetic games Spelling games Simulating simple physicsAnimating traditional
tales, historical situations etc
Creating games with characters from class readers, history, etc
Simulating probability
Food chainsMFL – program in
Spanish.Animations of simple
conversations in MFLJigsaw puzzles Music composition Create 'guess the
animal' game.Interactive image
manipulation Control tech
Decomposition
Pattern
recognition
Abstraction
Algorithms