yes, luigi, super mario can help people learn

36
. The Power of Play

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This presentation was delivered at the CIASTD 2012 Fall Conference in INdianapolis. It explains the linkage between games and learning and describes how game elements can match to needed learning elements. The second half of it features a case study of a game implemented by ExactTarget, a Indianapolis-based marketing firm, and the business results achieved through game play

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Page 1: Yes, Luigi, Super Mario Can Help People Learn

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The Power of Play

Page 2: Yes, Luigi, Super Mario Can Help People Learn

Your Game Masters…aka presenters

Sharon  Boller  Bo%om-­‐Line  Performance  

Lead  designer,  Knowledge  Guru™  game  engine.  @Sharon_Boller  

Sco,  Thomas  ExactTarget  

Director,  Product  Enablement  @sco%_thomas_et  

Page 3: Yes, Luigi, Super Mario Can Help People Learn

•  I  like  to  play  (board  games,  team  games,  computer  games,  puzzles,  word  searches,  social  games,  etc.)  

•  We  acMvely  use  game-­‐based  learning  in  our  organizaMon  

•  I’d  like  to  implement  game-­‐based  learning  in  my  organizaMon  –  but  haven’t  convinced  people  of  its  value  yet.    

The Power of Play for You?

Page 4: Yes, Luigi, Super Mario Can Help People Learn

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Agenda

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Page 6: Yes, Luigi, Super Mario Can Help People Learn

Why  games?

Play Game

“I learned SO much by playing this game. It was

tons of fun. I learned more by

playing this game than any webinar,

meeting, or document I’ve encountered.”

“Mind-blowing”

“Can you create

more stuff like this?”

Annika, Age 8

Page 7: Yes, Luigi, Super Mario Can Help People Learn

Why do games work? 1  

3  2  

The  short  answer?    

Because  they  are  FUN.  

 

Page 8: Yes, Luigi, Super Mario Can Help People Learn

Expert  view:  Carnegie  Mellon….  To  progress  in  a  game  is  to  learn;  when  we  are  ac3vely  engaged  with  a  game,  our  minds  are  experiencing  the  pleasure  of  grappling  with  (and  coming  to  understand)  a  new  system.      (Jessica  Trybus,  New  Media  InsMtute’s  resident  Game-­‐based  Learning  and  CommunicaMons  Guru  and  Director  of  Edutainment  for  Carnegie  Mellon  University's  Entertainment  Technology  Center.)  

 www.bo%omlineperformance.com  

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But what’s FUN? •  Winning •  Achieving goals •  Triumphing •  Collaborating •  Exploring and building •  Collecting •  Problem-solving or strategizing •  Role playing or imagining •  Surprise – surprising others and

being surprised ourselves.

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What’s Required to Learn? Relevant  Prac7ce  

Specific,  7mely  feedback  

Ability    to    retrieve  later  

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More  on  Feedback

“The  premise  of  a  feedback  loop  is  simple:  Provide  people  with  informaMon  about  their  acMons  in  real  Mme,  then  give  them  a  chance  to  change  those  acMons,  pushing  them  toward  be%er  behaviors.”    Wired  Magazine,  June  19,  2011  

www.bo%omlineperformance.com  

Page 12: Yes, Luigi, Super Mario Can Help People Learn

Breaking  it  down  further:  Feedback  School  district  had  huge  problem  with  speeding.    Tried  replacing  old  signs  with  bigger,  new  ones,  MckeMng  people  during  drop-­‐off,  pick-­‐up  Mmes.  Nothing  worked.    What  finally  gave  measurable  improvement  was  “dynamic  speed  displays”  or  driver  feedback  signs.  “Your  speed.”    Signs  have  proven  to  be  consistently  effecMve,  gecng  people  to  slow  by  10  mph  over  several  miles.  They  work  because  they  leverage  a  feedback  loop.  

www.bo%omlineperformance.com  

Page 13: Yes, Luigi, Super Mario Can Help People Learn

Linking  Games  to  Learning Learning  Element   Game  Elements  that  Match  

MoMvaMon   Game  goals,  PBLs,  levels,  flow,  the  “fun”  

Relevant  pracMce  

Game  mechanics,  story,  challenges,    (.e.g.  the  rules),  game  theme.  

Feedback   Rewards  and  consequences  

Retrieval  later   1)  Repeat  to  remember  –  repeMMon;  2)  spaced  learning  3)  Relevant  pracMce.    

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How   Guru links to Learning

Learning  Element   Game  Elements  that  Match  

MoMvaMon   Game  goals,  PBLs,  the  “fun,”  2  levels  of  play  

Relevant  pracMce  

Miss  and  you  go  back  in  reg.  game;  Miss  and  you  lose  in  Grab  Bag  (real  life  consequences)  

Feedback   Loss  of  points  on  misses  w/  feedback  offered  imm  coupled  with  imm  opp  to  re-­‐try  ?s.  

Retrieval  later   1)  Spacing  of  paths,  2)  RepeMMon  of  info  3)  ApplicaMon-­‐based  scenarios  

Annika, Age 8

MoMvaMon  –  in  story,  in  challenge  (become  a  Guru)  

Page 16: Yes, Luigi, Super Mario Can Help People Learn

How   Guru links to Learning

Learning  Element   Game  Elements  that  Match  

MoMvaMon   Game  goals,  PBLs,  the  “fun,”  2  levels  of  play  

Relevant  pracMce  

Miss  and  you  go  back  in  reg.  game;  Miss  and  you  lose  in  Grab  Bag  (real  life  consequences)  

Feedback   Loss  of  points  on  misses  w/  feedback  offered  imm  coupled  with  imm  opp  to  re-­‐try  ?s.  

Retrieval  later   1)  Spacing  of  paths,  2)  RepeMMon  of  info  3)  ApplicaMon-­‐based  scenarios  

Annika, Age 8

MoMvaMon  –  in  PBLs  

Page 17: Yes, Luigi, Super Mario Can Help People Learn

How   Guru links to Learning

Learning  Element   Game  Elements  that  Match  

MoMvaMon   Game  goals,  PBLs,  the  “fun,”  2  levels  of  play  

Relevant  pracMce  

Miss  and  you  go  back  in  reg.  game;  Miss  and  you  lose  in  Grab  Bag  (real  life  consequences)  

Feedback   Loss  of  points  on  misses  w/  feedback  offered  imm  coupled  with  imm  opp  to  re-­‐try  ?s.  

Retrieval  later   1)  Spacing  of  paths,  2)  RepeMMon  of  info  3)  ApplicaMon-­‐based  scenarios  

Annika, Age 8

Relevance–  no  extraneous  content,  period.  

Page 18: Yes, Luigi, Super Mario Can Help People Learn

How   Guru links to Learning

Learning  Element   Game  Elements  that  Match  

MoMvaMon   Game  goals,  PBLs,  the  “fun,”  2  levels  of  play  

Relevant  pracMce  

Miss  and  you  go  back  in  reg.  game;  Miss  and  you  lose  in  Grab  Bag  (real  life  consequences)  

Feedback   Loss  of  points  on  misses  w/  feedback  offered  imm  coupled  with  imm  opp  to  re-­‐try  ?s.  

Retrieval  later   1)  Spacing  of  paths,  2)  RepeMMon  of  info  3)  ApplicaMon-­‐based  scenarios  

Annika, Age 8

Relevance–  game  quesMons  mirror  customer  ?s  

Page 19: Yes, Luigi, Super Mario Can Help People Learn

How   Guru links to Learning

Learning  Element   Game  Elements  that  Match  

MoMvaMon   Game  goals,  PBLs,  the  “fun,”  2  levels  of  play  

Relevant  pracMce  

Miss  and  you  go  back  in  reg.  game;  Miss  and  you  lose  in  Grab  Bag  (real  life  consequences)  

Feedback   Loss  of  points  on  misses  w/  feedback  offered  imm  coupled  with  imm  opp  to  re-­‐try  ?s.  

Retrieval  later   1)  Spacing  of  paths,  2)  RepeMMon  of  info  3)  ApplicaMon-­‐based  scenarios  

Annika, Age 8

Feedback–  immediate,  followed  by  immediate  opp  to  retry.  Consequence  =  points  gained/lost.  

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How   Guru links to Learning

Learning  Element   Game  Elements  that  Match  

MoMvaMon   Game  goals,  PBLs,  the  “fun,”  2  levels  of  play  

Relevant  pracMce  

Miss  and  you  go  back  in  reg.  game;  Miss  and  you  lose  in  Grab  Bag  (real  life  consequences)  

Feedback   Loss  of  points  on  misses  w/  feedback  offered  imm  coupled  with  imm  opp  to  re-­‐try  ?s.  

Retrieval  later   1)  Spacing  of  paths,  2)  RepeMMon  of  info  3)  ApplicaMon-­‐based  scenarios  

Annika, Age 8

Retrieval–  repeMMon,  spaced  learning  

Page 21: Yes, Luigi, Super Mario Can Help People Learn

Hierarchy  of  Knowledge  &  Role  of  Games  Type  of  knowledge   What  it  means  

DeclaraMve     Facts.  (Product  specificaMons,  definiMons  for  words,  data  and  staMsMcs)  

Concepts   Groupings  of  things:  “Quality  means  responding  to  customers  promptly,  proacMvely  suggesMng  helping  things,  etc.  

Rules   RelaMonships  between  things  –  “if,  then”  Procedures   Ordered  sequence  of  rules  that  translate  into  

series  of  steps  to  follow  to  execute  something  Principles   Non-­‐sequenMal  guidelines.  User  has  to  figure  out  

what’s  appropriate  given  a  specific  situaMon  and  set  of  facts.    

Problem-­‐solving   Novel  situaMons  that  require  use  of  previously-­‐acquired  knowledge  to  solve  problem.  

Complexity

   

Low  

High  

www.bo%omlineperformance.com  

Page 22: Yes, Luigi, Super Mario Can Help People Learn

The  Hierarchy  in  AcMon  Type  of  knowledge   What  it  means  

DeclaraMve     Supply  is  the  amount  of  something  you  have  to  sell.  Demand  is  customers’  desire  and  consumpMon  for  what  you  sell.  

Concepts   Supply  and  demand  are  linked.  Rules   If  demand  is  high  and  supply  is  low,  you  can  charge  

more  for  your  product.  Procedures   “How  to  use  CRM  to  manage  client  contacts.”  

“How  to  manage  inventory  of  widget  X.”  Principles   “Purple  cow”  –  making  a  product  remarkable.  Problem-­‐solving   CompeMtor  is  introducing  a  similar  product  onto  

market.  How  do  you  protect  marketshare  and  maintain  margins?  

Complexity

   

Low  

High  

www.bo%omlineperformance.com  

Page 23: Yes, Luigi, Super Mario Can Help People Learn

Games  that  match  Type  of  knowledge  

Games  to  use  

DeclaraMve     Matching,  puzzle,  word  search,  etc  –  puzzle  style  games,  quiz-­‐style  games  (Walk  the  plank  is  example)  

Concepts   SorMng,  quiz-­‐style  games  

Rules   ApplicaMon  games  –  which  rule  applies  here?  

Procedures   SimulaMons  

Principles   SimulaMons  

Problem-­‐solving   SimulaMons  

Check out Karl Kapp’s book, Gadgets, Gizmo’s, & Games for specific ideas.

www.bo%omlineperformance.com  

Page 24: Yes, Luigi, Super Mario Can Help People Learn

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ExactTarget (NYSE: ET)

Based  in  Indy,  we  enable  marketers  -­‐  through  sorware  -­‐  to  integrate  data  to  create  a  unified  view  of  each  consumer  and  engage  in  real-­‐Mme,  cross-­‐channel  markeMng.    

We  have:  ü  1,500  employees  worldwide  ü  250,000  users  worldwide  ü  500  +  partners  worldwide  

   

Page 26: Yes, Luigi, Super Mario Can Help People Learn

Why  ExactTarget used the Guru 1.  MulMple  Product  Lines  and  MulMple  Product  Launches  

•  9  disMnct  product  lines  within  organizaMon  •  Product  line  releases  each  month  

2.  Employees,  clients,  and  partners  had  training  overload;  we  needed  to  find  a  way  to  “mix  it  up.”  

3.  MobileConnect  was  one  of  the  largest  product  launches  we  ever  had.  Cri7cal  for  us  to  educate  folks.  

Page 27: Yes, Luigi, Super Mario Can Help People Learn

Positioning the game

2. Marketed  the  heck  out  of  it.  

1. Reinforcement tactic rather than primary learning method.

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Marketing Messages ET Used Internal TV

announcements, posters

Incentives (prizes)

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    Email messages

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Positioning the game (cont.) 3. Required in some

functional units.

4. Provided managers with idea kits.

5. Drew attention to leaderboards on a regular basis.

Page 31: Yes, Luigi, Super Mario Can Help People Learn

What Did Folks Say…        

The game was great! It was a fun way to learn about

MobileConnect. I enjoyed the scenario-type questions, which

put it all in perspective.  

I’m a pretty competitive person, so challenging myself to get one of

the top scores added a layer of fun to learning about the

MobileConnect  product.    The repetition of the different paths

helped me retain the information.

Page 32: Yes, Luigi, Super Mario Can Help People Learn

ExactTarget  Business  Results… Sales  Related  Metrics:  1.  Quickest  pipeline  developed  and  closed  compared  to  

previous  product  launches  over  the  past  two  years    

2.  Average  contract  value  2x  more  than  comparable  products  

Support  Related  Metrics:  1.  First-­‐call  support  resoluMon  up  45%  compared  to  

other  product  lines  (a  savings  of  ~$35/call)  

Page 33: Yes, Luigi, Super Mario Can Help People Learn

Top Considerations…. 1. Can you sell it to stakeholders?

Can you articulate WHY games will work?

3. Is your audience receptive (not stakeholders, target audience)

4. Can you promote it? Build it and they will come approach won’t work.

2. Can you specify REAL results you’re seeking? Design game to results you’re targeting.

Page 34: Yes, Luigi, Super Mario Can Help People Learn

Implementation Tips

3. “Market the heck out of it.”

2. Involve stakeholders in game design process; gets their buy-in EARLY.

1. Play test, play test, play test – don’t launch until the game is really ready.

4. Monitor play; promote what’s going on during play.

Page 35: Yes, Luigi, Super Mario Can Help People Learn

Want info electronically? •  Text  the  word  GURU  and  your  email  address  to  38767  –  EX:  GURU  sthomas@exac%arget.com  

•  Email  will  be  sent  with  links  to  a  variety  of  informaMon  sources  regarding  this  breakout  session  

•  You  can  also  email  [email protected]  and  request  info  as  well.  

•  Check  out  public  games  for  yourself  at  www.theknowledgeguru.com/  or  download  a  sample  game  –  NutriMon  Guru  -­‐  from  App  store.  

Page 36: Yes, Luigi, Super Mario Can Help People Learn

Thank You! Contact Us… Email [email protected]

 sthomas@exac,arget.com  

Twi%er  Handles  

Sharon_Boller scott_thomas_et

Websites   www.theknowledgeguru.com www.exacttarget.com