you had to be there: landscape archaeology using gis and vr l. jesse rouse dept of geology and...

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You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University

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Page 1: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University

You had to be there: Landscape archaeology using

GIS and VR

L. Jesse Rouse

Dept of Geology and Geography

West Virginia University

Page 2: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University

Introduction

• “Being in the moment”, to take in one’s surroundings

• Objective goals of science?

• Subjective approaches more representative?

• Phenomenology– Husserl, early 1900s– Monte-Perleau, Heidegger

Page 3: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University

Phenomenology

• Understanding based on individual experience

• Change in understanding as experience grows

• Move beyond an impartial observer to an active participant (emic vs etic)

Page 4: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University

GIS

• Shift back towards objective, empirical

• Mostly due to underlying framework and methodology

• GIScience pushes for a more critical approach

Page 5: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University

Phenomenology, GIS, and VR

• Attempts to join in landscape research– Mostly implicit

• Difficult to ‘experience’ through 2D/Static

• Extend GIS interface through Virtual Reality– Immersive and dynamic interface

• Heidegger’s “Being-in-the-world”

Page 6: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University

Gillings and Goodrick, 1996 “Sensuous and Reflexive GIS”• Use GIS to understand place and contextualization

of data• Use the senses to better interpret information

– Visualization– Audio, Haptics, Smell, Taste

• Linked issues– Multiple realities– Link qualitative and quantitative information– Retain reflexivity based on senses

Page 7: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University
Page 8: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University
Page 9: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University

Experiential

• Reconstruction/recreation of ‘life-like’ virtual world– Create a prehistoric setting to view a relict

landscape

• React and interact with virtual landscape– View different perspectives/change

perspectives

Page 10: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University

Templewood Kilmartin Valley

Page 11: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University
Page 12: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University
Page 13: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University

Immersive

• VR can place the user “in” the landscape– Can step ‘through the looking glass’

• Offers the opportunity to experience and move through the landscape– Individual can control navigation, just as in

‘real’ world

Page 14: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University
Page 15: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University
Page 16: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University
Page 17: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University

Conclusion

• Integration of GIS and VR to support subjective research

• Phenomenology offers a subjective approach– Less detached, experiential

• Immersive technologies can insinuate the researchers within the research– “Being-in-the-world”

Page 18: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University

Thanks go to:

• WV Tech Center Staff

• Dept of Geology and Geography

• Eberly College of Arts & Science

• WVView.org

• Laboratory of Geographic Information Science

• Natural Resource Analysis Center

Page 19: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University

Special thanks go to:

• Dr. Keith Clarke

• Dr. Duane Nellis

• Dr. Greg Elmes

• Nichole Edwards

Page 20: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University
Page 21: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University
Page 22: You had to be there: Landscape archaeology using GIS and VR L. Jesse Rouse Dept of Geology and Geography West Virginia University

• Tuesday’s events will begin at 8:15AM in Room G21, White Hall

• Free parking on Tuesday only in Lot 1 – Directly across the street from White Hall

• Please take a moment to fill out the survey located in your folder

• Thank you all for coming! We hope you enjoyed today’s sessions.