111102 wildevuur-ehealth-evers
DESCRIPTION
Presentation symposium ehealth and clinical and psychological sciences for the oration of Andrea Evers ‘Learning from the wisdom of the body’ on Nov 4th 2011 Nijmegen (NL), and opening Radboud Expert Centre for Psychology & MedicineTRANSCRIPT
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creative industry & scientific and clinical practicee-health applications and other health care innovations
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Institute for Art, Science & Technology
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© www.home-made.nl
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what is creative industry?
link to scientific & clinical practises?
case studies:
# serious gaming elderly (implementation)
# psychosis simulator (collaboration)
# fablab (production & distribution)
wrap up
cross-overs betweencreative industry &
life sciences
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creative industry
fashion media & ict
design
architecture
gaming
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‘In creative research the process of ‘making’ is central to the design process. This is done in a transdisciplinary way, starting from tangible, real-world problems. Solutions are devised in collaboration with multiple stakeholders.’(Klein 2001)
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creative research
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http://www.waag.org/project/researchpublication
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Experiments
Fundamental research Form
Designing
Applied researchContext
Scaling
ValorisationTransformation
creative research
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# serious gaming(implementation)
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PULSE!!
training health care professionals
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vr environment for treatment PTSD
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foresight study STT on serious gaming for
senior people
Download report Play On! (Dutch): http://www.stt.nl/
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DEDICATED COMMUNITY TOOLS AND EXISTING SOCIAL PLATFORMS
play with your life (2011)
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“Can you develop something that will give our 80+ elderly
access to the internet?”Question ‘t Twiskehuis in Amsterdam
“We don’t want acces to the internet when no-one isinterested in what we have to tell!Response of the elderly
“Can we develop something that will help people to share
their own stories”Start of the project
story table (2001)
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100 Story Tables in The Netherlands and Belgium.
• Results of study:• Less feelings of isolation, loneliness and
depression; • Increased self control and growing self
esteem;• Increase in social interaction.
Development of handbook and methodology for caregivers
)
effects
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co-creation
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scaling
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from inspiration to products
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# psychosis simulator
(collaboration)
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artist-in-residence
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artist in residence: jennifer kanary
psychosis simulator
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www.labyrinthpsychotica.com
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HMD’s and De Waag:Realty Perception Distortion Mask
QuickTime and aᆰ decompressor
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Brain HMD:PhDO: research creative sector
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real time video processing
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# fablab(production & distribution)
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fablabs setup
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fablabs worldwide
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fablab waag society
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collaboration honf indonesia
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'Low-cost adjustable lower leg prosthetic for different countries’ applying research and developing a blueprint for different cultures, using the fablab.
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distributed manufacturing
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# 1 story tableproduct development through users as designers.Requirements should be defined by users.
# 2 psychosis simulatornew forms of collaborations. Need for transdisciplinaryresearch.
# 3 fablabinnovation dealing with new principles and ways of working such as: open design and distributed manufacturing.
take away
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“everything big started small”
bj fogg
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waag.org
@waag
events.waag.org/waagsociety