16066 functions
TRANSCRIPT
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What is function???? Function is a self contained block of statements that
perform a coherent task of some kind.
Every C program can be a thought of the collection offunctions.
main( ) is also a function.
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Types of Functions.
Library functions
These are the in- -built functions of C library.
These are already defined in header files. e.g. printf( ); is a function which is used to print at
output. It is defined in stdio.h file .
User defined functions.
Programmer can create their own function in C toperform specific task
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Why use functions?Writing functions avoids rewriting of the same code
again and again in the program.
Using function large programs can be reduced tosmaller ones. It is easy to debug and find out the errorsin it.
Using a function it becomes easier to write program to
keep track of what they are doing.
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Function Declarationret_type func_name(data_type par1,data_type par2);
Function Definationret_type func_name(data_type par1,data_type par2)
{
}
Function Call
func_name(data_type par1,data_type par2);
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Function prototypeA prototype statement helps the compiler to check the
return type and arguments type of the function.
A prototype function consist of the functions returntype, name and argument list.
Example
int sum( int x, int y);
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Example#include#include
void main(){clrscr();
void print(); /*func declarationprint(); /*func callingprintf(no parameter and no return value);print();getch();}
void print() /*func defination{
For(int i=1;i
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#include
void main(){clrscr();int a=10,b=20;int sum(int,int);
int c=sum(a,b); /*actual argumentsCout
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Function parameters The parameters are local variables inside the body of
the function.
When the function is called they will have the valuespassed in.
The function gets a copy of the values passed in (we willlater see how to pass a reference to a variable).
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Arguments/Parametersone-to-one correspondence between the
arguments in a function call and the
parameters in the function definition.int argument1;double argument2;// function call (in another function, such as main)result = thefunctionname(argument1, argument2);
// function definitionint thefunctionname(int parameter1, double parameter2){// Now the function can use the two parameters// parameter1 = argument 1, parameter2 = argument2
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a) Actual arguments:-the arguments of calling functionare actual arguments.
b) Formal arguments:-arguments of called function areformal arguments.
c) Argument list:-means variable name enclosed withinthe paranthesis.they must be separated by comma
d) Return value:-it is the outcome of the function. theresult obtained by the function is sent back to thecalling function through the return statement.
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Return statement It is used to return the value to the calling function.
It can be used in fallowing ways
a) return(expression) return(a+b);b) A function may use one or more return statement
depending upon condition
if(a>b)
return(a);else
return(b);
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c) return(&a); returns the address of the variable
d)returns(*p);returns value of variable through the
pointere)return(sqrt(r));
f)return(float (sqrt(2.4)));
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Categories of functions
A function without parameter and return value
A function without parameter and no return value
A function with parameter and return value
A function with parameter and no return value
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A function with no parameter and no return value#include
void main()
{clrscr();
void print(); /*func declarationprint(); /*func callingCout
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A function with no parameter and no return value
There is no data transfer between calling and calledfunction
The function is only executed and nothing is obtained Such functions may be used to print some messages,
draw stars etc
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A function with parameter and no return value
#include
void main(){
clrscr();
int a=10,b=20;
void mul(int,int);
mul(a,b); /*actual arguments
getch();
}
void mul(int x, int y) /*formal arguments
{int s;
s=x*y;
Cout
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A function with parameter and return value#include
void main()
{clrscr();
int a=10,b=20,c;
int max(int,int);
c=max(a,b);
Cout
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A function without parameter and return value#include
void main()
{
clrscr();
int a=10,b=20;int sum();
int c=sum(); /*actual arguments
Cout
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Argument passing techniques
Pass By Value
Pass By Reference Pass By Pointer\address
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Call By Value It is a default mechanism for argument passing.
When an argument is passed by value then the copy ofargument is made know as formal arguments which isstored at separate memory location
Any changes made in the formal argument are notreflected back to actual argument, rather they remain
local to the block which are lost once the control isreturned back to calling program
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Examplevoid main()
{
int a=10,b=20;void swap(int,int);
Cout
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void swap(int x,int y)
{
int z;z=x;
x=y;
y=z;
Cout
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Output:
before function calling a=10 b=20
value of x=20 and y= 10after function calling a=10 b=20
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Call By pointer/address In this instead of passing value, address are passed.
Here formal arguments are pointers to the actualarguments
Hence change made in the argument are permanent.
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Example
Void main()
{
int a=10 ,b=25;void swap(int *,int *);
Cout
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void swap(int *x,int *y)
{
int z;z=*x;
*x=*y;
*y=z;
Cout
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Output:
before function calling a= 10 b= 25value of x=25 and y=10
after function calling a=25 b= 10
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Using Reference Variables
with Functions To create a second name for a variable in a
program, you can generate an alias, or an
alternate name
In C++ a variable that acts as an alias for another
variable is called a reference variable, or simply areference
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Declaring Reference Variables You declare a reference variable by placing a type and
an ampersand in front of a variable name, as indouble &cash; and assigning another variable of the
same type to the reference variabledouble someMoney;
double &cash = someMoney;
A reference variable refers to the same memoryaddress as does a variable, and a pointer holds thememory address of a variable
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Pass By Reference
void main()
{
int i=10;int &j=i; // j is a reference variable of I
cout
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Output:-Value 10 10
modified value 20 20
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#includevoid swap(int &iNum1, int &iNum2);
void main(){int iVar1, iVar2;cout
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Declaring Reference Variables There are two differences between reference
variables and pointers: Pointers are more flexible
Reference variables are easier to use
You assign a value to a pointer by inserting anampersand in front of the name of the variablewhose address you want to store in the pointer
It shows that when you want to use the value storedin the pointer, you must use the asterisk todereference the pointer, or use the value to which itpoints, instead of the address it holds
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Comparing Pointers and
References in a Function Header
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Passing Variable Addresses to Reference
Variables
Reference variables are easier to use because you dontneed any extra punctuation to output their values
You declare a reference variable by placing anampersand in front of the variables name
You assign a value to a reference variable by usinganother variables name
The advantage to using reference variables lies increating them in function headers
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Passing Arrays to Functions An array name actually represents a memory address
Thus, an array name is a pointer
The subscript used to access an element of an arrayindicates how much to add to the starting address tolocate a value
When you pass an array to a function, you are actually
passing an address
Any changes made to the array within the functionalso affect the original array
examp e
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examp e#include
void main()
{void printarr(int [ ]);int a[5];printf(enter the elements of array);for(int i = 0;i
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Inline Functions Each time you call a function in a C++ program, the
computer must do the following:
Remember where to return when the function eventually ends
Provide memory for the functions variables
Provide memory for any value returned by the function
Pass control to the function
Pass control back to the calling program
This extra activity constitutes the overhead, or cost ofdoing business, involved in calling a function
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Using an Inline Function
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Inline Functions
An inline function is a small function with no callingoverhead
Overhead is avoided because program control never
transfers to the function A copy of the function statements is placed directly
into the compiled calling program
The inline function appears prior to the main(),
which calls it Any inline function must precede any function that
calls it, which eliminates the need for prototyping inthe calling function
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Inline Functions
When you compile a program, the code for the inlinefunction is placed directly within the main() function
You should use an inline function only in thefollowing situations:
When you want to group statements together so that you canuse a function name
When the number of statements is small (one or two lines inthe body of the function)
When the function is called on few occasions
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Using Default Arguments
When you dont provide enough arguments in a functioncall, you usually want the compiler to issue a warningmessage for this error
Sometimes it is useful to create a function that supplies a
default value for any missing parameters
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Using Default Arguments
Two rules apply to default parameters:
If you assign a default value to any variable in a function prototypesparameter list, then all parameters to the right of that variable also
must have default values If you omit any argument when you call a function that has default
parameters, then you also must leave out all arguments to the rightof that argument
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Examples of Legal and Illegal
Use of Functions with Default Parameters
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Recursion
When function call itself repeatedly ,until somespecified condition is met then this process is calledrecursion.
It is useful for writing repetitive problems where eachaction is stated in terms of previous result.
The need of recursion arises if logic of the problem is
such that the solution of the problem depends uponthe repetition of certain set of statements withdifferent input values an with a condition.
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Two basic requirements for recursion :
1. The function must call itself again and again.2. It must have an exit condition.
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Factorial using recursion
void main()
{
clrscr();
int rect(int);
int n,fact;Coutn;
fact=rect(n);
Cout
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int rect(int a)
{
int b;
if(a==1)
{
return(1);
}
else
{
b=a*rect(a-1);
return(b);
}
}
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Stack representation
Rec(3)Rec(3)
3*Rec(2)
Rec(3)3*Rec(2)
3*2*Rec(1).
.
Rec(3)
3*Rec(2)
3*2*Rec(1)
3*2*1
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Advantages of recursion1. It make program code compact which is easier towrite and understand.
2. It is used with the data structures such aslinklist,stack,queues etc.
3. It is useful if a solution to a problem is in repetitiveform.
4. The compact code in a recursion simplifies thecompilation as less number of lines need to be
compiled.
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Disadvantages
1. Consume more storage space as recursion calls andautomatic variables are stored in a stack.
2. It is less efficient in comparison to normal programin case of speed and execution time
3. Special care need to be taken for stopping conditionin a recursion function
4. If the recursion calls are not checked ,the computermay run out of memory.
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Pointer to Function Function pointers are pointers, i.e. variables, whichpoint to the address of a function.
The syntax to declare to declare a function pointer is as
follows:[return_type] (*pointer_name)[(list_of_parameters)]
example:
Function declaration int add(int ,int);
Pointer declaration int(*ptr)(int,int);Assigning address of the function to pointer
ptr=add;
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Example#include
#include
Void main()
{
clrscr();int x=3,y=5,z;
int add(int , int);
int (*ptr)(int,int);
ptr=add;z=(*ptr)(x,y);
Cout
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Contd
int add(int x,int y)
{
return(x+y);
}
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Polymorphism
The word polymorphism is derived from Greek wordPoly which means many and morphos which means
forms.
Polymorphism can be defined as the ability to use thesame name for two or more related but technicallydifferent tasks.
Eg-woman plays role of daughter,sister,wife,motheretc.
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Overloading in C++What is overloading
Overloading means assigning multiple
meanings to a function name or operator
symbol
It allows multiple definitions of a function with thesame name, but different signatures.
C++ supports Function overloading
Operator overloading
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Why is Overloading Useful? Function overloading allows functions thatconceptually perform the same task on
objects of different types to be given the
same name.
Operator overloading provides a convenient
notation for manipulating user-defined
objects with conventional operators.
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Function Overloading
Is the process of using the same name for two or morefunctions
Requires each redefinition of a function to use adifferent function signature that is:
different types of parameters,
or sequence of parameters, or number of parameters
Is used so that a programmer does not have toremember multiple function names
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Function Overloading Two or more functions can have the same name but
different parameters
Example:int max(int a, int b){
if (a>= b)return a;
elsereturn b;
}
float max(float a, float b){
if (a>= b)return a;
elsereturn b;
}
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Overloading Function Call
Resolution Overloaded function call resolution is done by
compiler during compilation
The function signature determines which definition
is used
a Function signature consists of:
Parameter types and number of parameters
supplied to a function a Function return type is not part of function signature
and is not used in function call resolution
E l
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ExampleVoid sum(int,int);
Void sum(double,double);Void sum(char,char);
Void main()
{
int a=10,b=20 ;
double c=7.52,d=8.14;
char e=a , f=b ;
sum(a,b);sum(c,d);
sum(e,f);
}
C d
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Contd..Void sum(int x,int y)
{Cout
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Output:
Sum of integers 30
sum of two floating no are 15.66
sum of characters are 195
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