17709_software engg(1).ppt

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    Software myths1. If we get behind schedule, we can just add morepeople

    Fact: Adding people to a late project makes it evenlater

    Someone has to teach the new people

    2. A general statement of objectives is enough tostart programming

    Fact: Incomplete requirements are a major cause forproject failures.3. Changes in requirements are easy to deal with

    because software is flexible Fact: Changes are hard and expensive Especially during coding and after software

    deployment

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    Software myths4. Once we get the program running, we are done

    Fact: Most effort comes after the software isdelivered for the first time.

    Bug fixes, feature enhancements, etc.

    5. The only product is the running program

    Fact: Need the entire configuration Documentation of system requirements, design,

    programming, and usage

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    Software development life cyclemodel

    A life cycle model prescribes the differentactivities that need to be carried out to

    develop a software product andsequencing of these activities. A software life cycle is a series ofidentifiable stages that a software productundergoes during its lifetime.

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    Why use a life cycle model?

    It encourages development of a software insystematic and disciplined manner.

    A single person can decide his own stepsto follow to develop a program.When a team works on a project then eachmember needs to abide by the modelspecified by the organisation.

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    Phase entry and exit criteria

    A good life cycle model should clearlydefine the entry and exit criteria for each

    phase.

    A phase can start only when thecorresponding phase-entry criteria issatisfied.

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    Classical Waterfall Model

    Feasibility Study

    Requirement Analysis

    Design

    Coding and unit testing

    Integration and system Testing

    Maintenance

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    Phases of classical waterfallmodel

    Phases between feasibility study andtesting

    known as development phases.

    Among all life cycle phases maintenancephase consumes maximum effort.

    Among development phases, testingphase consumes the maximum effort.

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    Feasibility StudyMain aim of feasibility study : determine whetherdeveloping the product is

    financially worthwhile technically feasible.First roughly understand what the customer wants:

    different data which would be input to the system, processing needed on these data,

    output data to be produced by the system, various constraints on the behaviour of the

    system.

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    Activities performed in FeasibilityStudy

    Work out an overall understanding of theproblem.Formulate different solution strategies.

    Examine alternate solution strategies interms of:

    resources required,cost of development, anddevelopment time.

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    Activities performed in FeasibilityStudy

    Perform a cost/benefit analysis:to determine which solution is the best.you may determine that none of the

    solutions is feasible due to:high cost,resource constraints,

    technical reasons.

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    Requirements Analysis andSpecification

    Aim of this phase:

    understand the exact requirements of the

    customer,document them properly.

    Consists of two distinct activities:

    requirements gathering and analysis.requirements specification.

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    Requirement Gathering and Analysis

    Goal of Requirement gathering:

    Collect all relevant information regardingthe product to be developed from thecustomer.

    Clearly understand the customers

    requirements.

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    Requirement Gathering and Analysis (Contd..)

    Goal of Requirement analysis:Weed out the inconsistencies andincompleteness in the requirements.

    Inconsistent requirement is one wheresome part of requirement contradicts withsome other part.

    Incomplete requirement is one where someparts of the requirement may have beenomitted advertently.

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    Requirements Specification:

    Requirements gathered and analyzed areorganized into a Software RequirementsSpecification (SRS) document.

    Three most important contents of SRSdocument are:

    The functional requirements.

    The non-functional requirements.

    The goals of implementation.

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    SRS document:

    Written according to end user terminology.

    Serves as a contract between the

    development team and customer.Future disputes between the two parties aresettled by examining the SRS document.

    Also consists of formulation of usermanuals, system test plan, etc.

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    Design

    Design phase transforms requirementsspecification: into a form suitable for implementation in

    some programming language.Software architecture is derived from SRSdocument.Two design approaches: traditional approach, object oriented approach.

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    Traditional Design Approach

    Consists of two activities: Structured analysis Structured design

    Structure analysis of the requirementspecification is carried out where thedetailed structure of the problem isexamined.During structured design, the results ofstructured analysis are transformed intosoftware design.

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    Structured Analysis Activity

    Identify all the functions to be performed.Identify data flow among the functions.

    Decompose each function recursively intosub-functions. Identify data flow among the sub-

    functions as well.

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    Structured Analysis Activity(Contd..)

    It restricts itself to what needs to bedone aspects of the problem andneglect how to do it aspect.

    functional requirements specified inSRS document are decomposed intosub functions and the data flow among

    these sub-functions.

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    Structured Design

    Two main activities: Architectural Design (High level Design) Detailed Design (Low Level Design)

    High-level design: decompose the system into modules, represent relationships among the

    modules. Sometimes referred to as software

    architecture.

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    Structured Design (Contd..)

    Detailed design: different modules designed in greater

    detail: data structures and algorithms for each

    module are designed.

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    Object Oriented Design

    First identify various objects (real worldentities) occurring in the problem: identify the relationships among the

    objects. For example, the objects in a pay-roll

    software may be:employees,

    managers,pay-roll register,Departments, etc.

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    Object Oriented Design(Contd..)

    Object structure further refined to obtain the detailed

    design.OOD has several advantages: lower development effort, lower development time, better maintainability.

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    Coding and Unit testing

    Also called as implementation phase.Each component of design isimplemented as a program module.End product is set of modules thathave been individually tested.

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    Coding and Unit testing (Contd..)

    During the implementation phase: each module of the design is coded, each module is unit tested

    tested independently as a stand aloneunit, and debugged,

    each module is documented.The purpose of unit testing: test if individual modules work correctly.The end product of implementation phase: a set of program modules that have been

    tested individually.

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    Integration and SystemTesting

    Different modules are integrated in aplanned manner:

    modules are almost never integrated inone shot. Normally integration is carried out through

    a number of steps.During each integration step, the partially integrated system is tested.

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    System Testing

    After all the modules have beensuccessfully integrated and tested:

    system testing is carried out.Goal of system testing: ensure that the developed system

    functions according to its requirements asspecified in the SRS document.

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    Maintenance

    Maintenance of any software product: requires much more effort than the effort

    to develop the product itself.development effort to maintenance effort istypically 40:60.

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    Maintenance (Contd..)

    Corrective maintenance: Correct errors which were not discovered

    during the product development phases.

    Perfective maintenance: Improve implementation of the system enhance functionalities of the system.

    Adaptive maintenance: Port software to a new environment,

    e.g. to a new computer or to a newoperating system

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    Shortcomings of ClassicalWaterfall Model

    Classical waterfall model considers transitionbetween two phases to be similar to a waterfall.However, developers do commit a large no. oferrors and thus they have to backtrack to some

    previous stages to rectify that error, which isnot the case with this model.

    All requirements are defined correctly at thebeginning of the project. The customershowever keep on changing the requirements.This model assumes that all phases aresequential. In practical environment phasesoverlap.

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    Iterative Waterfall Model

    Classical waterfall model is idealistic: assumes that no defect is introduced

    during any development activity.

    in practice: defects do get introduced in almost every

    phase of the life cycle.Defects usually get detected much later inthe life cycle: For example, a design defect might go

    unnoticed till the coding or testing phase.

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    Iterative Waterfall Model(Contd..)

    Once a defect is detected: we need to go back to the phase where it

    was introduced

    redo some of the work done during thatand all subsequent phases.

    Therefore we need feedback paths in

    the classical waterfall model.

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    Iterative Waterfall Model(Contd..)

    Feasibility Study

    Req. Analysis

    Design

    Coding

    Testing

    Maintenance

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    Iterative Waterfall Model(Contd..)

    Errors should be detected in the same phase in which they are

    introduced.

    For example: if a design problem is detected in the

    design phase itself,

    the problem can be taken care of muchmore easily than, if it is identified at theend of the integration and system testingphase.

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    Phase containment of errors

    The principle of detecting errors as close toits point of introduction as possible:

    is known as phase containment of errors.Iterative waterfall model is most widely usedmodel.

    Almost every other model is derived fromthe waterfall model.

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    PROTOTYPING MODEL

    Before starting actual development, a working prototype of the system should

    first be built.

    A prototype is a toy implementation of asystem: limited functional capabilities, low reliability, inefficient performance.

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    Reasons for developing a prototype

    Fail early and inexpensively

    Gather more accurate requirements

    Technically understand the problemResolve conflicts

    Rally financial support

    File patents more easily

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    Reasons for developing aprototype

    Illustrate to the customer: input data formats, messages, reports, or

    interactive dialogs.Examine technical issues associated withproduct development: Often major design decisions depend on

    issues like:response time of a hardware controller,efficiency of a sorting algorithm, etc.

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    Reasons for developing a prototype(Contd..)

    The third reason for developing a prototypeis:

    it is impossible to ``get it right'' the firsttime,

    we must plan to throw away the firstproduct if we want to develop a goodproduct.

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    Prototype Model (Contd..)

    Start with approximate requirements.Carry out a quick design.Prototype model is built using several

    short-cuts: Short-cuts might involve using inefficient,

    inaccurate, or dummy functions. A function may use a table look-uprather than performing the actualcomputations.

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    Prototype Model (Contd..)

    The developed prototype is submitted to thecustomer for his evaluation:

    Based on the user feedback,requirements are refined. This cycle continues until the user

    approves the prototype.The actual system is developed using theclassical waterfall approach.

    Requirements

    PR

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    RequirementsGathering

    Quick Design

    Build Prototype

    Customer Evaluationof Prototype

    Refine RequirementsIncorporating

    ustomer Suggestions

    Maintain

    Test

    Implement

    Design

    ROTOTY

    PE DEVELOPMENT

    ID

    Acceptance By Customer

    ITERATIVE DEVELOPMENT

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    Prototype Model (Contd..)

    Requirements analysis and specificationphase becomes redundant: final working prototype (with all user

    feedbacks incorporated) serves as ananimated requirements specification.

    Design and code for the prototype is usuallythrown away: However, the experience gathered from

    developing the prototype helps a greatdeal while developing the actual product

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    Prototype Model (Contd..)

    Even though construction of a workingprototype model involves additional cost ---overall development cost might be lowerfor: systems with unclear user requirements, systems with unresolved technical issues.Many user requirements get properly

    defined and technical issues get resolved: these would have appeared later as

    change requests and resulted in incurringmassive redesign costs.

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    Evolutionary Model

    Evolutionary model (aka successiveversions or incremental model): The system is broken down into several

    modules which can be incrementallyimplemented and delivered.

    First develop the core modules of thesystem.

    The initial product skeleton is refined intoincreasing levels of capability: by adding new functionalities in

    successive versions.

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    Evolutionary Model (Contd..)

    It is sometimes referred as design a little,test a little, deploy a little model.Successive version of the product: functioning systems capable of

    performing some useful work. A new release may include new

    functionality:also existing functionality in thecurrent release might have beenenhanced.

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    Evolutionary Models Life Cycle Activities

    AB

    C

    Evolutionary development of a software product

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    Evolutionary Models Life Cycle Activities

    In the evolutionary model, The s/w requirement is first broken down

    into several modules, that can be

    incrementally constructed and delivered. Development of core modules first. Non-core modules need the services from

    core modules. This initial product skeleton is refined into

    increasing levels of capability by addingnew functionalities in new versions.

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    Evolutionary Models Life Cycle Activities

    Each evolutionary version may bedeveloped using an iterative waterfallmodel of development.

    Each successive version of theproduct is a fully functioning softwarecapable of performing more work than

    previous one.

    Rough Requirements Specification

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    Rough Requirements Specification

    Identify the core and other parts tobe developed incrementally

    Develop the core part using theIterative waterfall model

    Collect customer feedback andmodify requirements

    Develop the next identified featuresUsing an iterative waterfall model

    Maintenance

    All Features Complete

    Evolutionary Model of Software Development

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    Advantages of EvolutionaryModel

    Users get a chance to experiment with apartially developed system: much before the full working version is

    released,Helps finding exact user requirements: much before fully working system is

    developed.Core modules get tested thoroughly: reduces chances of errors in final

    product.

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    Disadvantages of EvolutionaryModel

    Often, difficult to subdivide problems intofunctional units:

    which can be incrementally implementedand delivered.evolutionary model is useful for very largeproblems,

    where it is easier to find modules forincremental implementation.

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    Evolutionary Model with Iteration

    Many organizations use a combination ofiterative and incremental development:

    a new release may include newfunctionality

    existing functionality from the currentrelease may also have been modified.

    l i d l i h

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    Evolutionary Model withIteration

    Several advantages:

    Training can start on an earlier releasecustomer feedback taken into account

    Markets can be created:for functionality that has never beenoffered.

    Frequent releases allow developers to fixunanticipated problems quickly.

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    Spiral Model

    Proposed by Boehm in 1988.Each loop of the spiral represents a phaseof the software process:

    the innermost loop might be concernedwith system feasibility, the next loop with system requirements

    definition, the next one with system design, and so

    on.There are no fixed phases in this model, the

    phases shown in the figure are just

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    Spiral model (Contd..)

    The team must decide: how to structure the project into phases.Start work using some generic model:

    add extra phasesfor specific projects or when problemsare identified during a project.

    Each loop in the spiral is split into foursectors (quadrants).

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    DetermineObjectives

    and identifyalternativesolutions

    Identify &Resolve Risks

    Review andplan for thenext phase

    Develop NextLevel of Product

    Spiral model of software development

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    Determineobjectives,alternative,constraints

    Evaluatealternatives, identifyandresolverisks

    Developverify nextlevel product

    Plan nextphases

    Quadrant 1: Determine

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    Quadrant 1: Determineobjectives, alternatives, and

    constraints:Objectives : performance,hardware/software interface ,functionality, etc.

    Alternatives : design, reuse, buy, etc.

    constraints : imposed on technology,cost, schedule, support, and risk.

    Once the systems objectives,alternatives, and constraints areunderstood, Quadrant 2 (Evaluatealternatives, identify, and resolve risks)is performed

    Quadrant 2: Evaluate

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    For each identified project risk, a detailed analysis is carried out.

    Steps are taken to reduce the risk.For example, if there is a risk that therequirements are inappropriate: a prototype system may be developed.

    Quadrant 2: Evaluatealternatives, identify, resolve

    risks:

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    Quadrant 3 and Quadrant 4

    Development and Validation (Thirdquadrant): develop and validate the next level of the

    product.Review and Planning (Fourth quadrant): review the results achieved so far with

    the customer and plan the next iterationaround the spiral.

    With each iteration around the spiral: progressively more complete version of

    the software gets built.

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    Summary of Spiral steps:

    Each successive phase in the project as a newspiral includes a four steps or phases.Software requirements in the design aregradually developed through a series ofprototypes.

    The exact number of spirals necessary for theproject is flexible and depends on the number ofprototypes needed to reach a satisfactory design.Since each phase requires a certain level ofcommitment a cumulative cost of the projectrepresented by the width of the spiralOnce a satisfactory design is reached thesoftware is constructed according the final threeprocess of the waterfall model (Programming Integration-Delivery)

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    Spiral Model as a meta model

    Subsumes all discussed models: Uses waterfall model phases. uses an evolutionary approach --

    iterations through the spiral are evolutionarylevels. enables understanding and reacting to

    risks during each iteration along the

    spiral. uses:

    prototyping as a risk reduction mechanismretains the step-wise approach of the waterfallmodel.

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    Strengths Introduces risk management

    Prototyping controls costs Evolutionary development Release builds for beta testing Marketing advantage

    Weaknesses Lack of risk management experience

    Lack of milestones Management is dubious of spiral process Change in Management Prototype Vs Production

    C i f Diff t Lif

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    Comparison of Different LifeCycle Models

    Iterative waterfall model most widely used model. But, suitable only for well-understood

    problems .Prototype model is suitable forprojects not well understood:

    user requirements technical aspects

    Comparison of Different Life

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    Comparison of Different LifeCycle Models (Contd..)

    Evolutionary model is suitable forlarge problems: can be decomposed into a set of modules

    that can be incrementally implemented, incremental delivery of the system is

    acceptable to the customer.The spiral model:

    suitable for development of technicallychallenging software products that aresubject to several kinds of risks.