40k rpg character sheet 5.42

80
Rogue Trader and Dark Heresy character It currently supports material from the Dark Heresy Core Ruleb Tip: Always use the blank sheet to start a new character, not a previously used one I tend to save a blank character sheet (.rtc file) and load that in during testing to en Instructions The light blue cells indicate areas to enter data. Some of the Sample Data Entry Cell Next switch to the Equipment sheet to enter details about your To spend XP go to the "Skills" and "Talents" sheets. On the Skills sheet you can tick the available skill advances Some skills will already be ticked and have zero XP cost if th On the Talents sheet you can see the talents for which you qua If the Talent has an associated option the drop down menu to t The Advancement sheet is for leveling up, select the next rank You can also increase your statistics on this sheet, enter eli If you are playing an imperial Psyker or Adept, the "Power" sh All this data is consolidated on a choice of printable charact The modern style sheet is designed for lower levels characters The Talent Summary sheet can also be printed. It contains a su Characters can be saved and loaded from the Character Generati This will allow you to continue to develop your characters in You can also adjust the behaviour of the workbook by adjusting If you find errors in the spreadsheet or have enhancement requ The 40K setting and RPG design are © Black Industries, Fantasy The programming and design of the sheet remain © Daryl Tose 20 This spreadsheet can be used to generate a new rogue trader or First fill in your basic character details on the "Character G

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Page 1: 40K RPG Character Sheet 5.42

Rogue Trader and Dark Heresy character generator plus character sheet

It currently supports material from the Dark Heresy Core Rulebook, Rogue Trader Core Rulebook, Inquisitors Handbook, Radicals Handbook, Ascension and Into the Storm.

Tip: Always use the blank sheet to start a new character, not a previously used one as some formulas are overridden when tick boxes are used.I tend to save a blank character sheet (.rtc file) and load that in during testing to ensure the workbook is correctly reset.

Instructions

The light blue cells indicate areas to enter data. Some of these will become available or unavailable depending on other options chosen.Sample Data Entry Cell

Next switch to the Equipment sheet to enter details about your armour and weapons.

To spend XP go to the "Skills" and "Talents" sheets.On the Skills sheet you can tick the available skill advances (shown with a blue blackground). If the text is greyed out then you have not met the prerequisites.Some skills will already be ticked and have zero XP cost if they were acquired as part of your origin path or career. XP values can be adjusted if taken as an elite advance with a different XP cost.

On the Talents sheet you can see the talents for which you qualify. Tick the appropriate box, if it is highlighted in blue, to purchase the talent. You can adjust the xp cost if taken as an elite advance.If the Talent has an associated option the drop down menu to the right of the option will highlight in blue and you should select the appropriate option from that menu.

The Advancement sheet is for leveling up, select the next rank when you reach a level boundary.You can also increase your statistics on this sheet, enter elite advances not available elsewhere and adjust values such as insanity, corruption and fate that change during game play.

If you are playing an imperial Psyker or Adept, the "Power" sheet is used to select your psychic powers dependant on your Psy rating and talents or to buy Ascended powers.

All this data is consolidated on a choice of printable character sheets. The main Imperial style Character Sheet will cope with high level character having lots of space for talents and mastered skills.The modern style sheet is designed for lower levels characters and contains a description of the talents and traits.The Talent Summary sheet can also be printed. It contains a summary of the talents descriptions, influence talents and the combat rules, useful for new players.

Characters can be saved and loaded from the Character Generation sheet. To do this you must enable macros. The save process creates a small .rtc file that can be loaded at a later time.This will allow you to continue to develop your characters in future releases of this spreadsheet without the need to re-enter all the details.

You can also adjust the behaviour of the workbook by adjusting the options on the character generation sheet, i.e whether an expansion book is allowed. Note these options are not saved with the character.

If you find errors in the spreadsheet or have enhancement requests, feel free to contact me via email.The 40K setting and RPG design are © Black Industries, Fantasy Flight Games and Games Workshop and are used with thanks by a fan.The programming and design of the sheet remain © Daryl Tose 2010 ([email protected])

This spreadsheet can be used to generate a new rogue trader or dark heresy character and to advance an existing one when you gain experience.

First fill in your basic character details on the "Character Generation" sheet. You can change the Orange

Page 2: 40K RPG Character Sheet 5.42

Rogue Trader and Dark Heresy character generator plus character sheet

It currently supports material from the Dark Heresy Core Rulebook, Rogue Trader Core Rulebook, Inquisitors Handbook, Radicals Handbook, Ascension and Into the Storm.

Tip: Always use the blank sheet to start a new character, not a previously used one as some formulas are overridden when tick boxes are used.I tend to save a blank character sheet (.rtc file) and load that in during testing to ensure the workbook is correctly reset.

The light blue cells indicate areas to enter data. Some of these will become available or unavailable depending on other options chosen.

On the Skills sheet you can tick the available skill advances (shown with a blue blackground). If the text is greyed out then you have not met the prerequisites.Some skills will already be ticked and have zero XP cost if they were acquired as part of your origin path or career. XP values can be adjusted if taken as an elite advance with a different XP cost.

On the Talents sheet you can see the talents for which you qualify. Tick the appropriate box, if it is highlighted in blue, to purchase the talent. You can adjust the xp cost if taken as an elite advance.If the Talent has an associated option the drop down menu to the right of the option will highlight in blue and you should select the appropriate option from that menu.

You can also increase your statistics on this sheet, enter elite advances not available elsewhere and adjust values such as insanity, corruption and fate that change during game play.

If you are playing an imperial Psyker or Adept, the "Power" sheet is used to select your psychic powers dependant on your Psy rating and talents or to buy Ascended powers.

All this data is consolidated on a choice of printable character sheets. The main Imperial style Character Sheet will cope with high level character having lots of space for talents and mastered skills.The modern style sheet is designed for lower levels characters and contains a description of the talents and traits.The Talent Summary sheet can also be printed. It contains a summary of the talents descriptions, influence talents and the combat rules, useful for new players.

Characters can be saved and loaded from the Character Generation sheet. To do this you must enable macros. The save process creates a small .rtc file that can be loaded at a later time.This will allow you to continue to develop your characters in future releases of this spreadsheet without the need to re-enter all the details.

You can also adjust the behaviour of the workbook by adjusting the options on the character generation sheet, i.e whether an expansion book is allowed. Note these options are not saved with the character.

If you find errors in the spreadsheet or have enhancement requests, feel free to contact me via email.The 40K setting and RPG design are © Black Industries, Fantasy Flight Games and Games Workshop and are used with thanks by a fan.

character and to advance an existing one when you gain experience.

First fill in your basic character details on the "Character Generation" sheet. You can change the Orange Title from Rogue Trader to Dark Heresy depending on your adventure setting.

Page 3: 40K RPG Character Sheet 5.42

You can also adjust the behaviour of the workbook by adjusting the options on the character generation sheet, i.e whether an expansion book is allowed. Note these options are not saved with the character.

Page 4: 40K RPG Character Sheet 5.42

Character Creation Version 5.42 Rogue Trader SettingRank

Characteristics Rolled (2d10) Background Bonus Starting Value Options ###Weapon Skill (WS) 9 20 29 Character Sheet Colouring ColourBallistic Skill (BS) 19 25 44 Allow Inquisitors Handbook YesStrength (S) 3 25 28 Random dice rolls Allow Ascension YesToughness (T) 7 25 32 1d5 1 Allow Into the Storm YesAgility (Ag) 18 25 43 1d10 1 Allow Radicals Handbook YesIntelligence (Int) 18 30 48 2d10 17 ###Perception (Per) 15 31 46 1d100 12 House Rules ###Will Power (WP) 17 25 42 Rank 2 (Rogue Trader) XP starts at 7000Fellowship (Fel) 17 25 42 Allow invalid backgrounds No

123 IH Background xp affects rank NoRolled Values Current Value XP to Spend ###

Character Name Valerius Taura Wounds (1d5) 500 ###Player Druss Fate (1d10) ###Career Explorator Insanity (1d5) 3 ###

Corruption (1d5+1) 2

Origin path Home World Birthright Lure of the void Trials and Travails Motivation Lineage Skill ChoicesPath Forge World Scapegrace Renegade Press ganged Vengeance ###Options +3 Per +3 Per Dark Visionary Hatred (Chaos worshippers) ###

1d5 Insanity 1d5+1 Corruption Face of the enemy - Adeptus Mechanicus ###

######

Description MutationsHomeWorldListForgeWorldOption1ListForgeWorldOption2ListForgeWorldOption3List

E3
Author: Bonus to stats from mutations or implants, i.e. Machinator Array
M4
Author: Display the Character sheet with the chosen colours or as black and white.
M6
Author: This options allows access to Ascension ranks and changes the XP table for DH ranks.
L11
Author: Override the Rank 2 starting XP here.
L12
Author: Allow access to backgrounds for which you don't qualify.
L13
Author: It is unclear if xp spent on backgrounds from the Inquisitors handbook should count towards xp spent towards your rank increases. Both Into the Storm and Radicals Handbook makes it clear that Background packages are not counted towards spent xp. Set this option to Yes to allow IH backgrounds to count towards rank.
B24
Author: If the Origin has options then summarise the choices taken.
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Equipment

LocationsArmour Armour Type & Quality Type override AP

Common HeadLeft Arm

Armour Weight Right ArmBody

Handedness Left LegRight Leg

Name Class Damage Type PenWeapons

Gear

D5
Author: If a location has a different armour type, put the correct type in here.
E5
Author: Value can be overriden if the value shown is not correct
B6
Author: Enter quality of armour here. If you have implanted armour, you can select that too.
A14
Author: The modern CS only has room for the first 6 entries. The main character sheet will display the first 4 melee weapons and the first 4 ranged weapons.
B23
Author: Use Alt + Return to enter a new line
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Range RoF Clip Reload

H13
Author: If the RoF starts with a - then you need to put quotes around the text and start with an = i.e. ="-/3/6" For the format check to work you need to leave the cell with "enter" or "tab", not a mouse click.
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Special

Acquisitions

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Career Path Explorator Explorator 1

Rank Name Alternative1 Explorator 12345678

Ascension9

10111213141516

Elite Advances Talent or Trait

C3
Author: Chosing an Alternative path for a rank replaces the abilites of the Rank in the column to its left. This should be done as soon as you level up and before you spend xp at the new level. Note: you still need to select the primary rank before selecting the alternative.
C13
Author: The cost of transition to either Interrogator or Inquisitor is 2000xp per transition and only available with GM permission.
B26
Author: If your character takes elite advances that cannot be entered on the talents sheet then enter them here either from the pull down talent list or manually. Note. If the talent has an option then put this in square brackets [] at the end. i.e. Navigator power [Lidless stare] or Talented [Survival] For Ascended characters with the Psyker's gift you need to ensure increases to your Psy Level use the following format when your new Psy Rating is 3,4,5 or 6. At these levels you must choose a new discipline or half your willpower bonus (rounded up) bonus powers. The format is either:- Psy Rating 3 [Biomancy] or Psy Rating 4 [3] Ascended powers use the standard format, i.e. Ascended Psychic Power [Stormworth]
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AdvancementStart Simple Intermediate Trained

Weapon Skill (WS) 29 250 500 750Ballistic Skill (BS) 44 250 500 750

Strength (S) 28 100 250 500Toughness (T) 32 100 250 500

Agility (Ag) 43 500 750 1000Intelligence (Int) 48 100 250 500Perception (Per) 46 500 750 1000Will Power (WP) 42 250 500 750Fellowship (Fel) 42 500 750 1000

XP SpentCurrent Rank 1 Career 4500

Characteristics 0XP Gained 0 Skills 0

XP Start 5000 Talents 0Background 0 Powers 0

XP Spent -4500 OtherXP to Spend 500 4500

XP cost Description

H20
Author: For xp spent in other ways, i.e. choice of starting mutation or buy off for insanity/corruption
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AdvancementExpert Heroic Master Total Unnatural1000 291000 44750 28750 32

2500 43750 48

2500 461000 422500 42

Adjustments Current ValuesFateInsanity 3Corruption 2Profit Factor

Next Rank7000 xp

N3
Author: If you have an unnatural characteristic, select the level (multiplier) below.
L16
Author: Changes to fate, i.e. Awards from GM or burnt
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Skill sheet XP Spent on Skills0

Name Stat Basic Trained +10 +20 SpecialismAcrobatics AgAwareness Per ü 100Barter Fel üBlather FelCarouse T üCharm Fel üChem-Use IntCiphers Int - Rogue Trader - Mercenary Cant - Nobilite Encoding - Throne Agent - Inquisition - Astropath - UnderworldClimb S üCommand Fel üCommerce FelCommon Lore Int - Adeptus Arbites - Adeptus Astra Telepathica - Adeptus Mechanicus - Administratum - Ecclesiarchy - Imperial Creed - Imperial Guard - Imperial Navy - Imperium - Koronus Expanse - Machine Cult ü 0 - Navis Nobilite - Orks - Rogue Traders - Tech ü 0 - Underworld - WarConcealment Ag üContortionist Ag üDeceive Fel üDemolition IntDisguise Fel üDodge Ag üDrive Ag - Ground Vehicle 100

J5
Author: Once a skills is mastered at Ascension level you can still specialise to give a +10 bonus.
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- Skimmer/Hover - WalkerEvaluate Int üForbidden Lore Int - Adeptus Mechanicus 0 0 - Archeotech 0 - Daemonology - Heresy - the Inquisition - Mutants - Navigators - Pirates - Psykers - the Warp - Xenos - Ordos - Officio AssassinorumGamble Int üInquiry Fel üInterrogation WPIntimidate S üInvocation WPLip Reading PerLiteracy Int 0Logic Int ü 0Medicae IntNavigation Int - Surface - Stellar - WarpPerformer Fel - Dancer - Musician - Singer - StorytellerPilot Ag - Personal - Flyers - Space CraftPsyniscience PerScholastic Lore Int - Archaic - Astromancy 100 - Beasts - Bureaucracy - Chymistry - Cryptology - Drusian Chronicles - Heraldry - Imperial Warrants

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- Imperial Creed - Judgement - Legend - Navis Nobilite - Numerology - Occult - Philosophy - Tactica ImperialisScrutiny Per üSearch Per üSecret Tongue Int - Administratum - Ecclesiarchy - Military - Navigator - Throne Agent - Rogue Trader 100 - Tech 100 - UnderdeckSecurity Ag 200Shadowing AgSilent Move Ag üSleight of Hand Ag 0Speak Language Int - Eldar - Explorator Binary 0 - High Gothic - Low Gothic 0 - Ork - Kroot - Stryxis - Tau - Hive Dialect - Ship Dialect - Techna-Lingua 0 - Trader's CantSurvival IntSwim S üTech-Use Int 0Tracking IntTrade - Agri S - Apothecary Int - Archeologist Int - Armourer Ag 100 - Artist Ag - Astrographer Ag - Chymist Int - Cryptographer Int - Explorator Int

Page 14: 40K RPG Character Sheet 5.42

- Linguist Int - Remembrancer Ag or Int - Scrimshawer Int - Shipwright Int - Soothsayer Fel - Technomat Int 0 - Trader Fel - Voidfarer Ag - Smith S - Tanner S - Valet Fel - Wright IntWrangling IntSkill Mastery AcquiredAthletic MasteryCommerce MasteryCommon Lore MasteryCryptological MasteryDecadent MasteryCharismatic MasteryDriving MasteryFieldcraft MasteryForbidden Lore MasteryInvestigation MasteryLinguistic MasteryObservation MasteryPiloting MasteryScholastic Lore MasteryShadow Craft MasteryStealth MasteryTech Lore MasteryWarp Lore Mastery

Page 15: 40K RPG Character Sheet 5.42

XP to Spend Name

500Tick box results

Misc BonusXP Value

-10

K5
Author: If a skill is taken as an elite advance for a diffent XP cost to the one shown, put the difference in XP cost in here. i.e. If the cost shown is 200 and you get it for 300, put 100 in here.
L5
Author: If you have a +5 bonus put 5 in this column. If it has an XP cost then put that value in the previous column.
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Skill Mastery######################################################

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Character Valerius TauraCareer Explorator

Rank 1

TalentExplorator 1 Autosanguine

Sound ConstitutionSound ConstitutionMechadendrite Use (Utility)

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XP to Spend 500

Err:502 Err:502

XP cost Bought200 0200 0200 0500 0

00000000000000000000000000000000000000

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00000000000000000000000000000000000000000000000000

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00000000000000000000000000000000000000000000000000

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00000000000000000000000000000000000000000000000000

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00000000000000000000000000000000000000000000000000

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00000000000000000000000000000000000000000000000000

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00000000000000000000000000000000000000000000000000

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00000000000000000

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KeyTalent available

Prerequisites not met

Talent possessed

Prerequisite

Mechanicus Implants

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DescriptionHeals 2/day and always lightly woundedGain +1 woundGain +1 woundMechadendrite Use (Utility)

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Only valid with Dark Heresy characters - Adept, Imperial Psyker and Ascension

Current Psy Rating 0

Psy Rating Minor powers Discipline powers123456

Total from Psy Rating 0 0Bonus from Talents 0 0

Total Available 0 0

DisciplinesMinor Powers

Page 52: 40K RPG Character Sheet 5.42

Only valid with Dark Heresy characters - Adept, Imperial Psyker and Ascension

Discipline Ascension Powers Rank 1

0

Disciplines

Page 53: 40K RPG Character Sheet 5.42

Rank 2 Rank 3#####################

XP spent on Ranks0 0

###XP spent on Ranks 0

Unused powers discount 0Total XP Cost 0

Page 54: 40K RPG Character Sheet 5.42

Rogue Trader Explorator (1) Valerius Taura Druss

Origin Path: Scapegrace → Renegade → Press ganged → Vengeance

Forge WorldSkills Gear

Strength (S)

2 8££££

Toughness (T)Awareness (Per) 23

3 2Barter (Fel) 21Carouse (T) 16Charm (Fel) 21 ££££

Climb (S) 14Command (Fel) 21 Agility (Ag)Common Lore (Int)

4 3 - Machine Cult 48 - Tech 48Concealment (Ag) 21 ££££

Contortionist (Ag) 21Deceive (Fel) 21 Intelligence (Int)

Disguise (Fel) 21

4 8Dodge (Ag) 21Evaluate (Int) 24Forbidden Lore (Int) ££££

- Adeptus Mechanicus 58 - Archeotech 48 Perception (Per) AcquisitionsGamble (Int) 24

4 6Inquiry (Fel) 21Intimidate (S) 14Literacy (Int) 48 ££££

Logic (Int) 48Scrutiny (Per) 23 Will Power (WP)Search (Per) 23

4 2Silent Move (Ag) 21Sleight of Hand (Ag) 43Speak Language (Int) 24 ££££

- Explorator Binary 48 - Low Gothic 48 Fellowship (Fel) - Techna-Lingua 48

4 2Swim (S) 14Tech-Use (Int) 48Trade ££££

- Technomat (Int) 48

Profit Factor

Page 55: 40K RPG Character Sheet 5.42
Page 56: 40K RPG Character Sheet 5.42

Wounds () Insanity Fatigue (3) Corruption Critical Damage

£££Stable (3) Tainted (2)

Fate

Talents and Traits Weapon Training

Ballistic Skill (BS)

4 4Basic ü ü ü ü ü üPistolHeavy

££££

Dodge

2 1

Half Move: 4mFull Move: 8mCharge: 12m

Run: 24mLeap: 2m

Jump: 40cm

XP To Spend

500

XP Spent

4500

Lift: 27kgCarry: 54kgPush: 108kg

Strength (S)

2 8Initiative

+4

Weapon Skill (WS)

2 9££££

Armour ThrownMelee ü ü ü

Toughness 3

Head 1-10 Right Arm 11-20 Left Arm 21-30 Body 31-70 Right Leg 71-85Left Leg 86-100

££££££££££

Stranger to the cultJealous Freedom

Mechanicus ImplantsTechnical Knock

Pri

mit

ive

Flam

e

Las

Lau

nch

er

Melt

a

Pla

sma

SP

Bolt

Dark SoulLogis Implant

Hatred (Chaos worshippers)Pri

mit

ive

Flam

e

Ch

ain

Sh

ock

Pow

er

Page 57: 40K RPG Character Sheet 5.42
Page 58: 40K RPG Character Sheet 5.42

Valerius Taura Rogue Trader DrussCharacter Player

Career Path Explorator Rank XP to Spend 500 XP Spent

Money Fate Points Wounds Insanity Points Corruption PointsProfit Factor Maximum Used Total Damage Critical Fatigue Current Degree Current Degree

3 Stable 2 Tainted

Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)

2 9 4 4 2 8 3 2 4 3 4 8 4 6 4 2 4 2Adv. Adv. Adv. Adv. Adv. Adv. Adv. Adv. Adv.0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

WEAPONS Armour Talents and Traits

Stranger to the cult -5 Fel vs EcclesiarchyName

Jealous Freedom WP check to avoid violent reaction to imprisonmentClass Damage Type Pen

Mechanicus Implants Able to install Mechandrites and start with 2 bionic implantsRange ROF Clip Reload

Technical Knock Un-jam a gun as half actionSpecial

Initiative Dark Soul Half penalty on malignancy tests

Name 4 Logis Implant +10 on BS/WS with successful tech-use

Class Damage Type Pen Hatred (Chaos worshippers) +10 WS vs chosen groups

Range ROF Clip Reload

Special Handedness Armour Weight

Name

Class Damage Type Pen

Range ROF Clip Reload

Special

Name

Class Damage Type Pen

Range ROF Clip Reload Basic ü ü ü ü ü üSpecial Pistol Thrown

Heavy ü ü ü Melee

Name MovementClass Damage Type Pen Half MoveFull Move Charge Run Base LeapBase Jump

Range ROF Clip Reload 4m 8m 12m 24m 2m 40cmSpecial

Name LiftingClass Damage Type Pen Lift Carry Push

Range ROF Clip Reload 27kg 54kg 108kgSpecial

Head1-10

Right Arm11-20

Left Arm21-30

Body31-70

Right Leg71-85

Left Leg86-100

Prim

itive

Flam

eLa

sLa

unch

erM

elta

Plas

ma

SP Bolt

Prim

itive

Flam

eCh

ain

Shoc

kPo

wer

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Origin PathSkills Skills

Trained +10% +20% Total

Forge WorldTrained +10% +20% Total

Awareness (Per) 23 Speak Language (Int) 24Barter (Fel) 21 - Explorator Binary ü 48

ScapegraceCarouse (T) 16 - Low Gothic ü 48Charm (Fel) 21 - Techna-Lingua ü 48Climb (S) 14 Swim (S) 14

Renegade VengeanceCommand (Fel) 21 Tech-Use (Int) ü 48Common Lore (Int) Trade - Machine Cult ü 48 - Technomat (Int) ü 48

Description - Tech ü 48Concealment (Ag) 21Contortionist (Ag) 21Deceive (Fel) 21Disguise (Fel) 21Dodge (Ag) 21Evaluate (Int) 24Forbidden Lore (Int) - Adeptus Mechanicus ü ü 58 - Archeotech ü 48Gamble (Int) 24Inquiry (Fel) 21Intimidate (S) 14Literacy (Int) ü 48Logic (Int) ü 48Scrutiny (Per) 23Search (Per) 23Silent Move (Ag) 21Sleight of Hand (Ag) ü 43

Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)

2 9 4 4 2 8 3 2 4 3 4 8 4 6 4 2 4 2Adv. Adv. Adv. Adv. Adv. Adv. Adv. Adv. Adv.0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Gear Acquisitions

RenegadeDark Visionary

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Talent Summary Valerius Taura Rules SummaryTalents XP cost Description Starting Talents DescriptionHatred (Chaos worshippers) 0 +10 WS vs chosen groups Technical Knock Un-jam a gun as half action Attack Actions

Dark Soul Half penalty on malignancy tests Aim H/FLogis Implant +10 on BS/WS with successful tech-use All out Attack Full

Dodge ReactionStandard Attack HalfMultiple Attacks Full

Melee ActionsCharge FullParry ReactionGuarded Attack Full

Traits Description Defensive Stance FullStranger to the cult -5 Fel vs Ecclesiarchy Feint HalfJealous Freedom WP check to avoid violent reaction to imprisonment Grapple FullMechanicus Implants Able to install Mechandrites and start with 2 bionic implants Knock-down Half

Stun Full

Move ActionsMove H/FManoeuvre HalfDisengage FullRun FullTactical Advance Full

Elite Advances 0 Description Stand / Mount HalfJump / Leap Full

Ranged ActionsSemi-auto Fire FullFull-auto Fire FullCalled Shot FullSuppressing Fire Full

Influence Table Bonus Status Brace Heavy Weapon HalfAcademics -Adeptus Arbites - Other ActionsAdeptus Astartes - Reload See weaponAdeptus Mechanicus - Use a Skill VariesAdeptus Sororitas - Use a fate point FreeAdeptus Titanicus - Delay HalfAdministratum - Focus Power VariesAstropaths - Ready HalfChartist Captains -Cult (Specific) Combat Modifiers

- Darkness -20 WS/-30 BS- Ganging up (2:1) +10 WS- Ganging up (3+:1) +20 WS- High Ground +10 WS

Death Worlders - Fatigued -10 All skillsEcclesiarchy - Target Stunned +20 WS/BSEnforcers - Pinned -20 BSFeral worlders - Aim (Half) +10 WS/BSGovernment - Aim (Full) +20 WS/BSHivers - Semi Auto +10 BSInquisition - Full Auto +20 BSImperial Navy - Called Shot -20 WS/BSImperial Guard - Suprise Attack +30 WS/BSMercantile - Shoot into Melee -20 BSMercenaries -Middle Classes - Range ModifiersMilitary - Point Blank (<2m) +30 BSMutants - Short (<1/2 range) +10 BSNavigators - Long (>2x range) -10 BSNobility - Extreme (>3x range) -30 BSOrdo Malleus -Ordo Xenos - Spend Fate pointsOfficio Assassinorum - Recover from stunPDF - Roll 10 for initiativePilgrims - Re-roll a failed testPlanet (Specific) Add 1 degree of success

- Gain +10 to a test (before rolling)- Remove 1d5 damage (not critical)

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Ammunition tracker ######

Weapon Ammo Type Ammo Reload ##############################

A1
Author: Use this sheet to track ammunition usage. The buttons for single shot, semi auto and full auto will subtract the approriate ammo from the the total. The reload button inserts a full clip.
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Version12345

5.15.2

5.215.22

5.35.315.325.335.34

5.45.415.42

Known

To do

Developer

Testing

Page 63: 40K RPG Character Sheet 5.42

NotesBasic 2-Page character sheetMajor revamp - added support for all origin paths with auto selection of traits/talents and skillsAdded Tick boxes for talent selection, support for talent prerequisites, font changes for 2003 compatibility and an instructions sheetFirst internet release of Dark Heresy additions following in-house testing.Added Ascension and Inquisitors handbook support - redesign of all tables, removed support for all but the Old Gothic sheetAdded Rogue Trader - Into the Storm, worked on performance issues and data overflow (too many talents)First internet release of version 5Added missing talents from some Origin paths. Fixed Language dependecy when building relative offset in Menus sheet. Added code to check for bonus "Talented" gained from duplicate talentsRemoved weapon training from starting talents area to avoid data overflow. Fixed error in "selected" formula on Menues sheet for Ork options. Added Into the Storm psychic powers.Added Radicals Handbook material and fixed pulldown menu problem in Excel 2010/2011. Trim out mastered skills if too many to fit on sheet.Added missing Sorcery Talent to Warp Dabbler at 200xp. Extended width of prerequisites column on the Talent sheet. Expanded character sheet to cope with more skills. Extended Weapons area to 8 entriesFixed character sheet print area and a few spelling mistakesFixed Psychic Power sheet for Adepts and Ascended Characters. Added code for "Mind's eye opens" to record Psy level and options. Removed erroneous +10 for specialised skills. Fixed Navigator power advancesAdded Minor Psychic Powers from Radicals Handbook. Fixed cyclic formulas and ensure elite Psy powers are corrctly displayed on the Power sheet.Re-instigated the Modern Sheet. Note this will not cope with some Ascended features.Fixed drop down menus for backgrounds. Fixed lookup for Psy Powers when duplicates occur due to alternative ranks. Added Initiative to Modern sheet and fixed load bug for version 4.61 files or earlier. Changed format of The Mind's eye opens Psy RatingPsychic Discipline shouldn't highlight green when selected. Ensured Elite Psy Rating advances are copied into Power sheet correctly. Added pulldown lists for Sorcerer Arcana. Tweak to Weapons section on Modern Sheet

IssuesIf you gain access to a skill at a lower cost than you have already paid for the skill, you get it at the new lowest costIf you gain a talent with the (Specific) or "Chosen" subtext during character creation, there is no way to enter the details for the specific entryCalculation speed in Excel pre-2007 is slow

listDeathwatch

NotesThe workbook is designed in such a way as to make adding new worlds or careers as easy as possible.All input cells and drop down menus are configured in the "Menus" sheet.To add a new Career, insert the entry in the Careers section on the Menu sheet, then add the Rank names and XP costs to the "Careers" and "Career Ranks" sheets. Ensure that the named ranges are extended and formulas are copied down.Finally, add the talents and skills into the "Advances" Sheet, again ensuring to copy down the formulas in the grouped and hidden columns

My thanks go out to everyone who helped with testing this spreadsheet or has given me feedback, in particular to John (general testing), Zero (Mac support), Daltris (Logic errors) and Nik (Version 5 functional testing).

Page 64: 40K RPG Character Sheet 5.42

Added Tick boxes for talent selection, support for talent prerequisites, font changes for 2003 compatibility and an instructions sheet

Added Ascension and Inquisitors handbook support - redesign of all tables, removed support for all but the Old Gothic sheetAdded Rogue Trader - Into the Storm, worked on performance issues and data overflow (too many talents)

Added missing talents from some Origin paths. Fixed Language dependecy when building relative offset in Menus sheet. Added code to check for bonus "Talented" gained from duplicate talentsRemoved weapon training from starting talents area to avoid data overflow. Fixed error in "selected" formula on Menues sheet for Ork options. Added Into the Storm psychic powers.Added Radicals Handbook material and fixed pulldown menu problem in Excel 2010/2011. Trim out mastered skills if too many to fit on sheet.Added missing Sorcery Talent to Warp Dabbler at 200xp. Extended width of prerequisites column on the Talent sheet. Expanded character sheet to cope with more skills. Extended Weapons area to 8 entries

Fixed Psychic Power sheet for Adepts and Ascended Characters. Added code for "Mind's eye opens" to record Psy level and options. Removed erroneous +10 for specialised skills. Fixed Navigator power advancesAdded Minor Psychic Powers from Radicals Handbook. Fixed cyclic formulas and ensure elite Psy powers are corrctly displayed on the Power sheet.

Fixed drop down menus for backgrounds. Fixed lookup for Psy Powers when duplicates occur due to alternative ranks. Added Initiative to Modern sheet and fixed load bug for version 4.61 files or earlier. Changed format of The Mind's eye opens Psy RatingPsychic Discipline shouldn't highlight green when selected. Ensured Elite Psy Rating advances are copied into Power sheet correctly. Added pulldown lists for Sorcerer Arcana. Tweak to Weapons section on Modern Sheet

If you gain access to a skill at a lower cost than you have already paid for the skill, you get it at the new lowest costIf you gain a talent with the (Specific) or "Chosen" subtext during character creation, there is no way to enter the details for the specific entry

To add a new Career, insert the entry in the Careers section on the Menu sheet, then add the Rank names and XP costs to the "Careers" and "Career Ranks" sheets. Ensure that the named ranges are extended and formulas are copied down.Finally, add the talents and skills into the "Advances" Sheet, again ensuring to copy down the formulas in the grouped and hidden columns

My thanks go out to everyone who helped with testing this spreadsheet or has given me feedback, in particular to John (general testing), Zero (Mac support), Daltris (Logic errors) and Nik (Version 5 functional testing).

Page 65: 40K RPG Character Sheet 5.42

Added missing Sorcery Talent to Warp Dabbler at 200xp. Extended width of prerequisites column on the Talent sheet. Expanded character sheet to cope with more skills. Extended Weapons area to 8 entries

Fixed Psychic Power sheet for Adepts and Ascended Characters. Added code for "Mind's eye opens" to record Psy level and options. Removed erroneous +10 for specialised skills. Fixed Navigator power advances

Fixed drop down menus for backgrounds. Fixed lookup for Psy Powers when duplicates occur due to alternative ranks. Added Initiative to Modern sheet and fixed load bug for version 4.61 files or earlier. Changed format of The Mind's eye opens Psy RatingPsychic Discipline shouldn't highlight green when selected. Ensured Elite Psy Rating advances are copied into Power sheet correctly. Added pulldown lists for Sorcerer Arcana. Tweak to Weapons section on Modern Sheet

To add a new Career, insert the entry in the Careers section on the Menu sheet, then add the Rank names and XP costs to the "Careers" and "Career Ranks" sheets. Ensure that the named ranges are extended and formulas are copied down.

My thanks go out to everyone who helped with testing this spreadsheet or has given me feedback, in particular to John (general testing), Zero (Mac support), Daltris (Logic errors) and Nik (Version 5 functional testing).