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1 5 Person Mechanics Football Line Judge NCOA Sacramento

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Page 1: 5 Person Mechanics Football Line Judge - ArbiterSportsncoa.arbitersports.com/.../Library/files/Football/... · Football Line Judge ... OOB and flag if not touched by R Pick up responsibility

1

5 Person Mechanics

Football

Line Judge NCOA Sacramento

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Pre-Game – Before Game Day

2

• Communication

– Contact referee by Tuesday PM

– Determine assignment for JV game

– Find out when and where to meet

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Pregame Discussion

• Participate, know your position

3

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Pregame on Field

4

• Walk the field

• Secure game ball from your sideline for referee’s

approval

• Instruct ball persons on your sideline

• Philosophy

–Have a job to do

–No fraternizing with coaches or fans

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Captains and Coin

Toss • On press box sideline at 5 minutes

• Comes in with captains and stops at hash mark

• Bring game ball from your sideline

• Observe team bench

• Huddle with other officials after coin toss to record

captain’s choice

• Hustle to your position (don’t walk)

5

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Before Kickoff

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

LJ

Line Judge

Position on R’s Free

Kick line on press

box side

Ensure coaches,

players, substitutes

and others in proper

location

Count K players

Bean bag in hand

for first touch

Hold arm in air to

inform Referee

ready

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After Kickoff

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

Line Judge

Watch for free-kick

line infractions

Be Alert for first

touching by K prior

to R’s free-kick line

and bean bag if

necessary

Bean bag first

touching

LJ

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After Kickoff

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

LJ

Kick to your side

Move down sideline

while watching for fouls

and to area best to

officiate depending on

the kick

Keep spacing with

Umpire

Determine if kick goes

OOB and flag if not

touched by R

Pick up responsibility for

the runner from Umpire

and follow to goal line

U

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After Kickoff

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

LJ Line Judge

Kick Opposite Side

Move cautiously toward

play being ready to rule

on your sideline if play

reverses

Observe action of

player in vicinity of

runner and watch for

fouls away from the ball

Help Back Judge with

goal line on long runs

At end of play, stop the

clock and clean up

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On-Side Kick

10

• Referee declares on-side

mechanics

• Line up at K’s restraining line

– Count players

– Have bean bag in hand for

first touching

– Wind clock when legally

touched.

– Stop clock at end of play

– Clean up

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

U LJ

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Basic Scrimmage Position

G 1 0 2 0 3 0

G 1 0 2 0 3 0

R

H

U

Start on press box

side line OFF the field

straddling line-of-

scrimmage.

LJ

BJ

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Prior to Snap (All Plays)

G 1 0 2 0 3 0

G 1 0 2 0 3 0

H

Check down number on box

and signal down

Count B’s players and signal to

BJ (before A breaks huddle)

Extend arm back with palm

extended toward backfield to

indicate A player closest to you

off the LOS

Check to see if all backs,

flankers, split ends in legal

position and check eligibility

Determine if player in motion,

away from you, is legal. If he

reverses field he is still yours

LJ

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G 1 0 2 0 3 0

G 1 0 2 0 3 0

H

Check for seven on the line-

of-scrimmage. R will signal

11 or less and you should

count backfield

Help in determining false

start, encroachment,

interference with snap

Be alert for illegal substitutes

1

2

Prior to Snap (All Plays)

3

4 5

6

7

LJ

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G 1 0 2 0 3 0

G 1 0 2 0 3 0

Balanced

Formation

When no strength is

declared, Line Judge side

considered strength

Back Judge Key: End Line

Judge side

Linesman Key: End on

his/her side

Line Judge Key: First back

out his/her side

Keys and Priorities (All Plays)

BJ

LJ

H

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G 1 0 2 0 3 0

G 1 0 2 0 3 0

Strength to

Linesman

Back Judge Key: End on

Lineman’s side

Linesman Key: Back his/her

side

Line Judge Key: End his/her

side

Keys and Priorities (All Plays)

BJ

LJ

H

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G 1 0 2 0 3 0

G 1 0 2 0 3 0

Strength to Line

Judge

Back Judge Key: End on

Line Judge side

Linesman Key: End his/her

side

Line Judge Key: Back

his/her side both formations

Keys and Priorities (All Plays)

BJ

LJ

H

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G 1 0 2 0 3 0

G 1 0 2 0 3 0

“Trips” Formation

Back Judge Key: Two

outside receivers

Linesman Key: End his/her

side

Line Judge Key: Inside

receiver his/her side

formation

Note: Reverse coverage for

trips formations to Linesman

side

Keys and Priorities (All Plays)

BJ

LJ

H

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Keys and Priorities (All Plays)

18

G 1 0 2 0 3 0

G 1 0 2 0 3 0

Double Wing

Formation

Back Judge Key: Outside

receiver on LJ side

Linesman Key: Both

receivers on his side

Line Judge Key: Inside

receiver his/her side

formation

BJ

LJ

H

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G 1 0 2 0 3 0

G 1 0 2 0 3 0

Motion

Initial Coverage same as

Strength to Lineman

Motion to Line Judge

Back Judge Key: Change to

End Line Judge side

Linesman Key: Change to End

his/her side

Line Judge Key: change to

Back in motion his/her side

formation

Keys and Priorities (All Plays)

BJ

LJ

H

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G 1 0 2 0 3 0

G 1 0 2 0 3 0

Motion

Determined at the snap

(snapshot)

Initial Coverage same as

Strength to Lineman

Motion to Line Judge

Formation now balanced but

since strength was

established to Lineman side,

keys remain the same with the

Line Judge picking up

responsibility for receiver in

motion to his/her side

Keys and Priorities (All Plays)

BJ

LJ

H

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21

Running Play

G 1 0 2 0 3 0

G 1 0 2 0 3 0

LJ Action toward you

Work off the field

Observe keys and read tackle to

determine pass or run

Observe actions of linemen your

side and blockers in front of ball

carrier

Have responsibility for ball carrier

Mark forward progress, hold spot

and stop clock if out of bounds

Stop clock if ball carrier crosses

line to gain

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22

Running Play

G 1 0 2 0 3 0

G 1 0 2 0 3 0

LJ

Line Judge Action away from you

Move cautiously down

field for reverse action

Do not move into field

Observe action behind

play

Be ready to help with

forward progress

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23

Passing Plays

G 1 0 2 0 3 0

G 1 0 2 0 3 0

H

Observe keys and read tackle

to determine pass or run

Watch initial action off line for

defensive holding

Stay at line until your key is

10-12 yards downfield

Be ready to rule on

forward/backward pass

Move downfield cautiously on

passes to your side

Be ready to adjust back for

run

LJ

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Passing Plays

G 1 0 2 0 3 0

G 1 0 2 0 3 0

Be ready to rule on pass

incomplete / complete and

interference

If ball intercepted, observe action

until ball is dead, covering official

stop clock and signal first down, if

inside defensive 5 yard line, be

ready to rule on momentum

If incomplete pass in your area,

sound whistle and signal

Be alert for illegal passes

Rule on touching or catching by

ineligibles H

R

U

LJ

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Passing Plays

• After incomplete pass:

• Stop the clock

• Clean up

• Retrieve the ball

• Get in line for relay

25

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Scrimmage Kick

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

LJ Position on line of

scrimmage with

bean bag in hand

Move down field

after snap

Drop Bean Bag to

mark end of kicks to

your side

Pick up

responsibility for ball

carrier from Back

Judge on returns to

your side

BJ

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Scrimmage Kick

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

LJ If out of bounds in flight,

move past where ball

went out and walk

forward until Referee

spots you

On grounded kicks out

of bounds, mark spot

and observe action

If fair catch signal given

and ball not caught,

observe action of

signaler

On return to Linesman

side, move slowly

behind play observe all

action

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Scrimmage Kick

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

LJ If K first to touch,

mark spot of first

touching with bean

bag

If fair catch is

signaled on short

kicks to your side,

sound whistle (see

notes) after kick is

complete (know when

Kick ends), and mark

spot

At end of play, stop

clock, look at clock,

then clean up

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Field Goal and Try Attempts

G 1 0 2 0 3 0

G 1 0 2 0 3 0

H

Position on line-of-

scrimmage to be determined

by R’s position. Flank who

stays should be looking at

back of holder

Watch line play

If run or pass develops

handle as goal line play

LJ

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Field Goal and Try

G 1 0 2 0 3 0

G 1 0 2 0 3 0

LJ

Position under uprights

with Back Judge

determined by R’s position

Rule on kick to your upright

If run or pass develops,

move to the side line and

work back to the play

Signal score for successful

or unsuccessful for no

score

If LJ stays at LOS, then

pinch in after play to clean

up

BJ

R

H

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G 1 0 2 0 3 0

G 1 0 2 0 3 0

U

Goal-Line Plays (5-10

yard line) LJ

H

BJ

R

Move slowly toward the

goal line at snap and

stay of runner

ONLY signal Touchdown

if you see ball cross goal

line

Do NOT mirror signal

Communicate on dual

coverage areas

(corners)

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G 1 0 2 0 3 0

G 1 0 2 0 3 0

U

Goal-Line Plays (inside 5

yard line) LJ

H

BJ

R

Move to the goal line at snap

and work back on play

ONLY signal Touchdown if

you see ball cross goal line

Do NOT mirror signal

Communicate on dual

coverage areas (corners)

If pile at goal line, pinch into

field of play. (Communicate to

U to find the ball)

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Reverse Goal Line

If ball is snapped between

the 3 and 5 yard lines, the

flank that is facing the R

comes back to the goal line.

The flank that is facing the

R’s back will stay at the LOS

If the ball is snapped inside

the 3 yard line, both flanks

move to the goal line at the

snap and work out to the

forward progress spot

If a safety, the flanks make

the call

G 1 0 2 0 3 0

G 1 0 2 0 3 0 R

U

H

LJ

BJ

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G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

G 1 0 2 0 3 0 4 0 5 0 4 0 3 0 2 0 1 0 G

34

After Safety

R

U

H

Line up same as

free kick but

move up 20

yards (normally

K30)

Same coverage

as kickoff

LJ

BJ

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G 1 0 2 0 3 0

G 1 0 2 0 3 0

U

H

R

LJ BJ

Place foot just behind yard

line where clip is to be

placed to align linesman so

that the chains are parallel

to the sideline

Measurement

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Timeouts

Record the timeout

Move to a position halfway between ball and

sideline and observe your team on your sideline

Be alert for signal from R that 15 seconds remain in

the timeout. Alert your coach.

Be alert for substitutions for the purpose of

deception

Inform coach of remaining timeouts

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End of Period Between 1st and 2nd and between 3rd and 4th

• Stop Clock

• Observe team on your sideline

• Assume responsibilities as for time-out

• Check for appropriate conference procedures

• Give team 15-second warning when directed by R

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Counting Players

• Count defense every play

• Give signal to BJ

• Signal should be given before offense breaks break huddle

• If less than eleven, give thumb down

• If greater than eleven, they have 3 seconds to make

substitution or you have a foul for illegal substitution

38

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Ball Mechanics

• U should get the ball on most plays

• Be prepared to relay the ball, if needed, on pass

plays

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Hurry Up Mechanics

• Mechanics do not change

• Get to sidelines quickly, don’t get trapped

inside

• May not be able to count players

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Penalty Enforcement

At end of play, stop clock and give short blasts of whistle

Ensure another official is covering spot of foul or progress spot

Get the penalty information to the referee if it is your foul

If multiple flags, confer with fellow officials to discuss possible conflict

Determine where enforcement spot is

Hold enforcement spot until satisfied that ball has been set correctly

Notify your coach of penalty and give him the number of the offending

person

41

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Disqualified player

or coach

Referee and flank notify coach of DQ

Don’t place hand on offending player and do not

escort player off field

Record players number, time of foul and cause of

action of any unsportsmanlike penalty

42

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Bean Bag

• Mark spot of fumble (drop it on a line)

• A snap is a backwards pass, not a fumble

• Bean bag should be in your hands on all kicks,

• First touch (there can be only one first touch

spot)

• Fumble spot

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Signals Know your signals

Counting players

Player on end of line (on or off)

Signal to R for in or out of bounds

Signal to clock operator when play ends in bounds

Stopping and starting clock

Touchdown

Safety

Scrimmage kick out of bounds

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Questions?