8 games that burdened you with awful companions.pdf
TRANSCRIPT
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8 Games That Burdened You With
Awful Companions
http://www.gamescdkey.com/news/8-games-that-burdened-you-with-awful-
companions
IfyouveplayedBioShock Infinite,youllknow thatAIcontrolledcompanions ingames canbe
extremelyhelpfuljustlookatElizabethinthatgame.Notonlydoestheheroineconstantlyhelp
InfinitesBookerDeWittoutbychuckinghimammo,healthandotherbitsofbricbracduringa
firefight, shes also kind enough to stop herself from being a hindrance inconstant need of
protection.ButElizabethis,sadly,anexceptiontotherule.Anygamerworththeirsaltwillhave
comeacrossatleastonceintheirlifetimeanexampleofpure,unadulteratedidiocywherea
gamesAIisconcerned.FromclassicexampleslikeNatalyaSimonovainRaresGoldenEyetoSheva
Alomar inResidentEvil5:theresnoshortageofexamples.Gamedesign isnteasy,butperhaps
developersshouldthinktwicebefore implementingcompanionsthataresupposedtohelpbut
ultimatelyendupbeingcrutches.Soperusethislistatyourleisureandseeiftheentriescanhelp
yourecall
any
hair
pulling
moments
you
had
to
endeavour
through
on
your
journey
to
ultimate
victorytheressuretobeatleastoneoffenderherethatyouvehadtodealwithbefore.
8 Fallout: New Vegas Craig Boone
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Fallout:NewVegascertainlyhaditsfairshareofgamebreakingbugs,butwhilegraphicalglitches,
catastrophic crashes and the inability to complete questswere all eventually patched out by
developer Obsidian Entertainment: there were still a few quirks that remained though, i.e.
dimwittedcompanions.CraigBoonecertainlywasnttheonlyawfulexcuseforahelpfulcompanion
inNewVegas,buthewasdefinitelyoneoftheworst.AsaformermemberoftheNewCalifornia
Republic,Mr.Boonewaspartofamilitarysharpshootersquad,toutedasoneofthebestunitsto
ever set foot in theMojavewasteland.Whether the tales of hismarksmanshipwere heavily
exaggeratedorjust entirelymade up, theresno doubting thatMr.Boones sniper skillswere
completelyabsentbythetimetheplayerfoundhim.Guardingasmallsettlementfromamakeshift
crowsnestwhentheplayerstumblesacrosshim,Boonedecideshewouldliketohelptheplayer
ontheirjourneyacrossthepostapocalypticworld.ExceptBooneno longerunderstandshowa
sniperrifleworks,as insteadofcrouching inthethickundergrowthonthebordersofahostile
camptoreadyhisscope,thetwitwillinsteaddecidethatcharginginforclosequarterscombatwill
bea farbettertacticaloption.And ifthatdidntgetthe idiotkilled,youcould look forwardto
randomlylosinghimforever,ashedecidestowanderoffonhisownquitefrequently.
7 Left 4 Dead Everyone
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Intheeventthatazombieapocalypseweretoeverhappen,youdwanttobeinasafeplace,be
abletodefendyourselfand,mostimportantly,besurroundedbyotherpeoplewhohadyourback.
IfyouveeverhadthepleasureofplayingLeft4Dead,youllknowthatifyouplayitwithfriendsor
otherpeople,youhaveaverylargechanceofsurvivalasyougundownorhackapartthousands
oftheundead.Ifhowever,youdecidetoplayValvesexcellentsurvivalgameonyour lonesome
(withonlyAIcontrolledteammatestohelpyou),youllquicklyfindthatsurvivalisntvery likely,
becauseyourfriendswillbejustasbraindeadasyourenemies.Zombiesaresupposedtobe
dumb, (thats how humans always find away of surviving), butwhen your fellow computer
controlledsurvivorsshowaboutasmuchurgencyasahungovercollegestudent,youllwonder
whytheoptiontohaveAIteammatesevenexists.Theproblemwouldntbesobadifyouonlyhad
normalzombiestodealwith,butwithspecial infectedalsopresenttobolstertheranksofthe
shamblingflesheaters,yourgrimfatewillalreadybesealed.Oneparticularexamplethatalways
comestomindisaparticulartypeofenemytheHunter.Thisthingwillsingleoutatargetand
thenjumpontothemasiftheyretryingtolickjamoffoftheirface.Whenthishappens,theplayer
afflictedwithHunteronfacesyndromeisunabletomoveorhelpthemselvesanothermusthelp
bykillingtheoffendingmonster.Noproblemifyoureplayingwithotherhumans,animpossible
taskifyourfriendsareAIcontrollednumptyswhowillgetthemselveskilledlongbeforetheyrealise
youreinmortaldanger.
6 Sonic The Hedgehog 2/3 Tails
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PoorTails.Notonlydoesthetwotailedfoxhavetokeepupwiththeeyewateringspeedsthat
Soniccanreach,healsohastosimultaneouslystayoutoftheblueblurswayduetohishabitof
makingthingsharderforthehedgehog.Itsaparadoxicalsentenceforsure,butitmakescomplete
sensebecauseforeveryonethingthatTailsdoesrightassecondfiddletoSonic,hedoestenwrong.
Yousee,TailsisntveryblessedwhenitcomestointelligenceintheearlierSonicgames.Itseems
whenSegacodedhisbehaviouralpatterns,theonlyactiontheywereconcernedwithwasthatTails
must always follow Sonic. For this very reason, if youwere toeverdodge anenemys attack,
attemptadifficultplatformingsectionortakeonanendofstageboss,Tailswouldtrytomimic
yourexactmovementswithawfulresults.Foreveryattackyouwoulddodge,hewouldtakeahit.
Foreverytrickyjumpyoumadeaboveabottomlesspit,hewouldmissandplummettohisdeath.
Eventually,thetragedyofTailsincompetencebecamearunningjoketoSonicfanshispresence
almostlikewatchingacloneofyourselffaileveryobstaclethatyouhadmanagedtoclear.Alesson
inhownottoplaythegame,ifyouwill.Tailswasntwithouthisusesthough.Oneparticularstage
inSonic3;MarbleGardenZonerequiredthatTailskeptyouairbornewhileyoutookonRobotnik.
Fortunately,thefightwasscriptedtohaveTailsautomaticallypickyouupaftereveryjumpfrom
his cute little paws. Its a goodjob too, because the screams of frequent frustration ifTails
remainedanimbecilewouldhavebeentoomuchforSegatobear.
5 Dead Rising The Survivors
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Thesecondzombiegameentryonthelistandnotthelast,DeadRisingisprivytosomeofthemost
infuriatingAIyoulleverexperience.Donttakethatthewrongway,DeadRisingwasanexcellent
game in itsown right,butwhenyouwere taskedwithescortingsurvivors toasafehouse ina
shoppingmalloverrunwiththeundead,youknewdeepdownthatescortingwitless,weaponless
peoplethroughhordesofmonstersthatwantedtoeatsomebrainswasnevergoingtogowell.
WhileescortmissionsinDeadRisingwereentirelyoptional,ifyouwereanachievementhunteror
justacompletionistyouneededtosaveeverysinglecivilianinneedofyourhelp.Thismeantthat
youhadtoanswerthecriesforhelpfromindividualswhohadbarricadedthemselvesinvarious
storesscatteredaroundthemall.Onceyouhadclearedthesurroundingareaofanythingremotely
threatening,youthenhadtoescortthesenitwitsfromonelocationtoanother.Escortquestsare
annoyingatthebestoftimes,butwhenthepeopleyouhavetoescortdontunderstandhowto
defendthemselvesorfollowyou,lifebecomesmuch,muchtougher.Allittookforasurvivortoget
rippedapartwasasinglezombiegrazingthem,andwhenhundredsofthebuggersstoodbetween
youandsafety,youwouldfindyourselfhavingtoconstantlystoptosavetheirhidesandclearan
openpathforthemtostrollthrough,allwhilehavingtodefendyourselffrommoreattackers.If
DeadRisingteachesyouanything,itsthatyoushouldntbotherhelpingpeoplebecausetheyre
allidiotsyourebetteroffmakingfriendswiththezombies;theyreclearlysmarter.
4 GoldenEye Natalya Simonova
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Youretheworldsmostfearedsecretagent.Youshootfirstandaskquestionslaterandnobodyis
goingtogetbetweenyouandyourmissionexceptforareallyannoyingwomanwhohasthe
artificialintelligenceofagnat.JamesBondcouldquiterightlybedescribedasamisogynistin
hisearlierincarnations,butinRareshistoricGoldenEyefortheNintendo64,youdbeforgivenfor
thinking thatNatalyawasamisandrist fortheway thatshe treatshim.Asyoumakeyourway
through thegame,youlleventuallybe incarceratedby theServernaya satellitesecurity staff
taskedwithguardingthetitularGoldenEyesuperweapon.Whenyouregainconsciousness,youll
noticethenotsofriendlyfaceofNatalyaSimonovainthecelladjacent,waitingforyoutohelpthe
twoofyouescapeyourjailsentence.Whatseemslikeaneasytaskinstantlybecomesoneofpure
frustration,becauseassoonasyoupullthatcelldoorajar,Natalyawillfollowyoublindly,regardless
ofanydangeryoure in.Thatsallfineanddandy ifyouwereona leisurelystrollthroughsome
idylliccornfield,butyourenotyouretryingtoescapeaheavilyfortifiedmilitary installation.
EnemyAIinGoldenEyemaybelaughablebytodaysstandards,butescortingadefencelessNatalya
throughthefacilitywasakintosomething likepullingteeth. Ifsoldiersweretoattackyoufrom
behinditwouldmeanNatalyawouldinstantlyfallvictimtocrossfire,andinanagewherecover
mechanicswerenonexistent,herfatewouldinstantlybesealed.Ifthatwasntbadenough,you
wouldconstantlyhavetobacktracktofindthewaywardhindrance,becauseshehadaknackfor
notbotheringtofollowyouandgetting lost inadarkcornerofthemazelikefacilitywhenyou
werentlooking.
3 Metal Gear Solid 2: Sons Of Liberty
Emma Emmerich
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As if irritatingplayersbymakingthemplayasRaiden insteadofSolidSnakewasntenough for
HideoKojima,theproduceralsodecidedtoaddinanexcruciatingly annoyingescortmissionjust
forgoodmeasure inMGS2.BeingHalOtaconEmmerichsstepsister,theplayer (asRaiden) is
taskedwith rescuing the girl from the clutches of the Sons of Libertywhile on the Big Shell
installation.However,onceyou findher,youllwishyoujust lefther there to rot,becauseher
incompetenceisjustoutrightfrustrating.Notonlyisthepartofthefacilityyoufindherinpartially
flooded,butthegirlalsosuffersfromaquaphobia,meaningyouhavetocarrytheruntthrough
floodedcorridorsandholdherhandthroughsubmergedportionsofthearea.Justtomakematters
that littlebitworse,onceyoufinallyreachtheexterioroftheBigShell,youthenhavetowatch
overEmmawhileshemakesherwayacrossthenarrowplatformsthatconnecteachcombatarea.
Doesntsoundtoohardright?Wellitwouldntbeifthechildwasntconstantlyaccostedbyguards
whileattemptingtomakeherwaytosafety.Withjustasniperathandtoprotecther, ifyouso
muchasmakeonemistake,itsgameoverandyouhavetostartfromthebeginning.Andwhen
youfindoutwhathappensifyoudomanagetoescorthertosafety,youllwonderwhyyoueven
botheredinthefirstplace.
2 Resident Evil 5 Sheva Alomar
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Okay,thisisthelastentryinthezombietriopresentinthislist,anditsbyfartheworstoffender
ofthemall.IfyouweresmartenoughtoplaythroughtheentiretyofResidentEvil5scampaign
withabuddybyyourside,thenyouwouldhavebeensparedthetortureofShevasawfulAI.But
foreveryoneelse,theBSAAoperativewasjustahugepaininthebehind.Asidefromthefactthat
thisarticleprovidesconcrete(flimsy)proofthatartificialintelligencewouldbeentirelyuselessin
a real zombieapocalypse, it should alsobe tellingyou that you shouldnever trustanyoneor
anythingbutyourselfwhenyourefacedwithahordeofundeadthatwantnothingmorethanto
eatyour face.Sheva isnoexception to this rule,as shellnotonlybecome incapacitatedona
regularbasis(meaningyouhavetogooutofyourwaytohelpherout),butshellburnthroughany
preciousammoyouhaveacquiredwithoutactuallycontributinginanymeaningfulmanner.Itsfor
thisveryreasonthatmanyplayerstreatedherasamobilesecondinventory,abletoholdanyitems
thatyoudidntimmediatelyneed.Nevergiveheragun,ammooranythingofimportancethough,
shewilljustwasteitinthemostpointlesswayimaginable.
1 Grand Theft Auto IV Your Friends
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NoRoman,Idontwanttoplaypokerwithyou.NoRoman,Idontwanttogotoastripclubwith
you. No Roman, I dontwant to go out and get drunk and then drive you homewhile Im
intoxicated.GrandTheftAuto IVssandboxexperiencewasmarvellous,but itwasalsoagiant
lessoninwhyyoudontgivepeopleyoudontlikeyourphonenumber.Thisentryisntanexample
ofbadorgamebreakingAI,itsanexampleofhowmechanicsthatsoundinnovativecanultimately
endupbeingextremelyirritating.NikoBellicwasntexactlythemostsociablepersontoevergrace
planetEarth,andyet forallofhisantisocialbehaviour (murder, theft,assault), theEuropean
immigrantsuredidmakealotoffriendsduringthecourseofGTAIV.Whetherhehadworkedwith
peopleonajob,gotanewgirlfriend,metsomefriendlystrangersorwasbeingbadgeredbyfamily
members,Nikohadnoshortageofpeoplethatwantedtocallhimatallhoursofthedayasking
himtohelpthem,hangoutwiththemorsimplyhaveaquickchat.Sure,theresnothingwrong
withbeingagoodfriendandcatchinguponaweeklybasis,butwhenacquaintancesstartmoaning
inyourearwitheverypassingmoment,the friendlinessturns intoborderlinestalking. Itdidnt
matterifyouwereinthemiddleofamission,cruisingthecityorjustengaginginsomegoodold
fashionedmayhemonthestreetsofLibertyCity,youwereneversafefromtheconstantthreatof
yourmobilephonegoingoffwithanobnoxiousringtone.Tomakemattersworse, ifyouturned
downanoffertosocialise,youwerethenberatedormadetofeelguiltyfornotwantingtosee
theirannoyingface.Unfortunately,Rockstarnevergaveplayerstheoptiontoturnthedamnthing
off,butitsokay,theywereforgiveninfullwhenGrandTheftAutoVwasreleasedlastyear.Andif
youhavethesameproblemasNiko,theremedyissimplejustdontmakefriends.Whoneeds
themanyway?
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