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When working with After Effects It is very
important to have a clear understanding of how it
interacts with other applications. The two applica-
tions which I use most often in conjunction with
After Effects are Adobe Photoshop and Adobe
Illustrator, the three applications work seamlessly
together as long as you are aware of how to get
the best from them.
In this chapter we will focus on Adobe Photoshop.
If you do not have a copy of Adobe Photoshop you
can download a demo version from the Adobe
website (http://www.adobe.com) that you caninstallfor these exercises. The demo version
works in the same way as the full version except
for the fact you cannot copy, paste or save your
final image. There are saved versions of all the
images we will be working on, in the Training
folder that you can open later if you are using the
demo version. If you havent done so already,
install Photoshop now.
1 Open Photoshop and then go to File > Open,
(or hit Command + O) go to the Training > Source
Images > Angie Images folder, and open Ideas.psd.
This is a file that I have started to prepare for a
television opening title, the program is called
Great Ideas Of Our Time.
The program is of a documentary style and the titles
need to convey thought, visualization, inventions,
ideas. The program will be broadcast in the late
evening so the audience will be mainly adults.
It is important, when creating a design for any
medium, that you attempt to think through the
viewers eyes, imagine what would inspire them.
Originally trained as a fine artist, I was encouraged to
explore my own thoughts and ideas and to create
intensely personal pieces of artwork which would
give the viewer an insight into my view of the uni-
verse. Since becoming more interested in design, I
have had to learn a new approach to creating artwork.
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As a designer you must think about who is com-
municating the message, you are being paid to
communicate somebody elses ideas. Of course
your own style will come through, it wouldnt beright if it didnt but you have to learn to sympa-
thize with other individuals views of the same
universe. In my opinion, this is the main difference
between fine art and design.
As well as considering the person who is commu-
nicating the message e.g. The director and/or the
producer, you must also consider the target
audience, what age are they? What social group do
they belong to? Its sometimes hard for a fine artist
to switch to this way of thinking as there are a lot
of rules and stereotypes to adhere to. It is impor-
tant, however to learn these rules, once you have
learned them and know how to control them, then
you can break them in a controlled way, creating
your own unique style.
For this particular job, Ive chosen some images
from my footage libraries. There are several very
good footage libraries available now, details of
some of my favorites are included on the CD-ROM.
I have looked for images that will communicate my
message clearly, the close up of the eye conveys
thought and concentration, the lightbulb is an old,
cliched symbol for inspiration or ideas. In the
design world you have to remember that cliches
are often considered as good things, unlike in fine
art where a cliche is generally avoided for not
being original or unique.
You can see that I have used a template here, with
preset guides, there are two folders in the CD >
AE_templates folder which contain templates for
both Photoshop and Illustrator in the common 4:3aspect ratios. The guides mark out the 5% action
safe area and the 10% title safe area.
Designers should always design for the lowest
common denominator. In television design this
means designing for people who still use old
television sets. Because of the convex shape ofolder television sets, images can appear to distort
near the edges. Often on these old sets more of
the picture is cut off at the edge of the screen than
on new flat screen televisions. These safe zones
are there to ensure your design will stay within the
live area of the screen. Any title within the title
safe area will be easily readable. Any footage
within the action safe area is guaranteed to be
seen on a regular television set. There are also
guides marking the central axes of the screen,
very useful for positioning elements precisely.
Adobe Photoshop is the industry standard image
manipulation tool. It was originally designed for
print work but more consideration is now given by
the programmers to designers of screen based
mediums and although Photoshop is not built
specifically for this purpose, more and more
people are using Photoshop for TV design. Ill
show you some of my favorite features which
work very nicely with After Effects.
If you now look at the Layers palette, on the right
hand side of your screen, you will see that this
image is composited from several individual
layers. Working with layers makes it easy for me to
alter the design at any time.
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2 Switch the layers visibility on and off, one at a
time, by clicking the eye icons for each layer. To
quickly switch them all back on again simply click
and drag the mouse/pen over the eyes.
3 Double click the type icon on the top
layer named Ideas, this will select any
existing text and make the Type tool active.
Type remains live in Photoshop until you decide to
render it as a regular layer. This means that you can
alter settings such as tracking, leading, color, font size
etc. all the way through your design process. You can
tell when a text layer is still live, as it will have a text
layer icon (pictured above) on it.
At the top of the screen you should now see the Tool
Options bar (pictured below). This options bar is
context sensitive and changes according to which-
ever tool is selected. With the Type tool selected, it
contains some of the most commonly used type
controls including ones for font, size and color.
4 Click on the color swatch in the Tool Options
bar and change the color to white.
Because television screens use light to display
images, the color tends to bleed a little from the
edge of the letter forms, making them appear to be
fatter than they actually are and visibly reducing the
space between them. It is always a good idea, when
designing text which is to be viewed on screen
(especially light text on a dark background), to give
it a little extra tracking. Tracking is a typographic
term referring to the space between letters. Adjust-
ing the tracking value alters the space equally
between each letter in the word (or words) selected.
5 To access the Tracking controls, click on the
Palettes button in the tool options bar to open up
the Character palette, this palette provides you
with even more control over your type.
6 Make sure all the letters are selected in the
main window and then click once in the Tracking
text field (circled below). Hit the Up and Down
arrow keys on your keyboard to scale the Tracking
up and down in increments of 20, make sure that
the value ends on 110.
Kerning is another typographic term, adjusting the
Kerning value will alter spacing between individual
letter pairs, allowing you to create a different
amount of space between each of the letters. If you
look at the text through half shut eyes, you will see
that the E and the A are too close together when
compared to the other letter pairs.
7 Place the cursor so that it lies between the E
and the A and then click once in the Kerning text
field to make it active. Hit the Up arrow key
repeatedly till the Kerning value reads 0.
8 Use the Right and Left Arrows to move the
insertion point between the letter pairs, checking
the Kerning values as you go. Adjust them if you
feel it is necessary, using the same technique.
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9 Select the letter I and change the Font Size to
186, then retype it as a lowercase letter i.
10 Select the Move Tool (V) and then, in the mainwindow, click and drag the text to the same position
as pictured in the diagram below. The left edge of the
D should be up against the central, vertical axis.
11 Hit the T key on the keyboard to select the Type
tool again and then create a new layer by Alt-clicking
on the New Layer button at the bottom of
the Layer palette. Holding down the Alt key
will bring up the New Layer dialog box
where you can name your layer Great.
12 Place the cursor so that it sits on the intersec-
tion of the two central axis and click once to create a
new line of text.
13 In the Type Options bar, change the Font toArial, the Font Size to 41 and the color to white.
Type in the word Great and then change the
alignment to Right.
14 Select the Move tool again (V) and then click
and drag the text so that the left edge sits up
against the central, vertical guide and then use this
or the arrow keys on the keyboard to nudge yourtext into position, lying on the horizontal guide.
15 Double click the Hand tool in the toolbar.
Doing this will expand your view to the maximum
display size possible for your monitor resolution.
16 Double click the Zoom tool, this will resize
your image to 100%, notice that the text is now
much smoother and the image quality is much
improved, it is always best to view your images at
100% wherever possible. If the palettes are getting
in your way you can toggle them on and off by
hitting the Tab key. Shift + Tab key will hide all
palettes but keep the Toolbar visible.
17 Hit Command + R or go to View > Show Rulers
if your rulers are not already showing. Notice that
the rulers (as default) measure the image in
centimeters.
18 Go to Edit > Preferences > Units and Rulers.
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19 In the Preferences dialog box, change the Units
to Percent and notice, in your original image, that
the guides have been placed exactly in the center of
each axis using percentage measurements.
20 Change the Units to pixels and then click OK.
I find that I usually prefer to work in either pixels
or percentages, depending on the situation.
21 Go to File > Open and open up the file named
Bits_bobs.psd from the Training > Source Images >
Art Explosion folder. Make sure that you can see
both images simultaneously. This is another image
chosen from the 750,000 images which make up
the Art Explosion collection.
22 With the Move tool selected, click on the
Bits_bobs.psd image and then hold down shift key
whilst dragging it onto Ideas.psd, then release.
Holding down the shift key will snap the new
footage to the centre of the existing footage.
23 Go to Window > Show Info to display the Info
palette if it is not already showing.
The Info Palette is an indispensable source of
information for you. If you watch the Info palette
whilst moving your cursor over the image, it will
tell you the RGB value of each pixel plus its X and Y
coordinates. You can change the display options for
units and color values in the options pull out menu,
you can even use the Info palette to preview color
changes and log sampled colors for comparisons.
The Info palette should be explored fully, see the
online help menu for more details about it.
24 Double click the Hand tool to optimize your
work area again and then hit Command + T or go
to Edit > Free Transform to bring up the Free
Transform bounding box.
The Free Transform tool allows you to use one
bounding box for various different types of layer
distortion. You can resize, rotate or reposition
your layer, as well as alter its skew, distortion and
perspective values, all by using one tool.
25 Click and drag the left, middle handle of the
bounding box towards the right. You can use the
rulers for a guide, move to the 250 pixel mark on
the top ruler. If you watch the Info palette as you
drag it will give you a reading for the new size of
your layer which should now read W:520, H:576.
26 Double click inside the bounding box or hit
Return to accept the Transformation. You should
now be able to see the eye layer beneath.
27 Go back to your Layers palette and look at the
Blending Mode drop down menu which, at the
moment readsNormal. Click and hold this menu to
see its contents. You will see a list of blending
modes, these modes determine how one layer
blends with another layer when they are compos-
ited together.
28 Choose Difference from the menu and notice that
the way that the layers combine has now changed.
In its default mode (Normal) Photoshop will paint
the top layers pixel color over the bottom layers
pixel color, completely obscuring the underlying
layers. Using any of the other blending modes will
blend the layers together in different ways.
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Difference mode looks at the two images and
subtracts whichever are the brighter pixels from
the darker pixels, regardless of which layer is on
top, the resulting effect is similar to that of aphotographic negative.
You can find out more about the various layer
modes in the Technical.pdf document in the CD >
Extras folder. Theres also plenty of information
regarding these modes in the online help system.
29 With the Ideas.psd image active, look in the
Layers palette you will see an Opacity slider next to
the Blending modes drop down menu, this effects
the opacity for each individual layer. With the new
layer still selected move this slider down to 35%.
30 Alt + double click the layer to bring up the
Layer Options dialog box and type in Bits & Bobs
as the new name for the layer.
31 Still in the Layer palette, click and drag the
Bits and bobs layer down till it sits directly above
the Eyemask layer.
Well now use a layer mask to gradually fade the
layer into the Eyemask layer. Notice that the
Eyemask layer already has a layer mask attached
to it. A layer mask is a matte which uses grayscale
pixel information to determine which areas of an
image are opaque and which are transparent.
White areas will be made transparent and will
allow the image underneath to show; black areas
will be opaque and will obscure the underlying
images; 50% gray areas will be 50% transparent.
The nice thing about working with Layer masks isthat the changes you make are always reversible.
Rather than erasing part of an image, by using a
layer mask to remove parts of the image, you will
still have your original image intact, in case the
image needs to be altered at a later date.
32 Click on the New Layer Mask button
at the bottom of the Layers palette, this
will create a completely white layer mask, allowing
the whole image to show through, nothing willappear to have changed at this point but by
painting directly into the layer mask we can
determine the transparent areas.
33 Hit the G key to bring up the Gradient tool
(this may be hidden behind the Paint Bucket tool).
34 In the Gradient tool options bar, make sure
you have the default black and white gradient
selected and then uncheck theReverse checkbox.
35 Click and drag from the bottom left of the
letter i in ideas to the point where the key hits
the action safe guide and then release the mouse.
If you are not happy with the results you can undo
the last stage by hitting Command + Z. The end
result should look similar to the one pictured in
the diagram below.
Notice that the Layer Mask is now filled with a
gradient. If you solo this layer youll see that the
areas that are 100% black are transparent and thatthe areas that are white are opaque. If you want to,
you can adjust the opacity of the layer to make
this more obvious but make sure that you finish
with the opacity back at 35% and all layers visible.
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Adjustment layers
OK, lets take a look at Adjustment Layers. Adjustment
Layers carry color or tonal changes for a layer (or
layers) without affecting the layer itself. Think of it asplacing a filter over the layer which will apply the
settings you specify.
Adjustment layers will affect any layers situated
underneath them in the Layer palette. You can also
choose to apply them to single layers by creating
Clipping Groups. As well as leaving your original
image unaltered, Adjustment Layers have the added
bonus of applying adjustments globally, apply the
changes to one adjustment layer and it will affect all
the layers in your image without having to merge the
layers together.
1 In the Layer palette, click on the New
Fill or Adjustment Layer button and
choose Hue/Saturation from the
drop down menu.
2 The usual Hue/Saturation dialog box will appear.
Bring the Hue slider down to 180 and the Saturation
slider up to +30 and then click OK.
3 Notice that all layers under the adjustment layer
have a blue hue applied to them. Try toggling the
Hue/Saturation layer on and off to see for yourself
that the adjustment is carried on a separate layer
from your other layers.
4 Click and drag the Adjustment Layer above the
Bulb layer so that it also affects it. The bulb will also
turn blue.
You can also select areas of your image to apply
Adjustment layers to in the same way as you wouldcreate a layer mask, by painting on with grayscale
information.
5 Hit the G key to select the Gradient tool again. In
the Gradient tool options bar, select the Radial
gradient tool and make sure that the Reverse
checkbox is unchecked.
6 With the Hue/Saturation layer still selected,
click and drag from the centre of the eye (the pupil)
to the title safe guide to the left of the eye.
If you look in the Layers palette at the Adjustment
layer you will see that you have created a white
radial gradient on a black background. If you look
at your image you will see that only the eye is now
affected by the Adjustment layer. As well as using
the Gradient tool to define areas, you can also
paint areas onto the mask by hand.
7 Hit the B key on the keyboard to bring up the
Brush tool. From the Brushes palette, select a
large feathered brush (second row, far right).
8 Make sure that you have white selected as
your foreground color by hitting the D key on the
keyboard to select default colors.
9 Begin to paint around the lightbulb, notice
that as you paint it changes to blue rather than
painting on solid white, this is because the white
is revealing the Adjustment layer.
10 Lets take a closer look at this Layer Mask.
Click on the Channels tab in the Layers palette.
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When designing for broadcast you will work in
RGB mode. There is more information about
mattes and channels in the Technical.pdf in the CD
> Extras folder but basically;
RGB images are made up from three, eight bit,
grayscale images, called channels. Each image
consists of a red channel, a green channel and a
blue channel.
Each grayscale channel determines how much of
each color will be used in the final image. Where
there is white, the color will show at 100%. Where
there is black, there will be none of the color.
Where the image is 50% grey, there will be 50% of
the color. When these three grayscale channels
are blended together they make up a full color
image.
11 Switch off visibility for the Green and Blue
channels so that only the red channel is visible.
As you can see it is just a grayscale image but it
represents all of the red information for that
image. Where the grayscale image is at its lightest
there is a lot of red in the image, where it is black
there is none.
If you solo the Green and Blue channels you will
see similar results. Notice that with the blue
channel soloed the eye is very dark, this is
because there is very little blue in the eye.
Interestingly in an RGB image, the red channel tends
to contain most of the contrast information, the green
contains most of the detail information and the blue
channel contains most of the noise. This is usefulinformation when correcting images, if your image is
noisy then either blur only the blue channel or
substitute the blue channel with a copy of the green
to remove noise without losing contrast and clarity.
RGB colors are also known as additive colors. Each
channel ranges from 0 (black) to 255 (white). When all
three channels are at 255, pure white will be the
product, hence the name additive colors. When all
three channels have a value of 0, pure black will be
the result.
If you find it useful, you can also choose to have the
individual channels displayed in their own color, this
may help you to understand how the colors are
mixed.
12 To do this go to Edit > Preferences > Display and
Cursors and check the box next to Color Channels in
Colorand then click OK. Solo the individual channels
again to see the difference. Try switching them on and
off two at a time to see how the channels mix together.
13 When you have finished looking at the color
channels, go back to the Preferences and un-check
the Color Channels to Color box and click OK.
14 Switch the RGB channel back on so that you can
see a full color image again.
15 Switch visibility on for the Hue/Saturation layer.
Youll now see your mask represented by a rubylith
overlay.
This works in a very similar way as working in Quick
Mask mode. Painting with black will add to the mask,
painting with white will take away from it. The
rubylith represents the black area.
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For anyone who hasnt used Quick Mask mode
(shame on you!) you really should check it out in
the online help system.
This allows you to continue painting your mask
whilst still being able to see the original layer
underneath the best of both worlds!
The term Rubylith comes from traditional
photography. It was a semi transparent material
which was painted onto negatives to mask away
areas of the photograph.
There is a fourth channel available to you when
you save out certain file types in Photoshop.
These files are 32-bit files and they contain one,
extra 8-bit grayscale channel called an alpha
channel.
Think of an alpha channel as a matte which is
embedded into your image. It contains information
about which areas of an image you want to be
transparent and which you want to be opaque.
White represents opacity while black represents
transparency. Fifty percent gray will be fifty
percent transparent and so forth. Think of it as a
way of selecting areas to be invisible without
losing the original information.
16 If you now switch off the RGB channel you will
see your mask in solid black and white. By viewing
the mask in this way, you can easily check for any
holes in it.
17 Use the Paintbrush to paint out any holes
that exist in your mask. Hitting the X key on the
keyboard will toggle between the foreground and
background colours.
18 Hit the O key to select the Dodge tool, drag
this over the radial gradient you created for the
eye to brighten up the mask and therefore,
increase the effect of the adjustment layer.
19 Switch the RGB channel back on and the
Hue Saturation mask off for final adjustments to
the mask.
As well as using the tools to manipulate the Adjust-
ment Layers, you can also use filters to change the
way they look. After finishing this tutorial you can
try experimenting with some of them.
At any time you can go back to the Adjustment
Layer to make changes to your settings, this is
perfect for situations when you have an awkward
client who keeps changing their mind about color
schemes etc. (a very rare occurrence of course!)
Adjustment Layers keep their settings live so you
can go and change them at any time without losing
the original image information. Imagine that a
client has said to you;
Mmm, not bad but could you just change this, this
and this?
after youve spent hours working out the perfect
design solution, well its no problem if you use
Adjustment Layers, Ill show you why . . .
20 Go back to the Layer palette and
double click the Hue/saturation icon on
the Adjustment layer itself, doing this will
open up the Hue Saturation dialog box
again, notice that the settings have remained live.
21 Change all of the sliders back to 0 to return
your settings to their original position and
then click OK.
22 You can also add multiple Adjustment Layers
to your image, go to Layer > New Adjustment
Layer > Channel Mixer. Well use the Channelmixer to create a rich, grayscale image.
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23 In the Channel Mixer dialog box check the
checkbox next to the word Monochrome and then
change the Red slider to +200%; the Green slider
to 150% and the Blue slider to +100%. Click OKwhen you are finished.
24 The order in which you place Adjustment
Layers is very important too, double click the
Hue/Saturation icon on the Hue/Saturation
Adjustment Layer to open up its dialog box again.
Click once on the Colorize checkbox at the bottom
of the dialog box.
25 Change the Hue to 250, Saturation to 50 and leave
the Lightness at 0, hit Return to accept changes.
The Adjustment doesnt seem to have much effect
on the image but if you click and drag the Hue/
Saturation layer so that it sits directly above the
Channel Mixer layer, you will see that by changing
the order of the layers you are changing how they
affect each other. The Hue Saturation changes are
now happening after the Channel Mixer has made
the image monochrome.
When using Adjustment Layers, adjustments will
be applied from the bottom up. You can try
toggling on and off visibility for the two Adjust-
ment Layers to see the different combinations of
effects that you can achieve by combining only
two Adjustment Layers. Imagine the fun youd
have with more than two!
26 Click and drag the Channel Mixer Adjustment
Layer down and on to the trash can icon at the
bottom of the Layers palette, this will delete the layer.
What if you want an Adjustment Layer to affect onlyone layer instead of all the layers beneath it? You
can easily do this by creating a Clipping Group.
Clipping Groups are most commonly used for
displaying images through text or other shapes, you
can use the bottom layer of an image as a sort of
stencil (or mask) for the rest of the layers in thegroup. If you are unfamiliar with Clipping Groups and
how to use them please look in the online help for
more information. I am going to show you how to
use Clipping Groups to change the way that
Adjustment Layers work.
27 Hold down the Alt key and move the cursor
between the Hue/Saturation layer and the Bulb
layer, the cursor will change to two overlapping
circles, when it does this, click with your mouse or
pen to create a clipping group containing these
two layers. Now the Adjustment layer will only
affect the Bulb layer.
You can tell that it is now a Clipping Group by the
little arrow on the Adjustment layer and the under-
lined layer name for the Bulb layer. Notice that the
lightbulb is still affected by the Adjustment layer but
the Eye is not, this is because the eye is not in the
same Clipping Group as the Adjustment Layer.
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28 Switch the Clipping Group off again by
Alt-clicking on the layers again.
Ok, so youve made several changes to youroriginal file, youve altered the Hue/Saturation,
Channel mixer as well as the order in which
everything is applied.
Remember the awkward client we spoke of earlier?
Well, imagine he/she came back, after demanding
that you make all of these alterations and said to
you;
Actually, I preferred it the way you had it in the
first place.
I dont know about you but in my experience this
is the most common phrase used by clients in a
tight deadline situation, if you are still a student,
take this as a warning!
29 Double click the Hue Saturation layer to open
up its dialog box, notice again that all the settings
are as they were last time you visited.
30 Uncheck the Colorize checkbox and then put
all the sliders back to 0 to quickly reset your
image to its original settings.
Why not just delete the Adjustment Layer? I hear
you cry. Well, from past experience I have a funny
feeling that client may change his/her mind again
so its more flexible to keep the Adjustment Layer
with its hand painted matte, just in case they
change their mind again - you never know!
Layer Styles
OK, finally, lets take a look at Layer Styles. These
are groups of Layer Effects which can be saved,
copied and pasted from layer to layer. Theirsettings remain live, allowing you to make changes
to the settings whenever necessary.
1 Select the Ideas layer and then go to Layer >
Layer Style > Bevel and Emboss.
2 Change the Angle to 135; Depth to 4 and
Soften value to 3. Make sure that the Use Global
Light checkbox is checked.
3 Click on the Drop Shadow section from the list
on the left of the dialog box to bring up the Drop
Shadow controls.
4 Change the Drop Shadows Distance to 10,
and Spread value to 6.
Because you have the Global Light checkbox
activated, the layer effects will use the same angle
throughout, no need to change the angle again. If
you wanted the shadow and the bevel to have
different angles you would uncheck this box.
5 Click OK to leave the Layer Style dialog box.
6 Go to Layer > Layer Style > Copy Layer Style
to copy all of the Layer Effects to the clipboard.
7 Select the Greatlayer in the Layers palette
and then go to Layer > Layer Style > Paste Layer
Style to paste the same effect settings onto the
other type layer.
Layer effects are great because they remain live.
When you apply an effect using the Filters menu it
is destructive i.e. it alters the pixels in your image
permanently.
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To remove or change the filter settings using the
Filters menu, you would have to go back to a
previous state either by undoing the effect, using the
History palette or Reverting the file to its originalstate. Using Layer Styles is a much more flexible way
of working and saves you from having to save
several different versions of the same image.
8 Double click on the little f symbol on the Great
layer to re-open the Effects dialg box. Notice that the
settings have remained the same. Select the Bevel
and Emboss effect. Change the Depth to 2 and the
Soften value to 1 and then click OK.
OK, so lets recap on what youve done here.
Youve made color adjustments, added effects,
added text, composited bits of images together
and all of it remains live. Your original files are still
there, unaltered if you should need to get back to
them. To demonstrate the difference between live
layers and rendered layers you will render one of
the type layers.
9 Select the Great layer and go to Layer>Rasterize
> type. This will render the text as bitmap
information on the layer, you will no longer be able
to edit the type with the Type Tool dialog box.
Notice that the T has disappeared from the layer.
Although the type is no longer editable, the Layer
effects still are.
TIP: Before you render a type layer, create a
duplicate of the file or the layer, you never know
when you might want to go back and edit the text
again. To create a duplicate of the file, go to Image >
Duplicate. To create a duplicate of the layer, first
select the layer, click on the little black triangle, on
the right hand side of the Layers palette and fromthe pull out menu, choose Duplicate Layer.
This file has been created using PAL resolution. For
the After Effects exercise that follows in the Import
Chapter we will save a smaller version.
10 Go to the View menu and check that your
guides are not locked (so that they stay in propor-
tion to your image) and then go to Image > Image
Size and type in 320 for the Width, making surefirst that the Constrain Proportions checkbox is
checked. Click OK.
Notice that resizing the image has changed the
appearance of the bevel on the text. Dont worry
about this for now, well take a look at how to fix
this in the Import Chapter (starting on Page 65).
TIP: Another way of resizing your image is to go
to File > Automate > Fit Image and then type in a
new size. Try using this method to save an NTSC
version of your file.
11 Go to File > Save as, save the file as
Ideas320.psd to your own Creative After Effects
> Extras folder. If you are working with the save
disabled demo version of Photoshop, there is a
version of this file saved for you in
Training > Source Images > Angie Images.
If you want to see how these Photoshop features
are supported by After Effects go straight to the
Import Chapter (starting on Page 65) of the book
and follow the tutorials from there.