a program asking the user to unscramble the scrambled word

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1. A program asking the user to unscramble the scrambled word. FRAME:

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Page 1: A Program Asking the User to Unscramble the Scrambled Word

1. A program asking the user to unscramble the scrambled word.

FRAME:

Page 2: A Program Asking the User to Unscramble the Scrambled Word

CODING:

private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {

// TODO add your handling code here:

char s;

String sword, nword;

int i=0,l,j,k;

t1.setText("");

t2.setText("");

sword=t3.getText();

l=sword.length();

if(l%3==0)

{k=2;}

else

{k=3;}

while(t1.getText().length()<=l)

{s=sword.charAt(i);

t1.setText(t1.getText() + s);

i+=k;

if(i>l)

{i=i-l;

}

}

for(j=0; j<=50; j++)

{l1.setSelectedIndex(j);

nword=(String)l1.getSelectedValue();

Page 3: A Program Asking the User to Unscramble the Scrambled Word

if( nword.equals(sword))

{l1.setSelectedIndex(j+1);

t4.setText((String)l1.getSelectedValue());

}

}

}

private void jButton2ActionPerformed(java.awt.event.ActionEvent evt) {

// TODO add your handling code here:

int i,j;

String s,t;

t=t2.getText();

for(i=0; i<=20; i++)

{l1.setSelectedIndex(i);

s=(String)l1.getSelectedValue();

if(s.equals(t3.getText()))

{break;}

}

l1.setSelectedIndex(i-1);

s=(String)l1.getSelectedValue();

if(t.equals(s))

{JOptionPane.showMessageDialog(null, "You are Great. You are right at your point");}

else

{JOptionPane.showMessageDialog(null, "You Lose. You got to learn more.");}

}

Page 4: A Program Asking the User to Unscramble the Scrambled Word

RUN-TIME VIEW:

Page 5: A Program Asking the User to Unscramble the Scrambled Word

On Clicking New Word(jButton2):

Page 6: A Program Asking the User to Unscramble the Scrambled Word

On clicking Guess(jButton 2):

In case , the answer is right:

Page 7: A Program Asking the User to Unscramble the Scrambled Word

In case the answer is wrong:

Page 8: A Program Asking the User to Unscramble the Scrambled Word

On again clicking New Word(jButton2):

Page 9: A Program Asking the User to Unscramble the Scrambled Word

2. A program to check the number of occurrence of every alphabet before it.

FRAME:

Page 10: A Program Asking the User to Unscramble the Scrambled Word

CODING:

private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {

// TODO add your handling code here:

int c, l;

char a, ch;

String w,m;

t2.setText("");

w=t1.getText();

l=w.length();

for(int i=0; i<=l; i++)

{c=0;

a=w.charAt(i);

for(int j=i; j<=l; j++)

{if(w.charAt(j) == a)

{c++;

}

t2.append(w.charAt(j) + "-" + c + "\n");

}

}

}

private void jButton2ActionPerformed(java.awt.event.ActionEvent evt) {

// TODO add your handling code here:

t1.setText(null);

t2.setText(null);

Page 11: A Program Asking the User to Unscramble the Scrambled Word

}

private void jButton3ActionPerformed(java.awt.event.ActionEvent evt) {

// TODO add your handling code here:

System.exit(0);

}

Page 12: A Program Asking the User to Unscramble the Scrambled Word

RUN-TIME VIEW:

Page 13: A Program Asking the User to Unscramble the Scrambled Word
Page 14: A Program Asking the User to Unscramble the Scrambled Word
Page 15: A Program Asking the User to Unscramble the Scrambled Word

3. A program to print the number as a product of prime factors.

Page 16: A Program Asking the User to Unscramble the Scrambled Word

CODING:

private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {

// TODO add your handling code here:

int n,r=0,p,a;

n=Integer.parseInt(t1.getText());

a=n;

ta1.append(n + "=");

for(int i=2; i<=n; i++)

{p=0;

for(int j=1; j<=i; j++)

{if(i%j==0)

{p++;

r=i;

}

}

if(p==2)

{while(a%r==0)

{a=a/r;

ta1.append(r + "x");

}

}

}ta1.append("1" + "\n");

}

Page 17: A Program Asking the User to Unscramble the Scrambled Word

RUN-TIME VIEW:

Page 18: A Program Asking the User to Unscramble the Scrambled Word

4. A program to find the abundant numbers between the given two numbers.

FRAME:

Page 19: A Program Asking the User to Unscramble the Scrambled Word

CODING

private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {

// TODO add your handling code here:

int s;

for(int i=Integer.parseInt(t1.getText()); i<=Integer.parseInt(t2.getText()); i++)

{s=0;

for(int j=2; j<=i; j++)

{if(i%j==0)

{s=s+j;

}

}

if(s>i+i)

{ta1.append(i + "\n");

}

}

}

Page 20: A Program Asking the User to Unscramble the Scrambled Word

RUN-TIME VIEW:

Page 21: A Program Asking the User to Unscramble the Scrambled Word
Page 22: A Program Asking the User to Unscramble the Scrambled Word

5. A program to check whether the number is a Kaprekar Number.

FRAME:

Page 23: A Program Asking the User to Unscramble the Scrambled Word

CODING:

private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {

// TODO add your handling code here:

int n,a,m=0;

n=Integer.parseInt(t1.getText());

a=n*n;

while(a!=0)

{m=m+(a%10);

a/=10;

}

if(m==a)

{JOptionPane.showMessageDialog(null, "This is a Kaprekar Number.");

}

else

{ JOptionPane.showMessageDialog(null, "No. This is not a Kaprekar Number.");}

}

Page 24: A Program Asking the User to Unscramble the Scrambled Word

RUN_TIME VIEW: