a talk about game&play

30
A talk about Game & Play Arif Yassine Co-Founder of MGD / Game designer at Ubisoft

Upload: yassine-arif

Post on 17-Jul-2015

244 views

Category:

Presentations & Public Speaking


2 download

TRANSCRIPT

A talk about

Game & Play

Arif YassineCo-Founder of MGD / Game designer at Ubisoft

Overview

• Evolution of Game/play

• Yes We play!

• Let’s start the game

EVOLUTION OF GAME/PLAY

Antiquity

Middle Age

Modern

From a static tiles to a dynamic freespace moving

Digital Era

Democratization of video game development

YES WE PLAY!

PLAY is older than culture, for culture, however inadequately defined, always

presupposes human society, and animals have not waited for man to teach them

their playing

Johan Huizinga

The Magic circle

Game world

RealitySub-

Reality

Unstructured and spontaneous activities (Playfulness)

structured activities with explicit rules

(Games)

Paida Ludus

Roger Caillois, Man ,play and Games

4 Type of Play

Roger Caillois, Man ,play and Games

Play Vs Serious

5 characteristics of play

• Play is free, is in fact freedom.

• Play is not “ordinary” or “real” life.

• Play is distinct from “ordinary” life both as to

locality and duration

• Play creates order, is order. Play demands order absolute and supreme.

• Play is connected with no material interest, and no profit can be gained from it

Roger Caillois, Man ,play and Games

A TALK ABOUT GAMES

What games aren’t

Definition of Game

“A game is a system in which playersengage in an artificial conflict, defined by rules, that results in a quantifiable outcome” Eric Zimmerman and Katie Salen

System

http://pixelsordeath.com/

Bartle Player type

Killer Focus on

winning, Rank and competition

AchieverFocus on finishinggoals quickly or

completly

SocializerFocus on

socializing and develop a network

of friends

ExplorerFocus on

discovering the game system

Players

Interacting

World

Acting

Artificial Conflict

Rules

• Rules limit player action

• Rules are explicit and unambiguous

• Rules are shared by all players

• Rules are fixed

• Rules are binding

• Rules are repeatable

Rules of Play, Eric Zimmerman and Katie Salen

Quantifiable outcome

Art games you say ?

What would a game like this be ?

• It would thought provoking

• It would be revelatory

• It might contribute to the betterment of society

• It would force us to reexamine assumptions

• It would gives us different experience each time we tried it

• It would allow each of us to approach it in our own ways

• It would forgive misinterpretation – In fact, it might evenencourage it

• It would not dictate

• It would immerse and impose a world view

Raph Koster

Reference

• Art of Game design by Jesse Schell

• Theory of Fun by Raph Koster

• Rules of play by Eric Zichermann

• Man, Play, and society by Roger Caillois

• Homoludens by Johan Huizinga

!شكرا ًⵜⴰⵏⵎⵎⵉⵔⵜThank you !

[email protected]+212 6 44 65 64 87