adapted from slide by james landay human perceptual abilities marti hearst (ucb sims) sims 213, ui...

51
Adapted from slide by J ames Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Post on 21-Dec-2015

220 views

Category:

Documents


3 download

TRANSCRIPT

Page 1: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Human Perceptual Abilities

Marti Hearst (UCB SIMS)SIMS 213, UI Design &

DevelopmentFebruary 9, 1999

Page 2: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Outline

Human visual system Color

– Color perception– Color deficiency– Guidelines for design with color

Preattentive Processing Visual Illusions Accuracy of Interpretation of Visual

Properties

Page 3: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Color can be a powerful tool to improve user interfaces, but its inappropriate use can severely reduce the performance of the systems we build.

Why Study Color?

Page 4: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Visible Spectrum

Page 5: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Human Visual System

Light passes through lens Focused on retina

Page 6: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Retina

Retina covered with light-sensitive receptors– rods

»primarily for night vision & perceiving movement

»sensitive to broad spectrum of light»can’t discriminate between colors»sense intensity or shades of gray

– cones»used to sense color

Page 7: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Retina

Page 8: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Retina

Center of retina has most of the cones ?– allows for high acuity of objects focused at

center Edge of retina is dominated by rods ?

– allows detecting motion of threats in periphery

Page 9: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Color Perception via Cones “Photopigments” used to sense color 3 types: blue, green, “red” (really yellowyellow)

– each sensitive to different band of spectrum

– ratio of neural activity of the 3 color»other colors are perceived by combining

stimulation

– re-coded & sent to brain

Page 10: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Color Sensitivity

from: http://www.cs.gsu.edu/classes/hypgraph/color/coloreff.htm

Really yellow

Page 11: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Distribution of Photopigments

Not distributed evenly– mainly reds (64%) & very few blues (4%)

?» insensitivity to short wavelengths

cyan to deep-blue

»high sensitivity to long wavelengths yellow & orange

Center of retina (high acuity) has no blue cones ? – disappearance of small blue objects you

fixate on

Page 12: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Color Sensitivity & Image Detection

Most sensitive to the center of the spectrum– blues & reds must be brighter than greens &

yellows Brightness determined mainly by R+G

– expressed on a scale of luminance» light energy corrected for wavelength sensitivity

Shapes detected by finding edges– combine brightness & color differences for

sharpness Implications?

– hard to deal w/ blue edges & blue shapes

Page 13: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Color Sensitivity (cont.) As we age

– lens yellows & absorbs shorter wavelengths ?»sensitivity to blue is even more reduced

– fluid between lens and retina absorbs more light»perceive a lower level of brightness

Implications?– don’t rely on blue for text or small

objects!

Page 14: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Focus Different wavelengths of light focused

at different distances behind eye’s lens– need for constant refocusing ?

»causes fatigue

– careful about color combinations Red objects appear closer than blue

objects Pure (saturated) colors require more

focusing then less pure (desaturated)

Page 15: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Trouble discriminating colors– about 9% of population

Different photopigment response– reduces capability to discern small color diffs

» particularly those of low brightness

– most common Red-green deficiency is best known

– lack of either green or red photopigment ?» can’t discriminate colors dependent on R & G

Color Deficiency (also known as “color

blindness”)

Page 16: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

What is Wrong with this Design?

Dialog box– ask if you want to

delete» yes (green)» no (red)

Page 17: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

What is Wrong with this Design?

Dialog box– ask if you want to delete

» yes (green)» no (red)

Problems?– R-G color deficiency– cultural mismatch

» Western green good red bad

» Eastern & others differ

Page 18: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Color Components Hue

– property of the wavelengths of light (i.e., “color”) Lightness

– how much light appears to be reflected from a surface

– some hues are inherently lighter or darker Saturation

– purity of the hue» e.g., red is more saturated than pink

– color is mixture of pure hue & achromatic color» portion of pure hue is the degree of saturation

Page 19: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Color Components (cont.)

Lightness Saturation

Page 20: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Color Guidelines

Avoid simultaneous display of highly saturated, spectrally extreme colors– e.g., no cyans/blues at the same time as

reds, why?»refocusing!

– desaturated combinations are better pastels

Opponent colors go well together– (red & green) or (yellow & blue)

Page 21: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Pick Non-adjacent Colors on the Hue Circle

Page 22: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Color Guidelines (cont.) Size of detectable changes in color varies

– hard to detect changes in reds, purples, & greens

– easier to detect changes in yellows & blue-greens

Older users need higher brightness levels to distinguish colors

Hard to focus on edges created by color alone ?– use both brightness & color differences

Page 23: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Color Guidelines (cont.) Avoid pure blue for text, lines, &

small shapes– blue makes a fine background color– avoid adjacent colors that differ only in blue

Avoid single-color distinctions– mixtures of colors should differ in 2 or 3 colors

» e.g., 2 colors shouldn’t differ only by amount of red

– helps color-deficient observers

Page 24: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Adapted from slide by James Landay

Color Summary

Color can be very helpful, but Pay attention to

– how colors combine– human perception– people with color deficiency

Coding information w/ color is a further topic

Page 25: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Preattentive Processing

All Preattentive Processing figures from Healey 97 (on the web at

http://www.cs.berkeley.edu/~healey/PP)

Page 26: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Preattentive Processing

A limited set of visual properties are processed preattentively (without need for focusing attention).

This is important for design of graphics and visualizations– what can be perceived immediately– what properties are good discriminators– what can mislead viewers

Page 27: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Example: Color Selection

Viewer can rapidly and accurately determinewhether the target (red circle) is present or absent.Difference detected in color.

Page 28: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Example: Shape Selection

Viewer can rapidly and accurately determinewhether the target (red circle) is present or absent.Difference detected in form (curvature)

Page 29: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Pre-attentive Processing

< 200 - 250ms qualifies as pre-attentive– eye movements take at least 200ms– yet certain processing can be done

very quickly, implying low-level processing in parallel

If a decision takes a fixed amount of time regardless of the number of distractors, it is considered to be preattentive.

Page 30: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Example: Conjunction of Features

Viewer cannot rapidly and accurately determinewhether the target (red circle) is present or absent when target has two or more features, each of which arepresent in the distractors. Viewer must search sequentially.

Page 31: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Example: Conjunction of Features

Viewer cannotcannot rapidly and accurately determinethe boundary if it is determined by features that areshared across groups. On the right the boundary is determined by a conjunction of shape and value and cannot be detected preattentively; the lefthand boundary can

Page 32: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Example: Form vs. Hue

Hue based boundary determined preattentively regardlessof variation in form (left). However, the converse is not true (right).

Page 33: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Example: Hue vs. Brightness

Random intensity of brightness interferes with boundary detection (left). Uniform intensity allowsfor preattentive boundary recognition (right).

Page 34: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

More on Conjunctive Searches

However, some conjunctive searches are preattentive– some involving motion, color, depth

work– other exceptions to the kinds of cases

shown here can be found

Page 35: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Asymmetric and Graded Preattentive Properties

Some properties are asymmetric– a sloped line among vertical lines is

preattentive– a vertical line among sloped ones is not

Some properties have a gradation– some more easily discriminated among

than others

Page 36: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

NOT Preattentive: Meaning Represented by Text

SUBJECT PUNCHED QUICKLY OXIDIZED TCEJBUS DEHCNUP YLKCIUQ DEZIDIXOCERTAIN QUICKLY PUNCHED METHODS NIATREC YLKCIUQ DEHCNUP SDOHTEMSCIENCE ENGLISH RECORDS COLUMNS ECNEICS HSILGNE SDROCER SNMULOCGOVERNS PRECISE EXAMPLE MERCURY SNREVOG ESICERP ELPMAXE YRUCREMCERTAIN QUICKLY PUNCHED METHODS NIATREC YLKCIUQ DEHCNUP SDOHTEMGOVERNS PRECISE EXAMPLE MERCURY SNREVOG ESICERP ELPMAXE YRUCREMSCIENCE ENGLISH RECORDS COLUMNS ECNEICS HSILGNE SDROCER SNMULOCSUBJECT PUNCHED QUICKLY OXIDIZED TCEJBUS DEHCNUP YLKCIUQ DEZIDIXOCERTAIN QUICKLY PUNCHED METHODS NIATREC YLKCIUQ DEHCNUP SDOHTEMSCIENCE ENGLISH RECORDS COLUMNS ECNEICS HSILGNE SDROCER SNMULOC

Page 37: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Preattentive Visual Properties(Healey 97)

length Triesman & Gormican [1988] width Julesz [1985] size Triesman & Gelade [1980] curvature Triesman & Gormican [1988] number Julesz [1985]; Trick & Pylyshyn [1994] terminators Julesz & Bergen [1983] intersection Julesz & Bergen [1983] closure Enns [1986]; Triesman & Souther [1985] colour (hue) Nagy & Sanchez [1990, 1992]; D'Zmura [1991]

Kawai et al. [1995]; Bauer et al. [1996] intensity Beck et al. [1983]; Triesman & Gormican [1988] flicker Julesz [1971] direction of motion Nakayama & Silverman [1986]; Driver & McLeod [1992] binocular lustre Wolfe & Franzel [1988] stereoscopic depth Nakayama & Silverman [1986] 3-D depth cues Enns [1990] lighting direction Enns [1990]

Page 38: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Visual Illusions

People don’t perceive length, area, angle, brightness they way they “should”.

Some illusions have been reclassified as systematic perceptual errors– brightness contrasts (grey square on white

background vs. on black background)– partly due to increase in our understanding of

the relevant parts of the visual system Nevertheless, the visual system does

some really unexpected things.

Page 39: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Illusions of Linear Extent

Mueller-Lyon (off by 25-30%)

Horizontal-Vertical

Page 40: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Illusions of Area

Delboeuf Illusion

Height of 4-story building overestimated by approximately 25%

Page 41: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Gestalt Properties

Gestalt: form or configuration Idea: forms or patterns transcend

the stimuli used to create them.– Why do patterns emerge?– Under what circumstances?

Why perceive pairs vs. triplets?

Page 42: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Gestalt Laws of Perceptual Organization (Kaufman 74)

Law of Proximity – Stimulus elements that are close together

will be perceived as a group Law of Similarity

– like the preattentive processing examples Law of Common Fate

– like preattentive motion property» move a subset of objects among similar ones and

they will be perceived as a group

Page 43: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

More Gestalt Laws

Figure and Ground– Escher illustrations are good

examples– Vase/Face contrast

Subjective Contour

Page 44: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Visual Illusion Using Gestalt Properties

Can you guess the woman’s age? Keep looking.

Page 45: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Which Properties for What Information Types?

We’ve looked at preattentive processes– how quickly can individuals be

selected Also at wholistic, grouping effects Still have to consider what kind of

properties are effective for displaying different kinds of information

Page 46: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Accuracy Ranking of Quantitative Perceptual Tasks(Mackinlay 88 from Cleveland & McGill)

Position

Length

Angle Slope

Area

Volume

Color Density

More Accurate

Less Accurate

Page 47: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Interpretations of Visual Properties

Some properties can be discriminated more accurately but don’t have intrinsic meaning(Senay & Ingatious 97, Kosslyn, others)

– Density (Greyscale)Darker -> More

– Size / Length / AreaLarger -> More

– PositionLeftmost -> first, Topmost -> first

– Hue??? no intrinsic meaning

– Slope??? no intrinsic meaning

Page 48: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Example: Putting It Together(Healey 98)

Height: level of cultivationGreyscale: vegetation typeDensity: ground type

Page 49: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

What’

s W

rong w

ith t

his

Pic

ture

?

Page 50: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

What’

s W

rong w

ith t

his

Pic

ture

?

Hue does not indicate amountHue as used here not using any standard orderingDarker implies more, so inappropriate to mean no loss.White implies few, no losses, so inappropriate for no data.Grouping effects hampered by poor use of color and layout on x-axis.What does the y-axis mean?Shimmer/hard to look at.

Page 51: Adapted from slide by James Landay Human Perceptual Abilities Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development February 9, 1999

Next Time

Cognitive abilities– read Dix 1.3-1.7